NullEXE
NullEXE
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Someone wanna post their proof saying that Farming is bannable? Because I am more than certain it is not bannable - well at least it's not one enforced, and I vaguely remember seeing in a Q&A them say that farming wasn't an offense.
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I don't use Key's. Honestly the idea of abusing the free win mechanic makes me feel dirty and toxic.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1065035#Comment_1065035
No one shares your definition of tunneling. YOU ARE WRONG. You are justifying toxic behavior by taking off the ugly name. Leave the name on, it's not gonna hurt you mate. No one will take you seriously if you just live in denial.
Tunneling is a term used in most games, and that's what it means. Literally what you are doing is in the name. Focusing in on one target, and it's frowned upon because the player would do better if they stayed aware of everything in the match instead of letting their emotions get the better of them.
Entitled survivors made up the idea that "it's when you chases someone off hook", because that is just apart of the game, that you gotta deal with - if someone unhooks you unsafely.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1064982#Comment_1064982
in this case is it really tunneling though if they are unhooking like right infront of my face should i go after the unhooker instead even though literally i know i can just hit down this survivor and put them back on?
No that's not tunneling, chasing the more optimal target is not tunneling. That's just a toxic survivor trying to use toxic mind games to make you play worse. I just had a match where every time I hooked someone the dwight was on my tail to unhook them, then he would proceed to try and body block me. If had body blocked right I would of struck him, but he was not. So I chased the two of them until I downed the injured target. By doing so I eliminated 2 survivors from doing their objectives in a single chase, and made eliminating 1 survivor even faster.
The mistakes of other survivors is not your fault, nor is it your job to cradle the survivors.
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It doesn't have to be with Doctor, and it doesn't have to be different survivors. However doing it with Doctor is a lot easier than most other killers.
Also it's really fun as doctor. Just chasing one person around the same loop for an entire match shocking them, just for them to hate on you in the end game screen because they were forced to de-pip because all they did that match was run from you. It's great.
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Tunneling is always a bad thing, the killer should have a wider focus, and hunt down the best target at the time.
Tunneling is when you focus down one survivor even against better options. This results you in losing the game as the other survivors will simply complete generators in that time.
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The Dev's said it wouldn't cost any real money to complete the rift, not that the challenges would not be behind free to play characters. If you don't have the Iri shards to buy Doctor now, you can buy him later. The challenges, and bloodpoints are not going anywhere. Just the Rift Fragments - which collect some after each match you partake in anyways.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1064576#Comment_1064576
Except stats don't lie. You can't have nothing but swf in high ranks. As for still being able safety as a survivor if someone DC's. Of course you can. It just becomes alot harder. That's my point. I have no issue with killers automatically safety piping on a DC. I just think it should be for all parties who's game got screwed by it.
I have had dozens of matches where I double pip'd and there was only 3 survivors. The fact of the matter is that Killer literally has no way of being able to do that. The points just are not there. That is why survivors are dcing to FORCE Killers to de-pip as punishment, because they can't do anything about it. They can't do anything I said.
Survivors, as much as it might suck to deal with one less of a player, still can rank up after someone DC's. They even get bonus points for each DC - which is better than what the Killer is getting. If you go ahead and guarantee a survivor gets a black pip when someone dc's then it takes even less effort that survivor to get a pip and double that match - which they don't deserve. When it's already way too easy for survivors to rank up as it is.
Literally this not a long time effect solution to the problem. As I said many times before. There is a new MMR and Ranking system in play, and coming soon. I am suggesting this as a band aid solution to stop survivors from dcing as a way to punish killers. That's it. Nothing else. This discussion is not about giving more freebies to the role that already has everything. Okay, so if you are not going to be apart of the discussion, cool, goodbye, i'm done answering you.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/1064615#Comment_1064615
Yes you can use styptics to get protection hits and mettle of man
but does taking a hit while the killer is carrying a survivor counts as a protection hit?
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They are bugged, basically you have to take a hit while body blocking the killer from attacking another survivor.
