NMCKE
NMCKE
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It's supposed to slow down the game just a little, if survivors are being stealthy then they are doing their job by avoiding the killer! Additionally a survivor can work on a generator with only one part installed but they can't repair it pass 50% tho. Knowing this you can probably find a survivor repairing a generator in the early.White_Owl said:Problem: at the start of the match survivors will crouch around trying to find parts.
The early game will be slower will less repairs but even way less chases, because finding a survivor that doesn't work on something is very hard (and is also annoying and frustrating). The match will really begin when survivors start to repair (unless the killer is lucky), and at that point survivors could memorize the position of a bunch of parts so in the middle game they would loose just a few seconds to get them.
All in all the idea is not bad but imo it wouldn't solve much.
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There is 12 parts, you only need 10 complete every generator but my idea can always be changed lol!SenzuDuck said:Can’t wait for troll survivors to grab the parts and put them in a corner for the killer to camp!
I dont like like this idea purely because survivors may end up accidentally dropping parts while escaping etc in the same area and the killer can then just camp them preventing a win.
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Valid point right there!blue4zion said:@Nickenzie said:
blue4zion said:@Nickenzie said:
REPAIR TIMES:
Generator repair times for the number of survivors on a generator: Left repair time is one survivor repairing a generator 0% to 100% and the right number is three survivors repairing a generator 0% to 100%. 1 Survivor; 2 Survivors; 3 Survivors
80sec /65sec /50sec
A generator will no longer have all four sides available for all four survivors to repair a generator! A generator will always spawn with at least one side being blocked by the environment! GENERATOR PARTS: There will be 12 generator parts in every trial that survivors can pick up. Auras of generator parts will be revealed to survivors within a 12 meter range and generator parts will be spaced 32 meters from one and another. When a survivor is carrying a generator part, the survivor cannot use their items but the survivor can drop the generator part at anytime. INSTALL GENERATOR PART: Generators need only two generator parts to be fully repaired. The first installed generator part will allow the generator to be repaired to 50% but cannot be repaired any further. However two installed generator parts will allow the generator to be repaired to 100%. You cannot start repairing a generator when no generator parts have been installed in that generator! When a survivor begins to install a generator part which takes 5 seconds, the survivor will be faced with two difficult skill checks during that time frame. Succeeding both of the skill checks will install the generator part but failing any of the skill checks will cause the survivor to start over on the install generator part action WITHOUT alerting the killer. DONE!
Leave civil feedback below and tell me how you feel about your opinion! If you're gonna disagree with me, make sure you have reasoning and justification!
I'm absolutely in love with this idea.
Too bad the Devs will never even consider this. T.T
Their solution to gens being done fast? Slower healing and easier sabotage. I couldn't believe it when I heard them say that in the Q&A.
The slower healing will not help if during the first chase you're against a survivor who knows what they're doing and 2/3 gens pop off before the end of that chase.
The easier sabotage might give survivors incentive to do something else, but there will always be that majority that doesn't care to sabotage.
Actually, the increased healing time for survivors is really dope! Most players over looked this but the healing increase also nerfs SC! Since a survivor now takes 16 seconds to heal, SC will now be 32 seconds to heal one health state. That's not including the mangled status effect tho!

However I agree that there is better ways to slow the game down tho!
Oh no I love the slower healing idea, I just mean they used that as the answer to the question of "gen rushing".
It will not help during that first chase when the rest of the survivors are on gens.
Sucks that a killer has to use Ruin every game, even through I use Devour instead of Ruin. Survivors are sometimes too focused on generators that they forget about totems completely lol. -
I should try that!powerbats said:@Nickenzie said:
That would be a cool meme but people can still make the worst out of something little as that even. You can't please everyone tho, I just learn to forget about what others think and move on, it's good advice I got from @Visionmaker!

well usually I always post something below it just in case, especially if there's people in the thread that don't know my meaning usually.

