Nathan13
Nathan13
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- Nathan13
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Comments
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2617019#Comment_2617019
They can just make it "Press the ability button to use it" and give a 1 second window for the choice.
That’s a good idea.
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@GannTM said:
I think I remember a mod saying that they are getting rid of the chase music. I can be wrong though.
It would make sense though but yeah.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2616329#Comment_2616329
I always thought missing the skillcheck meant you lose DS for the trial
No, you just can’t attempt to hit the skill check.
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this halloween event can’t come soon enough. I don’t even wanna kick pumpkins because of these freezes.
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@Ix_SITH_xI said:
https://forum.deadbydaylight.com/en/discussion/comment/2616866#Comment_2616866
the buffs she got have been very welcome on her recently
She does feels better to play.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2616579#Comment_2616579
Maybe it isn't "op" but it's a great perk. I don't get why so many people think it's not good, it's top tier specially in today's meta.
It only gets you 1k most of the time.
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Will Demo’s chase music be the same??
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all 3 characters 💛
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I got 100k. Was hoping for more but i’ll take it.
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@dugman said:
I kind of hope they take this as an opportunity to reskin or remake Demogorgon into an original killer. A suggestion I liked was Demogorgon as a Werewolf for instance.
I think they’re better off leaving demo as it is. Maybe they could rework Hawkins Lab into an original map? Because that’s gonna be gone.
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You have tools to stop NOED from even triggering.. use them.
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I don’t use exhaustion or gen regression perks much so i’d be fine with it.
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Good thing I got a bunch of map offerings.
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I want console performance fixed but I don't think that's gonna happen anytime soon.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2615948#Comment_2615948
It's still busted in my opinion.
so should ruin and undying, and tinkerer get nerfed because it's "busted" on blight??
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2615797#Comment_2615797
The killer meta is still way stronger than survivor meta.
it's really not buddy
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@Huge_Bush said:
Honestly, I don’t think there is much they can do without a full rewrite of the game, which lets be honest, will never happen. It’s disappointing, but it is what it is.
I don’t think the devs are happy with the performance of their game and the rampant cheaters, but I don’t think they get a say on what they can work on. Their bean counter bosses are probably constantly breathing down their throats to keep content coming every three months when they need 2 years to rewrite the game in modern code with modern anti-cheat.
Heck, the games code is so bad, every chapter release in the last year came out in a broken unplayable mess, which looks like is only going to get worse.
My only hope for this game is for another company to purchase the game and do it justice, but that can backfire too.
I don't know why we need new DLCS every 3 months I get it because of the money, but there's bigger things we need to worry about in this game.
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at the very least make the skill check slightly bigger, this is a perk that can only be used once.
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what is that noise in the second video???
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@shyguyy said:
Buddy, you can't talk about kill rates on the killer forums. EvErYoNe KnOwS tHeY dOnT mEaN aNyThInG!
because they don't.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2615756#Comment_2615756
I mean they didn't try so might not of been you, they had BT though do I dont get it lol
https://forum.deadbydaylight.com/en/discussion/comment/2615761#Comment_2615761
Sucks right? Like the fact you get less bp and derank is annoying
It's so stupid, survivors should automatically pip up if they ran the killer that long.
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since they're called grades now it doesn't upset me at all because your MMR stays the same. The bloodpoint rewards are nice but it isn't worth grinding all the way up to Iri 1 for 250,000 BPs.
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that first one could not be anymore true.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2614789#Comment_2614789
4 man slugging, camping, so solos can't do anything.
if your whole team is getting slugged, it sounds like y'all are just throwing matches.
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ruin and undying can be removed from the game. BBQ is countered by hiding in a locker, and spine chill counters tinkerer.
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I'd be all for getting rid of the skill check. There's no need for it.
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@ElusivePukka said:
I mean.. Killer main here, and I was playing with every version of DS over the years.
Sure. Give the DS for free. Better yet, let them choose to use it on first or second hook, just pressing E during a prompt when they first get picked up. Anything's better than how the old days were.
You can actually miss the skill check the first try and save it for the second hook. Just don’t attempt to hit it the first time.
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I’d fix performance issues.
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@GrimoireWeiss said:
To screw up us last gen console players. Just yesterday I missed one because of a freeze.
A few months ago I hit the skill check but got a freeze which caused me to “miss”.
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@Sweet_Tour said:
This game is already pretty new comer friendly. It just has trouble keeping them here. Because the balance is so dog #########.
The best way to reduce the grind is to just lower the BP cost of everything. That's literally it. Browns 1,000 , Yellow 2,000 ETC. That already frees up so much bloodpoints.
Removing perk tiers would be so helpful to reduce the grind. Getting tired of going through 300 bloodwebs for a certain perk that I want.
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@Shaped said:
I think licenses work good enough.
Don't expect them adding game modes anytime soon or anything that requires too much effort. Also there is a q time argument so...
survivor and killer queue times haven’t been bad for me. But it must be different for a lot of players.
