MyNamePete
MyNamePete
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Comments
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/991369#Comment_991369
It'd be nice if they ditched green maps and just changed every add on
still though, its def gotta be keys being changed with how broken they are
or maybe toolboxes with how the gen speeds are right now, especially with ruin dipping soon.
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i swear they said something about the possibility of changing maps (item) a while ago
if they did, I wonder what happened to it
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/991050#Comment_991050
Why? Everyone knows Meg has cute feet... Nothing wrong with that name. ;)
:pensive_clown:
gg
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@MegHasCuteFeet said:
https://forum.deadbydaylight.com/en/discussion/comment/990788#Comment_990788
"sometimes people die on first hook"
just this coming from a dev proves that all of them play at low ranks
no offense but I hate your name
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gg
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@[Deleted User] said:
+1 too many killers rely on ruin and the outrage today is the proof and just like how killers told survivors when they get nerfed...killers git gud
killers rely on ruin because they have no time to breathe and even move around the map without a generator being completed.
A ruin change is welcome, but its currently too early for one. If it was changed within the same update that the early game was updated to reflect on the change killer mains would be happy.
Killers hate using ruin as much as survivors hate going against it, its a perk we shouldnt need but we have to use it to balance out the early gens going too fast.
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a perk that just makes gens take longer?
the only thing i can think to respond with is
”bruh”
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@ImLeslieKetamine said:
NOED is 100% gonna move up a bit.
PGTW is now king, Imo.
Thrilling Tremors, perhaps.
For survivor? Nothing changed.
didnt mention corrupt?
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/971103#Comment_971103
I never stick around after opening the exit gate to see them do it. The only thing they'll get is carpal tunnel.
I've gotten messages from survivors about "I was so bored, why didn't you chase me?" because I wouldn't follow them from one loop to the next. I think if anything their self-esteem took a hit because I cared about them so little I turned and went in the opposite direction.
lmfao you a madlag, mad respect dog
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@TragicSolitude said:
I played survivor before I ever played killer, and it's so much more chill. All killers should just play the way survivors get to. Have a relaxed game, don't put in a lot of extra effort, and if that means everyone escapes and some of the survivors don't even see the killer once, then who cares? It's not like a lot of us killers want to rank up, anyway.
Don't stress yourself out by caring about sacrifices or even hooks. Then it won't matter if killer perks get nerfed into the ground. Unless they take away the BP boosts from Beast of Prey and Distressing, I'm golden.
because every survivor is gonna tbag to boost their self esteem
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oh #########
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knock knock
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Legion was the same way.
Sure it was too much, but they couldve easily just tweaked a few things to old legion instead of completely rebounding him.
Legion caused survivors to stop relying on pallets and windows and shouldve encouraged survivors to try new tactics, but here we are living in a world full of pallets and windows.
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because he was "frustrating to play against"
Hag be like "aight ima head out"
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ok survivor main
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@Marcus said:
Apparently, Ruin was "overperforming", so devs thought it would be a good idea to nerf it.
gg
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@AhoyWolf said:
I think the new Ruin is awful, the problem with this perk is it is meant to be an end game perk, but it's a Hex at the same time and Hex perks are cleansed mostly at the start of the game, I don't know what are people at BHVR thinking...
that poor 1 guy
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@Peanits said:
I would definitely say give it a try first. Having played around with it, it can be pretty nasty once you get some pressure. Combine it with Surveillance and you also get some outrageous tracking (since generators automatically regress). You'll always know which generators are being worked on.
get ready for the wave of protesters and quitters
ggwp
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/969416#Comment_969416
I think there will need to be a little more change to make the perk good, but I think it's taking the perk in a better direction than what it was.
it shouldnt be a totem perk anymore
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/969321#Comment_969321
Usually, new players wouldn't know the totem spots either. Old ruin literally thrived on smacking down newer players the most and barely affecting the good players it's supposed to slow down.
I can pretty much hit all of my greats regardless, so I just see this change as healthier for maintaining getting and maintaining new players without frustrating them too much too quickly.
imagine thinking this change i healthier for the game.
