MyNamePete
MyNamePete
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/927854#Comment_927854
Killers get nerfed, because they CAN be too powerful. Why is the same standard not applied to survivors?
thats not the case, i.e. legion gets more nerfs because he's annoying or frustrating/ boring to go against even though he CAN'T be too powerful
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@Nutty_Professor said:
I personally always seem to play better when I am playing solo compared to when in SWF. I believe it's because when I'm playing solo I'm more focused on the game, whereas in SWF I'm often talking about stuff unrelated to the game and not really paying attention.
SWF is often related to gen rush, but good survivors don't need to know when to work on generators. If I'm not being chased I'll work on a generator (I ignore ruin). I've already pre-planned my chase route in case the killer disturbs my gen progress.
Where SWF is strong is the location of Hex Totems and saving time when making hook saves. Even with hook saves there's perks such as bond and kindred that tell the solo survivor if there is already another survivor going for the save.
Another factor with SWF is Matchmaking. Since the Strange Things chapter the matchmaking bases it on the highest ranked survivor in the group. The majority of SWF groups I see are one or two high ranked survivors with the rest being of low ranked. I'd rather go against one red rank survivor with three low ranked survivors with comms over four red ranked survivors without comms.
This is just my opinion, people will disagree with my opinion. With the rift challenges I have more confidence in completing them solo then I do completing them in a SWF.
they CAN be that powerful but usually arent so
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/927840#Comment_927840
You don't know her? Everyone knows Jenny 😏.
Jenny mama lmao got em
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@Aven_Fallen said:
Of course the DC Penalties will not change anything. People who thought they would are simply not thinking ahead.
all its doing right now is making me sad because i lag out sometimes and it bans me for minutes :((
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whos Jenny
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mhm mhm mhm hmhmmmmhm mhm
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/917155#Comment_917155
A couple of them did but i haven't noticed the difference at all when playing.
You could say the same thing that nurse got reworked but still pretty good.
Most the add-ons just gave you more bloodpoints or now so gameplay wise they didn't really get buffed.
It's not I'd take the 24 charges and reduced consumption any day.
ok
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@Almo said:
I would just like to comment that Mettle of Man is used by many players, and the comment that "literally nobody plays MoM" isn't true.
wheres the statistics of people that use MoM and people that USE MoM
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still wondering how this has 53 upvotes
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@Waffleyumboy said:
It would be cool if dbd was scary again. Demo was scary for like 60 seconds 😂
that things still p scary
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@Danielgdp3 said:
Medkits got nerfed.
Balanced Landing got nerfed.
New maps have reduced safe pallets so I'd say that's a win for killer generally.
Undetectable has indirectly nerfed a couple survivor perks.
These are just recent also there are plenty other needs that have happened over the past year, just because there's only 1 survivor that gets affected by nerfs doesn't mean it doesn't happen as often as individual killers getting nerfed.
Grow up man
medkits got buffed
the syringe got reworked but still p good
stypic agent is arguably better
literally almost every other addon got buffed
emergency medkit is arguable better
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/917066#Comment_917066
Agreed multiple people have said this but others have said "BuT WhAt iF ThE KiLlEr downs more then one person" well if its a leatherface why did multiple people go near him anyway and this can be avoided by playing outside of a killers sightline as they down someone unless you want to go for a ballsy save but thats your decision.
this wouldnt fix anything and would just make it another bad situational perk
you could redown them right after the unhook, and down and hook the one who unhooked then rehook the same guy
they could still be unhooked and run be invincible through the exit gates
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^^^^^^
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@humanbeing1704 said:
legion it's just something about frenzy that makes it satisfying to stab people
i remember in the first legion ptb whenever you hit someone when they were deep wounded in frenzy you had the frenzy hit animation played super slowly then the fatigue
that was omega satisfying
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@LetsPlayTogether said:
So what did you get from posting such nonsense here?
mf acting like every other forum post doesnt exist
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@Nancy_Drew said:
These are bugs that shouldn't have been in the game first place.
that wasnt a bug??
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/909686#Comment_909686
Last time I checked, killers and survivors aren't on the same team, aren't responsible for making the game fun for one another.
last time i checked, immediately being able to kill someone 3 minutes into the match isnt “balanced”
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@rd_dex said:
"I know not a lot of people care about Adam (for reasons they wont admit), but there are a few of us that DO."
