Nosferatu3145
Nosferatu3145
About
- Username
- Nosferatu3145
- Joined
- Visits
- 2,843
- Last Active
Comments
-
It already is a strong perk, it would be too much if you could stack. A good looper with quick bland quiet could heal 2 times during a chase
-
So you're trying to take advantage of something that is unfinished to cheat the killer of it's power? Poor you...
-
Yeah, I stopped playing her cause you spend most of the game looking at the floor in the dark
-
Agree, I main killer and I have played a lot with the twins. The most efficient way to play is camping, I don't know what can be done, but they need to address this.
On the other side, jumping on lockers is fine. You can't be able to completely deny a killer's power by just jumping in a locker
-
@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1795551#Comment_1795551
She's getting another iri addon, I don't see how that's not a buff.
Just cause it is iridescent doesn't mean that's good. They will probably remove insta hatchet's (for good), remove exaustion add ons and put some gimmick ones. So yeah, I don't see how that's a buff, and we have to hope that they don't ######### her basekit as well
-
@Withered8 said:
Jeez calm down. A potential freddy nerf and everyone's gone crazy, but forget about the clown, huntress, demo and wraith buffs. They don't matter.
Huntress buff? I highly doubt that the add on rework will buff her in any way
-
@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1795209#Comment_1795209
I think spirit can still see the survivors locations with Rancor when she is using her power, I could be completely wrong though, but I am pretty sure she can. Shouldn’t it be the same be with Victor?
Not sure, but not even blocked generators by corrupt intervention or trilling tremors are showed in white to Victor, it's all red. And hexes too are not shown to the baby
-
I haven't tried it yet, but my guess is no. At least no other auras of other perks work on victor
-
Yeah, taking the cosmetics away was the only thing that worked properly in this update
-
Git Gut
-
@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1792925#Comment_1792925
I never camped with them, not my playstyle, what's so strong there?
You can either leave Charlotte nearby and go pressure the map with Victor and return as soon as the survivor is unhooked, or you can leave Victor nearby and you can change back to him before the unhook and deny that if the survivor is injured
-
Agree, but I must admit that their camping abilities is surreal. I don't know how, but something must be done regarding that
-
I dislike the russian roulette that is actually play the game with the twins. Maybe you got to play the game, maybe something will happen on the start of the game that will make impossible to play.
-
Totens are pretty good with them, it's easy to defend
-
BuT hE's NoT a BaBy reeeeeeeee
-
I'm a goddam completionist, i must P3 everyone. This is my curse
-
Or do the bones
-
Yes, absolutely. Nerf the weakest killer in the game ASAP
-
Thank god it's not another DS
-
@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1784292#Comment_1784292
It does have Counters.
DS+Unbreakable has counters, but every time someone gives you a counter you move the goal post and cover your eyes and ears and ignore every possible advice people actually give.
- Go for someone else.
- Go for the unhooker.
- PATROL GENS.
- DON'T OPEN THE LOCKER!
SEE?! I just negated DS+Unbreakable.
Ruin+Undying doesn't compare to DS+Unbreakable.
Now, cover your eyes and ears and give me an excuse.
So the counterplay is eat the DS or give 1 minute of immunity to the survivor? Yeah, ok
-
I'm rank 1survivor, the last two days, 2 in 5 matches have an Ebony Mori. It wasn't like this, there must be something going on.
But as someone said, there are a lot of SWFs, so Moris are understandable
-
That's actually really cool
-
@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1778232#Comment_1778232
If you need bamboozle to win the chase, if I were you I'd reconsider how skillful you are.
And the ps is simply wrong. The survivor is meant to win the chase if he plays better than you. The killers role is to kill, that of the survivor is to SURVIVE
Completely agree with @Aven_Fallen
Also, this was just a copypasta of the DH thread
Nobody said that bamboozle is needed to win chases, but can be useful to shorten them.
And stop trying to perk shame people, you're just embarrassing yourself
-
@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1777874#Comment_1777874
You can force m1 out of billy and bubba 90% of the time and pig can only do it survivor in a deadzone. It is 5 lunges for 5 gens. But if you can cut even 3 chases by 30-45 seconds it will pay off. Huntress is 110% and on tiles with a short and long wall she needs to chase perfectly get the pallet down then break it. If you can completely eliminate that it will save you a lot of time and give you pressure
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1777874#Comment_1777874
In fairness. Huntress does have a hard time dealing with rock loops due to her movement speed and inability to hit hatchets through them. Coup De Grace could allow her to land lunges around the rock cutting the time spent running in circles down.
The killers you listed don't have such a problem.
Yeah you got good points, it can pay off in some situations. But you can force huntress to M1 in a lot of places as well, and still is a very situational perk. I don't think I will trade any of the perks that I currently use on my huntress (Nurse's, BBQ, Pop and Whispers) for CdG.
-
@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1777856#Comment_1777856
Because you can easily safe those lunges for when you need them. Huntress is not m1 killer
Bubba, Billy, Demo and Pig can, theoratically, hold the lunges as well, but I don't think this perk will be good in any build for any killer.
It's too situational, and the requirements to use the perk at it's max is lose 5 gens. And even if you can use all the lunges perfectly (considering that you would not hit with the normal lunge), it's just five hits. There are so many perks that can give so much value throughout the game. I'm putting Coup right beside monstrous shrine.
-
Why would it be?
-
Noooo, not again. Pls, stop
-
For me is the demo wordwide stomp and the bloody knife of Piramid Head scratching the floor
-
I used STBFL on her in the PTB. Use Victor to injure and down the obsession and keep the stacks on the other survivros. I think that totens are going to be very useful on her as well. You can keep Charlotte near a totem and use Victor to spread mayhem across the map (until someone kidnaps him)
-
It's an interesting idea, but we're talking about BHVR here. This will never happen
-
@Chappy01 said:
completely disagree with you about coup de grace.100% lunge was way too overpowered and needed to be nerfed.
