Nosferatu3145
Nosferatu3145
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Comments
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1861583#Comment_1861583
Players can change the killer they play. What the OP is saying is "avoid this player" to not play against this player. It would be a good thing, all morons would not find any games after some days of playing as everyone would avoid them (camper/tunneler).
It would be a purification of the toxicity by the community.
Oh, got it. But this could not be implemented cause people are petty. They will block people who simply outplayed them, and good players will be punished on the same level as toxic ones.
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Survivors would only play against wraith, clown and trapper if that was the case
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I don't think BHVR could do it even if they wanted it
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Hex: Dead
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Okay, but we need to ban survivors for doing gens as well
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1860313#Comment_1860313
"Free bloodpoints?! How dare they throw this BS at us!"
Do you need to speak to a Manager?
Oh yeah, the insane grind that everyone that plays this game is aware now will be over thanks to 3-4 bloodwebs per month, how generous. If you get happy with crumbs, good for you. The rest of us can think a little better and demand QoL for the game
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@Pig_Is_Pog said:
it’s not that survivors were too lazy to do bones. it’s that ruin undying was an insanely strong combo that worked off the bat, you didn’t have to do anything to activate it.
2-5 ruins a game was quiet literally insane.
Except pressure gens?
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@EvanSnowWolf said:
"These free rewards aren't big enough!"
This community is reaching new levels of entitlement.
It's not free, we paid and pay for the game. We as customers have every right to complain about BS that they throw at us.
Also, do you gain BPS for white-knighting for BHVR?
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1643816#Comment_1643816
That’s not always true.
The Devs have been pretty stoic on their stance regarding NOED, because of their feelings that survivors need to treat dull totems as an important second objective.
Undying only further cements the emphasis that dull totems are not benign, and they are an important secondary objective.
I trusted you Clown, i trusted you...
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I mean, on the christmas event they were giving 10k bps per day. What were you expecting? Do you really think that they will do anything to reduce the grind?
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Do bones
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And don't forget that OoO is fine as well
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1858950#Comment_1858950
Unless you get 2 very unlucky totem spawns, It brings a lot of consistency for Devour Hope. By itself, H: DH is enough pressure to remove survivors from gens and make them look for totems plus the occasional Mori. It brings a lot of momentum and it's one of the few perks that can turn the tides of a match.
Don't worry, they will nerf Devour Hope on the next update if killers start to get value out of it
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@C_Frank said:
they forgot but now the perk is called HEX: dying
Hex: Dead
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@Pulsar said:
Back to PGTW/Corrupt I go
Just hope that they don't nerf Pop again
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@Zwergz112 said:
https://us.v-cdn.net/6030815/uploads/ULIM5WQZZTND/screenshot-20210108-093532-7e2.png
Also anyone who plays Legion and Deathslinger who inflict Deep Wound consistently and Borrowed Time users, what do y'all think about the change? Yea or nay?
It will make absolutelly no difference at all. Even if it was 10 seconds DW will never down a survivor cause the moment he starts mending or is running the timer stops (unless the survivor is afflicted by madness 3)
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@TheMythicalCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1858701#Comment_1858701
And I doubt any of the perks buffed will become meta either, none of them where huge.
The meta for survivors is still the same tho, with no counterplay, the meta for killers got nerfed. All the other perks that no one used before will not be used now as well, but that's not news
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@TheMythicalCat said:
You are aware that 3 Killers got buffed, right?
These "buffs" will not even take them out of the low tiers. They still will be unviable against decent survivors.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1857756#Comment_1857756
What exactly is the problem of the perk triggering with things like that? You know you're making the perk useless for almost half of the killer roaster that use special attacks to down people?
I mean, Infectious Fright works on any kind of down, why can't Knockout be the same? Before the rework I only used the perk on Billy, Oni, Plague and Myers. Now I can only use it on Myers...
Shut up man, are you crazy? Do you want they to nerf Infectious Fright as well?
*Sad pepe*
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@JinSime said:
First of all because undying shows auras and not everybody play this game so often that you know by memory all of the totems location.
The maps are smaller and smaller, making easier for the killer to patrol everything. If you don't have a real good coordination or means to reveal the totems, it wastes just too much time. You can force your way through the gens by playing super aggressive, but that needs coordination.
If you go for the totems, usually the killer goes there to defend it, so it's a hard position to be in and it's not fun at all, unless you're fortunate to be in a team of very experienced people that can punish the killer for every single mistake done.
Basically, you have to try hard as survivor and I don't think it's fun and I don't go into the match prepared for it at all. I personally use builds that I think are fun, but extremely situational, that can't force longer chases or help me too much besides my own skills. i could equip myself and maybe try to convince my friends to use the meta and get room to make more mistakes and put much more pressure back to the killer and maybe even work more effectively. But I don't think that's fun and if it's to play like that, I'd rather play other games.