Are you calling people racists? Because that just doesn't add up considering Claudette is one of the most popular survivors. People just don't care about Adam because the very thing you are complaining about right now, bad cosmetics plain and simple.
so you assume what they were talking about, then tell them they are wrong when they didnt say anything.
incredible, absolutely phenomenal.
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@Rivyn said:
Tru3 had a playthrough with him. I don't think he explicitly said Wraith is top tier, just that he isn't as low as people rank him. But then again, I recall him saying Wraith is near the bottom a few months back because he can't end chases quickly enough against a solid team. So, grain of salt.
because he learned chases aren’t important,
he learned it was more efficient to leave them because they’ll have to heal and then run back to a gen while you chase someone whos out-positioned
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the devs said they dont want anyone speaking in game for like immersion and junk
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dude i literally completely forgot about this and now I miss it, it gave it more variety
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how
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the devs many years back said no to this idea because this was a highly requested power, i forgot the reason why but idk if they’ll change this opinion
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@Peanits said:
We respond to as much as we can, but we aren't watching only the forums around the clock. Odds are if a post is disrespectful or outright insulting, it's not going to get a response. There's a fine line between constructive criticism and insults, and the latter is not how you have a conversation with another person.
As far as the basic attack change goes, it's the same as the Pig. It's to create consistency between powers so it's easier to understand what a basic attack is and what works with it. Previously, it was a bit of a mess. Something like Sloppy Butcher would work, but NOED would not. Both activated on basic attacks, but both were treated differently with Feral Frenzy. Not only is this less confusing for someone new to the game, but it also makes it much easier for us to balance.
As for mending, previously it was too easy to get stuck in an endless loop of mending (with mending times of up to 20 seconds). This left people mending most of the time which isn't exactly thrilling gameplay. There's no interaction between the killer and survivor there.
The movement speed, vault speed, and pin changes were all common requests.
Regardless, the changes have only been out for a little over a day at this point, so we'd like to see what kind of effect they have before making knee jerk reactions.
https://forum.deadbydaylight.com/en/discussion/comment/890425#Comment_890425
We've also commented on similar threads about that exact same thing- it's not coming back because people use it to dodge lobbies. It was never intended to come back.
people wouldnt have to dodge lobbied as survivors if matchmaking wasnt broken
of course if i was rank 1 i wouldnt want to play with someone who is outside of my rank zone, thats how its supposed to work in the first place.
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@tea said:
https://forum.deadbydaylight.com/en/discussion/comment/886714#Comment_886714
No, they don't owe us cosmetics. But to not make an official statement anywhere after saying they'd release them isn't okay either.
I'm more curious as to what happened that entitled to demand them be handed out.
heres my take
no bloodletting and stuff because people paid money for them
no event cosmetics because people took time out their day to play the event to earn the cosmetic (keyword: earn)
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/887252#Comment_887252
nice bait kiddo. well done.
god DAMN the entitlement that came out of your soup hole
🕳 🍲
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/887034#Comment_887034
I've been loving him. I had 6 4ks in a row today at red ranks. *shrug*
But apparently -- according to the latest post I made about him -- to the community that just means that every red rank survivor I played is bad and I am also bad. :")
gonna be completely honest, if thats the case then the survivors have to be decent at best.
They made FF faster, cool, what does that do for you exactly? Hit people and apply Deep Wound? That’s not gonna do anything, DW is a literal joke.
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LMAOO I CANT BELIEVE IT EITHER RIP LEGION
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thatd be mega dope
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“it would be nice to play against more nurse players”, eX C U SE ME WH AT
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I dont see the problem here, you depipped at purple ranks so you're now 1 match further from red ranks.....wish I was that lucky.
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ill like to clarify it isnt a “deaf support.” Most mobile games have these types of features where you dont need sound because its also visual cues along with the sound cues.
They have them because you usually use your phone in noisy places (a bus, train, car, school, etc.) and they try to keep the experience.
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@aregularplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/860050#Comment_860050
nobody is being dramatic, also, stop generalizing people, ty
you cant generalize people, the survivor mains generalized themselves
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@Fibijean said:
If I were you, I would go to support.deadbydaylight.com and submit a ticket under "Loss of Progress". Unless it as a mistake on your part, the support team should hopefully be able to do something about restoring your lost serum.
dont i need some kind of proof? (also, thanks)
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/858456#Comment_858456
Hey, instead of assuming a ton of stuff and the being wrong about it, why don't you just rephrase your entire post?
