NightmareReborn
NightmareReborn
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- NightmareReborn
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Comments
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Jason or Chucky
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Making the game unfun for other players isn't going to change anything. If survivors are toxic, just ignore them; they're only trying to get a reaction out of you.
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Damn dude
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Killer: Springtrap from the Five Nights at Freddy's franchise.
I believe if done correctly, he could bring a slew of new concepts when it comes to design. He's technically still human while also being part animatronic. Overall, he's an extremely innovative, scary, and unique character with tons of potential. I know people have been against a FNaF killer for a few years now, but I'm seeing that hate cloud start to fade away, and now people can judge the character without the "FNaF is cancer" bias.
Edit: I realized you just said killer. I'll remove that 2nd half
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@Keene_Kills said:
Banana Hammock Clown or we riot.
What about The clown mankini?
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I think the amount of power bars we have now is a little much, but as long as the next killer (other than Ghostface) doesn't have a power bar, then it should be fine. Plus, we have no clue what freddy's power bar even means.
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More licensed characters
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@Vlieger said:
I just want something announced that hasn't already leaked.
This ^
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The only change to endgame that needs to be made is a min and max distance between the exit gates. Other than that, it's fine.
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@T0xicTyler said:
What's the vanilla experiment?
It's a thing they're testing on the PTB. No items, no perks, no addons. Just vanilla gameplay.
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Not everyone, but there's definitely a few salty saps here and there.
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@FireHazard said:
The real miracle here is that Quentin doesn't look like his face was smashed in by a tire iron, amazing...
There's only been a few comments that ever made me laugh out loud. This just made the list.
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To that last one: https://www.youtube.com/watch?v=UGrjQEj3r70
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@Kiskashi said:
I really like the clementine one, the perks are very true to her character and could be pretty interesting (thinking at base here not combos/balance etc). The other ideas are also well thought out and very detailed. Great work ๐
Thanks, it means alot!
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(Whoops forgot I responded to this comment already)
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@Hoodied said:
I like weasels perks, and he was my favorite to play as in mob of the dead
I see you're a fan of culture as well!
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@PyroDude said:
You put a lot of work into this and I really like that.
I actually really would like to see a FNaF Killer in this game but I have the fear that will never happen.
And your ability concepts are very creative, I love it. Keep it up!
Thanks. Sorry for me taking ages to get back to you.
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I'd be ok with this if it wasn't for the auric cell part. Locking things like that behind a paywall is a TERRIBLE idea, so I'd suggest making them available with shards instead.
Although, I do like the concept of buying boosters in general.
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I'm pretty sure Robert announced that there was going to be a survivor and map.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/474626#Comment_474626
The solution to heavy camping and tunneling is to get the gens done and leave.
DS isn't really a "second chance" like MoM is. The killer has full control on whether or not they trigger it. Same with borrowed. If new DS and BT didn't exist, camping and tunneling would be even worse to go up against. No amount of gens can save a survivor who's being hard tunneled and camped (w/o DS or BT).
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Remove all of the second chance perks, DS, BT, MoM, and the rest, and in return you can take back all of the Expose perks the killers have.
I'd say that current DS and BT are fine. DS is anti-tunnel and BT is anti-camp. As for MoM...
It's just a blatant second chance, definitely needs a change.
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I haven't read the post yet, but wouldn't a survivory killer be Legion?
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I'd probably say yes.
Although, I think there's a ton of videogame characters they could use. As for movies through, all we really need now is Pinhead and F13 (if F13 is even possible).
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@BBQnDemogorgon said:
@NightmareReborn Thats the stream. A forum Q&A was scheduled for wednesday/thursday this week
Oh whoops
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It's next week
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PEBBLE GANG RISE UP!
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To the people on the stream, what is your dream licensed character (killer or survivor) that you would want to see in DbD someday (whether its from a book, movie, videogame)?
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I dunno man, maybe some characters are just easier to work with? I do agree that they need to give someone other than Meg some cosmetics.
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@Mr_Qwayzar said:
https://forum.deadbydaylight.com/en/discussion/comment/460173#Comment_460173
Send it to not_Queen if you can . The more chance it gets seen
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I don't see why it shouldn't. You get my vote!
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I'm not really a huge Xenomorph person. I'm not against the idea, but I'm not for it either. Although, to be fair, I feel the same way about Jason, Pinhead, and Ghostface.
