Nathan13
Nathan13
About
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- Nathan13
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Comments
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@legacycolt said:
I heard they’re looking into facecamping and I really can’t wait for the results.
they've tried doing something about facecamping and never made it to live so I wouldn't hold your breath.
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@Tsulan said:
If you want to know why so many killers camp and tunnel, I'd recommend you to play only killer for a month. Not just a killer daily every few days, but dedicating a whole month to the killer role.
I guarantee you that you'll understand why killers camp.
hey welcome back!
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Yeahhh no
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@nikodemo said:
As a killer main, I stopped slugging for 4k with the new hatch nerf. With new MMR, last person getting hatch doesn't matter, it doesn't affect our MMR.
I'm actually surprised more killers haven't stopped doing it. It doesn't really make sense anymore.
That’s why I don’t slug unless I know the survivor is nearby.
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Can you imagine old DS in this new MMR?? Holy moly
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Why is dead harding over a trap still a thing??
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@Bran said:
You gotta admit, none of us thought keys were gonna be changed to only let 1 person escape. (I didn't at least)
I mean...if they don't go back to how they were...then what else would you do to them?
I honestly have no idea, but im sure someone could come up with a good idea.
I thought they were gonna change the hatch spawning at 5 gens done. That’s what a lot of people were suggesting.
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He needs a rework.
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@ElusivePukka said:
NOED needs to be basekit.
Why not though?
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That’s solo players for you.
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@mynameisBlade said:
https://forum.deadbydaylight.com/en/discussion/comment/2620615#Comment_2620615
Good for you. Most don't.
If most don’t than maybe they should try to win chases without it.
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Keys are still good for their aura reading add ons. But I think they need to give the green key some basekit use.
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DS is nowhere near comparable to NOED.
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@mynameisBlade said:
https://forum.deadbydaylight.com/en/discussion/comment/2619816#Comment_2619816
Ya it isn't because if they removed it....they'd also be getting rid of the majority of the Survivor player base that can't play without it.
I play fine without it, Lithe is better.
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@VikingDragonXii said:
I say we remove ALL perks and items and go back to just our skill. Let's see how well anyone plays without Perks backing them up.....without items holding their hands.....and this goes for both sides.
I wanna see this happen for maybe one day.
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Definitely RPD
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Sole survivor
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Dead hard isn’t going anywhere.
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@ShErMaDeRmA said:
Here's hoping VHS picks up and either DBD is forced to get its ######### together or console just has something else other than this sorry excuse
Yeah VHS might be some serious competition for DBD.
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Lithe
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@Shaped said:
I'm still not sure how this happened again.
They figured out what it is obviously since the game was improving a lot, and things were getting fixed.
I'm baffled.
it's so sad..
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shadowstep is not that strong, unless in indoor maps.
COH healing speed needs to be toned down.
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@shyguyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2615973#Comment_2615973
If Bhvr showed escape rates were anything above 50% killer mains would lose their minds with how much the stats mattered. But not if they show kill rates.
:^)
I still don't trust stats.
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I guess for me it depends on the amount of bloodpoints I got.
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it's so annoying.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2618772#Comment_2618772
and it will shoot up again during the relese of the next big content update, just like it has every single time for past five years.
What's your point?
New content does attract new players, but it seems like the numbers go back down after a few weeks or so.
EDIT- looks like DBD is doing pretty good actually. they're 11th in most games played on xbox.
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💛💛 same to you
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2618246#Comment_2618246
They probably should've done large amount for everyone then because 100k when people know they had more than 20 offerings and seeing others get 1 million+ BP definitely feels like we got screwed. Like Pulsar knowing he had over 100 on one killer alone should've been atleast 500k BP. I'm really curious now how they decided the BP because definitely not getting equal compensation for the amount we had and them removing them doesn't let us prove otherwise.
It’s so unfair. I like 100k but knowing other players got millions of points seems wrong to me.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2614071#Comment_2614071
It's got everything to do with logic. Where is the logic in saying it's SKILL based when you can repair three gens, do four hook saves, run the killer for five minutes, but because you died your MMR goes down.
Whereas the player who crept around the map and did nothing and got to walk out the gate gets their skill rating raised just because they escaped.
You say that's a good system. It's complete garbage. At least the old matchmaking system took into account a player's contributions during a match.
This 💯
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Old Dwight looked better. Everyone else is alright now.
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I think you’re supposed to have those names covered up.
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@ThiccBudhha said:
Nah, I prefer easier games without listening to toxic teammates.
I’m with you on that.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2617834#Comment_2617834
I'm a solo survivor as well. I don't run any meta perks and do well without them.
I only run it cause of teammates unhooking me in front of the killer without BT.
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@Plu said:
Dead hard, way too good at giving free distance in loops, and to this day still completly destroys consoles and stutters the game, which makes it even more frustrating.
Lithe has been acting worse on console.
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@SloppyVoldemort said:
Going into frenzy as Legion also causes a lot of freezes. No fun doing a deep wound daily with Legion :/
it’s getting to a point where any action you do causes a freeze.
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@GeneralV said:
Curiosity got the best of me, so I booted up the poor excuse of a game that current DBD is...
And received only 100k, even though I had MANY Hawkins offerings.
Great job, BHVR!
