Myla
Myla
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- Myla
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gift them on steam kappa
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2665930#Comment_2665930
You say that until you only have 3 survivors left at 30 seconds into the game.
If a survivor is self caring in the corner, then you better believe that same survivor would be hooked before he even does 1 second of gen repairs in he didn't self care. So basically you don't have any gen repair time and you don't have any chase time. (In fact, what would probably happen is the new player would wonder around the entire map, while hurt, looking for a survivor to heal him and instead run right into the killer)
A self care survivor will at least give you some chase time.
No such thing as 3 survivors at 30 seconds into the game that's impossible unless he kills himself on hook.
A pepega only has to hold the killer for 30 to 40 seconds he can drop all the pallets he wants and three generator will pop in first chase. Hold M1 to win.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2664255#Comment_2664255
You should realize that if random's are using Self Care, then image them running around not healing and being 1 shot downed. You may not like randoms using Self Care, but since they're new and learning the game, Self Caring and having a 2 hit down is much better than having a 1 hit down teammate.
Nah I'd rather they put that time on pumping generators than heal up, do nothing then die in 10 seconds regardless.
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@glitchboi said:
Unironically though I personally think the perk is S tier. The early game is a killer's weakest spot, and Lethal Pursuer can be combined with Corrupt to cover up the weak part of the early game. Even LP by itself is incredible for covering up the weak spot. I use it on Clown and Trickster w/o Corrupt and it's amazing. I think Corrupt is more powerful but the perk is still really good.
It's even better on killers that don't need Corrupt, like Billy and Blight.
Honestly though it's a mix bag. The early game information is amazing and starting a chase immediately as soon as the match start is great but at the same time you still have to deal with actually downing the Survivor. I reckon you won't have any trouble playing Strong killers like Blight, Nurse and Snowballers but it's very iffy on M1 killers.
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Either you make maps smaller or you make it so that you can initiate a chase mechanic when you're directly looking at a survivor. The amount of distance you can drag a killer around if there's a lot of line of sight blockers is stupid. Just play around the chase mechanic and you can probably take the killer around the whole map just trying to catch up.
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At this point I'm not even hoping anything good on reworks. Their rework or newer maps has garbage breakable doors that shoots you on the foot if you don't remove it.
rip trapper
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2665252#Comment_2665252
Shrug. Anymore than it would stop survivors being flicky flicky with flashlights and giving photosensitive players issues.
I'm saying that I think the majority of playstyles that survivors find objectionable are a product of killers feeling like it's the only way to win.
https://forum.deadbydaylight.com/en/discussion/comment/2665251#Comment_2665251
Honestly, it's like 'tunneling'. It's basically used as a catch all term for 'I lost and I'm unhappy about it'.
Camping the hook and immediately downing the survivor after the unhook is vanishingly rare, and you have several perks to negate this.
Genrushing...actual genrushing doesn't really have a counter unless you are playing a very specific killer/build. Which is why you see endless streams of Nurse and Blight at high MMRs.
"Would it make less seen? Obviously but again won't stop people from being wanting to do it for the funny."
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2665235#Comment_2665235
I think that it would definitely help.
Again, speeds aren't the issue. Maps still having infinites, perks like CoH which can counter an entire killer kit by itself (Wraith), Dead Hard, SWF stompcomps, over half the killer roster needing serious buffs/reworks and the sheer speed at which gens can be done with certain perk/addon combinations is the issue.
You aren't going to make tunneling go away, because - again - that seems to just be optimal play as a killer.
Camping is usually about as much fun for the killer as it is for the survivors, and they take a penalty for it. I think a lot of killers camp because they are frustrated and sometimes, after several bad matches in a row, it seems to be the only way to actually feel like you stand a chance of getting a kill. There's a reason you see more camping Bubbas and Pigs than you do camping Nurses or Spirits.
Mark my words. Make it less frustrating to play killer. You'll see a lot less facecamping.
I didn't list the other issues and focused on speed because I'm too lazy to list problems with the game that has been said all over and over again. As I said game could be perfectly balanced and it still won't fix those stuff.
Would it make less seen? Obviously but again won't stop people from being wanting to do it for the funny.
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@KblokoBR said:
https://forum.deadbydaylight.com/en/discussion/comment/2665243#Comment_2665243
That btw is not a expressive buff, just make him a little just a little reliable.
Yes and it's a simple buff that just changes one digit and it took 5 years+.....of people asking.
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No not really. I think Trapper getting to carry two traps base kit took almost 6 years is a testament on their speed on balancing things.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2665182#Comment_2665182
Sometimes a 'fix' amounts to a buff.
Dead Hard was a meta (arguably the meta) perk with all it's former quirks.
Now, not only is it effectively a zero risk third health state on a short cooldown, but constantly feeds killers fake hits and eats powers, which cannot be fixed due to it being a validation issue.