@humanbeing1704 said:
oh it's relatively easy use a styptic and take 2 hits well a killer is carrying a guy
Wait does that seriously work?!
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When a survivor is toxic and bm's the killer in the end game screen. Especially if they, or we escape. That is something that makes my blood boil something fierce.
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@McLightning said:
I'd say a DC should ensure a black pip for everyone. Survivors included. In fact, do a Rocket-League-like system, where if one person DC's, the game is no towards rank (or in DBD's case, MMR), and is purely for bloodpoints.
Then people would DC just to penalize everyone from ranking that match. Survivors can still complete objectives and earn all of their emblems even with dc's. It's not an issue for them - it's a serious issue for Killers who require the hooks for their sacrifice emblem.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1063905#Comment_1063905
Less than 50% of games have a swf. 4 man swf was less then 10%. That's a small minority. Other survivors can easily depip from others deciding to DC. Which is why if they did what you wanted it should be for both sides. As for entitled. I'm not the one who made a thread demanding the devs do what they want. Seems to me you're the entitled one buddy.
A survivor dcing does not directly mean that a survivor depips, none of their emblems depend on other survivors all can be completed by yourself.
Killer requires hooks and sacrifices to get emblems.
All you face is SWF in higher ranks, so obviously it's not a minority.
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@Elvenmonk said:
https://forum.deadbydaylight.com/en/discussion/comment/1064551#Comment_1064551
I don't see a key.
You don't need one
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No Mither No Problem
David w/ Commodious Toolbox (Socket Swivels, Wire Spool)
Decisive Strike, Dead Hard, No Mither, Iron Will
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Interesting idea, but i'm pretty sure the dev's already said they didn't want to balance SWF by limiting what they can use in game - as it may make the game unfun.
Which is why we need voice chat, and there are also many proximity voice chat suggestions which would be really fun for solo's.
Like watch this video; https://www.youtube.com/watch?v=Becb2P2Fl90
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1064300#Comment_1064300
I don't know, I like estimating percentages when I tell my friends how far my generator has progressed. It makes me feel like a mathematical genius.
Me and my friends just speak in quarters. "I got a quarter left on my green med kit", "This gen is about 3 quarters done".
Then the other times; "GUYS I'M SERIOUSLY 3 TICKS FROM DYING ON HOOK" everyone proceeds to laugh and teabag me in the distance
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Mad props to everyone who got the original version of this challenge. Hats off to you. I'll drink to that.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1064221#Comment_1064221
It already works like this when the match is cancelled.
And no, its not harder to code. You just check if the point value is <9. If its true, set the point value to 9. And yes, 9 points stands for 0 pips in every rank, except for ranks 17-20 where it stands for +1 pip, but it does not matter.
Do you realize how many things effect the emblems in the game. It's not as simple as one line of code. Even harder when you start to try telling a program to ignore other numerals because the game has already been started and people already have received points.
God, now I understand when people say "The dev's must get tired of seeing people talk on the forums like they know what they are talking about, but are not the ones programming the game". I'm not even programming the game, and I know how much coding needs to go into ranking systems. Sorry that this is blunt, but please understand that it is a lot more complicated than one line of code.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1063982#Comment_1063982
Dont assume that "giving black pip" always means "giving enough point for black pip".
There are other ways. For example, you can get a black pip no matter how many points you have, just like when a match is cancelled. If you had more than enough points for black pip anyway, despite the DCs, then the game does nothing.
That's a lot easier to code, than guaranteeing a black pip part way into a match when everyone already has points for emblems.
Please don't make me have to write paragraphs explaining how coding works.
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Camping is already fixed, moving on
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That' is really weird.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1063932#Comment_1063932
Think giving black pips at 2-3 DCs for both Killers and Surviviors would be fine. Like I said, 2 black pips is not worth abusing by SWF, because this would mean that 2 people DC, (-2pips) and 2 people get black pip (0pips), so the SWF are still at -2 pips.
Giving survivor the exact points of ensure a black pip in any emblem catagories. Will only ensure them to pip and double pip with other points added. That is in addition to survivors will dc to ensure the other survivors do not depip in a match that they did poorly in.
