NMCKE
NMCKE
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- NMCKE
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Comments
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@NuclearBurrito said:
Also, 8 meters is far too close to need to be. Don't buff it like that, 16 meters is the absolute closest you can be hidden like that and it still being fine.
Even with no one dead you already are preventing BBQ a lot of the time.
Keep in mind that 8 meters can only affect one survivor per Trial since you need 3 survivors eliminated to get it. My Sole Survivor change should be helpful during the EGC, but not overwhelming since you can see the Exit Gate progress.
Also, if you really want, we could even get rid of the aura-reading effect as a trade off.
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@Johnny_XMan said:
This perk needs to shine in EGC. Considering how awful it is now and the challenges the last survivor has to face.
While this idea sounds nice, I would rather it be something that has to do with opening the gates.
I updated the perk, it's probably the furthest I'll go with it because anymore buffs could cause this perk to be OP.
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@prettyf said:
https://forum.deadbydaylight.com/en/discussion/comment/580565#Comment_580565
oh wait, its invisible from "perspective" ok than
its looks balanced perk, especially killer using whisper or multi survivors tryhard to use this but only effects when they are last survivor
this is useless when you not are a last survivor
2people remained still 32m is long
and killer can confirm all kill when 2 or 1 survivor left
Could be useful when the killer is standing on a hill while looking at both Exit Gates. Assuming you're outside of a specific range, you won't be seen and you can walk in plain sight away from the killer because you're hidden.
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I'm toxic >:D
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@prettyf said:
still useless
Are you sure that you're understanding the perk correctly? I thought this was OP in my honest opinion.
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@thesuicidefox said:
I think I know exactly who you are talking about, and he has a huge ego, no matter how humble he may claim to be LOL.
But yea I play on Xbox. It pisses me off when people go "oh you play on console" like I'm some sort of buffoon that can barely walk in a straight line and have no concept of what a video game is or something.
I'd be willing to bet that most PC players would get stomped by the best console players, because if you are good at the game it doesn't matter what platform you use.
I also find it funny how this person thinks people in his region are better than other regions. How would you even know if you never play outside your region?
Peanits did take our ideas and implement them into the game. They took your totem ideas, and they took my "Killer Diversion" idea when other survivors do stuff while you're in a chase.
So, console players do have a voice in this community.
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@Remi1993 said:
This is not World of Warcraft.
Sole Survivor does grant the survivor supernatural powers, so this idea does make sense.
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@Tsulan said:
Brighter would be nice.
Alternatively you could make the game darker for survivors (so it would be scary) but keep the darkness it has now for killers.
Ooo, I like that idea! :)
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@Kenshin said:
is this thing even a human? it looks like a monster. bhvr is only doing human killers tho
Humanoid killers, not human killers.
If it has a lot of features of a human such as arms and legs (standing on its legs), then that's a green flag.
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I mean, if he wants to use OP builds then he's certainly allowed to. I don't know why people are acting like he should go perkless, and even then, saying it's okay to DC is still not okay, regardless of the killer's build. The same applies to the killer when the survivor is using some nasty add-ons.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/579309#Comment_579309
they're always tweaking things, doesn't mean every map needs a whole rework to make loops smaller, all of autohaven wreckers use the same tiles, change one tile, every map that has that tile then gets changed.
He's saying that it's taking forever to change something, and admittedly, BHVR is quite slow with things sometimes. Nothing against them. If maps could be fixed by changing a certain loop, then why aren't all maps tweaked? I mean, it's just one tweak and not every map needs it.
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/579334#Comment_579334
No, not meant to directly attack anyone. although BL for Balanced Landing and BL for Bloodlust could be confused as well
It's okay, I knew you weren't attacking me specifically because by the tone of your thread, you seemed really nice about it! ๐
Through, since you mentioned my BL thread where I got the abbreviations mixed up, I think you were playfully mentioning me. :)
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Many posts on the forum use abbreviation instead of typing things out which is completely understandable because it is easier, but we need to start listing what we are abbreviating in parenthesis the first time and then refer to it as just the abbreviation for the remainder of the post.
Is this about me and my BL abbreviation? ๐ญ
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You know what I mean, you're a killer, you just waited 7 minutes for your lobby then bang...