Hence: buff.
If a bug is unfixable, then it needs to be treated as a feature.
And no, my goal is to kill all the survivors before the gates are done. Removing one survivor from the equation is the easiest route to this goal quite frequently, ergo: optimal play, ergo: meta.
Now, this can be done in a cheesy manner (tunneling off hook) or how I do it which is simply prioritizing them in chase. I'm not sure what you expect killers to do - do you want them to just avoid chasing someone because they were recently unhooked? Prioritize other survivors? No.
I play to win and to have fun. If I go easy on people, I get teabagged all the way to the exit gates and told to uninstall in postgame. I'm going to take control of the game as firmly and as soon as I can, then I might decide to be nice. Which is the only time I've ever been thanked by survivors.
And don't strawman. I don't believe I 'deserve' to win. But that doesn't mean I'm going to just avoid chasing people and let the other side win either, any more than a survivor is going to give me a pity hook when they 4-out me.
A win is a 3k or more. A loss is a 1k or less. A 2k (which almost never happens) is a draw. That is both my definition of a win, and the commonly accepted definition of a win. And thus, that is going to be my goal ingame. Plus, you won't pip past Iri 3 without getting Ruthless at least, which on a lot of killers is nearly impossible to do without a 3k.
I think we have very different definitions of 'entitlement'. But I will say that if you're telling someone how to play the game outside of cheating or being a jerk, then it's not them with an entitlement issue...
https://forum.deadbydaylight.com/en/discussion/comment/2665191#Comment_2665191
BHVR have made it clear that they consider facecamping a problem and are working on a mechanical change to discourage it.
They've also made it clear that proxy camping and tunneling are perfectly acceptable.
Not the point. Point is people are acting as if fixing Gen times or problems in the game would suddenly magically woosh camping and tunneling away. That'll never happen.
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I got Haddonfield 5x in a row. People are just really keen on farming :^)
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If those problems magically go away it won't stop people from being camping or tunneling. The game is built in a way that allows it. Game could be perfectly balanced and a someone can just wake up on the wrong side of the bed and decided "Hmmm I want to be a giant D today"
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That's a secret
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2664615#Comment_2664615
She’s a beauty and is interesting to play.
Oh you're that type.
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@GannTM said:
https://us.v-cdn.net/6030815/uploads/5BKMOXC66WOO/75fac52b-63c6-4d0b-9faa-e755b0ffddc8.jpeg
If this doesn’t convince you to play killer, then what will?
What's in that picture that is supposed to convince me?
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The MMR experience is all over the place.
When I queue up as a Killer I get survivors who is just seriously dedicated to Holding M1 and even if your first chase is really fast. Three generator pops regardless.
As a Survivor this is the type of killer you get and I've been getting escapes almost all the time.
A baby killer with below 50 hours in the game.
For context. I have 2k+ hours in the game.
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Doubt people do Tbags to catch killer's attention purely as a distraction. Go join any random SWF lobbies comms and they're likely to be entitled survivor mains. A circle jerk on insulting killers.
Sure maybe there's a good survivor out there but it's very rare. Like one in a hundred.
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It still happens but the pallet validation just robs you for lols 90% of the time.
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Self care. I Don't think it's necessarily bad but randoms rely on it so much that they throw the game.
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Who would have thought that one killer can't physically stop or get to 3 other survivors spread across the entire map from Holding M1 lol.
It's sad but it's true. I have tried going 4 Man SWF and we didn't even have any Meta perks and the amount of matches where three generator just popped on first chase is astoundingly dumb. One pepega just need to hold the killer for 30+ seconds and it's a guaranteed pop unless it's a small map that a Killer can MAYBE interrupt but that's about it. You still have to account on picking up the survivor, putting on a hook and travel time to go to a generator are all natural delays.
The game actually starts when there's 1-3 generators left. Early game is non existent.
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@GuyFawx said:
https://forum.deadbydaylight.com/en/discussion/comment/2663999#Comment_2663999
Ultra rare killer Addons frequency increase just depends on if you want the ultra rares more frequently or not as a few killers sometimes want their greens more frequently for certain builds. It’s totally dependent on which killer your playing tho too
I'm googling a P3's bloodweb and honestly...it looks the same on my P1 killer's bloodweb lol
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So is there any point in going P3 aside from the bloody outfits of course?
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I play the same as usual. My mindset only changes when I know the survivors I'm up against know what they're doing and I can't mess around. You have to be more serious in those situations. Otherwise I would be just casually letting survivor do dumb saves and not punish them for it.
Then again I do have an obsession over just using Nemesis tentacles only regardless if I throw away the match by giving away 8 free hits.
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Head on Flashbang.
If you have friends or can have the randoms bring Vigo's salty slip.
Up the ante and Slippery meat is genuinely hilarious. The amount of survivor escaping on the hook on their own was funny.
