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NMCKE

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  • @NiteN_⑨ said:
    I was watching the Destiny by Daylight Tournament and one of the rules were really interesting

    "No Mither will grant a 100% bonus to the user’s individual bloodpoints if that player escapes"

    And that with "We're Gonna Live Forever" would be really interesting. Be selfish to get the bonus with no mither, be altruistic for WGLF, or be really risky and bring both for an even bigger bonus.
    David would be a really great "high risk, high reward" character.

    I'm a No Mither main here and this would be so awesome to use since it now actually gives you a incentive to survive besides bragging rights! :)

  • Actually, there should be a 5 minute timer that starts the moment that the exit gates are powered. Any survivor remaining in the trial after 5 minutes will cause a automatic sacarfice! :)

  • @Michiko said:
    Eight said:

    @Michiko said:

    But shout out to everyone on this topic that doesn’t camp/tunnel as Killer. We all LOVE a long fun game, despite if we live or die ❤️

    Well said.

    Hopefully, you'll run into me one day with my Pig face on, and I can restore your faith in Piggies. :)

    Hopefully ❤️

    What console do you play? :)

  • @jmaximo93 said:
    Pig main here. I wouldn't mind having the traps start ticking immediately. The survivors get way too much time to heal up/untrap before it becomes a threat. I usually end up saving the traps for end game so that I can loop the boxes while they have to take it off before exit. That kind of makes traps incredibly situational and not too menacing...

    Yeah, I couldn't agree more because when my RBT is not active I can still repair generators to 99% until someone was able to power on the generator. :)

  • Identity V, the "mobile dbd", has released a 8vs2 game mode recently, and as dbd devs are helping make the game, may we see one some day in dbd? It would be awesome, a huge map, 10 gens and 2 killers that could work together to get the 8 survivors running around. If a mobile game can make it work surely dbd can.
    It's gonna release Soon™ the Soon™ of 20Soon™! :)
  • Id like that as a survivor seems cool plus the blood would hide ground scrathes/blood trails is slugged and left alone so you can draw then use unbreakable to stand
    I wish there was more survivors mains like you who think about the amazing combos with this new end game! :)
  • Orion said:

    @Nickenzie said:
    What? I let him mori me because I would rather move on and go to the next game. After all, getting sacrificed doesn't equal to getting not pip'ing lol.

    I was just showing him that his argument goes both ways.

    Oh, yes indeed my friend lol.
  • Orion said:

    @CornChip said:
    All i see is a killers Ego too large to let the game end.. You already won.. let one go and move onto the next game

    All I see is a Survivor's ego too large to let the game end. You already lost... let it go and move on to the next game.

    What? I let him mori me because I would rather move on and go to the next game. After all, getting sacrificed doesn't equal to not pip'ing lol.
  • ToxicTapp said:

    You already posted this in another discussion but hey :shrug:

    At least 4 generators will need to be completed during the trial for the hatch to be spawned in. The amount of survivors alive or sacrificed does not affect this requirement.

    No. Just. No. (more explained through the other explanations.)
    if your whole team dcs, and you somehow get two gens done, how will you get the hatch, powerful agains killers listed in next explanation.

    This adds a race to both the killer and the survivor but be careful - The killer can close the hatch!

    This is an extremely powerful mechanic for killers who can move quickly (Nurse, Billy, Wraith?, any other I might be forgetting)

    After 30 seconds of you being the last survivor, the killer will see your aura whenever the killer is outside a 32 meter range from the survivor.

    Why can't the survivor see the killers aura. if it were implemented it should probably be outside of terror radius and make sole survivor decrease both of your aura reading. How would survivors know if the killer can see them or not if it isn't terror radius based.
    (The terror radius could be really OP on some killers but super weak on others.)

    Perks like Solo Survivor can increase this to a 60 meter range if the perk is at tier 3.

    WAYYY too big of a radius if I'm honest, but its nice to see you are thinking of survivors a little.

    The exit gates will automatically open after 60 seconds seconds of you being the last survivor. However be warned - For every generator that you needed to repair to spawn in the hatch will add a additional 15 seconds to this as a punishment for your team playing so poorly.

    So you should be punished because your team sucks? Just make it 2 minutes flat or something and get rid of the aura reading between killer/survivor (not affecting perks, just the second "Last Survivor" paragraph.)

    I really was thinking about both sides when I made this rework so please don't give me any salt!

    Really? Because it seems pretty killer sided.