I'll just switch to my Nurse with an Ebony Mori before that happens because I know the signs of a sweaty SWF. :)
I didn't want this to happen, but hey, gotta fight fire against fire!
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@Vampirox said:
Holy ######### you guys need to stop abbreviating Blood Lust as BL, all i think is Boys Love unless you guys are into that stuff but yeah please.
Where did you get Boys Love from?
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@Shiroku said:
Hello!
I'm one of the 5 ACM team members that are responsible for taking care of in-game reports / player reports filed through our support desk.
I can assure you that we have a zero tolerance policy for players insulting, being generally horrible to others, threatening others or their safety.
I have personally resolved many reports, some containing very vulgar content.
I would love for you, our players, to know that there is a team of real people handling these reports and we care very much about the things that happen during gameplay and in our chat system.
I'm very sorry to hear players have treated you so poorly, it saddens me ro hear it has ruined your day, you do not deserve that. I hope my message brings some reassurance and offers some relief.
We love you guys and appreciate all of the support you show the game, we try to keep the environment as clean as we can but it is a lot to maintain and we are doing our absolute best!
Please be kind to one another in-game and remember there are always real people with real feelings on the other side. โกโกโก
That's so sweet, wished there was more people like you! ๐
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@Visionmaker said:
I see your reasoning, but I'd like to wait to see the survival ratio for these maps before implementing such a change.
While BL was implemented as a counterbalance to infinites, I don't think removal of infinites/map balance is enough justification for its removal.
I'll roughly say the survival percent will roughly drop by 5% to 10% on this map if Bloodlust is still activated.
How do I know? I'm just taking an educated guess because loops won't be as strong, and killers can Bloodlust through them, taking away any mind game potential survivors have.
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Did you report them out of curiosity?
The ACMs will ban them, and if not, permanently ban them since they can skip some steps in the escalation system. If you didn't report them, then sadly they will keep doing what they are doing. :(
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@ReikoMori said:
Bloodlust doesn't exist for the reason you think it does. The mechanic of bloodlusts exists for dealing with the fact that every map variation features places where a survivor can manipulate the chase to keep the killer at a set distance away. Badham still has the two story house that can be abused with Balanced Landing. It's not to deal with RNG it is to make sure there is a finite amount of times a survivor can safely manipulate the distance they have on a killer in a chase.
If you think Badham's new variations cound at 'completely balanced' then you've still got no clue what that looks like. We've still got the old variation of the map going to be in rotation and even the new variations are still works in progress.
If I remember correctly, Badham Preschool doesn't have 2 story buildings like Haddonfield. They don't have a porch for each story of the building, which means either the survivor has to vault or stay on the second floor (inside). If there was a porch on the second floor where the survivor could stay at after the vault, then I would agree because that removes the mind game potential.
Furthermore, they are sacrificing a perk for more chase potential, so I think that's fine in my book. If the problem is the perk itself, then we should be looking at perk, not the map itself, ideally.
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Wait, about the suffocation pit rock:
NMCKE playing Dead by Daylight: Special Edition. View more XboxOne clips at XboxClips.comIs it this one because if so, that might explain why my support ticket randomly disappeared since it's not an exploit if everyone can do it.
Don't worry, I made sure you couldn't see the killer's name since that would be very bad.
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What do you think about this idea since a lot of people seem to be on board with this change?
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@twistedmonkey said:
I think it's certainly something that could be done and quite possibly should. I'd be down for it personally.
My only reservation is if they are capable of implementing it without breaking other maps in the process.
I agree, but even if they screw up the coding, we could expect an immediate hotfix just like with Ghostface.
Overall, besides the "The Devs might screw everything up", I don't see why we shouldn't do this. I see other forum users saying we should wait until all maps are reworked, but that will take forever, and survivors will have little chase potential if they have to deal with reworked maps with BL.
Btw, BL in this thread = Bloodlust. -
No one runs it anymore :( I think if you still limited it to 4 stacks, but at 5s per stack (so the maximum potential doubles the gate timer), it would see more play, without being OP.
I'd like to see the amount of time you added to the exit gates get converted into subtracting the time away from the EGC, when you close the hatch.
