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ObscurityDragon

ObscurityDragon

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ObscurityDragon
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  • @D3spair said:

    This is absurd... I'm currently grinding Pig and Ghostface to Prestige 3 and just noticed that to get a character to Level 50, you have spend 1.6 Million BPs as 1 Million will only get you to Level 38 and it's 600K BPs to get to Level 50. To get to Prestige 3 and make your your character have the perks you want, you have to farm 4.8 Million to get it to Prestige 3 and 3 Million to get all the current Perks making a Total of 7.8 Million Grind per Character.

    The Grind is at the level of a looter shooter... DBD is casual horror game by the Devs standards.

    Edit: On Prestiging I'm currently ignoring Purple and Red items the best I can. I also currently have all the teachables on my Killers and it's currently 1.6 Million Grind for me.

    Not like you can do 1 million in a week or so anyway,

    Beside prestige...is prestige, its purely a secondary and non obigztory thing to do to show that you play the game a lot


    Yet the devs should rework the web some to at least let us get more perk after reaching level 35-40 so we get a 3 or 4 perks to get at rank 50

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2317171#Comment_2317171

    then just press M1 or whatever button on the console you play in and counter dead hard It's pretty easy lol

    I never did complain about dead hard, i dont even have an issue with the perk tbh

  • @SMitchell8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337628#Comment_2337628

    Im getting it constantly. Used to love it, now its too light and peaceful.

    I prefer its current light and broghtness...

    But the scratch marks arent upscaled for that in their brightness

    And the corn is still horrible

  • Tbh... i find it kinda cool that Victor can see the blastmine on a gen to protect his Sister

  • @Purgatorian said:

    https://forum.deadbydaylight.com/en/discussion/comment/2338437#Comment_2338437

    That makes absolutely no sense and would not provide realistic data lol.

    It was all about the absurde and the troll haha

  • The thing is that many would just say "dont wanna play with" as the other side used a char or perk they dont like or a tactic or won

    Other then that, the tab recent players exists on steam... but it doesnt work really well tbh

  • If you value escaping datas, disable gens for one month

    HAHA not so smart now, are we?

  • @LuckyLucy1999 said:

    There is only two killers I absolutely hate playing against and that is Leatherface and the Hillbilly. Why? Because everytime I play against them all they do is spam their one hit down chainsaws the entire match, which makes for a stale and boring game.

    So what I want to know is what is everyone elses?

    Spirit, just a mindless overpowered killer that allows you to destroy anypossible mindgame with a fiew addons/perks or a good headset, and thats why i dont play her


    Freddy....just freddy, even after the "nerf" im still bored as hell while facing him


    Hillbilly, im one of the people that think he deserved his nerf and all as he wasnt funny to face and they could camp or proxy camp up to 2 hooked survivors (he also was my Nemesis at some point when i started the game lol)


    And the Hag players that just places 50 traps near the hooked survivors and still decides to proxy them (other wise i dont mind hag too much)


    I could also say Bubba, but its cause i dont know his counterplay yet, especially when they bring bamboozle

  • Ill be honest...i dont mind farming as a killer or survivor, i play mostly killer, but the thing is... it gotta come from both sides, and i heard so so often from surv "but farming is boooooring duuuuh i dont do that duuuuh"

    Fine, then i kill the survivors, but these will be the same kind that will either say that the grind is high and not getting a lot of BP

    Or theyll ask you why you didnt farmed with them as they already had pushed through 2-3 gens before hand


    Beside lately both parties started to tryhard and play so toxic out of nowhere, its really the saddest Aniversary so far on the game, because people dont want to enjoy it

  • @ITSCJ46 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2317171#Comment_2317171

    the fact you think it would take 5-6 minutes to cleanse all the totems is just idiotic, some maps it takes that long just to find one tottem, also what games do you killer mains play where gens are all done in 5 minutes, I've only ever had maybe 10 out of hundreds of games where that ######### happens, if survivors get all 5 gens done in 5-6 minutes against you regularly that just means your #########, RUIN and POP are there for a reason.

