Nathan13
Nathan13
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- Username
- Nathan13
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Comments
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this is cool! I hope we get a USA charm for July 4th.
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I can tell you SWF is gonna be a lot more common after this update.
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It’s why I dodge most TTV lobbies and this is no disrespect to my DBD friends that have TTV in their username. It’s just a lot of them are toxic.
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There’s no way OTR will make it to the live servers like this. It’s gonna get nerfed.
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@Marigoria said:
If I see anyone self caring when the update goes live I'll just suicide on hook. Want to make it a 3v1? here, have a 2v1 instead.
it’d be nice if solo survivors could see their teammates loadouts in the lobby.
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I hear ya man…
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Solo q is gonna be a nightmare but I completely disagree about the grind because it’s 10x better.
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Seems like everyone has been getting a lot of Nurses except me #########?
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it’s funny cause a lot of people call it BBQ.
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@Peanits said:
They're not gone or forgotten, they're just on the backburner at the moment. We revealed this very early on and it hasn't been slated for any particular update yet. The rest of the year is already booked with other changes- the ones mentioned during the anniversary stream & in the roadmap- but we'll come back to it once we have some time.
The QOL changes for the foreseeable future are here, in case you missed it:
It doesn’t make sense that you guys proposed an idea to buff solo queue, but you’re not gonna implement anything for a whole year. This should’ve been a top priority especially with this upcoming update, solos are gonna need some help.
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@JawsIsTheNextKiller said:
I think that since the mods do comment on here quite a bit, and have chosen not to answer any posts on this subject we can probably expect that it is not good news. Just like what happened with the Start Game Uncollapse and 60 fps on last gen consoles. If it was still being worked on, I'm sure somebody would have set our minds at ease, even if it was delayed quite a bit.
The last gen console performance situation is so awful, after everything we tried to do… it seemed like it was all for nothing.
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@TragicSolitude said:
I look forward to dying because my teammates are Self Caring in corners against Sloppy. I really hope this change doesn't go through; it will punish people not running it for getting stuck with those who are.
At least basekit BT means teammates will have a harder time getting me killed at the hook, but not sure it'll be that much harder given it's only 5 seconds.
solo survivors should at least be able to see their teammates loadouts in lobbies, cause if I see one survivor running the new self care I’m dodging the hell out.
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If BHVR scrapped the solo queue ideas than what was the point of them even bringing it up??? Don’t introduce something if you’re not gonna go through with it.
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@Firellius said:
Honestly, the OTR rework should go back to the drawing board, while DS should get its stun duration back up to 5 seconds, and should work off both unhooks, while moving the end-game deactivation trigger from EGC to 5th gen completion.
OTR might be an interesting anti-tunnel perk if it erased scratch marks, bloodstains and injury sounds, but lasting until a conspicuous action is taken, like an informational equivalent of DS, that can make chases near impossible to sustain.
I feel like BHVR made OTR this strong as a compensation to the DS nerf. And the DS nerf was kinda harsh.
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@GoshJosh said:
It not applying endurance in the end game would be fair. Someone else suggested it also deactivating upon being fully healed by another. I think that’s also fine. Otherwise, it’s good.
There’s no reason a survivor should have endurance once they’re healed.
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Only thing I miss about old DBD are coldwind and macmillian, maybe Freddy.
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@Bot_Salvo88 said:
If any macro should be removed it's macro flashlights
I wish
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I don’t see her much.
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@geni said:
https://forum.deadbydaylight.com/en/discussion/comment/3027053#Comment_3027053
Actually is 50 seconds because its 10 seconds to all generators, i think m1 killers will be more viable and less stressful to play with these changes
Right this will help M1 killers for sure.
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I’m curious to see how the new gen speeds are gonna make a difference. I feel like we won’t notice much because it’s only 10 more seconds.
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Yeah I don’t understand how it wasn’t mentioned in the anniversary stream.
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@Hitari said:
we need to nerf nurse already, so some killer mains actually have to try winning.
I don’t understand how people can seriously tell me how Nurse is perfectly balanced. I mean yeah she’s super different to master but once you learn to blink…
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With all these upcoming changes, Nurse is gonna need a nerf.
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Obviously we have to see how the update is on the PTB, but I worry about solo survivor being worse.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3023597#Comment_3023597
You like something being nerfed because you never used it. Ok.
And no, it will be an awful perk. It will be useless for people with hearing issues like myself and many others.
I should’ve thought about players with hearing issues. Sorry maybe than it shouldn’t be nerfed.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3023559#Comment_3023559
God like a year ago at this point. Do you play on xbox or pc? Because im pretty sure i woulda messaged you if you played on playstation since its my platform.
I play on xbox.
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@Object said:
https://forum.deadbydaylight.com/en/discussion/comment/3023581#Comment_3023581
Could you give further amplification on why you think that? I'd like to gather opinions, but made on some substructure.