    COOL EFFECTS:

    Kind of an necessary addition and super hard to code, please no.

    Sorry if this wasn't "civil" for ya...

    Edit: The title is "FUN HATCH END GAME..." How would this be fun?

    I'll explain my reasoning, if your team gets destroyed by the killer then it should be hard to escape. After all, you are 1v1ing a killer and survivors aren't supposed to be able to 1v1 a killer easily since the killer IS the power role. The aura reading for the killer encourages things to happen and prevents a survivor from hiding in a corner for a long duration which is, of course, boring for both sides. I didn't want the killer to read your aura when the killer is too close to you since the killer would have a extreme mind game advantage and I didn't base the range on the terror radius since it could benefit certain killers too much. The Hatch will spawn when there's only one generator remaining to be completed and when the hatch aura is released to both the killer and survivor, it's not a guarantee that the killer will reach it first - It could've spawned close to you!

    Summary: Is this impossible? No, far from it. You have multiple opportunities to escape and at worst with 5 generators remaining, you'll have to wait 120 seconds for the exit gates to open with 90 seconds being the total time the killer can see your aura. However this shouldn't be a easy task for the survivor since your team failed and you should be somewhat held responsible for that.

    This is fun because the end game has some spice to it and I know that it looks bad on paper but I think, just a little, your exaggerating the absolute worst from this.
  • Orion said:

    All she needs is for the RBTs to start ticking away immediately. Put her power back in her hands.

    I wouldn't mind this either since it automatically puts pressure on the survivor to remove the trap and waste time instantly after getting unhooked.
  • ToxicTapp said:

    @Nickenzie said:
    Yeah, because I have No Mither. The moment that I walk away, the killer can just hit me out of hatch range and that's it, GG. Additionally, I don't know any survivor main who loves doing 240 second skill checks and that's what I'm trying to tell you, it's just boring! Every time the killer reaches the hatch first, I'll let the killer sacrifice me. Period.

    Then stop running No Mither

    I don't want easy game unlike most survivors, I'm sick of escaping every game, I wanna challenge myself and reach rank 1 No Mither. Hopefully that isn't a problem. :)
  • Strider said:

    Open Handed - it literally has no use if nobody on your team has any aura reading abilities. I wouldn't have a clue on how to fix the perk other than giving it it's own unique function.

    I had a game where I was in SWF with 4 Up The Antes, I was able to kobe every game and remove the killer's momentum. However even one Up The Ante gives you roughly a 40% chance to kobe! :)
  • Nickenzie said:
    powerbats said:

    @Nickenzie said:
    redsopine1 said:

    Just implement a program that stops hatches from opening if a survivor is within 15-20 feet from it (the amount of times somone left there friend or kamikazied themselves and next second they hatch it is just shameful for ditching but also really commendable for the people willing to die so there fiend escapes

    I like the idea the developers said, "When the 2nd to last survivor dies, the killer will be able to see the survivor's aura and after 1 minute... The exit gates will open."

    Yeah Billy/Nurse will just love that since that's a free win at that point.

    If I had to balance the developers idea, here's what I would do:

    -When the second to last survivor gets sacrificed, both the survivor and the killer will have a 30 second grace period.
    -During the grace period, both the killer and the survivor can see the hatch aura.
    -The killer can close the hatch at anytime.

    Gives the survivor/killer time to find the hatch. This is like a race and adds a spice to the end game for both the killer and the survivor.

    -After 30 seconds from the second to last survivor being sacrificed, the killer can now see the survivor's aura but cannot see the survivor's aura when within 32m from the survivor.

    Survivors can now juke/lose the chase since the killer has no aura reading on the survivor.

    -Once at least a minute has passed after the second to last survivor being sacrificed, the exit gates will open automatically.

    Encourages the last survivor to make a break for it and escape.

    This will still happen if the hatch hasn't spawned in but for every generator needed to be repaired to spawn the hatch, the exit gates will take a additional 30 more seconds to open.
    Unique way to handle the situation and it's pretty fair if the survivor lasts a minute hello gate the only bad thing is if they got rolled with 3 or the elusive 5 gens to go
    I made a thread about this, check it out! :)
  • powerbats said:

    @Nickenzie said:
    redsopine1 said:

    Just implement a program that stops hatches from opening if a survivor is within 15-20 feet from it (the amount of times somone left there friend or kamikazied themselves and next second they hatch it is just shameful for ditching but also really commendable for the people willing to die so there fiend escapes

    I like the idea the developers said, "When the 2nd to last survivor dies, the killer will be able to see the survivor's aura and after 1 minute... The exit gates will open."

