Nathan13
Nathan13
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- Nathan13
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Comments
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@coolmacc said:
They’re really not that strong but I say killers meet us half way if you want boons need then let’s nerf noed or another meta hex
I'd be fine with that.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2623979#Comment_2623979
Oh, I know. I'm hoping it works this time 😆
A possible solution could be survivors won't lose a pip. something like that idk.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2623615#Comment_2623615
How can you get good if you're being camped, lol. I can run the killer for 5 gens, then get camped on first hook, but I somehow need to get better? The devs said recently that they are gonna try to deal with facecamping. It doesn't matter if your team escapes... the survivor that died had their game ruined. That's not fair.
Look how many times they tried to deal with facecamping and got abused by survivors??? I wouldn't get your hope about this one. I'm just saying.
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@Ghoste said:
It took 5 months for Undying to be nerfed, so I'll guess 5 months.
it takes longer for survivor mechanics to get nerfed so probably 3 years.
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@Sluzzy said:
Something desperately needs to be done about bubba. No fun. A complete rework maybe. He was way overbuffed and has no counterplay to his instant down.
he has plenty of counterplay with windows and pallets. get gud
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@Sluzzy said:
You could go the entire match with Ruin still active, a perk that is really too strong on high mobility killers. Old Undying was so awful. Look at Blight with Undying the way it is, it is already almost like god mode.
Hex perks impacts the entire match, whereas boon totems do not. They help the survivor a little bit but they don't impact the game in a significant way.
so go find ruin if you don't wanna deal with it.
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Survivors have always been spawning next to totems. Not every game but yeah.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2623225#Comment_2623225
Probably because of facecamping lol
Haha wrong
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2623149#Comment_2623149
Oh someone had rough killer matches I guess..
Nope, my killer matches have been great today!!
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2623123#Comment_2623123
Yeah and people saying “just do gens and don’t save” need to understand that it’s still not okay.
Too bad it’s here to stay we’re not here to make your matches fun.
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Do gens and get out.
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All of them
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Survivor- kindred to help solo players.
killer- pop because kicking a gen is useless without it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2622705#Comment_2622705
Yes. I would love more advanced practice modes. Personally im even not sick of the game. Im sick of the playerbase and how BHVR does basically nothing for it. It's not fun winning as killer only for people to harass you in endgame chat and it's not fun losing in general but in DBD you get made to feel like you're a horrible person just for trying to have fun. Yes you can turn off communications but it doesn't change the fact that the survivors are controlled by real people.
That’s why I want practice modes, and I don’t care if they award points or not. I would switch to practice to like Decompress after a very rough game.
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Much better. I don’t have to sweat anymore because of an item, and I don’t have to worry about being abandoned by my teammates if I see a key in lobby.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2622309#Comment_2622309
IW is a thing and extremely meta
Stridor should be reverted back to it’s original state.
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@Slaughterhouse3 said:
I'm burnt also....really wish the devs would add more to this game. You dont have to get rid of any of the current stuff, just add more objectives or something!
More practice modes would be nice.
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3 gen is when the last 3 gens are close to each other.
I’m fine with one survivor escaping if I got a 3k already.
It wasn’t fair that multiple survivors could escape through hatch because of one item when there was still gens to be repaired.
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So what if shes a strong killer??? SWF is strong too.
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@DarkbeastPaarl said:
https://forum.deadbydaylight.com/en/discussion/comment/2622521#Comment_2622521
Not just Survivor mains. I main Killer, and I want ot to be back to how it was. Should tell you how bad this Hatch nerf is.
No we don’t need to go back to giving survivors a free get out of jail card after they 3 genned themselves.
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It doesn’t surprise me that survivor mains want hatch reverted back to it’s old broken state. Y’all actually gotta escape the way you’re supposed to now.
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@GeneralV said:
I sincerely hope not. Boon Totems were always a bad idea, and recent problems are proof of that.
But then again, I won't be in the Fog to see the damage.
haha get your popcorn and watch the madness go down!!
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I hope we don’t get any in this PTB because they just came out with 2 perks.
