Nirgendwohin
Nirgendwohin
About
- Username
- Nirgendwohin
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Comments
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deadhard protects your body on the ground really well now.
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on low mmr yes, on mid to high no.
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wrong gaming chair
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white glyph
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3185680#Comment_3185680
People probably don't always want an easy win, but the MMR system leads to a lot of unfun situations on both ends of the spectrum: you lose a few time too often, maybe even by offering some stellar looping gameplay and help your other teammates out, so your MMR drops deep enough that you are paired with potatoes who are too scared of their own shadow and if you mess up too much you will end up in MMR hell where you can only break out by doing at least 3 gens yourself. Ugh :V
On the other hand of the spectrum, you might not really want to do all the killing you could do, as getting a bunch of 4k's will lead to just sweaty matche after sweaty match and no opportunity to just enjoy an evenly paced game. You either play balls to the walls or lose miserably, no room for anything but big gen regression builds or just throwing a coin.
There is really no casual option right now and that sucks a bit. You see it in the amount of people who are thirsty for that bot mode. This is actually ludicrous in a pvp game, but a lot of players seem to be fed up with what they are served. I still massively enjoy playing killer, but sometimes the constant barrage of cheeky survivors and sweat fests drains your mental fortitude. I know, you can always take a break from the game ... but we don`t have the option to play casual queue were everything goes. This game is threated as a finely tuned pvp event, but a lot of stuff is so out of whack that a true MMR system feels strangely out of place at times.
So is the solution for peeps who don't want to deal with this anymore just to smurf for an evening and then sadly stomp a few baby survivors? MMR is slowly draining my will to kill, every single time.
you are absolutly right. and its planed this way. bhvr wants kill rates above 50%, that means the average survivor mmr will drop over time and killer mmr goes up.
that leads to sweaty games for killer, facing the elite swf groups that still have a high mmr and for soloQ survivors it means they end up in hell.
the idea of mmr based on kills / exits is broken on so many levels.
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3186101#Comment_3186101
Does the ranked reset also reset the mmr?
no
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@Bot_Salvo88 said:
From what I noticed there's a huge problem with matchmaking. This leads to very depressing matches. No matter how good you are, you'll get paired with bad players every now and then. Many people give up because they think they got zero chance to win since they feel like their opponent is way too strong compared to them.
This mentality is a bit stupid since it means that people don't want to try and win but want the free win in their table. If we all play with this mentality by simply disconnecting every time something doesn't go in our way, we'll never improve and the skill level will be low in general because nobody wants to improve.
Long story short: do your best instead of crying about it.
its planed liked that. bhvr want a killrate over 50%. that means your survivor mmr has to go down and you end up in yellow perk range. the more you play the faster it gets down. now you are in hell and die even more.
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@Vanishlord said:
Just so you know I'm not referring to the forums I'm reffering to the actual game. Is it just me or every couple of matches theres always either a camping killer or a troll survivor or something else. I want to hear other peoples opinions on this.
In my opinion on the EU Server 80% of the toxic player are from a single country.
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you dont have to move for mom and you dont have to get your timing right
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I have 100% Survivor - EU Servers - 21:24 CET
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some survivors don't know, that fast vaults give a notification over the whole map
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@HugTheHag said:
*Sad Legion main noises*
heads up, at least you dont main puke-arella
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how about a kill the killer mode where you collect offerings for the entity and it weakens the killer until you can pallet kill him.
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i just dont like the long match times against legion.
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just wait out if someone has COH or the totem is in a very obvious spot.
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i only say gg if everyone played fair and i'm not early out of the game.
when one survivor brought a special / meme build i will comment on that positive.
hillbilly gets alwas a positive comment, also mirror myers will get positive words too.
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@Takeda_Nobutada said:
https://forum.deadbydaylight.com/en/discussion/comment/3181891#Comment_3181891
I don't need to prove myself to you
I'm just saying what needs to be said Take It Or Leave it
Doesn't change anything in my life I won't get cash by Convincing any of you I'm sharing facts/thoughts
Take it
or
Leave it
i just quoted yourself
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when kill rates are above 50%, the survivor mmr has to drop because they escape less than 50%. that means over time soloQ player have an mmr not corresponding to their actual skill level.