    Yeah Billy/Nurse will just love that since that's a free win at that point.

    If I had to balance the developers idea, here's what I would do:

    -When the second to last survivor gets sacrificed, both the survivor and the killer will have a 30 second grace period.
    -During the grace period, both the killer and the survivor can see the hatch aura.
    -The killer can close the hatch at anytime.

    Gives the survivor/killer time to find the hatch. This is like a race and adds a spice to the end game for both the killer and the survivor.

    -After 30 seconds from the second to last survivor being sacrificed, the killer can now see the survivor's aura but cannot see the survivor's aura when within 32m from the survivor.

    Survivors can now juke/lose the chase since the killer has no aura reading on the survivor.

    -Once at least a minute has passed after the second to last survivor being sacrificed, the exit gates will open automatically.

    Encourages the last survivor to make a break for it and escape.

    This will still happen if the hatch hasn't spawned in but for every generator needed to be repaired to spawn the hatch, the exit gates will take a additional 30 more seconds to open.
  • Just implement a program that stops hatches from opening if a survivor is within 15-20 feet from it (the amount of times somone left there friend or kamikazied themselves and next second they hatch it is just shameful for ditching but also really commendable for the people willing to die so there fiend escapes
    I like the idea the developers said, "When the 2nd to last survivor dies, the killer will be able to see the survivor's aura and after 1 minute... The exit gates will open."
  • If you're an entitled survivor main, then yes it is holding the game hostage.

    If you're a person who has common sense, then no it is not.
    Words of wisdom my friend! :)
  • powerbats said:

    @Doc_W__HOLLIDAY said:

    Rather than rush gens to punish the camper, these survivors would rather the devs punish the campers. To them, its much easier to pawn the problem onto someone else than it is to adapt.

    The issue is that camping is way too profitable for the killer, even highly experienced killers will camp when it's a good map for them. You also have an issue with newer players not understanding the best way to counter it is to gen rush.

    I equate camping with training wheels the same as killers do for DS, you'll never get good unless you learn how to play. That's why ranks 1-5 get people who play like level 20 on both sides because they keep the training wheels on.

    I usually never camp unless there are survivors swarming the hook or I'm 100% sure that there's a survivor waiting around. I'm not gonna let them get the save and ruin my momentum that easily however otherwise, I'll just leave the hooked survivor and get my Devour stacks.
  • SenzuDuck said:

    @yeet said:
    SenzuDuck said:

    I mean, you could have walked away and started doing gens but that's just too hard, right?

    Also - look at how much this leatherface struggled to wreck you all, hilarious.

    I'd hardly call 3 dead at 3 gens a "struggle"

    It's called sarcasm - because Nickenzie currently thinks Leatherface needs massive buffs while simultaneously getting wrecked by them

    Nickenzie is right though, Leatherface DOES need buffs. Just because a killer can get lucky doesn't mean they're instantly top tier.
    Thanks for defending me, I can only do so much when my team feeds a camper and I'm the only one doing generators lol.
  • Holy crapballs. LF will be able to do something other than camping with these nice changes! 

    Right now, I only use LF to meme with Insidious once or twice a week. 
    Leather Face REALLY need these changes. It gives him more options during a chase and makes him have huge potential when he gets too close!
  • @Nickenzie said:
    FrenziedRoach said:

    All because so many lazy players find it too hard to walk away and hold M1 for 80 seconds on a Generator.

    That's how I handle the hatch as a survivor, and to date it's only resulted in me getting caught ONCE. (killer was running Tinkerer and I hadn't caught on - completely my fault and I deserved to get caught) Every other time? the gen pops or I miss a skill check. I then stealth past the killer coming to investigate and get the hatch.

    But that's just so hard for everybody else to do.... >_<

    That's the point, 3 generators is 180 seconds of skill check simulator. I want a better end game than just walking away from the killer because currently, it's just boring to just do skill checks.

    Oh, I couldn't walked away with No Mither... The moment that I would walk away is when he could just down me and I would be too far from the hatch lol. However, nevertheless, it's was a fun game but the end game is meh lol.

    3 generators is actually 240 seconds, but you would only have to do 80.

    It's my experience most killers come a lookin' for you if you miss one skill check or pop the gen - because at that point they figure you don't know where the hatch is or they realize you aren't going to do a standoff with them. You then have the opportunity to stealth past them.