Because firstly I don't think she needs to be buffed, just the change reverted. They said they wanted to address bad addons and make the strong ones weaker. All they did was make most of them weak as hell, and we still have addons that are USELESS AND CHANGE HER MUSCLE MEMORY. Literally just an excuse to force the butchering of her base kit.
Secondly, it is way more than "1.5 seconds to double blink again" That's if you save a blink, which is what the rework has encouraged. With this change a new double blink takes about as long to recharge as it does to run the distance it covers. Hence, why the biggest counter to her now is to just run across the map.
Thirdly, these changes effect more than just her double blink. She can't mind game now with her blinks because you get punished for using them like that. She lost map travel, and is literally the slowest killer in the game outside of her power. She is extra punished for when the game eats one of your blinks or an object blocks it for some reason, etc etc.
Fourthly, you imply that it takes no skill to get reward from spamming blinks, but I have posted in so many threads now how this is wrong, why it is wrong, and how it actually takes the opposite, skill, to effectively get rewarded for using her power.
Lastly, I have always been an advocate for buffing the low tier killers. I've made threads asking how to make interesting and unique changes or powers for basic m1 killers and the like.
The reason I quit DbD is because when Nurse is the only reliable killer at high elo that doesn't get her teeth kicked in when survivors decide they want to play sweaty and is then nerfed to not be able to deal with that while SWF death squads still get to bully killers left and right no matter the elo, yeah I'm gonna leave. She was the last bit of fun you could have as a killer and it wasn't even handed to you, you had to learn and use it right every time or you got punished for missing. Now you get punished for getting a hit and they have addons with rewards like disabling your power for LITERALLY NOTHING BUT WALK SPEED. Yeah, that ######### is stupid.
lol bruh....
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@thesuicidefox said:
KB/M is now native on Xbox. The devs of a game just need to enable it. You can plug in any old Dell KB/M and it will work on menus and Edge and such no problem.
I think BHVR should enable it on Xbox. Not many games even have it (Minecraft does IIRC but that's like the only game that does, and it's owned by Microsoft).
As far as your auto-aim issues I've had that before. Where it locks on to a wall or something. It happens, usually as a result of frame drops though (at least for me). I swing, the game hitches for a full second and I'm facing a wall or something weird.
I find the best way to avoid this is to not lunge and aim straight ahead if the survivor you are chasing does that back/forth shimmy. If you lunge and/or try to track them with your camera it will make you miss. Just pick a spot in the middle of the shimmy, get a tad bit closer (if you can afford it) and tap RT. You should hit them no problem.
the devs will never enable it as it adds an advantage, but I can see it being a thing when crossplay comes out and it pairs you with pc players
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they’re really putting the “special” in special edition
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hamburger
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you sayin that like it was meant to be an antitunnel perk, it couldve been designed for an antimomentum perk or anything else.
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so far ive had the “heal 10 other survivors” selected for 15 games and yet to heal even 1 survivor :))))
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/834841#Comment_834841
Only 1 out of the 17 can teleport through walls on demand, puts traps down that survivors get stuck in, throws hatchets, makes survivors sick etc....
That is just a stupid argument for why something should be changed. That is literally saying no killer should have something unique.
lol youre just saying killer’s powers, which makes them different. Vaulting isnt part of a killer’s power, so why would it be different?
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It honestly should give you more xp towards rift fragments if you buy the paid because it takes way too long to tier up.
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@Rex_Huin said:
https://forum.deadbydaylight.com/en/discussion/comment/832428#Comment_832428
Thanks for this!
I have never blinded a killer (ever). Can tell this one will be my downfall...
I imagine youre pretty new then, easiest bet would be blinding the killer while theyre currently breaking a pallet.
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adam 2
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@HeroLives said:
https://forum.deadbydaylight.com/en/discussion/comment/830126#Comment_830126
it grew rust Bc nobody is using them anymore #rip
theyre used p often
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ok boomer
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bruh moment
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@alienschmalien said:
Can't get a killer lobby to do a daily or finish the two killer challenges I have left on the Tome. Fun. Waiting for 10-15 plus minutes to get nothing.
Survivor at rank 5 is the same for me and then I do get a lobby and it's like 200 plus ping.
Can this please be addressed? It happens far too much for what's apparently a thriving game.
i actually get them rather quickly