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Through I dislike playing as Legion nor do I like going against them, they have a great lore.
I'm going to leave the my short version of the story here, but I'll hide it in case y'all haven't read it yet.
It's basically 4 teenagers who had bad lives, and consequently, made some pretty bad decisions. -
@StarMoral said:
This is a bad idea.
Simply because whenever a killer breaks a pallet, they lose Bloodlust.
Safe or Unsafe, if they break it, they lose that speed.
That's not the point through, if Bloodlust doesn't dissipate after breaking a pallet, then the only thing left to stop Bloodlust is attacking. This means you could build up BL3 just because the survivor is looping you very well, and could lead to no mind games because BL3 makes safe loops into unsafe loops.
That's not the point of Bloodlust.
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@TAG said:
I think I'd want to see this tested in PTB before being actually implemented. Also, there would need to be a clear indication in-game that Bloodlust is disabled on that map so that people don't think the map is simply bugged.
They can PTB test it, I'm just curious about the community's thoughts overall since Bloodlust is a band-aid on bad map design.
@Blueberry can explain this more better than I can, but you should understand that Bloodlust is only meant for very bad maps that only favor the survivor.
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You can actually loop Legion while in FF because his vault speed gives you more than enough time to reach another vault. It's crazy!
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@SnakeSound222 said:
No because it'll probably end up becoming bugged to where more maps than just Badham are affected. Why would this happen? Because it's DbD.
This could happen, but I doubt the developers would intentionally do this. Seeing how fast the Ghostface hot fixes came out, I think the same would happen if BL got bugged on several different maps.
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@[Deleted User] said:
Uhm why should it be disabled? Did we have survivor not being able to vault or press m1 on certain maps before? Nah
If you aren't aware, Badham Preschool got a rework that makes loops more fair, and specific tiles got updates such as an extra entrance on Badham Preschool itself.
With that in mind, this map is now, compared to other maps, completely balanced. Since Bloodlust is a mechanic that compensates the killer for bad map RNG, it would be fair to remove bloodlust for Badham Preschool since it's now considered a balanced map. Although this is just my opinion, if you have counter points, I'd love to hear them. :)
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@Freudentrauma said:
Bloodlust is currently still connected with Beast of Prey and even though it's not necessary on that map, it would be kinda inconsistent, if we wouldn't have it on all maps. New players might even think the map is bugged somehow.
They should change the perk description to match how long it takes to activate BL I.
After
bloodlust I is activated, your red stain will disappear.After being in a chase for 15 seconds, your red stain will disappear.
They can further explain in the developer notes that BL will be disabled on reworked maps.
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/576370#Comment_576370
I think he meant Bloodlust @Maelstrom10 ๐
Is that what you meant by BL @NMCKE ?
Yes, Bloodlust, I'll update the thread to reflect that.
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I was a survivor and my RBT was about to kill me, so I desperately tried to search the last box. Unfortunately, she found me, and was downed soon after. However, instead of hooking me, she just stared at me, so I started to moonwalk while in the dying state. She was so confused that she just left me there to die, it was great :)
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/575876#Comment_575876
It could be tacked onto Insidious.
Insidious:
When outside of a chase for 45/40/35 seconds, your Red Stain, Terror Radius, and Footstep audible range are gradually reduced to 0m over 10 seconds. This effect ends when entering a chase. All effects that reveal your aura will be disrupted and reveal the aura reader's location for 4 seconds.
Not a bad idea, take my upvote! :)
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@baron said:
https://forum.deadbydaylight.com/en/discussion/comment/576037#Comment_576037
Deny it all you like, but it's obvious they were.
If the EGC is meant to be free kill for the killer, why would they have the timer set for 2 minutes? Wouldn't they just just cause the EGC to instantly kill the survivor when the killer closes the hatch?
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The thread has been updated to reflect the results of the Straw Poll:
Vote now: THE TRAPPER , THE WRAITH, THE HILLBILLY, THE NURSE, THE SHAPE, THE HAG, THE CANNIBAL, THE DOCTOR or ... Whats your opinion?Any further votes will not be counted towards the final results! Thank you to the part of the community that participated in the Poll. :)
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Thank y'all for your support, I didn't think I'd get this much support! ๐ฅฐ
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I'm dying right now, he's thick boi! ๐คฃ๐คฃ๐คฃ
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@Gay Myers (Luzi) said:
OMG HAPPY BIRTHDAY, NICK.