Killers however. When a player dcs, they lose 2 hooks and a sacrifice from the sacrifice emblem, which in most cases results in a depip - since in purple and red ranks it requires 3 or more gold emblems to black pip.
Survivor does not have emblems that rely solely on sacrifices in the game. They can always make up the points elsewhere. Killer however does not and cannot.
Survivors know this, and it has become common knowledge, where I see it in a majority of my games (and several others)(because they like to rub it in, in the end game screen), which is why it needs a hotfix. Now.
Now can we please get back onto the discussion of killers being penalized for survivors dcing. Enough with people begging for survivors to get more freebies.
Inb4 someone ignorantly says "you're asking for killers to get freebies". No I am demanding that a dc counts as a full sacrifice instead of just a few points so that the killer is not forced to depip as a result of a survivor dcing. Two very different things.
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No it's really not that far from bormal survivors, and its very easy to do for survivors.
Survivors completely ignoring the killer and still completing objectives is not a new thing in the game. Just everyone who spoke about it till now was not heard, but now people are finally actually paying attention.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1063840#Comment_1063840
I mean that if safety pip was rewarded to surviviors only at 2 DCs, and 1 pip at 3 DCs, then it wouldnt be worth to DC so your friends dont depip.
Though you can't ensure a black pip to the survivors at all, certainly not a pip ( an actual pip should require you to achieve some kind of objective). Or else survivors would abuse this in their own favor.
I would love to include survivors in this idea, but its not possible as it would break the game further. In addition this thread is aimed to remove survivors ability to punish the killer by dcing. Survivors already have many mechanics and tools in the game to give them the win even if another survivor dcs - the killer does not. The killer is entirely at a loss when a survivor dcs and they shouldn't be punished for the bad behavior of other players.
Again a reminder that bp is not the same as emblem points and bp does not determine if you pip or not.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1063711#Comment_1063711
So because a small minority of players can abuse something everyone else should get screwed. Except for the killer of course.
It's not a small minority, also idk what you mean by everyone else get screwed?
If you can do something to make the game a better experience for players then you do so. This change does not make playing survivor any worse. Get out of here with your entitled mentality.
Also a survivor dcing doesn't FORCE the other survivors to depip. They can still complete objectives, and can still earn emblems all the same. Even find the hatch if they have to - which escaping in anyway already is a guarenteed black pip
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1063475#Comment_1063475
https://forum.deadbydaylight.com/en/discussion/comment/1063755#Comment_1063755
I thought we were talking about this one: (on the top of my comment)
Sorry was trying to back track onto the topic. I don't understand what DetailedDetriment is getting at either. He may not yet understand that the points in the emblem system, and blood-points you recieve in the match are two entirely different things. Regardless his post doesn't benefit the discussion because we are talking about the emblem system, and not the BP system.
I also still don't see how bloodpoints in a match determine
So 2 depips and 2 safety pips? Does not seem like a good deal to me. Or 3 depips and 1 pip, still the same thing.
It's all confusing responses to me, sorry.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1063708#Comment_1063708
yes, non of what you said makes ANY sense at all.
Apart from this indeed stemming from your personal insecurity....
If you are a good killer and green rank, well..... guess what, nobody will be able to bully you as you are good enough to kill the,...
Second nobody knows your killer rank until the match is over so again, your statement makes no sense.
And lastly YOU ARE being rewarded with bloodpoints, ya know, the stuff you can actually spend to get perks etc?
RANK DOES NOTHING FOR YOU FFS man jeeez.
Rank 6 now, recently deranked from Rank 4. I was green rank when my rank reset from Rank 8. I normally stand between 4-8. I used to just try to stay at Rank 8 for the diversity of players, but then they expanded the area of players you face, so now - most of the time - I just face red rank's and swf's
See this is what i'm talking about. One post i'm green ranks in another thread and that's all people think, and assume about me, or how good I am at this game - when the reason i'm not ranking up is because every second-third game players dc against me just to force me to de-pip, and i'm against sweaty swf's.