I mean... i took some time to convince my team to use flip flop, and now I'm trying deception and camaraderie. The other day we made a urban evasion line through the map and that was awesome (even though the Bubba didn't understand anything and sawed while at it hahahaha). After being saved we got into the match. But we can't do that against this combo, because there's simply no chance of escaping if we do so.
Basically: why would I want "tournament" matches? We're not even that good and like to play around. Sometimes we escape, sometimes we all die. But we have a chance. With this combo, we don't. So why bother?
So you're saying that you dislike this combo cause you want easy games for your SWF? Even tho you probably use comms and therefore have a massive advantage over killer?
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The explanation is simple: they wanted to nerf the perk and they did
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Soon, 8 to 12 months
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What's the gravitational pull of clown's belly?
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@ALostPuppy said:
I wouldn't mind that. Would still be decent at tracking but it's no longer free wallhacks in a chase, or free totem defence on high mobility killers. Although I think Undying's current aura effect would be better on Hex: Retribution and it would be fine if Undying just had the hex "2nd chance" effect (Would be a really nice buff for Retribution).
https://forum.deadbydaylight.com/en/discussion/comment/1854359#Comment_1854359
...obviously? The point of the perk isn't to run it on its own.
Every perk is designed to run on it's own.
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The aura reading will NOT be removed from HEX or Dull totens. People forget that perks are design to work alone, without aura reading undying does nothing, and I don't think that BHVR will change to show only the aura of the HEX itself. IF is gonna be changed, will be the time of the aura reveal
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It would be awful for an iridescent cause it basically would never come to play, but as late all iridescent add ons are memes, so I guess it's possible
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I don't like using tinkerer on Oni cause survivors can hear those loud-ass stomps when Oni is mad and shining. And I also don't like Ruin + Undying cause it's too inconsistent and I often lose half my perks 2 minutes in the game.
My current build with Oni is BBQ, Pop, Discordance and Infectious Fright. Discordance is really good on him to get those first hits, and to know where to go when you have Blood Fury ready.
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@brokedownpalace said:
A killer that moves really fast has zero map pressure? You even say in your first sentence you basically only use Legion when doing a daily for them so.. why would you expect to be good with a killer you don't use?
He don't move "really fast", just a little faster than normal. And if you use it's power for map mobility, you will not be able to use it when you find survivors
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1848988#Comment_1848988
I mean I'm trying to at least give some reasoning out so people can understand. And I didnt think that need paragraphs, but thanks for the feedback. Also my target was the complaining of it not the reason they complain nor the subjects strength. Although it sounds like it isnt a good way to go about it it helps me be objective. To me ruin and undying is very annoying and its annoying to deal with the dame build each game. But I also knoe only good killers capitalize and I look at it logically which is what I tried doing here.
It doesn't need paragraphs, it's not hard to read
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I love going against this kind of team, usually it's an easy game where everyone is slugged for getting too cocky. They try to do the shenanigans that some streamers with 3000h do to baby killers, but that doesn't work if the killer is experienced
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What the F is going on?
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No
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Get good
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@konchok said:
The twins need a bit of a rework for them to work well. Nerf what makes them unfun and buff strategies that aren't currently viable.
- Victor will always grab the face regardless of whether the survivor is injured or not (nerf)
- The time to remove Victor is increased (exact amount to be decided, buff)
- If Victor is on someone's face, Charlotte gets a 5 percent increase in speed for 10 seconds (buff)
- While victor is attached, the survivor cannot vault windows or pallets (buff)
- The time to switch between Victor and Charlotte is instant (buff)
- However, to prevent constant spamming between the 2 (You can swap up to 3 times and have a recharging timer that you'll need to wait on before you can swap again)
I believe with these changes, the twins would still be viable, if not more so, but it would encourage a more chase orientated ability and less about slugging.
Hell no, they would definetly not be viable with this changes. Victor would be just another projectile that would always need to have Charlotte close to have some kind of value, cause he wouldn't be a menace alone
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Cause it is amusing, rare. No matter what people say, 2 years playing this game and I only encounter 1 basement bubba
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This is not free mobile game, it would be insulting put this elitist crap in a full priced game
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1842378#Comment_1842378
And bad survs need a chance against a 5.000 hours spirit too?
We're not talking about skill here, we're talking about killers being useless.
A good SWF or even a competent team of randons will destroy a wraith/clown or other low tier killer no matter what. Even if the killer is at the same level of skill and in some cases even if he's more skilled, that's nothing that he can do to stop the gens from popping due to the limitations of the character.
And this shouldn't be a thing. When you queue for a math, no matter what the killer you choose, you at least need a chance to win, no one plays to lose (except meme builds)
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@[Deleted User] said:
I only P3 my mains.
For survivors it is Dwight and Ash
For killers It's Demogorgon, Oni, Trapper. Not gonna lie only maining Oni cause' he's kinda hot; I am terrible with him as a killer.
Plague and Doctor I've considered but probably never will.
