NathanExplosion
NathanExplosion
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- NathanExplosion
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Comments
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"If anytime a massive ammount of survivor start dcing because they don't like x in an attemps to get x nerf/changed and the dev change x the survivor will find something else to be frustrated about and keep dcing to get it changed too"
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"You mean to tell me ya'll wondering why people leave from the game and from the number of surveys that you put out you still don't know the reason? That's sad."
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"The Huntress was also too powerful for the Entity to fully control"
I think it's more due to her primal mind, who get easily lost in frenzy than an excess of power.
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"The developers never did anything about it to begin with, so it festered and got worse."
Actually they have done something on it : making money.
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By the look of the recent updates, Devs chose to force this path into killer's gameplay.
Not surprised to see peoples even talking about the old DS as a balanced, legit perk, who only got nerfed because of "crybaby killerino", then.
Like everything is fine.
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"it has a condition and a penalty after use, you don't get a free health state for doing nothing, you have to work for it. If this perk"
Here lie the problem.
The reason peoples complained about Decisive Strike.
I thought the Devs were heading in the good direction with his recent nerf.
The path of removing this kind of cheesy mechanics, like every veterans asked since the Halloween chapter.
...Only to see them preparing a new version of it, like a mix with Dead Hard, in a obviously incoming PAID dlc.
How convenient.
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"No u"
If that's all you got to answer, that mean either:
-You felt targeted, if so, take it on the bright side and maybe think about where you were wrong, instead of blaming others pointing it.
-You lack reading comprehension, in that case, i will copy/paste the important part:
"Everyone know this is a problem, and anyone with more than 2 braincell will immediatly understand that peoples are asking for the Devs to put more RESSOURCES into their bug fixing department.
But disingenious, trolling kids would rather answer : "Do you want them to put artists at fixing bug huur duur "
So nothing change."
Better ?
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Don't bother, they will defend it at all cost.
Everyone know this is a problem, and anyone with more than 2 braincell will immediatly understand that peoples are asking for the Devs to put more RESSOURCES into their bug fixing department.
But disingenious, trolling kids would rather answer : "Do you want them to put artists at fixing bug huur duur "
So nothing change.
This disingenious, toxic, and sadly HUGE part of the community is the reason of the actual state of the game, and also the reason why it's doomed from the get go.
Tell me another game where a majority of his community act willingly like a spoiled brat and DC at this rate and for "reasons" like "i'm entitled to it, i don't like losing, i leave, nothing gonna happen >:D"
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When you cater to, and choose that :
...as a your target audience, no surprise this game got to this point LUL
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Already happened numerous time to us killers.
And if the community's backlash is too hard, they simply revert the shadownerf and say:
"That was a bug ^^"
While a sound effect was created for the shadow nerf.
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"Crow bombs
Nerf to cow tree
Shrimp boat getting moved
Pallet reduction
Lighting changes to make it easier on killers
Moonlight addons getting removed
Brand new part and purple toolbox being garbage now
Exhaustion changes
Pallet speed changes
Healing speed changes
Fewer jungle gyms
Thompson house getting new hooks
Less grass in backwater
Hook distance buffs
Sabo being gutted"
You forgot to count fixing Infinites as a nerf, in your list of broken/game breaking trollish shits.
It's all good, at least it show that there is no need for peoples to waste their time talking about balance with you.
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By looking at all this threads on every forums...
Is the community finally saw the light ?
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"You can absolutely compare it to Freddy. He sees the survivors, they don't see him. Is he still the weakest killer by far? Yes, he is."
Don't you know that a good bunch of survivor mains still hate Freddy and are lobbying to keep him as he is ?
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@Madjura said:
>It's still a free escape with no requirements. The survivor gets free health state
Using a perk slot to get one free hit is a horrible deal.
> [...] with no counterplay at all simply because they made a perk choice before the game
You can camp them to death if you are so afraid of a once-per-game Dead Hard effect with a massive downside. The perk will also not get stacks from Huntress hatchets, chainsaw hits, bear traps
>Chases are meant to last 40 seconds....apparantly. Imagine how long you could draw it out with this and dead hard.