    First of all, the game shouldnt be and should never be balanced around the fact that the killer HAS to equip ruin and/or Pop/corrupt etc, gens go too fast and its a fact, since its the only objective survivor have

    Second of, even while equiping these perks they can turn out to be useless

    Then, if you cant find totems, you got THREE (3) survivors PERKS you can use to find and cleanse them

    Oh and it isnt hard as a survivor to finish games in between 5-7 minutes

    All you need to do is to split, usually poping 3 gens withing the first 2 minutes, and if you played smart and got your 4 last gens spread, almost no killer can actually patroll them or defend them,if the killer stops chasing you go sit on a gen, if he chases you its your 3 mates that will do the gen, and if youre bad at loopong dont worry there are now easy techniques to waste at least 60 secs from a standard killer while dropping fiew pallets and vaulting a fiew windows, so yeah it is not hard to have quick games with 4 hooks for the killer, leading to the well known high rank killer meta of Spirit/Nurse mains and the end of the fun on this game

  • @Literallyweezing said:

    So far I don't have Trickster, Twins, Blight, Oni, Spirit Or Hag. I'm not sure which is the most enjoyable, not necessarily the best killer but which has a fun enough power to keep things interesting.

    Trickster is a bit weak but he got potential and is really funny to play

    Blight is pretty good and funny to play, having kind of an unique gameplay

    Oni can be fun to play but i dont like him

    Spirit....lets just say people dont like her and you shouldnt expect to be treated nicely while playing her

    As for twins, they can be fun but with their recent nerf they got really frustating to play

    Hag is strong killer, but i dont think she is funny... you set up your web and then TP as quickly as you can to hit and down survivors

  • Ill ONlY talk about the real aniversary, the resident evil and 5.0.0 patch aint counting there

    The devs said they would drop other events to focus on their 2 big ones, Aniversary and Halloween...

    Now this aniversary...IS THE SAME AS LAST YEAR

    same crowns, same idea, same loading screen, same cake and items, just with a fiew tweaks here and there, and its so sad because it isnt hard to pull off, nor does it show the extra work around this event for dropping others, even skins on hook and gens are the same, maps arent specially skinned for this, no new addon or offering, no new gameplay mechanic just forthe even, not even a Double Bloodpoint time...

    And so instead of having a Bday party, many players play the same or tryhard some extra and the time.of the event ends up not even feeling special anymore

    If Halloween ends up being the same as last yer...it will just be another big disapointment

  • Stop wanting to punish people that just want to play with friends ffs

    Most of swf arent even that good and you dont even know whos a swf

    If youre the kind of player that check profiles for this...just stop, take the match and see how it goes

  • @Piruluk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2333415#Comment_2333415

    But now 3 player punished because of DC. And cant even fault them because how broken spirit is.

    At very least harsh DC penalty needed,if no matchmaking ban possible

    DBD players are big babies

    Theyll DC whenever something comes up they dont like, even within the 5 first seconds of the match

    And it can be seen even more when DC penalities are turned off


    The truth is, against spirit, shes not enjoyable to play against so, just slam the gen and spread whide, no one will have fun this game but while doing this we often had somewhere between 2 ans 4 survivor leave through exit gates...

  • @BingBongMan said:

    Trickster still needs to hit survivors 6 times to injure or down. Huntress needs only 1 hatchet to do all of that in less than half the time. Huntress also doesn't have to worry about her damage decaying away, nor worry about an annoying as hell recoil.

    There is still basically no reason to pick trickster over huntress.

    Well he takes more hits but less risks, like you can only miss 5 times with huntress before reloading, needing 2 hatchets for one surv, it means 3 misses at best


    Trickster takes more time to down, but you have less risk to fail and hes funny to play


    I love both but his Buff goes in the wrong way i think

  • @CountVampyr said:

    Well, I just got out of a match against a killer that downed me at the hatch, and even though I was the last person, had an anniversary med pack therefore no key, and had crows circling me so obviously no DS, he still decided to let me bleed out until there was literally less than 10 seconds left of the DGC. So enough with the complaints about survivors. They are NOT the only ones being pointlessly mean.