The Yamaoka clan really has good genes...
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I'm a goddamn completionist, I have every killer P3 all perks and 4 survivors P3 all perks.
I really should do something more productive with my spare time, but as the said goes: "if you're already in hell, you might as well hug the devil". So now I'm grinding to P3 all survivors
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1843398#Comment_1843398
You: Insulting the Devs.
Me: Saying that an SWF-Indicator would make sense, but giving a possible reason why it would not be implemented.
Yeah, bud. Go on.
I'm not insulting the devs, i'm making a statement. I said that they must have a reason to not do that, because if they want to do that but can't, well, then they're incompetent. Calm down white knight.
And then for some reason you feel the need to comment this.
"Because, lets face it, most Killers lose because they are bad and not because of SWF."
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1843308#Comment_1843308
Aside from your rather unnecessary comment, I can imagine that they do this to avoid more toxicity in Endgame Chat. Killers would probably jump at the fact that they lost against an SWF.
Personally, I would also like to show it postgame, I guess this would show a lot of Killers that they are not losing only against SWFs and that they are also winning against SWFs.
Because, lets face it, most Killers lose because they are bad and not because of SWF.
Lol, ######### are you talking about? You said that my comment was unnecessary and then you with your never-ending crusade to prove to the world that SWF are not OP and killers are bad, being that this is not even being discussed here.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1843059#Comment_1843059
they were putting up console ONLY codes as well as PC AND Console codes. so the PC people had to compete with the console and other pc users, where consoles got codes that were ONLY for them so I guess you can't put out the effort to do so and people got them before you. Personally I think that they should have made this charm something other than the damn fruitcake or the dwight crow. why? because even console users were given SPECIAL things for the codes given to the fog whisperers and the pc people didn't grumble what so ever, we welcomed the console only codes!
https://forum.deadbydaylight.com/en/discussion/comment/1843065#Comment_1843065
I work, I play games and I watch twitch streamers. I do not live in my parent's house. I am probably older than you and have done more in life than you (PROBABLY was said as this is a guess). your comeback is lame and again unwarranted.
ok buddy
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@danielmaster87 said:
If not in the starting lobby, I at least want to see whether or not it was a team after the match in the results screen. I can't believe the devs haven't implemented it already. That way we can actually collect data on swf.
I too don't get it, they must have a reason to do this. I mean, if I was this incompetent in my job, I would have been fired ages ago
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@Freki said:
though i'm happy others are getting this, this makes me feel like a tool because I actually went and watched a fog whisperer to get the code and got it and it wasn't hard. people are being lazy and don't want to do something to get it. IF YOU ALREADY GOT THE CAKE FROM A FOGWHISPERER IT IS THE SAME THING FOR THIS CODE YOU WILL NOT GET ANYTHING!
sigh why is it that people are not trying to actually do something and enjoy the small bit of legwork needed. hell I got mine entered while I was playing FF14 as well
Some of us need to work and can't afford to live in our parents house watching streamers and playing video games all day
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Yeah the grind is horrendous and nothing will be done cause devs want you to grind your balls off. They say that they're looking into it, but honestly, I doubt that would take more than one afternoon to come up with a solution and more than 1 week to implement.
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All killers need to have a chance against high skilled survivors. What's the point of enter a game that you cannot win no mather what?
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1842112#Comment_1842112
How would you implement swf drawback tho is a huge problem. What happens to non-coms and casual swf? I woudl rather just see better matchmaking which puts these "deathsquad" swfs against the sweatlord killer counterparts.
The problem is that there isn't that much sweatlords killers and neither deathsquads, they're queue would be horrendous. I think they should improve the rank system, to make it really indicates the skill level of players. Once this is done, if you're in a SWF and you guys are purple/red ranks, you should have a drawback. 1 less perk, maybe do one more gen, I don't know. And if the SWF is being beat up with these limitations, then they lose rank and return to their level of skill.
Also map offerings shouldn't be a thing for SWF (I personally don't think it should be a thing at all, but then we would lose jump scare Myers). The amount of information they got, with the ability to send to a survivor sided map and with perks that will sinergize with that map, it's overkill.
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I don't think that balance around these kind of deathsquads is something that must be done, but you shouldn't be absolutely powerless against this kind of SWF packed with all the second chances perks possible.
SWF give too many advantages and no drawback whatsoever, that's what I think they should look into
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I'm on a situation reverse to you. I bought the Switch version late August cause they said that in September cross progression was coming (they didn't mention that it was only for Stadia) to play while I'm at work. I can't play killer at all, but survivor I can handle, even tho is hard AF. So I have almost nothing on my Switch as well
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1842000#Comment_1842000
On PC I'm Rank 20 but when crossprogression releases I am under the impression Rank also carries over so I'll be shooting up to Rank 1 Killer and Rank 2/3 Survivor.
So for the love of good do the adepts now, it's a complete nightmare to achieve that in red ranks.