Mahahaha! Oh sorry, I got carried away there! Lol -
Actually, the increased healing time for survivors is really dope! Most players over looked this but the healing increase also nerfs SC! Since a survivor now takes 16 seconds to heal, SC will now be 32 seconds to heal one health state. That's not including the mangled status effect tho!blue4zion said:@Nickenzie said:
REPAIR TIMES:Generator repair times for the number of survivors on a generator: Left repair time is one survivor repairing a generator 0% to 100% and the right number is three survivors repairing a generator 0% to 100%.
1 Survivor; 2 Survivors; 3 Survivors
80sec /65sec /50secA generator will no longer have all four sides available for all four survivors to repair a generator! A generator will always spawn with at least one side being blocked by the environment!
GENERATOR PARTS:
There will be 12 generator parts in every trial that survivors can pick up. Auras of generator parts will be revealed to survivors within a 12 meter range and generator parts will be spaced 32 meters from one and another. When a survivor is carrying a generator part, the survivor cannot use their items but the survivor can drop the generator part at anytime.
INSTALL GENERATOR PART:
Generators need only two generator parts to be fully repaired. The first installed generator part will allow the generator to be repaired to 50% but cannot be repaired any further. However two installed generator parts will allow the generator to be repaired to 100%.
You cannot start repairing a generator when no generator parts have been installed in that generator!
When a survivor begins to install a generator part which takes 5 seconds, the survivor will be faced with two difficult skill checks during that time frame. Succeeding both of the skill checks will install the generator part but failing any of the skill checks will cause the survivor to start over on the install generator part action WITHOUT alerting the killer.
DONE!
Leave civil feedback below and tell me how you feel about your opinion! If you're gonna disagree with me, make sure you have reasoning and justification!
I'm absolutely in love with this idea.
Too bad the Devs will never even consider this. T.T
Their solution to gens being done fast? Slower healing and easier sabotage. I couldn't believe it when I heard them say that in the Q&A.
The slower healing will not help if during the first chase you're against a survivor who knows what they're doing and 2/3 gens pop off before the end of that chase.
The easier sabotage might give survivors incentive to do something else, but there will always be that majority that doesn't care to sabotage.
However I agree that there is better ways to slow the game down tho! -
That would be a cool meme but people can still make the worst out of something little as that even. You can't please everyone tho, I just learn to forget about what others think and move on, it's good advice I got from @Visionmaker!powerbats said:@Nickenzie You should put something in below the meme since something like that isn't obvious that you're not trolling.

Something like this is pretty obvious but I might say Wile E. Coyote as Killer about to chase a rank 1 SWF. We all know how this will turn out.
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I really don't wanna be a mod, people like @Tuslan, @powerbats, and @chemical_reject would be a better mod than me in general if I had to be straight with you. However I wouldn't mind to be a "Recruit" or something with lower power from a mod where you can delete spam threads in case a Mod wasn't on.Vietfox said:
He says he doesn't, but he does xDbrokedownpalace said:
Doesn't he want to be a mod? LOLVietfox said:Lol @Nickenzie always trying to get along with people and sugar stuff but then comes to your thread mining for salt with that "K"
PS: replies from cellphone don't send the notifications by default, u gotta @people in ever single reply so they get the notification -
It's not a salt mine attempt even through it looks like it from your perspective. Whenever you see a "K" from me, I usually mean whatever/cool/okay. I don't take salt threads seriously because people need to be more accepting when things really don't go your way. Trust me, I'm trying to reach rank 1 No Mither and I face a lot more stuff then the OP does. However I don't bring my frustration to the forums because people don't wanna see that stuff and we need as much positivity that we can get.Vietfox said:Lol @Nickenzie always trying to get along with people and sugar stuff but then comes to your thread mining for salt with that "K"
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No need to be rude, it's just a rough number and the values can always be changed so keep a open mind, please? Also, I don't know where the line is at where you buff working together too much where SWF will thrive better than solo Q survivors.Grey87 said:@Nickenzie said:
REPAIR TIMES:
1 Survivor; 2 Survivors; 3 Survivors
80sec /65sec /50secIf that would be a thing (hypothetically, because we know it will not happen) then there will be no good reason to work on same generator. Would be way waaaay more efficient to split up and do separate generators, something that OP will be complaining about next

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Someone knows their stuff right here!Grey87 said:@Vankruze said:
make it so only one survivor per gen. problem solved!You don't know that repairing 1 person per gen is already more efficient?