    Both sides are ######### up and toxic at an extend


    But the more the survivor are the more the killer becomes toxice

    The more killer is, the more toxic the survivor play


    And it goes round and round and again and again

  • It was already something last year

    And they didnt fix it...soooo...

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2329057#Comment_2329057

    Sure, under this aspect, it is good. But I am pretty pessimistic on this topic, given the fact that Hit Validation has not really done anything meaningful.

    Yes it did!

    It takes away your good huntress shots because f you

    Plagues vomit doesnt infect you most of the time

    But that one laggy clown still does hit you through the map lol

  • @sevensixtwodraco said:

    It will be nice to just run around and stab people as legion without a care

    Getting this sweet sweet mixtape value lol

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328428#Comment_2328428

    Halfway decent survivors don't need toolboxes at all. It sounds like OP is just not good at killer yet if he's complaining that people are running and throwing pallets to much. Is this an actual joke? Survivors who can only throw every pallet they see are garbage at the game and are screwing over their teammates who actually know how to loop and will need them later.

    Toolbox arent needed, but they may be what saves your gen from a pop or a tinkerer approach


    Depending the killer, holding W and predropping is actually a very very strong strategy because as long as your mates hold M1 on the gen, you can waste enough time from the killer for these to pop while taking way less risks in loops, and it just creates a big unfun bang in the game, especially if you can idolise the use of windows instead of pallets, you can always test this with friends, its all a matter of who the killer is.

    But you dont just consider that

    Consider with it the time the killer needs to take the survivor to a hook and back to a gen, more safe time for your mates.

    In the end these strategy will get you to gain less time then a good looper that plays well, its true, but you will gain.more then a bad looper with way less risks, making it a new level of unfun

    Hope you understood what i meant

  • Killers should be stronger in the 1v1 situation but struggling more in the 1v4


    Yet on its current state, the game allows survivors to be stronger on the 1v1 and 1v4 vs a lot of killers

    And some killers that Should be good on 1v1 are still bad and struggles twice as much


    Many survivors also choose if a killer is fun or unfun to face toward on how much they can loop them, Slinger counter loops so hes unfun but Oni cant so hes fun you know?

    (Yes there are exceptions)


    If you want survivors to be stronger in chase, so 1v1, you gotta let your killer catch up on the 1v4 (better map traveling with like...portals ? More help toward gens...)


    Freddy is the pure unfun, strong on the 1v1 and 1v4 with powers to catch on the survivor in loops and catch on gens far away, for exemple

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/262903/gen-speeds-on-110-killers-is-insane

    Toolboxes and their add ons have had major nerfs. Unless you bring in a BNP, they're pretty much useless. I don't even search chests anymore because I'm more than likely to just get a useless toolbox. Ironic, because I'm spending more time doing gens since searching chests isn't worth it anymore.

    And you said it, slow killers on bigger maps = gens are going to go fast. Luckily, there are perks you can use to help. You can play as a faster killer until you've unlocked the slow-down perks you want for the slower killer, or you can bring map offerings to get smaller maps.

    I can make a survivor build with a toolbox that lasts for what? Half of the gen or more?


    While having the repairing boost, so they can still be strong

    Even the brown toolbox saves you what? 8 seconds? Its 10%of the gen done quickly


    And yes toolboxes needed that nerf, yet gens still fly like hell sadly

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327724#Comment_2327724

    What you're explaining is people playing optimally, which isn't that common in solo q, so yes, that is a swf problem.

    I queued vs a lot of solo players that did this too, its not just SWF

    So no its not a SWF problem and even if you "nerf SWF" someday all the solo will do the same and we will be on this topic again

  • Yeah...its sad i love legion and i prefer to play july over Franck

    But they just dont give july skins anymore, soso sad

  • Come on only 1?

    Really?

    Sad that even for legion they dont care enough to give the double crown...