You can just not continue the chase when it trigger and the survivor can't heal or they have their aura revealed
>As for the aura reading sure it's going to be bad against Nurse, but for any of the low to mid tier killers? Just take them on a tour of pallet town. Make them waste the game.
Pallets are limited resource and you can go after them when they are not near any. The survivors won't know which direction you are coming from. They can never unhook (because you can intercept them), they can never heal someone else (because from their animation you will now know where two survivors are), they can never get the hatch (because once you down the second to last survivor you go after them instead of killing that survivor)
>Toxic survivors who can loop well used to bring object of obsession anyway. They aren't afraid of the aura reading one bit because it's so easy to kite the weaker killers from pallet to pallet
Bad comparison because they won't see your aura
>Thwy want you to see their aura though because they want to be able to tbag you non-stop.
Irrelevant
See ?
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Just wait until you see peoples appearing everywhere defending it with:
"Yeeeeessss it's strong... but not that much, adapt ;)
Aaaand i mean... it's Ash ! Of course it's gonna be strong and fun (tm)
What do you want from us ?
Run in a straight line ?"
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"Is it true that she now emits a sound when she starts phase walking to the survivor too? ######### thats just basically killed her, I can't see her being viable. Dear god, now she'll be so effortless to predict as survivor."
"Yes, her not making any sound was a bug from the get go, she's now working as intended so everyone have fun"
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Same on PC.
Laughtable when in Low settings, even PS2 game had better texture :/
Even for my potatoe PC it's ridiculous.
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"After using MoM and healing, your aura is revealed to the killer when outside 16m. THE CARD DOES NOT SPECIFY A TIME FRAME, meaning that this effect is likely permanent. This is actually a HUGE drawback because now the killer will always know where you are and what you are doing."
So the survivor get a free invicibility frame and in exchange i get the joy to see him teabag me around the Thompson's house across the whole map and for the rest of the game.
Freddy say hello, and return cry in his corner.
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Looks like Devs took the survivor meme : "Killer only want EZ 4K" at heart.
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Just putting this there, you all seem tired, maybe you should listen to MCote
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I'm gonna be honnest :
While there was indeed this kind of posts here, i'm not targeting people down here specifically.
More the mindset itself, that i witness in all forums since this game release.
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I'm simply gonna copy/paste this post from another thread because it quite fit with this one too :
"Don't forget the incoming lobby change where you will no longer be able to guess if it's a SWF team or not.
They want killers, actually human players, to act and use strategy/pattern of an AI.
Some sort of free workers for them when you think about it :
Forcing this already addicted part of the playerbase (which a good part will surely accept as usual) into this make them save money from working on potential killer AI."
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Not talking about peoples here particularly.
Take this like a summary of what i read on a nearly daily basis across all forums since this game's release.
I admit it's tiring in the long go and tend to get old, but hey at least i nearly always have a good laugh.
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@Raccoon said:
Camping nerfed.
Slugging nerfed.
Tunneling nerfed.
Killer endgame massively nerfed.
At least the killer still spawns - I'll give Behavior that!
Don't forget the incoming lobby change where you will no longer be able to guess if it's a SWF team or not.
They want killers, actually human players, to act and use strategy/pattern of an AI.
Some sort of free workers for them when you think about it :
Forcing this already addicted part of the playerbase (which a good part will surely accept as usual) into this make them save money from working on potential killer AI.
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"SURVIVORS don't want to hold M1 even longer. At the same time gens are going to fast sometimes. Solution: 2nd objective."
No sorry but things need to change, so something need to be done.
Your argument is used since release, nothing has been done.
Pretty sure now that it is used to "block" the whole situation, so nothing change and some peoples could keep their advantages.
Sad manchilds they are.
Quite problematics that you all hate doing gens that much that adding few little seconds are such a pain for ya.