Agree, too much OP. Now I want to know when this devs are going to stop being so killer sided and nerf monstrous shrine
-
Your teammates must love having their itens being taken
-
I don't think undying+ruin is gonna be good against good survivors, one map and half of your perks are gone 2 minutes into the game, this if only one survivor is doing totens
-
If survivors can disable killer perks, the same can be done by killers to survivor perks, it's only fair.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1770335#Comment_1770335
Because playing Hag is not fun as well, since you cannot chase. You have to rely on people stepping in your Traps.
I levelled her during the lst double BP Events since I had lots of Cakes on her and I hated every minute.
Yeah, well, that's just like, your opinion, man
-
@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1767889#Comment_1767889
aside from nurse's and corrupt what could be better than guaranteeing hits you wouldnt have gotten otherwise?
Playing nurse requires a lot of muscle memory, Coup de Grace will mess with it cause of it's inconsistency. You do not have 5 tokens and use whenever you feel like it, will gain it sporadically, and most good nurses will not lose 5 gens to begin with. But let's suppose that the nurse lost 5 gens and capitalise perfectly with the tokens: okay, she got 5 hits (and this is taking in consideration that she would not hit the target without CdG, but good nurses will mostly hit the target)
Infectious fright will give the nurse a lot more hits than that, and still will have a much higher snowball potential. Almost every slowdown gen perks will be worth more than 5 easier hits. BBQ will give much more value to the nurse than that, and she doesn't need to lose 5 gens to use the perk at it's max potential. Even sloppy will do a better job if the nurse is applying pressure. Discordance, Devour Hope, MYC, Whispers, Tinkerer...The list goes on and on. There are so much more valuable perks that help you the whole game than one that gives you max 5 easier hits and mess with your muscle memory.
-
Yikes, what a cringe inducing post
-
Ok, noted
-
@zoozoom6 said:
either way its still going to be meta on nurse and shape this just makes it only worth running on those 2
I highly doubt that anyone that play Myers and/or nurse will remove one of the far superior perks that can be used on these two for this meme perk.
-
@MigrantTheGreat said:
Camaraderie is a good perk, it's just it's not enough! I think killer's need more anti camping perks!
BBQ encourages you to get the other survivors by revealing aura's
MYC encourages you to leave the hook so that it's easier to down the rescuer!
Devour Hope encourages you to leave the loop for Tokens to get exposed status and eventually mori survivor's!
I just feel that their isn't enough encouragement on the killer side to not camp
MYC and Devour do not encourages most killer to leave de hook cause survivors can be really immersed when exposed, and devour hope can spawn on the side a gen... Only a handful of killers can capitalize these two perks properly
-
@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1764985#Comment_1764985
No one play nurse on console except a fews on PC.
I play her on PC, and as everyone has dead hard, I always need to get those blinks right 3 times if I want to down a survivor. It's really maddening
-
@Sluzzy said:
This seems like the better of the two has an advantage. If a bad killer needs bloodlust to catch a good survivor that knows how to use these loops then there is no game. No reward in learning survivor.
It's not the better of the two that has an advantage. Killers must hope that survivors screw up. If the survivor don't make mistakes, there's nothing that the killer can do.
-
Dead hard against nurse is a pretty OP perk. You basically has 3 health states
-
@Schmierbach said:
Just move the aura reveal to Thrill of the Hunt. Boom a currently irrelevant perk becomes relevant and Undying only does what its needed for.
And if I want to use undying as my only hex perk? What will it do?
-
@tj0108 said:
https://forum.deadbydaylight.com/en/discussion/comment/1761492#Comment_1761492
bloodlust gives killer up to 15% speed for being trash at loops and noed rewards killers for being bad in general.
you played poorly, messed all your loops up, failed to protect gens, struggled to get hooks, camped, tunneled and want undeserved kills? Here, have a noed.
45 seconds to reach that 15%, and with one dropped pallet that speed goes away.
And if NOED reward killers for doing poorly, it punishes lazy survivors who need 4 second chance perks and can't equip small game and do the bones.
-
Imagine someone thinking that bloodlust and NOED carries bad killers...
-
@Crypticghoul said:
https://forum.deadbydaylight.com/en/discussion/comment/1760164#Comment_1760164
Dude if you play with randoms at all they legit give you barely a single totem's cleanse time in chase in red ranks. Add on the time I have to run around waving my totem detector and the killer has gone through more than a third of the hook states with 4 or 5 gens up. And this is all provided they don't chase me, which means I'm not breaking totems with Small Game.
If you want to refer to the aggressive SWFs that slam out gens and run full meta loadouts and are all good at chase, then yeah Ruin/Undying isn't nearly as ridiculous. But take it into solo/duo games and the game is over before it starts 90% of the time.
Then it's not a problem with the combo, it's survivors fault. The killer shouldn't be punished by the incompetence of survivors, there are four of them, to take out 5 totens.
I've stopped running the combo cause it's a 50/50 that undying will go first, and even when it doesn't, if survivors are looking for totens soon I'll be without half of my perks
-
It's always funny when survivors complain that ruin+undying it's an instant win to the killer. Like, yeah, my totens hit and hooked all survivors. Besides, one survivor with small game can delete half of the killer perks with one walk through the map, but of course that they won't do it, cause they'll need to remove one of the 4 second chance perks they can't play without.
Yeah, ruin + undying OP
-
I have two balls, but none of them are made of crystal