I just like the change. I rarely used it but it looks like it will still be a good perk.
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I think the spine chill change is good.
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Carlos
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@supersonic853 said:
I really should change my game name to my forum name. It'd be cool to see who i meet. I just remember nathan13 pretty sure.
Mhmm when do you think you played against me??
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I think ruin is a fair nerf because gen speeds are longer, I rarely run hexes cause they always get cleansed early.
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@JimbusCrimbus said:
Little known fact - when DS was changed years ago, it was originally 3 seconds of stun. It was then buffed to 5 seconds purely to compensate for Enduring (because back then, Enduring worked on ALL stuns, including DS). Literally, that was the reason given. Enduring was nerfed soon after to only apply to pallet stuns. DS was never put back to 3 seconds.
3 seconds is the correct amount of time.
If they’re gonna nerf the duration to 3 seconds than the skill check should be bigger. I can’t see a lot of survivors using this over OTR that is if these changes make it to the live version.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/3016386#Comment_3016386
But that's the thing.
All the meta perks they nerfs are fraking required by survivors. You still have to use the nerfed version of DS because it's the only perk that prevent tunneling-off-hook-till-dead. You still have to use the nerfed version of BT because it's the only perk that lets you escape face camping.
They didn't change the survivor meta at all?
I may disagree with you on a lot of things but I totally agree right here. 5 seconds is easy to wait out and sometimes it isn’t enough to get you to a window or pallet.
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@Johnny_XMan said:
Because they seem to be going off of “numbers using x perk” rather than the why.
They think DS is actually a good perk against a killer who does not tunnel. 🤷♂️ At which point you either throw yourself at the killer (not a good idea) or you deactivate it by performing an action.
Which, again, just gives off this idea that whoever made those decisions does not know their own game.
I just don’t understand why reducing stun duration was needed… this is only a one time use and it’s kinda useless against high mobility killers. If the new off the record goes live I’ll be using that instead of DS.
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I like the dead hard change, it will still be kinda strong but at least you don’t get free distance from it anymore.
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@Mandy said:
All feedback is taken into consideration and all feedback is valid. There's no one person has a higher priority than other within our community that would be unfair - when we report feedback, we use a variety of sources including forums, socials etc.
Thank you for clarifying this.
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BHVR needs to be listening to the whole community not just one big streamer.
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Yeah they need to make the skill check bigger, I understand making it disable at endgame but the 3 second stun duration is ridiculous.
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This was a stupid NOED change.
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DS and it’s not even close.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3017322#Comment_3017322
I don't understand why they didn't just elevate the less-used perks to a decent level instead of nerfing the more common perks.
This just leaves the perk roster feeling... lacklustre.
I even said nerfing the most common perks is a terrible idea. And a lot of these “buffs” are garbage.
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@[Deleted User] said:
Honestly I feel like rather than this being used as an anti-tunnel perk (as it should be used imo) it's just an excuse for Claudette to hide for 70 seconds LMAO
Playing solo with those teammates is gonna be a disaster. Not that I plan on playing solo of all these changes go live.
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@OnryosTapeRentals said:
The new OTR feels so out of place with the rest of the perk changes.
Like they completely gutted a bunch of perks to near uselessness and then just tacked on this really overtuned BT/DS substitutde on the end? I don't get it.
Yeah they totally screwed up these perk changes, I understand the current meta feels so stale but gutting the perks like this is not gonna magically make the game better. EDIT- OTR is overtuned though.
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@[Deleted User] said:
It's literally just a DS that is actually usable. Can't imagine why anyone would bother running DS over OTR.
Nobody is gonna use DS anymore now after that ridiculous change.
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@Tatt3dWon said:
Both perks suck now if he hits you with off the record your not going anywhere so you will just get hit right away again.
Okay but my big question is why is it 80 seconds?????
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Oh I have a lot of doubts.
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@bm33 said:
I really believe they're trying to kill solo so players will get their friends to play. Get your friends to play so more copies of the game, dlc, cosmetics, etc. are sold.
Why buff Knock Out that really only works v solo q? Only counter to camping Bubba is either really good coordination in swf for the save or focus on gens which has low success rate in solo because players will waste time checking to see if they can save, add in the increased gen times and it's even less likely you'll escape in solo. The nerf to self-care which is popular in solo because you can't rely on randoms to heal you.
I’m done playing solo q after this update, I knew BHVR was gonna mess this up. Switching to killer full time.
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For real lol
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Wait nevermind the timeline will stop… I answered my own question!!!
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@BlightedDolphin said:
The new Off the Record makes up for the reduced stun.
I wonder if you could force the DS stun by hopping in a locker and still have Off the Record’s endurance effect after?
can you confirm this? @peanits