    Either way, the hatch stand-off is 100% preventable by survivors, but most of them are too lazy to do what it takes.

    Your reply only proved my point.

    Yeah, because I have No Mither. The moment that I walk away, the killer can just hit me out of hatch range and that's it, GG. Additionally, I don't know any survivor main who loves doing 240 second skill checks and that's what I'm trying to tell you, it's just boring! Every time the killer reaches the hatch first, I'll let the killer sacrifice me. Period.
  • All because so many lazy players find it too hard to walk away and hold M1 for 80 seconds on a Generator.

    That's how I handle the hatch as a survivor, and to date it's only resulted in me getting caught ONCE. (killer was running Tinkerer and I hadn't caught on - completely my fault and I deserved to get caught) Every other time? the gen pops or I miss a skill check. I then stealth past the killer coming to investigate and get the hatch.

    But that's just so hard for everybody else to do.... >_<

    That's the point, 3 generators is 180 seconds of skill check simulator. I want a better end game than just walking away from the killer because currently, it's just boring to just do skill checks.

    Oh, I couldn't walked away with No Mither... The moment that I would walk away is when he could just down me and I would be too far from the hatch lol. However, nevertheless, it's was a fun game but the end game is meh lol.
  • Hellbilly said:

    @Nickenzie said:
    Before you read the rest of my thread, watch this clip!

    https://xboxclips.com/NMCKE/2a1dd703-59d9-431a-be7a-65c41d9499b4

    Now, look at how silly that looks, the killer and the survivor has nothing that they can do to end the stand off besides the killer hitting me or I jump in to get grabbed! So boring and a very poor design flaw lol!

    I REALLY wished that the killer and survivor had more options to see whether or not I escape the trial because seriously tho, no one likes to sit there playing a staring contest both killer's and survivors.

    WHAT'S THE POINT IM TRYING TO SAY:

    As the title says, I can't wait for the new hatch changes since now the killer and the survivor has more options for the end game! Hopefully they add in the idea they mentioned in their stream because that would be so much fun! :)

    Thoughts? :)

    Leave civil feedback below!

    image

    Whatever...
  • Codepwned said:

    Decisive Strike is a one use, gotta make the skill check, perk. The ability to "dribble" players nerfs this, but what's worse is even when successful... it doesn't always work. Twice today, I succeeded only to be put on a hook 1-2 seconds later.

    I can deal with the dribbling as it costs them time but please change Decisive Strike to override the "hook" animation.

    Thank you.

    If you know that the hook animation cancels DS then don't use it when you're near a hook. When I was a bad survivor a long time ago who needed DS to win, I always saved it when they killer couldn't dribble me to a hook or there is no risk of the DS getting cancelled by the hook animation.
  • OXY said:

    Dead By Daylight 2

    Most likely this! ^
  • Grey87 said:

    Those hatch changes you talk about may not even come at all.
    It's been a while and the devs don't say when, or if at all ,those changes will come.


    First implementation: close the Hatch and a survival would have to do a gen to reopen it.

    Well the first time they implemented it people complain that it was too overpowered and killer favoured because it was impossible to do one gen. Even though it would make left behind really viable if you decide to build for Hatch games. Yet when they were told to just a quick left behind they said they shouldn't have to equip a perk to win

    Eventually they tweaked it because people were complaining.

    Second implementation: Closing the hatch would power the exit gates.

    Honestly this was pretty fair you didn't have to do a generator just open an exit gate but people complain that it would be too unfair if gates spawned too close to each other. Especially with Billy or nurse.
    Even though it actually made hope and wake up really viable and if the gates were on opposite sides it was harder for killer easier for a survivor.

    But I'm guessing they scrapped that idea because people were complaining about it too much so honestly I don't know what's going to happen with hatch.

    Honestly the ideas they had previously were pretty good it gave some underused perks some relevance left behind, hope and wake up.
    As well as giving a slight boost to some other Killers powers Freddy and Wraith who can wait at hatch undetected then close it whilst the survivors out in the open. Piggy couldforce traps to activate and put people in a position where they have to take it off.

    Tl:dr The ideas they had with hatch closing would have been pretty amazing and beneficial if people adapted to it but I doubt we'll never get them because whining won in the end
    They had a right to whine. They don’t think it’s unfair, it IS unfair. Anyone can see that it’s way too killer sided other than the crying killer mains.

    Having a build for a hatch stand-off is completely ridiculous! I’m not putting on trash perks that barely anyone uses just for a hatch stand-off, it’s a waste of a perk slot, I’d rather have perks on that can help my team and myself....