  • @Leachy_Jr said:

    Mandy said in another thread that it is not intended to block slinger and trickster and is a bug.

    Hopefully it can get fixed soon.

    @Leachy_Jr said:

    Mandy said in another thread that it is not intended to block slinger and trickster and is a bug.

    Hopefully it can get fixed soon.

    Yeah but why do they write they fixed it for these two killers too :')


    BHVR in a nutshell

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2324513#Comment_2324513

    Well... that's just great.

    Huntress seems fair but the rest should be able to squeeze through with their hitbox sizes.

    There goes one of the most fun parts of 3/4 of the ranged killers.

    Ive already seen plenty of surfaces where the hitbox is badly done and the air would stop your shots as trickster or slinger

    And now this

    It just feel sad tbf, like they wont think before fixxing some stuff?

    Beside, i dont think there should be a place for survivors where the loop is safe, the mindgame impossible and no other options for ranged killers, this just should not exist

    Having one place that will allow you to waste easily 40-60 secs from a killer without dropping a pallet or thinking much...

  • @MrBuffalo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2324513#Comment_2324513

    great.......Glad they fixed that but the game itself is still broken! 10/10 for priorities!

    BHVR, the only bug they fix, is the bug that allows you to have fun

    (Like the linked cosmetic glitch)

  • @MrBuffalo said:

    I don't think they intended for Slinger and Trickster to be affected by this by which i mean I don't think they planned that far ahead when making this patch/bugfix (what ever it was meant to be) I've come to the conclusion that the devs dont talk to one another and they make changes with out discussing it cause I swear some of the things they change come out of nowhere.

    They wrote in their patch tho, that they "corrected" this bug allowing for huntress, nemesis, trickster and Slinger to shoot through the shack wall


    So yeah devs just made the game some more bland, made it some more boring to play, and made shack some safe to play against 3 killers (huntress shouldnt be able toshoot through lol)

  • People on the game always brag they need BP, the grind is heavy and all...

    Yet when they get many cakes/BP mutipliers and people ready to farm so everyone is happy they end up being like

    "I dOnT wAnT tO fArM iTs BoRiNg"


    I love how this community contradicts itself and cant hold on something


    Its the freaking 5 years of the game, time to have fun and collect some BPs, or you prefer that the survivors slaps the gen asap and gets out again?

  • Yeah it should be changed...


    Yet other killers arent really all harder, demo, Phead and pig are hard or annoying yeah...


    But clown, wraith, Buba, huntress, Slinger are like super easy

  • @Lord_Tony said:

    meanwhile survivor ques are 20 minutes and killer ques are 20 seconds.

    Not my problem, i can play the game while they pay the price for their filthy bully squads and gen rushes 😎

  • As long as the meta stays on "slapping these gens quickly and efficiently" you cant ask this from killers as they dont have the time for it

  • @ShinobuSK said:

    Omg people watching a YT video and we will get posts about it for a week now

    Survivors saw a YT vidéo with new tactics and tries/abuses them out

    Killers saw a YT video explaining said survivor tactic and they need to work around it now


    That would be my guess

  • Oh my god, im sorry dear survivor, instead of 5 minutes to do all gens, youll have to make it 6 minutes and cleanse the 5 totems together, i hope it wont be too much of a task with all your totem finderperks and maps


    If you got time to complain about noed, you got time to do the totems


    Beside th perk is weak

  • I saw trickster more then the twins and hag combined lately


    And i also play the trickster, hes really weak, but i find his gameplay funny, if only he could have some more pressure...

  • @Kate_Main_01 said:

    This is not a thread debating the tactical viability of tunneling. The devs themselves have said that tunneling is acceptable. It is what it is.

    What I'm wondering is if anybody else is noticing a huge spike in it lately? I've seen it constantly the past two weeks. I played 8 rounds tonight and was tunneled in literally 4 of them. In this last round it was so bad that the three other Survivors (no hooks, no damage) were even running in front of him to try and draw his attention and body block and he just chased me down and ran around them, hitting them only if he needed to get to me.