Yes, it is really effective to have one survivor on every generator since you could have four generators online in 80 seconds instead if having only one powered on around 45 seconds.
Edit: Grammar -
He must be new to skill checks!Rootlo said:@Dragonredking said:
@Rootlo said:
If you blow up a gen then it should be too hot to touch for like 15 seconds forcing you to either wait or go and search for a different gen.As it is now, if you blow up a gen you only lose 4 seconds. Its not punishing enough, especially since most gens are by windows/pallets so even if the killer does come I can escape easily.
People are still failing skillchecks?
Jesus...Yep, cant tell you how many times im minding my own business doing a gen when a Dwight walks up to it, blows it up, then sprints away.
Fun

However back on topic, I think this generator rework will be a great addition to DBD for both the killer and the survivor!
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Why should generators be balanced around a hex perk? Additionally why should killers be forced to use the same perk in every match or else lose? This is why we need a general generator rework, not a perk rework to generators! No offense!Dwight_Confusion said:The gens are fine as they are.
What they need to do is make hex totems, and totems in general better.
They need a slight buff to thrill of the hunt...
And
increase the cleansing time of hex totems by 6 seconds, and dull totems by 4 seconds each.
This alone will keep people off gens...and slow things down just a touch...
Then it will encourage killers to run "Thrill of the Hunt"
Where cleansing the hex or dull totems in general will take more time. It's a small change, but it would help a bit.
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❤ This discussion derailed so fast lol! On the bright side, at least we derailed it into a sugar mine!Michiko said:
Come on, everyone knows Him was the best villain!MegaWaffle said:@Michiko @Nickenzie @redsopine1
Mojo Jojo was the only good character. They took him from me! :'(
So purrddyyyy ❤️
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I know, I see your reasoning and justification! However bamboozle should block only one window permanently until you vault a different window in my opinion because some loops are too extended. Thank you for the civilized response, keep it up!TiredFluffball said:In theory, that works.
But the trouble is, it makes Bamboozle lose some of its already niche use and again, these longer loops actually makes it easier for a Survivor to break chase simply due to the LOS blockers.
I can understand their reasoning, but it doesn't really feel like they tested out the changes.
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Ooo, I love the powder puff girls!MegaWaffle said:@Nickenzie said:
MegaWaffle said:This forum is already toxic enough. Not to sound mean but there are waaaay too many posts with one side attacking the other, it would be great if we didn't have another person adding to this fire.
Enjoy your day, cheers.
Agreed, kill them with sugar instead!

Sugar is fine just don't add any "spice" or "everything nice" because I really don't want PowerPuffGirls to come back.

