NurseMainBTW
NurseMainBTW
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Spending 15 seconds to gain a permanent level 2 bloodlust (not counting bloodlust too) until you down someone is waaay too strong. The perk as it is now it's not that great but this rework would make it... too strong :/
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It was intended to be an icon for one of the perks of the canceled killer "The teacher".
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/458576#Comment_458576
No killer buffs = only nurse in high rank
You should be happy, if low-mid tier killer get a buff.
It's a bait, don't fall for it.
Yes, Pig should get at least one of her RBT if the survivor that had it on disconnected in the 2 minutes of the game imo.
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If it's just a friendly farm session, nope.
Be wary that not all groups of survivors will join your farm session. I suggest you avoiding groups of 4 people, they are most likely to not farm but just... """play""".
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It has been this like ages.
Survivors genrush to avoid facing sweaty killers.
Killers tryhard to avoid getting bullied by survivors.
"What could be worse than having to choose between two evils?"
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You guys are no fun :(
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@xChrisx said:
Isolate case. Never happened to me later hundreads of matches
Lucky you, had several cases in the red ranks.
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@thrawn3054 said:
That's one of the reasons I refuse to burn streamers or anything of the kinda at the moment. The games I've seen with multiple bps ends up with the most try hard of killers. While playing killer I've been nicer during the event. That's my version of farming. I'll intentionally take flashlight blinds and extend chases a bit. I'm still going to kill you. I'll just take longer to do it.
Good job, at least you're not baiting survivors to come to you.
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What point of "(Important note: This isn't a thread to ask people to farm, read carefully and do not misunderstand)" you guys didn't understand?
This isn't a thread to request people to farm, it's a request TO NOT act and bait people into farming when your intentions is to make the other side miserable. It's literally the first sentence how did you guys miss it?
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Plague secondary here, play her so often she may be my second main.
Quoting this points:
- Vile Purge permanently infects objects (like literally every other Seal in her arsenal, except better because pink.)
- Corrupt Purge inflicts dying on the victim
Do you have any remote idea of how broken this would be? With this change The Plague would end up being a tier 3 Myers with an Irihead incorporated in the first minute of the game with having little to no counterplay. I want IriSeal to be good but not to the point of being a fun-killing machine of doom.
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People here are forgetting about bald/pizza Dwights and shirtless Davids. These can be very toxic at times
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You kidding? The new outfit is gorgeous! I instabought it as soon as I saw it.
None will complain that I play Claudette now wearing this FAAABULOUS dress! <3
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Having every survivor with borrow time would just cause an enormous increase of unsafe unhooks with frustrating consequences. Borrow time is a very strong perk and shouldn't be given freely to everyone otherwise none would learn when to unhook safely.
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Nurse
Plague
Pig
Hag
Spirit
Wraith
Everything else was untouched.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/449949#Comment_449949
Is it even balanced? Balanced to me means it's not too strong but not too weak. Cypress Mori seems too weak.
It's not a power, an item or a perk. We're talking about an offering, offerings shouldn't be so much game-changing as the green/red mori. Ebony mori, in my opinion, is one of the strongest items in the game... if not the strongest.
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@Unnamed_Freak said:
I asked that a long time ago in one of my discussions, the idea was ignored like 90% of some creative threads, which is a shame honestly. Cypress Mori is so bad as an offering, just like shroud of separation.
They need to do some overhaul on the offerings, some are way too powerful (Ebony Mori) and some are way too weak (all the luck offerings).
I disagree. I hate how overpowered and cheap the other moris are to the point I refuse to use them. Cypress is literally the only balanced mori I use for the daily ritual and if it was removed I would... just avoid doing the ritual :/
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I don't see why not honestly.
Deliverance doesn't work, DS has been changed so we scrap that, too. It's not like Boil Over or sabo is gonna help anyone in this situation
Thing is: How would change cypress mori if this change actually goes trough? Make it kill one person after 2 hooks?
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That's why you want to run Spirit fury/Enduring/Bamboozle combo with her. Works like a charm and punishes non-healers pretty hard.
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I play Claudette as my survivor of choice.
If I dress up with dark clothes I'm immersed and I should be insulted. If I dress up with bright clothes I'm toxic and I should be insulted.
From this we can deduct that using any survivor and dressing them up with anything else that isn't the standard clothes makes you toxic or immersed. Pick your poison!
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@Milo said:
@NurseMainBTW Will this change with 115% Legion?
Only if you're good at juking and avoiding Feral frenzy consistently, otherwise you're just gonna get the deep wound, injured or not.
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The only time where being injured doesn't change anything is against Legion. Otherwise you often want to heal IF you're the one taking the chases.
Otherwise, the answer is genrush and adrenaline.
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@[Deleted User] said:
also. in my opinion. getting dying light to work is harder than getting all 4 survivors injured while they know the killer has thanatophobia.
Dying light needs a rework since the debuff, while useful, isn't rewarding enough to focus on one, single survivor.
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Not really, no. For the one who knows about the values of Thanatophobia it's just a minor nuisance. The values needs to be more rewarding if you are actually capable of injuring all survivors together, while at the same time coaxing them into stop and healing instead of only and exclusively repairing gens.
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You guys don't get it. Franklin's demise is the strongest perk in the game. Not because of what it does or anything; it's all about sending the message.
YA AIN'T CLICKIN' THAT FLASHLIGHT ON ME GURL *snaps fingers* UH-UH
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Oh my god guys. It's obvious that OT meant this change for those who keep the killer busy in the end game and not for time wasting survivors standing in the gates.
Then again, I am the first one to never leave the game until everyone can make it out by taking a hit or to go save with BT.