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@LiquidSoap said:
What's the point of ######### hex totems if the ######### game spawns them right next to the survivors and next to generators. I got my ruin removed in less than 10 seconds into the game because the ######### game decided to spawn survivors right next to my totem.
Point of totems is for the survivors to easily bless one :^)
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@throwaway79465468797 said:
One thing I will never agree with is consecutive blinds. One blind and that's it. Killer should have immunity afterwards for ~2-3s
There's an immunity called looking down mate.
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I mean if you're experienced enough with the game you can do that pretty much and even more if you have at least one friend in the match that's experienced too. Then there's the fact that Widescreen and Filters exist where it just destroy any attempt on mind gaming as a killer.
The only way to find out if they're cheating is if the Survivor is subtly increasing his movement speed which you would notice if you play enough killer where the Survivor is just getting distances that doesn't make sense off a lunge or a window.
Also I have heard that these Navy seals are actually playing at around midnight on my time(Asia region) until morning at least that's what I have heard from other Killer buddies.
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@coldestwinter123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2662685#Comment_2662685
yup are you gonna break it to him or should... i ?
I don't know man he might regret his name.
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@coldestwinter123 said:
https://forum.deadbydaylight.com/en/discussion/296737/michael-myers-making-a-comeback
did you watch the entire video ?
Lmfao is that the joke video scott made?
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I had a Survivor protect me from apparently getting called a "Camper" "Tunneller" for not allowing them to do dumb saves and actually punished them for it. He called out his teammates for it. It was a really wholesome moment, I took a screenshot but I lost it when I did a fresh reinstall of my OS. Wish I saved it on my steam screenshots though.
With that said it's very, very rare you get stuff like these. I usually try to give everyone fair chase but if I'm getting zero respect from the start. I start playing my way where its optimal and puts a lot of pressure on the survivors.
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To be fair even before boons I don't think I have ever seen a really good Hag for a whole year but yes Boons definitely stomped her
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The boon is pretty eh. Maybe would be really strong in maps where the totem is at the third floor like Ironworks and killer is already pressed for time. I'd rather run shadowstep really.
Overcome potentially might be a perk to use to bully killer. I'm thinking of trying 4 Vigils and Circle of healing for this one You're gonna get rolled if you're an M1 killer.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/296704/teabagging-impacting-mmr-bhvr-do-something-tf
a T-bagging survivor is A) just being cheeky and B) losing distance in chase.
Unless you just know how to manage distance and tiles doesn't matter really at the end.
With that said banning someone for Tbags is ridiculous lol.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2662241#Comment_2662241
Queue's for Survivor are running ~ 10 minutes atm, for me at least.
F it's near instant on my end. Lots of baby killers though.
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I think 5 minutes would have been the signal to just play Survivor since lots of killer are probably playing and grinding.
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I have three suggestions.
Boons should be high risk high reward and you have to actually think about where to place it as opposed to current survivors just placing it anywhere. So a killer gets rewarded for snuffing it by giving back one of his cleansed Hex with a timer like say 20 seconds so that it can't be cleansed.
Boons should only be one use if it got snuffed your perk is useless
Delete boons.
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@Bwsted said:
You need to tell them how to reproduce or nothing will happen. Send a DM to a mod or a dev.
If they see this they just need to PM me I guess
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@ukenicky said:
Have you made a post like this in the bug report area?
Yeah I just did.
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Or could be cheating who knows
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Said this every time too. Heck I don't think SWF are the problem with the game but the game is inherently unbalanced. SWF is just an convenient excuse to use though.
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Didn't know Blendette urban evasions had an effect on offerings
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@lauraa said:
A simple 5% base regression, and needing to work a gen for at least 2 or 3 seconds is honestly all that's needed, such a simple and easy fix.
Hey took them several years just for Trapper to carry two traps.
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Oh cool we just have to deal with cheaters for an entire week.
That's a signal for players to go stop playing for that entirety.
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The last time I have seen a Good Hag player is a year ago.
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@ukenicky said:
https://forum.deadbydaylight.com/en/discussion/comment/2660506#Comment_2660506
I don't know why anyone would want wall hacks on the killer over a strong medkit.
Broken Key needs to be removed from chest loot tables altogether and or keys need to be reworked somehow. They're pretty useless and encourage bad playstyles to go for the Hatch with them. And even in that regard they are quite bad.
Then go use a Medkit? I don't know why Survivors want the best of the best just to for an item or perk to be usable? Keys are good
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2660506#Comment_2660506
It works for like 20 seconds lmao. The blood amber add on makes you use charges much faster.
Go use Prayer beads lol and you're not supposed to use it for the entirety of the chase. You're only used it for like a second for information on tiles or in general.
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2660506#Comment_2660506
I don't understand what you mean by wall hack
Then you don't look at Add ons properly
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Keys are still good. You have wall hacks the entire game.