I guess that means more sugar! -
Agreed, kill them with sugar instead!MegaWaffle said:This forum is already toxic enough. Not to sound mean but there are waaaay too many posts with one side attacking the other, it would be great if we didn't have another person adding to this fire.
Enjoy your day, cheers.
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@TiredFluffball said:
While, yes, some loops are notably weaker. Other loops have had the opposite effect to them.Two worst offenders so far have been;
- Groaning Storehouse: The storehouse loop has actually been made longer, and now has more LOS blockers so a 'Chase' can just end mid loop. It's so long, in fact, that even Bamboozle doesn't last long enough to stop a Survivor.
- Disturbed Ward: You've turned the Ward loop into an infinite. The distance between the Conservatory, main entrance and the broken wall is long enough that, even with bloodlust, gaining ground on a Survivor is all but impossible due to the figure-eight loop they can run that's broken up by two vault points. And again, the sheer amount of LOS blockers can just cause the 'Chase' to end.
Sure, Nurse, Trapper and to a lesser extent Hag can shut these down. But every other killer is just screwed.
it's kinda early to tell if these loops are actually stronger but I can see the developers reasoning. They increased the distance to use a God window and thus allow the killer more time to catch up to the survivor before they reach the window again.
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Another player who assumes a killer's power by having only one game against her. Assuming that you think she's OP, you probably got destroyed by her.slicid said:This killer is insanely over powered. I do not need to explain anything further. This killer is basically a buffed Nurse which is already over powered. I will not be playing this game until this is patched. Insanely ridiculous. I will have people to back me up. Really developers? You guys can't come up with a better killer than this one?
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Assuming a killer's power on one game isn't the best way to go about this @dannyfrog87!chemical_reject said:She's been out for less then a couple hours......Git gud
Try to play 10 games with her at ranks 5 & lower then you can make your opinion. -
@IronWolf115
Reply to this thread to bump it up because we need the developers to see this amazing rework!
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I still have mixed feelings about him but he's definitely in a better place tho.Aari_Piggy66 said:I just want to initiate a moment of silence for Wraith's built-in bloodhound and and his reappearance movement speed curve.
They were amazing features and I'm sad to see them go but we should all be happy because Wraith has gotten some really good tlc.
However I am a little bit ticked off they just made his built-in bloodhound an add-on but what are you going to do. -
It's just that 2 tokens doesn't really matter if I had to be honest. Sometimes I'll use Devour instead of Ruin and I never was excited to reach 2 tokens. If the developers secretly removed the 2 token Devour effect, I can almost guarantee that no killer would even notice - It really isn't good.MrChubChub said:the thing about devour, it's meant as a secret until the 3 token mark, if you made anything else besides 1 and 2, you would give it away faster
However, maybe my number 5 suggestion could replace the the 2 token milestone. What do you think? -
That is the point, with Rule Set NO.2 the survivors will search for correct box wasting a lot of time or if they do a generator, the survivor is now under pressure with no progress on Jigsaw Boxes.Bravo0413 said:Orion said:All she needs is for the RBTs to start ticking away immediately. Put her power back in her hands.
This soo much /\ I cant believe a bunch of the community believe that rule set 2 is the answer... survivors will just do gens to allow their friend to get the trap off..
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It would be cool if you could make a resume, kinda like how you sign up for a job. Tell them why they should let you have a chance and make you a mod.Jack11803 said:@Vietfox said:
powerbats said:@Tsulan said:
@powerbats said:
Yeah being a mod would cut down on my sarcastic quotient dramatically, I might go into withdrawal and ask @Jack11803 for counseling.and to fill in for me. 😁
You could go by @powerlessbats, @batpower or @definitely_not_powerbats
Those are good suggestions and I'm wondering how much laughter we're giving the mods/devs for free? We should be getting free auric cells for the free entertainment value here. 😎
Hell yeah. Wonder how many auric cells would we have already. @RSB would have many as well!
I have no care for the Rocket Science Bastion, for I feel my need to express myself far outweighs literally anything else
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I dig.CoolAKn said:Remember Me is a pretty useful perk for the end game, but what if Remember Me also delays when the hatch opens normally (without a key)? That would be an up to 30 second delay from when the second-to-last survivor dies to when the hatch opens. When they roll out the hatch closing mechanic, this would only work the first time the hatch is opened normally, not after the killer closes the hatch.
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They are gonna say when they are gonna have applications! Hopefully soon because I would love to see you become mod!Tsulan said:Ok, this thread derailed pretty hard.
To go back to topic, @not_Queen commented here about becoming a mod.
https://forum.deadbydaylight.com/en/discussion/13154/where-can-i-apply-to-become-a-mod#latest
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Ikr, such a pro!Michiko said:that LOVES when Myers moonwalks for me? 😂 God, what a legend.
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Hellbilly said:
@Nickenzie said:
I'm just gonna take @Visionmaker's advice:
I been on these forums ever since they been created so of course I'm gonna have a lot of threads made from then!

You've made over a 1000 comments and 100 threads. Most of those threads consist of nothing. It's obvious you want attention.