    There is no adapting, it’s killer favored. I don’t see any way this can ever be balanced. 
    It's building for situational events.
    The same way people run perks like unbreakable or adrenaline two perks are pretty much situational the former only really works if the killer plays a certain way and the latter only working if you manage to make it to game.

    In fact the same thing goes for killer perks remember me or noed situational perks that provide almost no benefit unless you hit in game or the other team play a certain way.

    If you consider perks like wake up, hope and left behind trash when they could have been given a potential of being worthwhile if someone was actually willing to build for the situation. Then what's the point in the perks I've mentioned above.

    As for hatch the concept of it has always been incredibly survivor sided. It was a pity mechanic no I don't have a problem with that but considering it's not difficult to do two gens even with hex ruin unless your teammates are potatoes in human form. However it's a mechanic that rewards a lost game

    There was very little the killer could do about it unless you wanted to slug the final two which is a very fun or entertaining for both sides.

    I'm fine with the hatch being a thing but I still feel considering the survivor team lost you have to put in a little work to actually earn the escape.
    That's all I want as a survivor and killer main, I wanna EARN my escape or kill!
  • SenzuDuck said:

    @yeet said:
    SenzuDuck said:

    I mean, you could have walked away and started doing gens but that's just too hard, right?

    Also - look at how much this leatherface struggled to wreck you all, hilarious.

    I'd hardly call 3 dead at 3 gens a "struggle"

    It's called sarcasm - because Nickenzie currently thinks Leatherface needs massive buffs while simultaneously getting wrecked by them

    Yeah I know my figurative language techniques, sarcasm being one of them. Did you even read my comment lol?

    "Oh, survivors can make a killer look OP."

    Additionally, my survivor team fed the camping Leather Face when I was the only one doing generators trying to actually punish the Leather Face for camping. I can only do so much as a No Mither survivor since after all, a survivor shouldn't be able to 1v1 a killer anyways.

    However yes, keep insulting me and keep saying I'm bad as well! :lol:

    Edit: I'm just gonna ignore you!
  • Nickenzie said:
    SenzuDuck said:

    I mean, you could have walked away and started doing gens but that's just too hard, right?
    Also - look at how much this leatherface struggled to wreck you all, hilarious.

    It's a lot more difficult to do with No Mither and I don't like doing 180 seconds worth of skill checks, I would rather let the killer have his 4k and move on. There needs to be a something that spices the end game up because once you're the final survivor, the game becomes a stale mate!

    @SenzuDuck "Also - look at how much this leatherface struggled to wreck you all, hilarious."

    Oh, survivors can make a killer look OP, just don't start with the nonsense please because it's not needed and you look so immature when you act so uncivilized. Thank you!
    Most killer mains think the exact opposite. They'll just hit the survivor and let them go.
    Eh, I like giving the killer a free sacrifice if they worked hard on it.
  • Grey87 said:

    Those hatch changes you talk about may not even come at all.
    It's been a while and the devs don't say when, or if at all ,those changes will come.

    Hopefully because the end game is just so boring lol!
  • SenzuDuck said:

    I mean, you could have walked away and started doing gens but that's just too hard, right?
    Also - look at how much this leatherface struggled to wreck you all, hilarious.

    It's a lot more difficult to do with No Mither and I don't like doing 180 seconds worth of skill checks, I would rather let the killer have his 4k and move on. There needs to be a something that spices the end game up because once you're the final survivor, the game becomes a stale mate!

    @SenzuDuck "Also - look at how much this leatherface struggled to wreck you all, hilarious."

    Oh, survivors can make a killer look OP, just don't start with the nonsense please because it's not needed and you look so immature when you act so uncivilized. Thank you!
  • @Nickenzie said:
    IronWolf115 said:

    Yeah, if anyone wants to discuss in depth LF changes I will be keeping an eye on this thread so hey, lets have a chat!

    I'm willing to talk about some LF changes with you because holy only he definitely needs some buffs or a complete rework!

    I like the idea of his chainsaw swing getting extended when LF destroys a pallet as well as his chainsaw swing not getting interrupted. However, I feel like he will need to keep a 32m terror radius because assuming if my idea was in the live build... If you're caught off guard, you're gonna get downed. Survivors need at least some warning since Leather Face is a true close range punisher with these changes.

    Now, I wanna talk about Overcharge! I like the concept of it, Leather Face now has a extra boost to his chainsaw swing and can come clutch if you use it to catch a survivor at the last second. Yes it does need to be charged by downing two survivors with Bubba's Chainsaw but it offers huge potential during a chase!