You can call it insecurity. I don't really see it that way. I care less about what my rank looks like, and more that the game is balanced for everyone to enjoy - which this issue with ranking is one of those examples that's making the game not enjoyable.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1063711#Comment_1063711
So 2 depips and 2 safety pips? Does not seem like a good deal to me. Or 3 depips and 1 pip, still the same thing.
What? No? I never said that at all. Where did your sense even go on this one?
If you guarentee a black pip for all the other survivors when 1 survivor dcs then a swf that is being stomped on will just have 1 dc to ensure the other 3 can't depip. Take one for the team as they say. I could even see it happen in solo as some people already are into self sacrificing in this game.
It just doesn't work for survivors, we need to find another remedy for dcs for survivors.
Killers however (that the discussion is on) - it makes sense that they should get at least a black pip for dcs, or at least its needed right now till they fix the rankkng system, because now its common knowledge that you can just dc to force killers to de pip. Survivors are abusing it every game now in high ranks to get back at Killers that play well.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1063513#Comment_1063513
He means the remainings surviviors, not the ones DCing
SWF's will still abuse this to avoid depips. Unfortunately its not a design you can give to survivors.
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@ZoneDymo said:
why
why
why
why
why
...
why do you care about rank? it does nothing, it means nothing, why the F do you care?
has it to do with insecurity, that that number needs to get closer to 1 or stay at 1 for you to not feel bad about yourself?
Im not against your idea, Im just baffled how many care about freaking rank
Because no one takes your seriously when you're not red rank. People bully you for not being red rank. It's important for players to feel rewarded for doing well. It's bad that players get punished for achieving their objective as a role.
Need I go on?
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1063475#Comment_1063475
So Iri hatchet for guaranteed PIP? No thanks.
Lol of all things strong in this game your complaint is a single insta down that is easy to dodge 🤣🤣🤣. Stop being entitled. As said by the devs themselves its the killers job to get kills at any cost, and its the survivors job to survive at any cost. Its not either of their jobs to ensure the other has fun.
Also why should you care if the Killer has an easier time pipping? That only aids you if you play Killer and isn't your concern if your survivor (because your only concern should be surviving). Get out of here trying to keep the game a bully simulator.
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@NoShinyPony said:
With the new hidden skillrating system coming soon, I don't think the devs will put work into the existing ranking system. They said themselves that rank doesn't tell us how good you are, just how much you play. So we shouldn't care about ranks & pips.
They are also planning to revise the emblem system with the new MMR system. I am hoping they reduce the complexity of the emblem system to just follow;
- Killer: If the Killer gets 2 kills in any way, they black pip. (This includes DC's)
- Survivor: If the Survivor survives they black pip. (This is how it is right now)
Then everything else in game is just extra and determines if you pip or double pip.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1063050#Comment_1063050
Survivor is screwed 90% of the times if the killer finds the hatch and closes it, I dont think its exactly a "free win" for survivors.
I would really love to see where you came up with that figure. Any good survivor knows that if you wait at the door furthest from the Hatch (and in some cases either door), and let the killer close the hatch. You can open the door before he even reaches you. The speed of opening the door is increased by Spine Chill if you want to rely on this tactic solely to survive.
Yes that's right, a person can rely solely on the hatch mechanic for free wins and will escape most of the time.
Also let's be honest the hatch locations are not difficult to remember, so if you played this game a while then you already know where they are going to spawn, and at that point it's just a race of who can get there first. Just the difference is the Survivors have a perk that tells them where it is, or the use of Rainbow Map, or they can choose to stake out an exit gate, and get the free win all the same. The killer has even less of a chance to secure a 4k simply because this mechanic exists - even in matches where survivors do not complete even 1 generator.
EDIT: I should also add that escaping - in any way is a guaranteed black pip for survivors, even in red ranks. So playing selfishly, and building yourself entirely around the hatch mechanic will get you to rank 1 in no time, with only little effort into other objectives. You're welcome I just told you how to break the game.
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Wanna hear what's more dumb? The Hatch wasn't added to the game to "give the last survivor a chance to survive".