I WISH YOU THE BEST!
Seriously though, you gave been doing so great and I couldn't be more happier. I can tell you have grown as a person overall from previous conversations we had and it makes me happy to see. Keep going like this. You're doing spectacular.
May the a be with you forever.
A a
a ๐
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@NoShinyPony said:
@NMCKE Who wants flat butts? We are talking about nice, still-normal bubble butts that are the result of exercise. Not how-many-implants-can-Dr. Nick Riviera-fit-into-this-butt BUBBLE butts.
I just want to see David and Jake with Jane's butt... ๐ค
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NMCKE playing Dead by Daylight: Special Edition. View more XboxOne clips at XboxClips.comNMCKE playing Dead by Daylight: Special Edition. View more XboxOne clips at XboxClips.com
It's definitely possible, you just have to hope RNGnitity that you get some decent Exit Gate spawns. Couple that with some great timing and you should have yourself a great chance of survival. :)
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Okay hear me out.... theres a lot of threads going after the nurse etc.....
I would like to see 50% more lockers in every map, and it's not just for OP's idea, it more of a stealth buff, something survivors been wanting forever! :)
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/574543#Comment_574543
I think it's actually very hard to pull it off, I mean, what were those guys doing the first minute of EGC?
Good thing you got that on video. And I think there should be an achievement/trophy for it.
They had active RBT on their heads while I opened the exit gates because they 99%'d them. Pig is the only killer who can open the Exit Gates without losing pressure, assuming multiple survivors have active RBT on them.
What I'd do is trap a bunch of survivors when there's 1 generator remaining, then when they pop it, I'll open the Exit Gates so they will have to worry about 2 death timers.
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@GrootDude said:
Instead of nerfing her we should buff Jake and David to have bubble butts.
I wonder what Jake and David would look like if they had Jane's BUBBLE butt. ๐ค
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/574524#Comment_574524
Man that's perfect execution right there.
Pun intended, and not intended.
Nerfed Piggy FTW
I was so excited that I couldn't stop tbagging, it was my first 4K with the EGC. :)
Props to the survivors, they were very surprised that I had Blood Warden! โค
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NMCKE playing Dead by Daylight: Special Edition. View more XboxOne clips at XboxClips.com
This perk is soooooooo dirty. ๐
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/573556#Comment_573556
We're still keeping an eye on him and seeing how we can make adjustments to make it feel better for both sides, but there is nothing planned at the moment.
Can you remove the survivor hitbox? It's very ironic that my own character blocks me from revealing Ghostface. :(
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/573019#Comment_573019
@NMCKE There's a lot of fun ways you could improve the Clown by adding some new things to him.
Looking back at my old Clown buff thread, there was plenty of fun suggestions. Like, having the Clown release gas while reloading and such. Cranking the stats up is a pretty boring (albeit effective) way of improving him while adding new tricks into his arsenal would be preferred.
I'd like clown to be able to throw bottles at a more fast rate, which mean less time between bottles and their projectile speed is increased. This gives him more AoE because more bottles will be thrown, which mean a higher chance to slow the survivor down. :)
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They need to tone down the chase music by 50% because I have to lose a chase when I play as Spirit before I phase - otherwise I won't be able to hear anyone.
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What type of butt are we talking about here for the guys?
Are we talking about a flat one?
Are we talking about a decent one? Some of the girls are getting jealous.
Are we talking about a big, huge BUBBLE BUTT? All of the girls would be jealous of that now!
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@toxik_survivor said:
I would say doctor. His power is useless against good survivors
The doctor isn't that bad as others make him out to be, he just need a few add-ons baseline, and he'll be set and stone!
Personally, Leather Face needs the rework more than the Doctor in my honest opinion. His power allows to camp only, and is rarely ever used successfully while in a chase. Even billy can use his chainsaw while in a chase such as curving around objects for a insta-down.