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Dang, this must have took awhile. Nice job!
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I don't believe that ANY perk should be activated by the same variable that the perk is affecting.
Mettle of Man shouldn't be activated by getting hit because the perk gives you an extra hit. Instead, it should be activated by doing gens, getting chased, unhooking, or literally anything other than getting hit.
That's like saying: Whenever 4 gens are completed, a random generator is completed (yes its op, but this is for argument's sake). No perk should be activated by the same variable the perk is affecting. Do you see what I mean now?
So in short, no, I don't believe MoM is op, but it still needs a change to make it more fair.
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Hey, these are neato perks! I like how they represent her personality with the variety of altruism and survival related perks. These look fun and interesting; I could see myself running some of these.
I really hope Clementine gets added to DbD eventually. With the end of the TWDG series, it would give the series that "final bang", you know? Maybe with the extreme fan support, BHVR would consider it. Either way, the final decision is completely up to Skybound and BHVR.
Nice work!
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While it is true that SWFs have advantages over solo players, this seems a little excessive.
For example, "The killer is near the water tower".
Well where's the water tower? What side of the water tower are they on? Are they getting looped?
Perks provide information that friends can't always provide consistently. I'm no SWF supporter by any means, but this is a little much
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/453561#Comment_453561
It's not just about the mouse and keyboard. Consoles have a lower FPS, which greatly hurts them. There's also the graphics quality; I'm not sure how much it affects gameplay, but I'm sure it has some effect.
Oh I thought you were talking about controls. Either way, consoles should hopefully get their optimization soon enough.
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@xllxENIGMAxllx said:
your opinion is great but cross play would be a great mistake PC killers and survivors would melt consoles players. i'm more okay with a tournament mode DbD have a great potential for a esports design.
but for the rest i guess i'm all with you.
I'm totally aware that there's a skill gap between PC and console, but aren't some console games keyboard compatible? Couldn't they do that with DbD if they wanted to?
As for the suggested tourney mode, I'm not completely against the idea, but I don't feel like it should be the devs' #1 priority. I'd love if it eventually came, but I'd rather see many of the other listed features first.
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@[Deleted User] said:
They forgot a VERY IMPORTANT suggested features
- More Maps
BHVR should put some more money in thier map design and creation department, it's the life blood on the game. If I could make sure all my cosmetics money would go to the map developer department I would, because I want more maps in older realms.
Please I hope the Devs read this, God!
Consider your wish granted (about the devs reading your post)! @not_Queen @Peanits
Sorry if I bugged you devs :l
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@T0xicTyler said:
@LordziPL I'm so down for a Battle Pass-type thing for this game if they make it so you can purchase it once and earn enough playing the game throughout the season to purchase the next. That way for the us dedicated players it's a one-time thing that grants rewards in the way of boosted leveling, BP and XP boosters, exclusive skins, all that.
Before we see any "battlepass" type thing make it into the game, first we need an incentive to climb the normal ranks. If we could get free ranking rewards first, then maybe I could get behind a battlepass of some sort.
I'd preferably not want to see one at all, but that's just my opinion.
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More realms would be nice, especially since the the plague got cheated out of one. I'd first add a realm for the clown and plague since they didn't get one. Then I'd make better versions of the old ones.
Also you're right, some maps do support one side alot more than the other, so I'd maybe fix that before adding more realms. The main offenders of this are Ormond and The Game, so they should be reworked/updated to support the weaker side more.
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I actually thought this was a cool idea.
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@Skycerer said:
Where is the survey? can anyone put the link?
Shazam! The link fairy has paid you a visit!
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I gave you an upvote instead!๐
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Survival Rate:
Solo vs SWF
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Pinhead no brainer.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/448092#Comment_448092
@NightmareReborn that's going to become meta once patch 2.7 drops.
Yeah most likely.
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Basically title. What's your favourite game changing perk that's rarely used as killer and/or survivor?
Blood Warden
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I already got spoiled
Stayed off all social media including YouTube, Reddit, the DbD forums (just incase), Twitter and more. However, that doesn't stop people from being jerks.
I know it really sucks, but you just kinda have to live with it. Sorry chief.
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Many people suggested this, but there's an issue with it.
Back in the days before SWF, survivors used to repeatedly join and leave lobbies in order to get in a lobby with their friends. If you add an indicator that there's a SWF group in the lobby, people will just do this again in order to not get detected as a SWF.