Haha shocker right
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lol it took me a second to realize.
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Yeah killer has been so miserable for me.
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2617861#Comment_2617861
As I said, killing the third survivor should just power the gates instantly. That or closing the hatch should instantly sacrifice the last survivor. I just find it obnoxious that we need TWO mechanics for the last survivor, not because I desperately need the 4k, but because it's too time consuming.
It can be frustrating when the exit gates are far away.
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@Labrac said:
Better than before but imo the hatch still should be deleted. I still don't know why the last survivor needs not only one but TWO chances of escaping (hatch and gates). Sometimes it's incredible annoying when a game lasts like 12 minutes and 5 of them are just searching for hatch + patrolling gates. Killing the third survivor should instantly power the gates and that's it.
the hatch was is here to end the match. If there was one survivor left with gens to repair they probably would just hide forever.
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@ShadowNurseZFX said:
nerf survivors into balance. its way to dull and safe. I think that if your doing a gen u shouldn't be chilling you should be very aware around you.
GENERATORS:
1st change. tinkerer gets reworked so it instead makes your perks 2/3/4% more effective(This doesn't have to be a thing its just an idea but do rework tinkerer). then make it so whenever your doing a generator, you suffer from the oblivious status effect. this will make it so your always on edge and wont know where the killer is when doing a gen and creates something more of you using eyes not ears, and can also lead you to fail skill checks if your too focused on the setting around you and if your concentrating on the gen the killer can grab you. Also as soon as you get off the gen you instantly lose oblivious.
2nd change. gen speeds. ok now everyone knows that gens get done stupidly fast. 2-4 minutes and if its a good killer maybe 4-5 minutes. now I am to make 1 manning a gen weaker and also 2/3/4 manning a gen. so without further ado lets get into it. OLD: 80/60/40/20 -> 100/80/60/40. this change aims to make generators more fair for the killer and not just an easy win for survivors.
3rd change. this is the last generator nerf but you have an objective before you can start doing generators. you have to pick up a wrench from the ground (only 1 survivor has to do it for all other survivors to get the repair action.) this change will make the survivors more decisive on to find the wrench then loop the killer or camp gens until someone gets a wrench. and u cant just go straight to doing a generator.
LOOPS:
1st change. now as we all know. The hold W and loop is such a powerful thing and doesn't have any risks. so my idea is to add a new mechanic. this mechanic is aimed to make infinite loops not infinite. increase every killers m/s by 5% (yes even nurse) so that its harder for them to run infinite loops without pallets. and any infinite loop with a pallet gets completely removed and re purposed in a different Location of the respected map. House of pain needs changes to make it more fair for both sides. Ironic how a killer map is survivor sided.
and finally to weaken the W key meta a bit more is to add a new mechanic called stamina (now this will be very controversial so I will be giving a different change) that depletes after 2-3 minutes of running. and fills up in about 50s. this will also weaken loops overall and make it so 1 survivor cant loop all game. the 2nd change is actually simple. you get hindered when you get hit by the killer for 5 seconds (after the speed boost is gone).
PERKS:
Now these changes I am about to list should be very obvious and shake up the meta.
UNBREAKABLE: recover from the dying state 2 times. but each time you do you are hindered until healed and the speed is gone and your recovery speed is now 10% slower.
DECISIVE STRIKE: its fine, I think it should be removed when you do an exit gate as its an objective and if another sur is healing you. your not getting tunnelled, so that should also remove DS.
IRON WILL: 50/75/100 -> 45/70/95
DEAD HARD: Once used, you cannot interact with windows/pallets for 4/3/2 seconds
ADRENALINE: Shouldn't proc when on the hook, idk why it does even do that
BT: Honestly, I am not a fan of tunnelling, so here ya go. 8/10/12 -> 10-12-14 seconds
ENDING:
And thats it.
let me know your thoughts!
when DS got nerfed, survivors healing you would disable it, but that didn't make it to the live version because survivors would sometimes heal you when you didn't want to be.
I'd make Iron Will 80%.
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never
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much better experience. Survivors don't hide anymore and actually unhook me.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2617363#Comment_2617363
Not even! If survivors worked more as a team, DS wouldn't be needed. Andlike most game metas, the meta makes up for you lack of skill or covers up core issue.
Ds is a must for me in solo queue.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2617363#Comment_2617363
I don't think it really does. People just have gotten used to relying on those perks.
Yeah but survivors need something to counter tunneling. I love using it at EGC because it’s a free escape.
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@[Deleted User] said:
Decisive. Game would be so much easier without it.
Nah this game needs DS.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2617203#Comment_2617203
DS punishes you to keep it activated. Dead hard is usually baited so its a dead perk most of the time. These perks never win games like NOED.
DS and DH can win you matches. They definitely come up clutch at endgame.
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@Sluzzy said:
We are talking about a game right here that is extremely killer biased, the devs are killer favored and biased for killer mains as you can see how the killer meta is super overpowered and still getting stronger with broken perks released every update and never nerfed. Cenobite with broken addons and perks that is super oppressive and not nerfed but Boons was already nerfed before going live. They'll never nerf NOED. It rewards very bad killers which is how the game is designed.
🤦🏼🤦🏼
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Dead hard is more annoying
Decisive is very easy to play around.
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We have flashbangs which are kinda the same.