    See I really like your idea, the only issue is whether the devs want to just buff him or rework him, if it is just buffs then it would probably be things like moving quicker with the saw revving and stuff like that. If a rework though they should give your idea some thought.

    Hopefully it's a full rework with my idea or something similar that gives Leather Face some options during a chase besides mind games!

    I can imagine a KYF game with every pallet thrown down and having a 60 second chainsaw swing! Imagining having Overcharge ready with survivors to follow you with No Mither so you can keep farming your Overcharge after you destroy tons of pallets!
  • Yeah, if anyone wants to discuss in depth LF changes I will be keeping an eye on this thread so hey, lets have a chat!

    I'm willing to talk about some LF changes with you because holy only he definitely needs some buffs or a complete rework!

    I like the idea of his chainsaw swing getting extended when LF destroys a pallet as well as his chainsaw swing not getting interrupted. However, I feel like he will need to keep a 32m terror radius because assuming if my idea was in the live build... If you're caught off guard, you're gonna get downed. Survivors need at least some warning since Leather Face is a true close range punisher with these changes.

    Now, I wanna talk about Overcharge! I like the concept of it, Leather Face now has a extra boost to his chainsaw swing and can come clutch if you use it to catch a survivor at the last second. Yes it does need to be charged by downing two survivors with Bubba's Chainsaw but it offers huge potential during a chase!
  • You guys were talking about the intense grind to get perks and you guys wanted a way to make things smoother and less time consuming. How about just give us all the tier 1 generic and teachables perks by default. I got that idea by the the 3 unique perks change you guys did, it would smooth things out a little but what do you guys think? Thoughts?

    I was thinking that there should be 4 perks in every blood web and you have the opportunity to get 3 out of the 4 available perks. Basically you are speeding the grind by 100% since you are getting a additional 2 perks in every blood web! :)
  • So as someone who's only played Billy for a few months, it physically hurts to play other killers (like Trappy boi), because I feel like a literal slug. I can't play without my fast chainsaws :ohnoes:

    Any other people who play a Billy feel this too or am I just completely insane?

    That's the experience of playing a 115% killer, they are really slow and have little to no map presence!
  • @SenzuDuck said:

    @IronWolf115 said:

    @SenzuDuck said:

    @IronWolf115 said:

    @SenzuDuck said:

    @HellDescent said:
    It's nearly impossible to get 4k with leatherface at his current state unless you use really good addons or resort to noed.

    And?
    Killers aren't supposed to get 4Ks every game.

    Yeah but you are lucky to get a 4k with LF at high rank AT ALL.

    Yea - 4Ks are supposed to be uncommon. I'm trying to figure out the issue here?

    I agree hes a little weaker than some - but it's not impossible to 4K.

    The issue is that what is the point of LF when you have killers like Billy and Myers with FAR more competent insta down attacks. LF needs improvements to give him his place in the game.

    If you don't like him don't play him? If you aren't good with him, don't play him?

    People play every single killer, what's the point when you have nurse and billy... oh that's right - because some people are just good with other killers while others are not.

    I have 700 hours on the game and about half of that is dedicated to Leatherface, I can play LF I am just not delusional to the fact that he is a terrible killer and is part of the trio alongside Wraith and Freddy

    Words of wisdom my friend! :)

    Edit: I'll keep replying to this thread so it stays at the top of the discussion list! :)
  • SenzuDuck said:

    @IronWolf115 said:

    @SenzuDuck said:

    @IronWolf115 said:

    @SenzuDuck said:

    @HellDescent said:
    It's nearly impossible to get 4k with leatherface at his current state unless you use really good addons or resort to noed.

    And?
    Killers aren't supposed to get 4Ks every game.

    Yeah but you are lucky to get a 4k with LF at high rank AT ALL.

    Yea - 4Ks are supposed to be uncommon. I'm trying to figure out the issue here?

    I agree hes a little weaker than some - but it's not impossible to 4K.

    The issue is that what is the point of LF when you have killers like Billy and Myers with FAR more competent insta down attacks. LF needs improvements to give him his place in the game.

    If you don't like him don't play him? If you aren't good with him, don't play him?

    People play every single killer, what's the point when you have nurse and billy... oh that's right - because some people are just good with other killers while others are not.