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@Hunter_Main_322 said:
What if the survivor who was rescued did not leave traces and blood for 60 seconds (without the presence of some kind of perk)
Just sew this into the hook mechanic
that sounds really broken.
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@Hunter_Main_322 said:
Need to freeze the time of death on the hook if the killer set up camp
not
happening
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just make snuffing totems break that totem.
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@YuisPinkBob said:
https://forum.deadbydaylight.com/en/discussion/comment/2620839#Comment_2620839
You're just wrong. It's as simple as that. You clearly just want easy matches where you don't have to try at all. Boon totems add another element to the game that is fun, fair and interesting (for both sides).
I will say that I am a survivor main but I do play killer quite often and have a large interest in seeing this game balanced for both sides. I have also been playing this game for literally years so I happen to know a lot about it.
"I'm a survivor main but I play killer too" I hate when people say this.
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@YuisPinkBob said:
Trickster is fine. He does not need to be deleted. He's not even classed as a strong killer. This is embarrassing.
he doesn't fit well in the game.
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you can't ever please some people.
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I'd be okay with it.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2621854#Comment_2621854
I would just become a bubba main. And make sure they never get off the hook. 🤷
slap on that basement build!
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@Labrac said:
Another ranged killer
I hope it's not a killer that can break pallets with their power.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2621826#Comment_2621826
I could deal with that.
I would just jump in lockers lol.
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2621813#Comment_2621813
You'd also see a hell of a lot more slugging and if it got bad enough.
good point
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I don't want a new chapter I want console performances fixed.
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the word "abuse" and "toxic" are both way overused on these forums. No perk is abusable if you're using it.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2621740#Comment_2621740
The game could be more balanced for both sides, I agree. This is definitely something that could be tested, though.
You'd see every survivor run DS if it worked twice.
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@Fobbo said:
The bloodpoint cap was added because people could farm bps forever in a match. I dont care if this gets removed but it would be nice
I bet they don't remove it for that reason.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2620628#Comment_2620628
https://forum.deadbydaylight.com/en/discussion/comment/2620616#Comment_2620616
That's wrong according to the (admittedly old) FAQ: https://deadbydaylight.com/en/archives#faq
If you missed some rewards in The Rift, most of them will eventually be available in our in-game store after a minimum period of 6 months.
Most of them != all of them
This is the most recent information that I am aware of, if you or anyone else has a more current source then please let me know. It's possible that the FAQ only talks about the charms, but it's also possible that other cosmetics are included in the FAQ statement.
https://forum.deadbydaylight.com/en/discussion/comment/2621572#Comment_2621572
Even if it's easy I see no reason to essentially "force" players to play during the event to get the items. Plus there's the issue with players who do / did not play the game during the event, for example because they haven't even purchased it yet. Those players are then forever locked out of getting the items.
I'm pretty sure all rift cosmetics return to the store at a later date, but not charms.
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@lav3 said:
Because most people know Trickster is bad and those who complain about him get down easily or get camped till they die I think.
In the Trickster matches I've played I tend to beat him most of the time. It's never exciting going against Tricksters.
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I still play against Pinhead often since that whole thing came up.
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@Seraphor said:
I managed to 'grind' out the cosmetics in less than a week. Most of the challenges can be done in a single game.
yeah they're easy, and the event was extended through the 12th which was plenty of time to get the cosmetics.
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/2621541#Comment_2621541
Yes you lose it even then. I’ve tried lmao
Or is it changed?
I did it the other day and I got to keep DS after my second hook.
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/2621532#Comment_2621532
No you can’t save it. If you fail the skill check you loose it.
not if you don't attempt to hit the skill check.
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I seem to escape pretty much the same amount of times before SBMM.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2621523#Comment_2621523
It really needs to work on both unhooks and I think it'll be fine.
I think one use is enough. You can save it for your second hook if that helps.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2620949#Comment_2620949
It's exactly the same for me. Camping/ tunneling has been pretty bad since the DS nerf (pretty obvious why killers wanted it gutted, lol). The only thing boons have made killers do (more) is abandon less chases so that survivor's don't get away and heal. That's the only difference I've noticed.
DS didn't even get gutted. I run it a lot and it still works the same for me.