Good thing killers new to the game will get frustrated about the generators being done to fast
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/969282#Comment_969282
DBD already has a pretty difficult learning curve, not allowing gens to progress because they don't have 100's of hours and can't hit greats isn't needed on top of that. Relying on a survivor not being able to hit great skillchecks is a pretty mind numbing strategy anyways.
then find the totem?? bruh
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/969250#Comment_969250
It needed a reowork imo because it would just stomp on the new players trying to play the game and barely affected the actual good survivors that would "gen rush".
New players needed to experience ruin if they wanted to be better.
Taught them to get better at skillchecks and hell if they wanted to get better at the game and rank up they're gonna experience a lot more ruin.
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@altruistic said:
Nobody cares if you leave the game.
80%+ of players using the perk, just as Self Care did. It needed to be nerfed, sorry to bring you back to reality.
this man REALLY just said "it needed to be nerfed"
i-
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go afk as killer
ggez baby killer no re dickhead
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but OG freddy wasn't just changed because he was 'bad', it was also because OG freddy was annoying to go against and it encouraged stuff like tunneling and camping because you couldnt see him
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ez 100 points, everyone else is cappin
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pig
gg
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def not
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/963368#Comment_963368
I said other shooters, I just mentioned the one he played alot
Honestly didn't know he played smash
gg
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How is that a weird place to ask? He plays other games you know.......
He played smash bros with ZeRo and it was received well its not like a youtube will always play 1 game
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damn bro thats crazy, but i dont remember askin???
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damn guess 98% of the legion playerbase doesnt know how to play him
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@DBD78 said:
Probably just double BP. When does it start? It's been January 2 for 1.5 hours now, but I guess it's american time or something, whatever that means.
theyre in canada and i believe EST time, which is at the time writing this something like 7:43PM JAN 1st
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/956520#Comment_956520
You just don't know how to play Legion
ive been maining legion since he came out i-
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@Waffleyumboy said:
Why is bubba so high? He's like an Oni but takes no skill.
have you never played bubba or oni before
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/955544#Comment_955544
When you realise they are out of range just cancel your power and walk to where you saw the aura's
More often then not they will still be around there and your power will be back by then
If you run halfway across the map in your power for no reason isn't Legion being bad but you misplaying
The fact that survivors have the option to heal is a good thing, if they waste time like that they are not doing gens
And while Legion does have to injure survivers themself instead of passivily they ussually can injure everyone waaay faster then Plague can
he has potential to do it faster, that’s incredibly situational for that to happen so its nowhere near reliable but with plague its basically guaranteed people will be injured
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@Brucecastro81 said:
I think that Legion is REALY underrated
thats.....a very interesting opinion to say the least
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theyre the literal definition of “maybe”
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@TATAHARAMBE said:
Nasty Blade
- Attacks in Feral Frenzy apply Mangled Status effect until fully healed
No.. please no. That's why they modified frenzy, so sloppy butcher doesn't work when hitting someone while in frenzy.
they modified it so newer players wouldnt get confused, has nothing to do with anything else
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/944265#Comment_944265
infinite ff even easer apply of deep wound and mend is boring he should get whole new power in my opinion
everyone does tbh
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Luck used to affect skill checks, it was removed because good players wanted more while bad players wanted less (which btw, the more skillchecks the better)
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no problem
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@Mistikus said:
do you really want to make him even more boring to face, this mending simulator isnt fun to play agains
how would that make him more boring to face i-
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@[Deleted User] said:
Well at most is if EVERYONE ran Salty Lips & Up The Ante, then Technician could be buffed to a maximum 74% chance of preventing the explosion.
I mean that’s a lot to commit to just increasing the effectiveness of Technician.
itd be 89%
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you
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those never sleep pills changes would be sickkk
edit: ive read all the addon changes now and they no cap sound sick asf
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/927951#Comment_927951
SWF is also annoying to go against. Why does it not receive any nerfs?
because its usually not
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/927874#Comment_927874
Nurse, Spirit, and Freddy got nerfed, because they COULD be too powerful.
Nurse and Spirit got nerfed because they were annoying/frustrating to go against and WERE too powerful. Freddy received his nerf because he was annoying and boring to go against with how slow the addons affected.
SWF isnt geting nerfed because as I said, they usually arent THAT powerful
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tfw oni just received a big nerf in the latest patch and people dropped oni because he isnt that good anymore