    I don't understand why this is suddenly what a majority of my matches have become. Red rank Killers, most are Xbox or PC (I just know because it shows they aren't on PS4/5).

    I have noticed the following:

    Lately there was a spike of survivors playing more "efficiently" with new tactics (like holding W as a new one, or playing on a more tournament style), doing gens really quick while the killers get less then 4 or 6 hooks

    While having no real way to slow the game down except through régression perks (that gets a bit useless lets be honest, if the survivors play efficiently these régressions aint gonna help much) well killers only got one other way to help and slow the game down/play efficiently themselves, tunneling one or two survivors out of the game


    And thus my theory is that as survivors overall start playing in this way, Killers decided to sweat more or tunnel to catch up with their gameplay


    The worst is to know that you cannot patch these new tactics


    Well i may be wrong with my theory, but thats how i feel while looking back on the past fiew monthes

  • @joeyjordisonsnipples said:

    https://forum.deadbydaylight.com/en/discussion/comment/2315430#Comment_2315430

    I personally think the strategy of camping after all gens are done is an okay one! This incites excited end game plays and could potentially secure one or more kills

    They dont have any other objectives anyway at this point haha

    I never had to do this before but you would be surprised to see how often i end up having to do something like that lately and it saddens me up cause it gives me the feeling i couldnt do anything else in the match :(

  • @Ketrab2703 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2315434#Comment_2315434

    I'm pretty sure everytime i've got chainsaw 3 survivors it was as Billy.

    I just checked on the WIKI and it says "30,000 BPs - With The Hillbilly , chainsaw 3 Survivors."

    You can check all of the rituals here : ( https://deadbydaylight.fandom.com/wiki/Daily_Rituals ) I could not find any daily including moris with chainsaw.

    Oh well they probably changed it ever since and i got the wrong memory haha thanks!


    But since i dont like to play billy ill keep on.rolling it :')

  • Its not funny to play on, pallets are either super safe or super unsafe, same for the windows

    You gotta break many breakable walls as killer to catch up on certain windows

    Beside the luminosity....god its awfull, you cant see anything and as a killer it sucks, even scratch marks are hard to see and track


    The setting is nice but the map is awfull to play

  • @Ketrab2703 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2315384#Comment_2315384

    The difference is:

    "chainsaw 4 survivors as leatherface" ask you to down 4 people with the power of Bubba,

    whereas "chainsaw 3 survivors" ask you to down 3 people with the power of Hillybilly.

    I believe wording on this one is innacurate because back then we did have only one boy with chainsaw hence it was not neccesary. Now I believe they should specify which killer you are required to play.

    Nah cause Hillbilly got his own "chainsaw 4 survivors"

    ...well i think? But i remember that back in the days a mori was needed but since i avoid them ever since i may be in the wrong nowaday haha

  • @joeyjordisonsnipples said:

    Just played three matches consecutively where the killer camped then tunneled after unhook. To all killer mains, why use this strategy? As a survivor main, camping and tunneling feels unfun & therefore monotonous, to say the least. If anybody pledges to this gameplay style please explain why, as I may be missing the point.

    I dont like these tactics as a killer either, and i play mostly killer...

    But lately survivors (at least in red ranks) started to play more efficiently... and i try to avoid it, but it seems the only real way to hold up against that is to actually focus only on one or two survivors and het them out of the game asap or you wont catch on the match...

    Oh and of course when the 5 gens are done, there aint much more a killer got to do then to "camp" and secure their kill


    Of course camping and hard tunneling while at 4 or 5 gens aint nice and should be avoidable.


    I aint defending these killers, but i also see why some do it

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/2314345#Comment_2314345

    This is most likely the case seeing how his "Rite of" ritual is the only ritual in the entire game that's physically impossible to do in a single round. They probably changed it when they realized that the Tier 3 wasn't strong enough for a Myers tier system to work so they took away the tier down.

