MusicNerd_TC
MusicNerd_TC
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I don't know why everyone says gideons is killer sided. There is like 10 extremely safe pallets that you HAVE to kick, most of them you can't even mindgame. There is also a loop with 2 pallets on each side of the tile, if as survivor knows how to run this map, it's one of the most survivor sided maps in the game.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1647925#Comment_1647925
That's like saying he shouldn't ever miss if he is a good killer.
Well, you can see where he is going to shoot before he actually attacks, as a big red line shows up on the ground, giving you more than enough time to dodge it.
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@Sluzzy said:
I would like to remind everyone that PH can hit through walls. That alone is enough for his power to be more than useful. His torments also allows him to bypass all camping perks which is unfair. They are more than likely not going to be nerfing him enough.
Yes, but his attack is telegraphed heavily, meaning you can see where he's going to shoot, which means you shouldn't be getting hit outside of animation lock if you're a good survivor.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1646459#Comment_1646459
So what? Whatever anyone of the staff says this forum would gonna misuse the words anyway. Also complaining about a minor change, and nothing more is this, is already questionable enough. Those complaints just show how killer biased this forum is, and how far-off reality you guys are.
@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1646437#Comment_1646437
The comparison has no logic and its really sad that even players like ScottJund or Otz empower this nonsense by comparing two completely different situations, just because its trendy. That really hurts their reputation. Who cares if some biased people on forums want to nerf another perk, while ignoring all relevant information in regards of the perks usage. And if you want to compare trhem, how about giving pop the DS-Rant-Treatment? Just make pop deactivate after doing any actions besides whats its used for? Thats the logic all of you apply, and its nonsense.
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@[Deleted User] said:
While the complaints around PH's ability to zone with his power and most PH players reluctance to actually use the power were valid, I feel like the devs completely missed the point as to why PH players mostly fake it.
I'm not faking the power because it's too punishing to miss. That's certainly part of it, but the bigger issue is that there's way too much of a telegraph on it and there's not enough flick on it. You can't hit anybody good with it unless they're animation locked or in a choke point. It's a very low percentage power. The survivor only needs to move perpendicular for one or two steps to avoid the attack and PH can't rotate fast enough to compensate.
You can reduce the cooldown on misses all you want, but that's not what is causing me to avoid using the ranged attack. It will always be less efficient to use the attack repeatedly and miss. All the survivor has to do is look at you and stay on your shoulder. They missed the point.
Amen, they should make the punishment of the damned faster, so survivor can't react as well to it.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1647807#Comment_1647807
For some reason I don't understand why you would need to do that, I don't tend to run exhaustion add-ons that much for not every survivor has them but I do run flash of bleach mostly, but I get what your saying, I don't face many clowns its like I face one every once in a while
Oh, I'm fine with clowns running it, it's just the clowns who run it, who like to BM on hook. I ha da match recently, where he just gassed me constantly on hook, and tunneled as well.
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@Dabihwow said:
I disagree with clown kinda, because from my experience I don't tend to tunnel unless its an accident and I find the injured survivor before the rescuer. But for hag, and spirit I 100% agree
Yeah, but most clowns I come across use the annoying exhaustion add-ons, and tunnel all the time, they also gas me while I'm on the hook for some reason.
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@APoipleTurtle said:
This feels weirdly accurate actually. I'd maybe move Ghost Face up a tier based on my own experiences against him, but I don't really disagree with the other placements.
Not that people ALWAYS tunnel with the killers higher on this list, obviously. But I wouldn't feel super surprised if a tunnel-y player just happened to be playing one of those killers.
Big props to all the Pig and Demogorgon mains that usually seem to abide by the fictional "good sportsmanship code" regardless of how the match is going.
I think I would have moved ghostface up, I just didn't want tunnels a lot to be bloated, I also might have moved PH up to top tier.
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Because he's literally the worst killer in the game, that's right, worse than clown.