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Oh yes, definitely would LOVE this feature! You should ask this in their next Q&A or something like that!Visionmaker said:@Nickenzie said:
Visionmaker said:@Nickenzie said:
Visionmaker said:
@Nickenzie said: Hellbilly said:
@Nickenzie said: Obviously you guys need more people from different timezones to help delete the spam threads. I'm overwhelmed by the irony.
I don't see any irony in that statement. Elaborate, please and please be nice about it? I'm trying my very best to be civil with you. He's implying you're spamming.
Oh, how am I spamming tho? I'm just asking a harmless question? Why does he have something against me on EVERY single thread? Like I'm literally at my breaking point right now because I am being as nice as possible but he just hates me.
Dunno, and you shouldn't care what he thinks. If you want to be a mod, then you'll just have to learn to deal with trolls and toxic people in a productive manner. Why give them the attention they are asking for? Ignore him, do some yoga, and move on.
I know and that's why I don't wanna be a Mod unless they REALLY need ms but it wares you down when you are attacked on literally every single thread you make. However thanks for the help, means a lot!
Might I suggest you support my Block User thread in the Forum Feedback sub?

https://forum.deadbydaylight.com/en/discussion/10742/block-user-posts-notifications-messages
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I'm just gonna take @Visionmaker's advice:Hellbilly said:@Nickenzie said:
Visionmaker said:@Nickenzie said:
Hellbilly said:
@Nickenzie said: Obviously you guys need more people from different timezones to help delete the spam threads. I'm overwhelmed by the irony.
I don't see any irony in that statement. Elaborate, please and please be nice about it? I'm trying my very best to be civil with you.
He's implying you're spamming.
**Oh, how am I spamming tho? ** I'm just asking a harmless question? Why does he have something against me on EVERY single thread? Like I'm literally at my breaking point right now because I am being as nice as possible but he just hates me.


I been on these forums ever since they been created so of course I'm gonna have a lot of threads made from then!
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I know and that's why I don't wanna be a Mod unless they REALLY need ms but it wares you down when you are attacked on literally every single thread you make. However thanks for the help, means a lot!Visionmaker said:@Nickenzie said:
Visionmaker said:@Nickenzie said:
Hellbilly said:
@Nickenzie said: Obviously you guys need more people from different timezones to help delete the spam threads. I'm overwhelmed by the irony.
I don't see any irony in that statement. Elaborate, please and please be nice about it? I'm trying my very best to be civil with you.
He's implying you're spamming.
Oh, how am I spamming tho? I'm just asking a harmless question? Why does he have something against me on EVERY single thread? Like I'm literally at my breaking point right now because I am being as nice as possible but he just hates me.
Dunno, and you shouldn't care what he thinks. If you want to be a mod, then you'll just have to learn to deal with trolls and toxic people in a productive manner. Why give them the attention they are asking for? Ignore him, do some yoga, and move on.
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Oh, how am I spamming tho? I'm just asking a harmless question? Why does he have something against me on EVERY single thread? Like I'm literally at my breaking point right now because I am being as nice as possible but he just hates me.Visionmaker said:@Nickenzie said:
Hellbilly said:@Nickenzie said:
Obviously you guys need more people from different timezones to help delete the spam threads.
I'm overwhelmed by the irony.
I don't see any irony in that statement. Elaborate, please and please be nice about it? I'm trying my very best to be civil with you.
He's implying you're spamming.
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I don't see any irony in that statement. Elaborate, please and please be nice about it? I'm trying my very best to be civil with you.Hellbilly said:@Nickenzie said:
Obviously you guys need more people from different timezones to help delete the spam threads.I'm overwhelmed by the irony.
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I mean yeah but how often does Devour reach 3 tokens? I sometimes switch out Ruin for Devour and 1 in 5 games I'll get enough tokens for the exposed status effect. 1 in 10 games I'll be able to mori survivors with 5 tokens. Seriously I think that you should give this idea a shot and maybe we can apply this to other hex perks that have no tokens such as Third Seal when you haven't attacked any survivor, Huntress Lullaby, and Devour!SenzuDuck said:@Nickenzie said:
1 token isn't even a threat tho, you have at least 2 unhooks remaining until the killer gets his exposed.Except it is, it's one step closer to getting insta-downed.
That should be enough time for a survivor to find the totem anyways and besides
So even then the changes wouldn't even be good enough and people would still want to make it stronger.
I could argue the same with Huntress Lullaby!