It was added so that "the last survivor can no longer take the game hostage by remaining hidden".
Try adding that to your coffee and drinking it. The dev's literally dealt with a problem of survivors taking the game hostage, by giving them free wins.
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I don't care about cross progression. I just want to see actual cross-platform. I got friends on Xbox who want to play with me.
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I do not like the idea of losing the ability to charge Stake Out while hiding in a locker.
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That's how it was before, but que times were very long for red ranks (as many had a difficult time getting to red ranks). So they extended it to like 8 ranks.
Then there is some other stuff that applies to matchmaking like what character you que as, if your in a swf, and how well you did in your recent matches. That greatly skew's even the current matchmaking system to the ridiculous match-ups you see a lot of now.
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Five Nights at Freddy's. Does not belong here, in any way - shape - or form
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The slow down at the start of his chainsaw is a huge bummer. They should remove it, and then I think he would be good to go.
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This is exactly what everyone is talking about.
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@Todgeweiht said:
You are demanding a dev implements a change you want? lmao
Lol just like how all the Killers got nerfs lately xD
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@Rivyn said:
I'd say remaining survivors should also get some points for having to deal with that. Not just because it's fair, but because devs feed on survivors, so, give some incentive.
But yes, I agree. I once went from rank 6 to 8 because I had a dc in nearly every match I played. It's infuriating. Black pip, please!
It's so dumb when you are in Purple ranks, and you can't get red ranks because survivor just keep dcing - knowing that by doing so they are forcing you to de-pip.
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It wasn't camping, and it's not your fault for them playing bad. Just tell them that their opinion doesn't matter to you, and move on to the next match.
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Either this map or Rotten fields.
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@Twix said:
https://forum.deadbydaylight.com/en/discussion/comment/1062202#Comment_1062202
Obviously it doesn't mean I deserve to win, I just find it kinda unfair that even if you've found it first they have priority over it (kicking it close before I get the option to jump in).
The other point you make really only works against slow killers or in big maps. Small maps or maps where the exit gates are nearby to one another is a guaranteed 4K for the killer unless you have a key.
Remember the hatch was only put in the game to stop the survivor from taking the game hostage by hiding from the killer after 3 were dead.
It was the survivors who've failed to complete their goal and the killer technically does deserve the 4k at that point since they achieved their objective of stopping the generators from even being powered.
So it makes sense the killers will have priority over the hatch. However if you find the hatch before the killer has a chance to close it. Goodjob. You got lucky.
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@Twix said:
So I have found the hatch (closed) before the killer multiple times now and the killer can just come, ignore me completely and kick it closed before I even get the option to jump in. What can I do against that?
Just because you're the last survivor doesn't mean you deserve the win. The Hatch has at least some skill to it. If you find the hatch first, and the survivor on hook is still dying. Hide nearby don't stand on it because if the killer is there they can close it faster than you can jump in.
Another option - which I find happens more often. If you know where the hatch is, go wait by the door furthest from the Hatch. When the killer closes the hatch - immediately start opening the door. Most killers do not have the speed to make it to the furthest door from the hatch. Which makes mostly another guaranteed escape for the last survivor.
This page goes into even more detail about how the hatch works, and you could optimize around that:
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Why not add that it doesn't effect survivors that are not injured? Like if an injured survivor let's go of a generator, that generator will immediately start regressing. It changes the goal alteration from totems to healing. Then it no longer needs to be a Hex perk.
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@Peanits said:
Yes, we're always working on optimization. Most of the work being done these days is very technical, so it tends not to get talked about as much. We are still working on it though, and we'll be sure to mention it if we think you'll see a huge increase in a certain update.
Yes, other maps are going to be updated like Lery's. Pallets and generators are not planned to be changed at the moment.
There has been (and will continue to be) changes to both sides, not just one or the other.
How about Freddy's Dream Realm basically turning all the lights on in Lery's. Is there a plan to change that? It's funny when I load into Lery's as Freddy, and everything is clear as a freshly cleaned window through the dream realm effect.