Nirgendwohin
Nirgendwohin
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- Nirgendwohin
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Comments
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Wonder what he is seeing.
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well well well
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looks like they think the kill rate is still to low and they add more unsafe tiles.
mindgames? nah, thats that overwhelms the players.
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Yes please. Since you need to repair gen's for that its a fair trade.
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because hag needs love
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the funny thing is, there are a lot of beginner nurses too and when nobody disconnects you get a 3 or 4 man escape.
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what do you mean? i know a lot of players that can perfectly run in looping circles around a rock for up to 10 seconds (depending how big the rock is)
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It's most likely soloQ and they didn't know it better.
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Sprint boost, Lithe, Dead Hard, Balanced Landing
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I'm the first one to meme around, but sadly even boop the snoot is no longer a must do.
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Would be nice to have the map title on the endscreen.
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Dead Hard against Killers playing on console is the hardest because their reaction time is higher than the duration of Dead Hard.
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yes please.
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As survivor you have to find a totem (on some maps that can take a lot of time even you know the posible spawn locations), then you have to spend 14 seconds to bless the totem, or 28 if it's a hex and after that its easy to find for the killer with all that noise it makes and can be snuffed out within seconds.
all that time one survivor is not on a gen.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3223781#Comment_3223781
I’m very often seeing 1-2 dead hards every game. Is Dead Hard pretty much dead at some of the MMR levels?
Is this the reason why BHVR thinks the current Dead Hard is fine? Because there are many people that just don’t see it anymore?
for my recorded games dead hard has its 1/3 more use than lithe, the second most used exhaustion perk. usually my team members have more than 700 hours into the game. cant tell what mmr level that is since i get all kinds of good and bad playing killers.
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@Coffeecrashing said:
I don’t understand the top survivor perks screenshot. Are you saying that Dead Hard was so rare that it wasn’t even in the top 7 for survivor perks?
in the games he recorded. overall on nightlight deadhard its number 1 and for my recoreded games its number 2.
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thank you
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sure, add windows instead
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my escape rate soloQ after 400 games
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Just make it more attractive for the killer to chase someone else and not by punishment. Same with facecamping / proxycamping.
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still bugged?
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i stopped saying gg because most of the time, it's taken as an insult. if the killer says gg and i think it was a good game i respond with gg.
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Dragon's Grip is the perk you are looking for
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@danielmaster87 said:
I don't know what goes on with snares anymore. I can't even place them in front of me half the time.
that explains the dance that some freddys perform
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@lauraa said:
what program or site is this? I wouldn't mind checking it out for myself.
nightlight.gg
at the end of the match you take a screenshot of your match and upload it to this site. you can manually add things like maps or tags or how someone escaped.
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@Pizzaman said:
Where can I see how many of these escapes were hatch escapes?
for me of now 308 games
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but remove the sound effect, so that the killer has to look for them too
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here you go.
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yes and i cant find what happend to you.
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i don't know what the issue is. could you explain what the problem with lockers is?
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here is the result of 299 matches soloQ
as conclusion i can say, there is no such thing as mmr. you get matched with and against who is available.
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over multiple games
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some bp
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getting into a trap spam can be a very unpleasant experience for survivors, that can affect their real life health because of motion sickness.
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@Gregor7008 said:
https://forum.deadbydaylight.com/en/discussion/comment/3217736#Comment_3217736
I would disagree there, because with that theres no way of us survivors dodging fellow but cheating survivors. I mean... How often do streamers dodge lobbies because of suspicious survivors - and they have every right to have that ability.
nothing sus here
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Give Trickster 2% more movment speed and remove 60% of his knives, also knives hitting closer than 5 meters away only do half the damage.
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I think that map is okay, the windows are a gamble you can win or lose.
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bring a hatch offering and sandbag your team out of the game.
just kidding, yes this one needs a rework but is still doable. just tell your team they should not wait in the gate and just leave because you need to leave last.
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It's ridiculous and clearly shows the developer's quality standards.
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3216663#Comment_3216663
You're protecting a clear auto-dh scenarios is so sus to me. =)
If you think otz proof isn't enough... Read this, please...
I'm playing a lot of games as a Hag, and I have at least 3 out of 10 games with subtle cheaters, due to my mmr.
Recently, I was having 2 characters in different matches: Ada and David. Now try to protect this scenarios...
- I knew that David have a DH, coz he used it before, so David stepped while injured on a trap while I was busy drawing one, so it took me a good 1 second to teleport, when I teleported he was quite far from me to hit, but I still lunge due to muscle memmory (insta teleport hit), guess what? He used DH out of no where being far from me right at the same time as I just started a lunge. He was using DH perfectly before, while he was pretty bad at looping.
- Now with Ada on another match... Same thing: I knew she has DH, and she was injured, I was chasing her to a pallet, and then she dropped it. We end up at the different sides of a pallet just staring at eachother, then I decided to M1 this pallet to scare her away, guess what? She used DH for 0 reason, again at the same time with my M1. She was on the other side of a pallet, why using DH?
No matter how much I wait for DH in these 2 games, they never using it, when I don't M1. And these 2 guys using DH perfectly even without looking behind. This is nonsence.
I'm reporting every single such situation, I know, there is A LOT of auto-dh users.
can you post the video of these two?
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It's just random, you get whoever is available.
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first hit for the survivor on the hook is for free, next hit gives you negative 500 bp if no other survivor is close by, next hit gives you negative 1000 bp ..... if you are at 0 bp the Entity is unpleased with you and kills you and let all survivors go.
this would stop bm.
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out of 250 games only 14 disconnects, so yes its better now
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i never understood why perks get disabled in the endgame
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I would like to have an option, to wait longer but get a better fitting matching.
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Well out of my last 200 tracked soloQ games only 4 times an exit was given by the killer to the last survivor. Two times was a pig after boop the snoot.
it feels like since the patch the killers aren't that friendly anymore and just looking at their 4k. if you have a good shack run with the killer it usually ends up in getting tunneled straight out of the match.
overall i would say, pre patch was more fun but now playing good feels more rewarding.
strangely all bubbas are gone.
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there are several legit level 100 players on both sides.
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@HarlockTaliesin said:
https://forum.deadbydaylight.com/en/discussion/comment/3213441#Comment_3213441
Next time you see that happen, check their perks at the end of the trial. If they're running Spine Chill, it was likely that. The part of the perk that lets you know if a killer is w/in 36 meters of you works with stealthed killers or killers who are otherwise Undetectable. Which doesn't seem quite right, as it's called "Undetectable" for a reason.
@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3213441#Comment_3213441
Sometimes stealth Killers can be noticed by the noise they make, especially if you play with headsets. Wraith, Myers and Jigsaw breats are easy to hear and Ghostface pleather suit "squeaks" can be heard for a mile away.
And then there is Spine Chill, not as good as before but it can be used to get a headstart.
@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/3213441#Comment_3213441
Two words: Spine Chill.
yes i'm aware of these things (i have 4 digit hours in this game as survivor) and none of them fit this situations
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It's also interesting how fellow survivors exactly can tell when a stealth killer is approaching even he is not visible yet.
But i'm pretty sure that the same amount of cheaters is playing killer.
Looking forward to the upcoming changes.
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@almofan1001 said:
https://forum.deadbydaylight.com/en/discussion/comment/3212661#Comment_3212661
Not an opinion really, more of a fact. If you have arguments to prove otherwise, please let me know.
Facts don't start with "As far as I can see", but opinions do.