Not every perk has to be a show stopper - lullaby works great with The Doctor but you have to take the risk to have a really powerful build.
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1 token isn't even a threat tho, you have at least 2 unhooks remaining until the killer gets his exposed. That should be enough time for a survivor to find the totem anyways and besides, I could argue the same with Huntress Lullaby!SenzuDuck said:@SnakeSound222 said:
I’d be down for this. The totem should not be able to even be cleansed until the Killer has at least two stacks active.They are risk vs reward for a reason.
You can't just have a hex protected until x is accomplished because then there is almost no risk for the killer to use it.
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Oh, Okay! Thank you for the information!SenzuDuck said:Oh,Not really - you flag them - they get deleted at some point.
The only reason they're a problem is people regularly comment on them and start tagging moderators which bump them to the top of the general discussions, instead of flagging them and commenting on other, relevant threads.

However, I still wish that there was something called recruiters that can just help out just a little in case all of the mods were busy or something!
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What? Isn't the spam threads a problem?SenzuDuck said:
Lol 
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I'll be honest to you @Hillbilly420, you are just a coward behind a computer who cyber bullies anyone who you don't like! However one day you'll say something to the wrong person and it WON'T be behind a computer... That's when you're gonna realise that everything has caught up to you and life just got serious!Hellbilly said:Stop making threads.
However - Please keep harassing me so I can get your alternative account banned too!
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Okay, I'll explain it better lol! The left number is if you had 1 generator remaining to repair and the right number is if you had 5 generators remaining to repair!ToxicTapp said:@Nickenzie Where did you say 60 seconds in your original post? The only place I see is the time the gate opens. You also said 90 seconds. (this is for how long the kiler can see your aura)
30 Hatch grace period, regardless if the hatch has spawned in or not.
Then after 30 seconds.
30 (1 Generator Remaining)/45 (2 Generators remaining)/60 (3 generators remaining)/75 (4 Generators remaining)/90 (5 Generators remaining) Seconds of the killer seeing your aura if the killer is outside 32m from you. Currently in the live build, you wouldn't even get a chance to escape if you didn't complete 2 generators but my version gives the final survivor a chance to escape but with a longer time penalty. However if you had 3 generators remaining to repair, you would have to deal with the killer for 60 seconds before the exit gates opened. It's still the developers original idea but it gives survivors more of a chance to escape if the survivors didn't repair 2 generators! -
It's still the same thing but people don't read my thread and then later assume that certain stuff is OP. However if they was paying attention, they would know that 3 generators would equal 90 seconds for the exit gates to open! 60 seconds would be the time the killer actually see your aura and would be a "true 1v1"!Milo said:I honestly just like the idea of final stand the devs said.
60 seconds true 1v1. -
Well, it's settled! 7% haste for two minutes is strong!Orion said:@Nickenzie said:
Oh yeah, you have the Java Script!
However it's all cool, I'm just throwing out some ideas! If it really does a lot more than I guess it doesn't need to be changed but I never can tell the difference, both as a killer and survivor.
Indeed, I have the Java Script.
It's a subtle difference to the human brain, but it is there. Human perception of time is unreliable, especially when you're in a high-adrenaline situation.

Thank you for being civilized and have justification with your reasoning! I wished more people was like you to be honest! -
Oh yeah, you have the Java Script!Orion said:@Nickenzie said:
I mean if 10% is too overwhelming then I can handle 8% for a minute, it's just that I don't feel anything when I use Hope. I remember when I was a rank 20 survivor and was able to keep a Freddy chasing me for a while.7% is fine (according to the devs; I'd put it down to 5%, but that's just me). 8% is too much. You may not feel it, but I can tell you exactly what the difference is if you were running in a straight line vs. a Killer with 110% speed and another with 115% speed.