    Even now Nemesis T3 is a bit sad next to the possibilities and next to his T2 and the time you spend to reach it haha

  • @MyNamePete said:

    https://forum.deadbydaylight.com/en/discussion/comment/2315385#Comment_2315385

    yeah i always wish dailies were just better in general

    much preferred the old dailes of unhooking 12 survivors for 120k bloodpoints

    I dont mind the current dailies... but some feel relaly really hard next to others

    (Like Demos daily or pigs daily next to say Legion or Clown)

    And all of that for the same amount, while you get 1 quest per day and stack only 3 at once... when the game gets always more grindy with new perks and all :/

  • Once again you miss the point...

    Holding W is a strategy that is highly efficient where, depending the killer, you waste more of killers time (allowing your team to slam these bad boys called gens) by just running in straight lines with just minimal looping or pallet predrop

    Considering this and the fact that if you leave a gen at, say 50 or 60% and run on the other side of the map, even just running, no looping, he will waste so much time to catch on you, down you, hook you, and then gotta walk back at the gen, it gives way more time then nececery for another survivor to finish it


    While looping killers and survivors interact in "reflex/mind games" which can be fun for both sides

    While "holding W" to just waste the killer time it isnt fun for anyside and the only thing the killer can do to catch up faster....is stack up Bloodlust

    (And yeah after some tests you can easily waste somewhere between 40-70 seconds from the killer while just holding W, no loop, pallet or windows)


    In the end the killers complain that the survivors play more "efficiently" while having minimal counterplay to this and wasting a lot of time, forcing them to sweat more then before (ans it doesnt help that they are almost forced to equip regretion perks)

  • @MyNamePete said:

    Trust me, i've taken many moments to talk about this. There are so many posts about this, for good reason of course because this ritual is a bit tad little dumb. Hope it gets patched.

    I didnt saw any talking about that lately so i thought i would give a head up

    Wish they reworked the daily a bit in general

  • @Ketrab2703 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2314388#Comment_2314388

    Uhm... " Chainsaw survivors " just asks you to down 4 survivors using the Power (chainsaw) of Bubba or Billy (depends which challange yoo've got) , you don't have to mori them.

    Tbh i.aint sure anymore, being french and having the game in french, its almost the same text between "chainsaw 4 survivors as leatherface" and "chainsaw 3 survivors" i know that the second one at least needs to be with a mori, the other ones i dont know anymore but i roll them juuust in case

  • Broken keys: give them more charges and allow to play with their addons and funny effects, or with an addon allow them to open a chest instantly

    The purple/pink key: Opens the hatch and allows the escape of the survivor holding the key, and ONLY him

    But with something like when you die the purple key disapears, yet the skeleton key drops for another survivor to pick-up?


    I dunno something like that

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2314341#Comment_2314341

    Top paragraph completely true. If I'm waiting I usually give a free hit.

    As I said in a different reply on this thread that I wait at doors to get some WGLF stacks. I don't care if it's literally for only 1 stack, I'll happily wait as long as I need.

    I don't get 4 man slugging at 5 gens either. I play for points so that makes no sense to me.

    Yeah but lately ive seen survivors change in their ways to be

    And especially with the door, now they all wait without giving free hits and if the killer doesnt come they wait up to the last second of EGC, cause if i had to.guess one famous streamer/Youtuber probably started this ?

    And i can tell you, that on the long run it saddly gives killers less and less will to be "nice" over all (saddly even me who always plays "nice" there are many things that may change, but on this topic i feel less and less willing to.give the hatch for instance)


    And the killers that slug early are just like survivors that genrush and get out asap

    They play to just win and not get BP, they need to sweat and tryhard, yet they are also the first to come on the forums and complain the grind is too big and they dont receive any BP lol

  • @Boss said:

    Haven't had one myself yet, so i didn't know this.

    I thought for sure it'd be something like: Damage/Down a Survivor using Tentacle Strike that you (not a zombie) contaminated.

    I hoped it would be something like that, but i can tell you i got the daily yesterday and couldnt even finish it in the little time to play (and various killer i wanted to play) i had

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