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It's though creating a dumber perk than "No one left behind" Honestly.
I guess: "Getting hit by a killer reveals it's aura to you for 3/4/5 seconds. The perk has a cooldown of 30 seconds" it's stupid enough.
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Real question is: Why thing like Iridescent head, Frank's mixtape and other stuff exists. Flashlights can be annoying and used just for the toxicity factor... but at least they're extremely situational and difficult to use for what they were actually created for: Flashlight saves.
Remove.the.#########.Iri head.
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Another one of this? No, thank you very much.
God... why do people with Freddy's icon always make the dumbest threads?
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Someone is having a really bad day.
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Immagine opening a lobby and 4 Claudettes enter at the same time.
*PANICKED NOISES INTENSIFIES*
I want this so bad right now.
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... Plunderer's instinct.
I like chests.
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@FSB75 said:
https://forum.deadbydaylight.com/en/discussion/comment/408167#Comment_408167
Name-shamed for what? An insult? You're serious?
Any case where you're mentioning someone for having done something negative it's name-shaming here. That's the rule even thought I don't completely agree with it.
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Meh... I don't know. What if they add a spider/dentist themed killer to the game? Would that cause a massive increase of disconnections?
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Monitor & Abuse is overlooked way too often.
Other than that: Whispers, We'll make it, Lithe, empathy and others that have been mentioned already
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You can't do this. It's name-shaming and it's against the rules of the forum, if you wish to report him manually you've gotta do it trought a ticket.
Even tho this guy deserves to be name-shamed to hell and beyond.
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@DwightsLifeMatters said:
One word: empty.
######### no. It's not empty, it's the emptiest and darkest void. Gave up on playing killer since I take from 40 to 50 mins to find people.
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Giving feedback is one thing.
Opening several threads where you claim you're leaving the game, copy-pasting the reasons from all the other "I'm leaving the game bye" threads is another.
Give it one more week and we'll have enough material for a "Spot the difference" game.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/401674#Comment_401674
Please quote anything I said there that was "toxic" and link it please. None of what I said was toxic. You tried to call someone out about something you know nothing of and decide to act like the victim when you're proven wrong. You are the one that came at me, not the other way around.
"condescending while making baseless claims about me which you don't know."
By all means if what I said is incorrect then prove me wrong and link your steam.
Proving someone wrong and that hurting their feelings doesn't make something condescending.
Dude, just stop. You got so hateful to people not agreeing with you lately it doesn't look like you're elaborating anymore.
The louder voice doesn't make it just.
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I have nothing to say but this:
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Upping this. I want more feedback.
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@NoShinyPony said:
Alternatively, the pipping system could get adjusted a bit. That wouldn't take as much time as reworking the matchmaking.
Anything goes, really. As long as I can start playing again... it's been a week since I had one match as Killer, I cannot waste every day an hour of my time hoping that there are people joining the lobby.
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@Incirion said:
https://forum.deadbydaylight.com/en/discussion/comment/393792#Comment_393792
Actually a pretty damn good description. The first two replies did make me lol though. Thanks for actually explaining, even though i'm not the one who asked. =D
Someone has to do it properly once in a while C:
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Rank 1 - I waited 34 minutes and I gave up.
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@altruistic said:
“Make Survivor Harder to rank up. Most people at high rank are potato players.”
Behaviour makes it harder to rank.
”WHY DID YOU DO THIS!? NOW I MUST WAIT A LONG TIME TO PLAY.”
I hardly believe there are no rank 1 survivor players. What I wanted is rank being deserved, not making high rank players aging while waiting a game. I'm pretty sure it's the same for rank 1 survivors too.
Edit: Is this a mockery of me or it's just plain irony?
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This answers lmao.
Ok, let me explain precisely what it does:
If Legion hits you while using their special ability (or you get hit by any killer while under the effect "Endurance" given from the perk "Borrowed time") you enter a special injured status called "Deep wound".
"Deep wound" starts a timer under your bar that slowly depletes. The moment the bar completely depletes, you automatically fall into the dying state. The timer, however, does not deplete when being chased by a killer. To cure this status effect you have to mend yourself by pressing m1 (just like the perk "Self Care"). If you completely mend yourself you'll go back to the injured status.
Remember that you will NOT fall into the dying state while you're mending even when the bar completely depletes. Letting go of the mending at any moment while the bar has depleted completely will make you go into dying state.
All clear now?
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@Weederick said:
Thats... appropriately dark for a nurse main :D Yes, its possible like you described.
I'm not gonna use STBFL on Nurse lol. I'm gonna use it on Pig and Hag which I enjoy playing as much as Nurse.
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The severe problem is that Deranking does destroy the desire of the new players to play this game, both as survivor and killer.
Playing survivor? Enjoy either a deranking troll which will die on hook or be a complete useless nuisance or a killer which will rip your butt in two.
Playing killer? Enjoy all stuff of toxicity coming from deranking survivors. I sometimes watch my friend (which is still fairly new to the game) and I often tell him whenever he should dodge a lobby or not. Finding people with over 2000+ hours at rank 17 it's utterly pathetic.
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Great! This means that if I farm enough tokens back before the obsession dies on hook I still get to keep a permanent 40% reduced cooldown? Looks OP so I actually wondered if this was possible
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It's not a coincidence that the most hated maps are either the bigger ones or the smaller ones. This should be good enough to make the devs understand that they should stick with the size of the Autohaven or MacMillan maps.
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I would love to see it since I joined DBD in the spirit patch and I never had a chance to see the old animation.
I must say that many other things should be revamped: healing animation, repairing animation, killers breaking gens etc. etc.