However it's all cool, I'm just throwing out some ideas! If it really does a lot more than I guess it doesn't need to be changed but I never can tell the difference, both as a killer and survivor. -
I mean if 10% is too overwhelming then I can handle 8% for a minute, it's just that I don't feel anything when I use Hope. I remember when I was a rank 20 survivor and was able to keep a Freddy chasing me for a while.Orion said:@Nickenzie said:
@Orion said:
@Nickenzie said:
No, I just want Hope to have something else besides a speed increase because it feels underwhelming to use. I'm just throwing some ideas around and it was just a thought in my head. However maybe a 10% speed increase for a minute instead of a 7% speed for two minutes? You can buff NOED to 10% if that you wanna balance it out!
10% would make the Hag and Huntress worthless.
Not really, you can cut cornors! It's not too difficult to catch up, you just have to use your brain a little think where the survivor is going to go vs where you going to go. However I don't think a minute would be too much tho since the survivor sacrificed 1 perk slot for a strong end game!

Cut which corners? The ones the Survivors can see over and immediately turn around?
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@Orion said:
@Nickenzie said:
No, I just want Hope to have something else besides a speed increase because it feels underwhelming to use. I'm just throwing some ideas around and it was just a thought in my head. However maybe a 10% speed increase for a minute instead of a 7% speed for two minutes? You can buff NOED to 10% if that you wanna balance it out!
10% would make the Hag and Huntress worthless.
Not really, you can cut cornors! It's not too difficult to catch up, you just have to use your brain a little and think where the survivor is going to go vs where you going to go. However I don't think a minute would be too much tho since the survivor sacrificed 1 perk slot for a strong end game!

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Umm rude? It's just a suggestion and I respect that you disagree with it but please don't assume I'm a survivor who wants a easy win. Geez sometimes I think that killer mains are 25% of the reason why survivors have a bad name to them.Sarief said:
It simply means survives are so used to their broken perks like DS and SC that they think it's normal and everything else is underperforming.Dragonredking said:@Nickenzie said:
I'm just throwing out some ideas since the current 7% haste doesn't feel like a lot since the killer will still catch up to you regardless.I don't usualy do that because I don't like putting word in people mouth or people putting word in mine but...
No matter how many time I read this, it still seem that you imply that hope is useless because it doesn't make you outrun the killer.
They can't even imagine that SC is absurdly broken and it needs huge Nerf.
You will see many more threads like that
No, I just want Hope to have something else besides a speed increase because it feels underwhelming to use. I'm just throwing some ideas around and it was just a thought in my head. However maybe a 10% speed increase for a minute instead of a 7% speed for two minutes? You can buff NOED to 10% if that you wanna balance it out!Dragonredking said:@Nickenzie said:
I'm just throwing out some ideas since the current 7% haste doesn't feel like a lot since the killer will still catch up to you regardless.I don't usualy do that because I don't like putting word in people mouth or people putting word in mine but...
No matter how many time I read this, it still seem that you imply that hope is useless because it doesn't make you outrun the killer.
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@Dabrownman1812 said:
BigBadPiggy said:@Nickenzie said:
Michiko said:
Idk why, but Pigs on console tend to camp and tunnel more than any other Killer on console.. why? I'm curious. I feel like Pig is meant to make the game a little longer but I may be wrong.
Eh, I never camp unless they give me a reason to such as survivors swarming the hook.
I'll camp if a survivor is not being fair to the others, Ex, Ratting them out, watching them die on hook, body blocking windows, etc.
Word, someone sandbagged a teammate so I camped the dude to death and I got called out on it by the other players even though that player kept putting the pallet down to block other survivors. Ungrateful.
Yeah, some survivors are like that sadly.
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@George_Soros said:
Too complicated, also short on the reality factor (I know it's not a priority, but still). If it was up to me, I'd just reward the first escape with an extra 1000 BP, and maybe 700 and 400 the ones that follow.This could work as well!

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@ShrimpTwiggs said:
Most survivors who wait at the gate stand right at the edge of the exit, so even if you hit them they still escape.I'm okay with survivors tea bagging me at the exit gates and stuff like that but don't just waste 30 minutes of my time stealthing when you could've already leave the trial. I think 5 minutes is enough time for the survivors to leave without risking getting automatically sacarficed for taking too long!

