Nosferatu3145
Nosferatu3145
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- Username
- Nosferatu3145
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Comments
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1842052#Comment_1842052
Because DS doesn't need another nerf it's on a timer don't tunnel and you'll be fine
Yes, don't tunnel the survivor that got out of the hook and it's doing a gen in front of the killer. Seems legit
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As easy as is to play Freddy, still takes more skill than to play survivor.
And Freddy isn't even that good if survivors know how to loop
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1841311#Comment_1841311
I think you completely misunderstood my concern with your original comment, and are still not addressing the fact that there is very little solo survivors can do against a Hag if there are no flashlights, especially a hook trap spamming Hag.
If she's camping, survivors must simply slam gens, same thing as every other killer that camps. And I mailed her, I mostly play solo and I know how to counter her. You need to harass the hag during the game and activate her traps when she's chasing another survivor or carrying them. If you this things, she will be powerless
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1840792#Comment_1840792
?!??
Oh that’s right, I forgot about the “crouch walk faster away from the hook button before Hag runs back” button, and the secret mid match menu that lets you swap out one of my perks to Urban Evasion.
Thanks for the tip. I’ve adapted now.
If you play hag you will know how to counter her. If you think you need a perk to counter her, you playing wrong
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Lazy survivors want easy games and don't know how to adapt. Nothing new under the sun
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No, I don't think people even bothered to login everyday for the "reward" of 10k bps
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If you're already are in red ranks, the easiest way is to hard tunnel 2 survivors and farm with the other 2
@Chchchcheryl said:
I still have no idea how to get the adept killer achievements! It makes no sense to me!
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@honestyoverbias said:
https://forum.deadbydaylight.com/en/discussion/comment/1839199#Comment_1839199
That’s assuming they are all running those to perks which is mostly unlikely and easily countered. And undying and thrill in comparison are much easier counters to prevent totem cleansing
Yes, best build ever. Undying, Thrill of the Hunt and NOED. I wonder why we don't see this god build in tournaments or any casual game ever. And yes, killers have to assume all survivors have DS cause the majority of them really has
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1839139#Comment_1839139
Wel, if you tunnel someone an take the ds stun, ds and ub are 2 wasted perks during the game. Same if you don’t tunnel. And every killer think they’re op
That's because there are 8 of these in the survivors team, not 2, and they are not used to anti tunnel purposes, they are used offensively and have no counterplay. And you know what is the counterplay for NOED right? Do bones
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@honestyoverbias said:
https://forum.deadbydaylight.com/en/discussion/comment/1839005#Comment_1839005
well I should rephrase that as I don’t mean all hex perks. I mean perks like undying which lets me see anyone who happens to walk by a hex or ruin which lets me ignore damaging gens or the worst one Noed which is just relying on last minute hooks
Ruin+ Undying can be extremely good, but if one survivor is deliberately looking for totens It won't last long. And NOED is a trash perk, that only hinders good killers by playing with 3 perks the whole game and maybe got 2 downs after the gens are completed, I still don't understand why people think it is OP or whatever
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Wait, so you always want to remove the RBT on your first try? Cause no one that has played this game for more than 10 hours actually misses skill checks unless is distracted with something.
Nerf 🐷 btw
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Wait, how exactly Hexes are training wheels? They can be removed literally 20 seconds into the game. If you want a challenge play with all your perks beings hexes
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Zzzzzzzz... Yeah, go play killer in red ranks and then come back
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1837622#Comment_1837622
Oppression is nice, I just hate the long cooldown. It does combo very nicely with Surveillance however, which I would use if I weren't incentivized to use Victor more than Charlotte. I guess I just wish there was more of a reason to use Charlotte other than hooks.
Yeah, I don't use surveillance as well cause it doesn't work with Victor, and I spend the most part of the game on him
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I'm using corrupt intervention, BBQ, Pop and oppression (oppression is a great perk for both gen regression and tracking)
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Nah, NOED is fine.
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Boop
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Tenta perguntar aqui no suporte do fórum, mas vai ter que escrever em inglês
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Tu vinculou tua conta com aquela conta de Cross progression da BVHR? Ou as pessoas que tu tá tentando chamar fizeram isso?
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Okay salty boy
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Yeah, I bought DbD for my Switch in September, cause they said that crossprogression between switch, Stadia and PC was coming in September. But they "forget" to mention that it was coming only for Stadia, and Switch would take god knows how much longer
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And kick legion as well, still don't understand how a bunch of teenagers can kill the mighty David
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I'm using corrupt, pop, BBQ and oppression on the twins. Is working wonders.
And don't be under the impression that Charlotte is just a M1 killer, most of the time you will be able to release Victor and get a down on loops
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I would change nurse's calling for knockout, then your slug build would be completed.
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@AskingForHelp said:
https://forum.deadbydaylight.com/en/discussion/comment/1825772#Comment_1825772
hes talking about the killer not the survivors. Killers don’t have to have skill 😂 they get everything handed to them already. Informational Perks, abilities that give them easy downs, add ons that give them easy downs and auras of survivors, moris, undetectable, regression of opponents objectives, etc. survivors do not get anything handed to them lmao 1-2 barely make it out every game if that. 4Ks most games. Ez. Survivors have to sweat butt to stall the killer for whatever minuscule amount of time the game allows. While killers just walk around and swing m1 countless amounts of times unhindered by any kind of cool down
I don't know if you joking or not, but if not, what rank are you? You do realize that there are more than 4x survivors than killers right?