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Play
KillerSurvivor For 2 months and share your experience in here -
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3181834#Comment_3181834
You could do that but on average you would escape more often than you die if that happened. MMR is about the longer term statistical estimate, not the corner cases of specific matches.
mmr based on escapes is flawed unless the escape / kill rate is close to 50%. before the killer buff patch kill rates were above 50% (53% i think). now the kill rate should be even higher. that means long term the median of all survivors mmr has to drop because survivors are more likely to die then survive.
right now there is a thread about a killer complaining he only gets good loopers even when he is new. that might be because even good survivors hit rock bottom because soloQ is a hostile place right now.
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you focus on other things like max BP per game. then its less frustrating.
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@Gary_Coleman said:
I'm corn neutral.
best answer so far! love it!
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/3180708#Comment_3180708
Guess you didnt even bothered to read. so many ppl have issues reading here
it doesn't help much to bring your idea to the people, when you insult everyone.
there are two outcomes of your proposal. first, vc is required or people leave the lobby if you refuse to use it. second, nobody use it because people will abuse it.
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i dont like to play with voice chat. one vocal teammate and you cant hear anything the whole game.
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i did this challenge today too. poor killer
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when you see someone urban evading around the map, you know mmr worked its best to find someone at your skill level.
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everyone with ping over 200 for 30 seconds should be auto kicked
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did work for me with the following configuration
pc, only selfcare, no item, healed once completely with selfcare (oh god), escaped thru hatch (sponsored by killer)
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someone didnt like the name of the perk
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killer and survivor pings have to be below 100 to make it work reliably. thats why i dont understand why they allow player with red ping on the server.
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most killer play wesker like a m1 trapper, people dont like trapper
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Surv: all boons + meatplant offering
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i would pay extra if the russia get his own server
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Weskers hitbox is now ok when the ping (surv / killer) is below yellow.
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@Lineheart said:
https://forum.deadbydaylight.com/en/discussion/comment/3173643#Comment_3173643
And having at least 1/4 of our perks invalidate cause rng in first 10sec of match is fun for killers unless we have an entire build focused around them.
or NOED right to the hook
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survivors dont pip in red ranks if the game is over too fast.
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yeah, they should nerve the boon kick slow down perks.
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yes
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someone setting up a screaming loud easy to find boon dose not sit on a generator.
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you need a better gaming chair
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There is not much nice to say currently about the state of the game but somehow the playercount dont drops noticeable
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often it makes sure you are protected on the ground
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everyone should bring all boons
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@UberSolus said:
You have to enter a locker within 5 seconds of being in a chase and I've definitely done it multiple times a match.
didn't work for me too
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Sadako is bodyblocking the servers to prevent killswitching her.
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3 games today, 3 DC's, 3 lost games.
killers still tryhard tunnel and facecamp after a DC with 5 gen left.
so yeah, i asked myself "Why even play the game at this point?" too.
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i barely see them in bloodwebs, so i barely bring them to random games
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3149236#Comment_3149236
What about the first Hook State?
my idea would be the following.
they could add one one check at the beginning of the reassurance cycle. if you hit it you are save for the rest of the reassurance period. if you don't react you get a second check and if you don't react you advance in the hook stage at normal speed. if you fail the check you lose half of the reassurance period.
for each period you get 1,500 bp up to the maximum 10,000 bp in the survival category to prevent trolls stop you from earing bp by letting you hooked or salty killers who just want you out of the game for various resons.
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@ThatOneDemoPlayer said:
I think they listened to the people that complained about it being abuseable, not the face-campers. The Perk is still good in that regard
they could just add skill checks like in phase 2. if you want to die you fail 3 of them.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3146760#Comment_3146760
Don’t listen to this clown.
- I 4k most of my matches as Blight, I get 30k+ as killer while survivors will get between 0-5k (for the players tunneled) and 10-15k for the rest.
- - I play late after work and have instant queue as survivor
Play whatever you want, but don’t believe that playing nice will improve your gameplay experience as killer because it won’t.
please be respectful, i'm not a clown.