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The only thing I want are performance issues fixed.
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@Tr1nity said:
Just had a no mither user cleanse against plague.
You know it’s gonna be a rough match when you load in to a no mither teammate.
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And please don’t bodyblock your teammates. Had a Mikaela do that to me just now. 😡😡
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Yeah I don’t know. I feel like if they kicked up the penalty to maybe 10 minutes it would help reduce it.
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2614952#Comment_2614952
Ugh! DISGUSTING!
Nah I'm jk. You do you, bro. Personally I have a real hard time dodging victor and then half the time I do, I forget I can kick him
I’m always afraid to kick him cause I always get attacked. 😅
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@Sluzzy said:
When Leatherface gets almost max BP for camping while everyone else gets less than 10k, yes the game is killer sided and rewards camping.
I can’t imagine how Bubba’s can get nearly max bloodpoints for camping.
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@El_Gingero said:
https://forum.deadbydaylight.com/en/discussion/comment/2614751#Comment_2614751
Fair enough. You’ve been pretty reasonable. I think we mostly agree tbh, and I can get onboard with encouraging people to give more targeted feedback, though I do see value in the typical complaints too.
NOED basekit 2022
Would you make base kit NOED a hex?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2614752#Comment_2614752
I find it funny how whenever the killer talks about tunneling and camping they justify it saying to "play for you fun only don't bother about survivors fun" but if survivors play in a swf because they find it more fun then solo its a problem.
Except that it’s not a problem IMO.
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2613874#Comment_2613874
You're right. I think the people that play SWF only concern themselves with their fun and not the fun of the killer. That's what I've gathered from the numerous threads I've read on here.
it’s not about selflessly trying to have fun and making sure the killer doesn’t have fun. Most people play with their friends because they probably just enjoy it more than solo.
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@KerJuice said:
Remove SWF from public matches. Solo Que games are a lot more chill.
If SWF got removed from the game, than kill rates would go way up.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2614676#Comment_2614676
So you made an excel table and expect me to believe the data is correct? Well, let me make a table showing I've won 2958 games out of 3000 as the Pig, proving you how strong she is.
What is wrong with you
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2611846#Comment_2611846
There is always one crucial moment as a killer where you have to slug. This is not toxic, "not nice", or whatever it is. Overslugging or slugging for no reason (for example when you already have a ton of pressure) is another thing, but saying "slugging is an unsportsmanlike conduct because it ruins others game" is as dumb as saying "killing is an unsportsmanlike conduct because it ruins others game".
-> Unbreakable is strong, it has to stay a perk, and not a basekit thing.
DS basekit I want it from its nerf. Now when you DS a killer, they were consciously tunnelling you, and you did not anything to make the game progressing. Tunnelling is something that has to be destroyed.
BT, well, survivors never should unhook in front of the killer, and if DS is basekit, this surv doesn't need BT.
The only thing required to punish a killer to tunnel is the current DS basekit. With that, you can buy a lot of time for your team.
But, these three perks basekit ? Did you ever played a single game as a killer to even think about that ?
If DS was made basekit, literally anything M1 action would have to disable it.
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@Junylar said:
Survivors got buffed? When? When they introduced the window blockers? When they removed 75% of all the pallets on the maps? When they added medium vaults and made all killer animations faster? When they made sabotaged hooks regenerate over time and made traps unsabotagable? When they added gen kick and regression mechanics? When they added EGC? When they blocked the second window in the shack and nerfed all loops on every map? When they nerfed BT, SC and DS (twice!)? Maybe it's when they nerfed keys and the hatch then? Just when did this "survivors buffed" thing happen in DbD history exactly?
Sluzzy is that you?
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I started playing 2 years ago. Watched my little brother play it once and then I gave it try and now I’m obsessed. He was like “I can’t believe I got you into DBD.” Lol
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It’s always best to take breaks from DBD every now and than. This game can burn me out.
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Had a match against Slinger yesterday. He struggles so bad with his shots I felt terrible. I believe he only landed like 2.
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@FranzDerPalme said:
https://forum.deadbydaylight.com/en/discussion/comment/2613222#Comment_2613222
Yeah, but that makes sence doesn't it? Because people knew that they will become pretty much useless after the nefe.
They’re still useful for add ons. It’s just the hatch was the main problem.
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@Mandy said:
Sorry, just catching up on this thread now.
I take it, performance has dropped in the last couple of patches - we talking since Mid Chapter Patch?
I'll need to put some bullet points together to see exactly where it's dropped....the videos will help, looking at them it seems to be status effects again.
Yes, we’re talking like RE chapter performances coming back.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2612932#Comment_2612932
I get these too. Also get ones when someone else blesses a totem or cleanses hex totem.
Everything’s getting worse. And I can’t buy a new console anytime soon because of the shortage. I’m stressing here because I just wanna be able to play the game.