    You are so delusional, it's not the player... It's the killer! If you take two equally top skilled players and one is playing nurse and the other Freddy... Who's gonna do better? Obviously the nurse player because the killer allows the player to be good. Does that mean Freddy players are bad because the killer doesn't let him actually use his skill? No, it doesn't and that's exactly what is wrong with Leather Face.

    However, keep telling everyone that we are bad for 100th time because you don't want a strong killer. 
  • Milo said:

    It can go like this:

    "Okay disarm this so now i can run here if i need to" chase begins "he didn't have time to trap there let's vault it" TRAPPED "Whaaaaaaaaa-"

    OR

    If you put it on the gen someone disarms it and procs they are basically screwed

    Go. For. It. You save a lot of time not setting traps when the add-on can do it for you! :)
  • You don't need a better penalty.
    You just need a penalty.
    Their is basicly none atm.
    Hell if you pull the plug as a survivor it actually reward you since it act like everyone else but you disconnected.

    If you pull the plug or if you actually had a legitimate disconnect due to weather:

    Offensives:
    1st: Warning Message to check your internet.
    2nd: 15 minute punishment.
    3rd: 30 minute punishment.
    4th: 1 hour punishment.
    5th: 2 hour punishment.

    If you pause the game and leave the game from there:

    Offensives:
    1st: 5 minute punishment.
    2nd: 15 minute punishment.
    3rd: 30 minute punishment.
    4th: 1 hour punishment.
    5th: 2 hour punishment.

    If Dead by Daylight crashed:

    No action will be taken since it was the games fault for DC and crash.
  • Nice idea, but adding everything up we have 6 (default) + 5 (overdrive) + 2 (pallet) = 13 seconds of unstoppable force with increased movement speed. On maps with lack of windows it's guaranteed hit. Even considering instant pallet it's 5 (overdrive) + 2 (pallet) = 7 seconds
    Seems a bit overpowered even if it needs 2 hits to charge up.

    Well, it depends on the survivor. If the survivor wants to feed Leather Face with pallets then it's gonna cost them. Think of it as Nurse, you have to play differently and use windows or lose the chase.

    Oh, you only get the increased movement speed only when Overcharge is active then once Overcharge is finished, you'll slowly transition back to normal chainsaw movement speed.

    However keep in mind that these are just rough numbers and they can always be changed later! :)
  • popoles said:
    And if he breaks 2 pallets, his chainsaw swing will be 10 seconds?
    Yes, it adds on to it! So, if the survivor ran to pallet to pallet... You can have a long chainsaw swing but that's if the survivor is willing to get downed.
  • SenzuDuck said:

    I had to stop reading as soon as I saw you mention nurse losing her bloodlust who bloodlusts with nurse?

    and no - killers shouldn't just keep blood lust and gain it from breaking pallets, that's ridiculous.

    They're changing maps, and for the better - bloodlust will be gone soon If they continue to improve maps and change pallet placements/quantities.

    I was seeing how fast that I can go as a killer and holy moly Bloodlust 3 and PWYF 3 stacks... It's like I'm playing nascar simulator!
  • Bbq, bitter murmur or rancor?

    Rancor, DS will be no more! :)
  • Tsulan said:
    Hex perks are not powerful enough to justify them being hex perks. 
    True, I use Small Game to counter Ruin easily since I can't really hit greats all that well.
  • Dont you hate it when you grind all game to get lv5 devour hope your just about to Mori your first survivor and boom totem gone and so is your epic kill 😢 or if you use huntresses lullaby get 5 hooks but no totem gone you lose game my suggestion is with token hex's any score you make before there lost stays active
    That would be too much, if you was able to keep 5 tokens for Devour... You would be able to Mori every survivor easily. Hex perks need to have negative side effects for when you destroy them, for example: If someone destroys your NOED perk, the survivor that destroyed it gets a permanent exposed status effect!
  • Hellbilly said:

    @Nickenzie said:
    AdánAR said:

    @Nickenzie said:

    AdánAR said:

    These killer mains 😂😂 getgud and stop crying about it. I can go killer with hag and get easily 3/4k and I'm not a killer main i mean #########? 
    

    Lol, show me a clip of you 4king as Leather Face and Amanda! 😂

    You killer mains whine about everything "uh, DS is so OP, SB is OP, eveything is so OP, the game is surv sided, buff this killer, nerf survivors" I saw a lot of pigs and Leatherfaces (as me) getttin' 4K, stop being a crying baby killer and improve your skills or just don't play the game :)

    Yeah, I'm so terrible at playing killer! I get 0 sacrifices every game and I'm so bad that I can't even down a survivor... :(

    I'm also bad with survivor too, I'm actually so bad that I start the trial on the hook and get automatically sacrificed... :(

    Yeah, every killer main is just bad... They don't know nothing about Dead by Daylight and how badly the game is balanced.