It's like a good part of the gameplay.
Maybe this game isn't for you all.
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What i get from this thread :
"Huur durr BoTH SiDe aRe EqUalLy TuXIc "
"Conflicts are fun "
"Maybe iz dat you baby killerino who are the problem xDDDD"
I always wondered if Devs are happy to cater to peoples like this :
And if their initial goal was indeed to create one of the worst online community, by keeping lot of manchilds in the same place, without any rules.
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Since when a survivor should be able to counter and beat a killer alone ?
Only peoples wanting to keep their bully simulator would think that.
Are you one of those ?
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"Looping is exploitive. Killers have a huge disadvantage in it. A interesting chase is one that involves innovative mind games and fun on both sides."
Fair enought, but maybe if you stopped using the usual survivor mains vocabulary, peoples wouldn't mistake you with one.
I agree to your reasonning to an extent, i would say the same... if most killers were balanced (by that i mean not underpowered).
Just logic :
Survivors have a huge advantage (aggravated by SWF) against all killers except the 2 you mentioned.
This game is all about killer reacting to survivor's actions.
Balance the game for the rest of the roaster, THEN balance the broken ones.
But hey, it's "only" been nearly 3 years that veterans are asking for that, instead of the usual band aid fix.
See how efficient that was.
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"The part where you said legion is fun to play against. How? I can't have an interesting chase with them because they HAVE NO COUNTER!"
Why did i have the feeling that your definition of an "interesting chase" is the one that is cancerous for killer players.
INB4: "WhAt ArE wE SuPpOsED To dO ? RuN iN a StRaiGht LInE ? "
Or to sum it up, because pictures are more clear than words :
PS: Looping is cancer, cheesy. It even LOOK exploitive.
Only peoples like this picture up there wouyld appreciate and defend it, period.
3 Years of this game's life as proof, bite me.
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It's been more than a year that i'm waiting in vain for this one :(
The only cosmetics i would ever buy in this game.
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@Master said:
I thought the old way of quoting wad bad, but apparently that can be topped
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If only we got time to do this kind of cool actions
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I hate the new quote system that much that i rather @someone and copy/paste the interesting part of his post.
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"this whole "killer isn't fair" is a [BAD WORD] hysterical joke at this point and you crybabies don't know what unbalanced is, I wish the devs would take it back to the old DBD for one day to let you see what true unfairness was with recovering exhaustion, infinites, no entity window blocks, sabo making the trapper powerless by the traps being permanently broken"
I'm here since release.
I was there and saw all the bullshits you listed.
You know what's funny ?
There already were peoples like you defending them in a desperate attempt to keep their crushes.
Like right now with SWF.
Complaining about lobby dodging, asking for punishments... while totally dismissing/ignoring the reasons that cause it.
You can't fix anything while ignoring the symptoms.
Except if the disease is SWF.
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" Fix the game.
Balance it.
Take care of the player's concerns."
It's been years that we veterans are asking that.
I accepted that we sadly are a minority aka don't bring as much money.
This game litteraly run on toxicity.
For that long that i don't think it's even fixable at this point.
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Sounds like some Valyrian shits lul
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@dannyfrog87 "well reported anyway and for the toxic comment."
I heard that depending of the nature of the toxic comment, reporting it make things handled quite fast.
A consolation at least.
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The question is :
How she gonna vault windows without being stuck.
Can you trigger earthquakes by teabagging with her.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/346478#Comment_346478
The game doesn't end till the Entity says it does.
That wasn't even her final form...
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Bwhahaha
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Let me spoil it for you all.
No need to thanks me !
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Don't ask me how, but i instantly saw this in my head while watching the trailer.
Can't stop laughing since then.
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@GhostrickSpecter said:
Oh my god, she's hot! She's freakin' hot!
Looks like Nea became a legit killer after all.













