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@Nicholas said:
They need to add obstacles to the exit gates, so that the killer has to actually walk over to the exit gate to see the progress. Even when they are far, depending on the killer and a few other factors, it can still be pretty much hopeless. I wish it was more skill based than RNG. A lot of it has to do with placement and the killer.
How can it be skill based tho? There's no skill involved in holding M1 on the gate or going to point A to point B
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Do bones and there's no NOED
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@BioX said:
or you could be like me and not run add ons at all ever
Hold on pal, your penis is so big that soon will be abducted by the entity to be a new killer
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The most fun this game can get is face a jump scare Myers, I feel sad that are so feel of them...
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Nah
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Why the ######### people care if another person is going to get a cool skin? I find it so pathetic that anyone would be bothered by other person have the same skin as them
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@Raz_ said:
so there is the new "playstyle" with the twins. Hook a survivor, move for 5 meters, release victor, run with victor next to the hook, proxy camp till you get informations.
can you remember when pyramid head came out, everyone just camped the cage? now the same is happening with the twins.
but hey guys. dont complain when the nerf is comming because you, and your scummy gameplay is the reason.
have fun i guess.
Source?
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Sell useless offerings and add-ons
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@Ohnoes said:
https://forum.deadbydaylight.com/en/discussion/comment/1817787#Comment_1817787
I'd easily rather take someone memeing these 2 perks over a variety of others.
Nobody is going to use this being alone, so you still gonna have to deal with DS, BT and yadda yadda, but also gonna be mindful that the survivor falls under a pallet and there's another one nearby, you will not be able to hook the first.
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@BillyMain77 said:
https://forum.deadbydaylight.com/en/discussion/comment/1817787#Comment_1817787
Lol i had to use all 4 perk slots to try and get this to work and it only even has a chance to work if you slug.
If you think its OP your not doing your job right.
You're thinking of 1v1. The killer cannot possibly know who has what on your team. One person goes under a pallet with just flip flop and power struggle, and another survivor is close. It's not hard to delay the killer enough so the guy who is down can charge up the wiggle bar.
You don't need 4 perks to make it useful, only 2. And if one of the SWF has it, the killer can't know if other person has it or not. So only for the possiblity of the combo exist the killer will have to be mindful everytime someone is downed under a pallet. So yeah, i'm happy survivors don't get another free pass
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Good thing this doesn't work. 4 man SWF already have too many advantages, can't be taken under a pallet would be a little too much
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Jeez, take a chill pill bro
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I'm struggling to find a good perk combination for the Twins. Thanks for the tip, gonna try it
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No, if you wasn't there for even 15 seconds it can't be proved that your teammate hold you there on purpose
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@QwQw said:
"Why does Victor die after falling 2 freaking feet?"
He doesn't...?
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Hope...
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I'm all for it. Spine Chill should definetely work on Victor, but Victor would now inflict a Basic Attack, see scratch marks and can hook survivors. Done
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Keys are just the icing on the cake after SWF with full second chance meta perks with map offerings and offerings for hatch to spawn in X place, and all the toxicity that comes during the game and in the post game chat
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1807391#Comment_1807391
Ahh here we go, the just do bones argument.
it doesn’t work if the killer is half decent. You physically do not have enough time to clear the totems without throwing the game unless you get insanely lucky with the spawns. That’s not even starting on the points about how killers can see when ur on a totem and just push you off and not taking into account hooked or downed survivors or killer powers.
The killer can't possibly protect totens and pressure gens. If you know he has undiyng, you keep baiting him getting near the totem and going away, ruin is not gonna do ######### if don't pressure gens. And if you know he's coming and you get easily downed, that's not a problem with the perk
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1807306#Comment_1807306
Crane is not a god pallet. Idk who’s telling you this but it’s more than bloodlustable. You can literally just walk around the rock side and catch up. And the pallet upstairs next to the drop off isn’t a true god because the survivor will get stunned for a huge amount of time once they jump off the ledge, giving the killer more than enough time to jump down and hit them after they break the pallet.
That leaves two god pallets, almost every map has more than that. And apart from those pallets what else have you got? How is a god pallet gonna help you against half of the killer roster with sufficient anti loops?
I think you mean coup de grace, which was the perk that got nerfed. Oppression is still a very strong gen regression perk.
Undying has no counterplay unless A ur in an insanely stacked and skilled 4man or B you’re willing to throw the game away and take a chance that the killer doesn’t know how to down or pressure properly.
The magic counterplay to undying is to do totens, maybe you need to do 2, maybe five. If you remove one of your second chances perks for small game (as I do), you remove half the killer perks 2 minutes into the game.
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The counter for anything that the twins can do (including slugging) is simply enter a locker. (sad pepe)
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Today i've played with the Twins in "The Game". Adam jumped in a locker on the first floor and Victor hold it, when i switched back to Charllote I was right above the locker, but by the time i got there he was gone already and far AF. Unfortunatelly i'm not playing Twins anymore. Back to Oni it is.
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What are you complaining about you entitled killer main? Why don't you want a perk that benefits survivors? Let those poor things have 2 extra chests with almost no drawback whatsoever