    Aren't you that guy who keeps making terrible threads with terrible ideas? Like that time where you wanted the Reverse Bear traps to have a 5 minute timer.

    Also, prestiging doesn't really mean anything in terms of skill because you can just play another Killer and dump points into whoever to prestige.

    Thanks for confirming you're a console plebian too.

    Yes and thank you for telling me that this is your alternative account fog traveler! :) Just reported you for harassment since on every SINGLE thread that you know that OP is me, you always bring that up and shame me! Oh, hey @Peanits... can you close this thread please?
  • AdánAR said:

    @Nickenzie said:
    AdánAR said:

    These killer mains 😂😂 getgud and stop crying about it. I can go killer with hag and get easily 3/4k and I'm not a killer main i mean #########? 

    Lol, show me a clip of you 4king as Leather Face and Amanda! 😂

    You killer mains whine about everything "uh, DS is so OP, SB is OP, eveything is so OP, the game is surv sided, buff this killer, nerf survivors" I saw a lot of pigs and Leatherfaces (as me) getttin' 4K, stop being a crying baby killer and improve your skills or just don't play the game :)

    Yeah, I'm so terrible at playing killer! I get 0 sacrifices every game and I'm so bad that I can't even down a survivor... :(


    I'm also bad with survivor too, I'm actually so bad that I start the trial on the hook and get automatically sacrificed... :(


    Yeah, every killer main is just bad... They don't know nothing about Dead by Daylight and how badly the game is balanced.
  • powerbats said:

    @Nickenzie said:
    powerbats said:

    @Nickenzie said:

    AdánAR said:

    These killer mains 😂😂 getgud and stop crying about it. I can go killer with hag and get easily 3/4k and I'm not a killer main i mean #########? 
    

    Lol, show me a clip of you 4king as Leather Face and Amanda! 😂

    I've prob got some video of killers getting 4k as both I just have to go through them.

    That's the key word, "Some". It's really difficult to do well with some killers but overall... I don't want them to be OP but buff them to Billy's level.

    Bubba on Billy's level would be more op than Nurse although he does need some buffs.

    He needs some simple things such as not getting interrupted when chainsawing a pallet. Bubba is extremely weak to pallets which is kind ironic since he's supposed to be a close range punisher!
  • powerbats said:

    @Nickenzie said:
    AdánAR said:

    These killer mains 😂😂 getgud and stop crying about it. I can go killer with hag and get easily 3/4k and I'm not a killer main i mean #########? 

    Lol, show me a clip of you 4king as Leather Face and Amanda! 😂

    I've prob got some video of killers getting 4k as both I just have to go through them.

    That's the key word, "Some". It's really difficult to do well with some killers but overall... I don't want them to be OP but buff them to Billy's level.
  • AdánAR said:
    These killer mains 😂😂 getgud and stop crying about it. I can go killer with hag and get easily 3/4k and I'm not a killer main i mean #########? 
    Lol, show me a clip of you 4king as Leather Face and Amanda! 😂
  • Fengminni said:
    Acromio said:

    @fcc2014 said:
    Not every every killer needs to be top tier

    Have fun versing Nurses and Billies 24/7.

    I faced more Trappers, Wraiths and Pigs at rank 1 than Nurse or Hillbilly. A lot of high ranks use mid or low tier killers. There are some awesome Trappers at Rank 1 who know where to set unexpected traps and get a 3-4k easily. 
    Yeah but it's not consistent tho! For example, Leather Face can use Very Rare add-ons and 4k but he won't be able to keep using those add-ons since eventually you'll run out! There is a lot if variables you'll need to consider for a killer to 4k and Leather Face has too many!
  • pemberley said:
    I’m disabled. I literally cannot struggle mashing x with my right thumb, because my thumb is not dexterous enough. 

    I feel like if there was an option to just hold the struggle button, it would be much easier both on players and controllers/keyboards. 

    I know it’s supposed to be stressful to struggle, but maybe instead of taking it out on an innocent button the “stress” of the situation would be better solved with blinding auras for the hooked survivor and locking the camera on them. 
    I said this multiple times, replace the struggle action with skill checks and then you don't have to worry about put a lot of stress on your keyboard!
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