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I just wanted my Michael rework.
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@gatsby said:
I mean Hag doesn’t really count.
Once she sets up her traps, she’ll hit anyone unlucky enough to step on one. It’s not really tunneling if you aren’t even aware of who stepped in the trap before you teleport and hit them.
Yeah, but from my experience, they set up like 5 traps around the hook, and specifically go for the unhooker, or they just use mint rag.
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@Buttercake said:
Poor Demo, Blight and Bubba with their odd white borders....😟
But Demodoggo's a good guy :(.
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@Slashstreetboy said:
Unfortunately I´ve gotten tunneled by Myers players more than any other Killer. In my experience they tend to use NOED as a staple, too, which was always weird to me. Propably bc he´s so popular among the newcomers and the casual crowd.
Eh, the only tunneling Myers I see are the tombstone Myers, but they seem to play pretty fair, especially the P3 myers.
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Why does unbreakable need a nerf? It's pretty situational and only overpowered at tournament level play.
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@GhostyyBoi said:
https://us.v-cdn.net/6030815/uploads/E9FNEVGBZZ3X/my-image-281-29.png
I can explain some of these.
Laurie is strong willed enough to face the doctor.
Plague would be beat, but Laurie may die of sickness. Same applies to Pig and her RBTs.
Spirit seems one sided, but Laurie may hold out long enough to survive.
Demogorgon is almost invincible.
Michael literally killed Laurie Strode in halloween h20 right?
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1647735#Comment_1647735
Wish I could have. Just another xbox console peasant as you know.
I'm a PS4 console peasant, I just loved looking at the steam forums before the official dbd forums came out.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1647705#Comment_1647705
Honestly exhaustion nerf meant nothing to me. I remember doing 99 sprint burst day one the patch came out.
Yeah, but god damn, you should have seen the steam forums that day, it was so entertaining.
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@Xpljesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1647719#Comment_1647719
Yeah as stated I'm not someone who's even screaming for these perks to be nerfed, but I have had this happen against me and I totally see the point people are making when they complain, but people also need to understand what the game would be like in 2020 without these perks. If specifically DS/BT receive any nerfs, they cannot be large.
If DS and BT were straight up removed right now, the game would be a camp/tunnel fiesta, but I think if we nerf how DS is abused, it will be fine.
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@ClickyClicky said:
For the purpose of this leaving the hook but rushing back = camping, that's why Oni, Billy and especially Spirit are so high.
https://us.v-cdn.net/6030815/uploads/BU1HWUBVSLWU/my-image.png
Good guy Myers the fairest killer of all.
Come on, pigs and demos always play fairly and don't camp/tunnel, they should be in C tier.
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@Xpljesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1646757#Comment_1646757
in instances same with DS, fine when it comes to fulfilling its purpose it's fine, but problematic when people use it aggressively and you hit into a 13s BT and the guy who just came off the hook with a 1 for 1 is getting saved by the guy who has that BT still on him and DS, then the unhooked guy has DS, rendering both invincible and causing you to lose any potential hook pressure. Also like DS IMO unfair lategame - to be honest as annoying as BT and DS being 'misused' can be - the game would be killer sided and insanely unfun without them, the one clear thing that I think needs to be changed is how they function after the generators are done.
I've never had someone abuse BT against me, so that's why I think it's fair. But I guess you have a point.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1646889#Comment_1646889
Yeah I run a perk in swf that I also run in solo. Am I supposed to take my perk off? I don't even really call out because I use it for my benefit.
Also clicking your flashlight is if you didn't know gets the killers attention. I dont mind the anti momentum part being removed but I do mind that now that DS will lack another effect you should have to pay for an anti tunnel perk it should be free considering killers can tunnel for free.
Music nerd said it best rank 4 oni main. Gonna hit 1 today so my opinion can be even more valid.
/s
But seriously I'm gonna get rank 1 today. You really think I've spent 3k hours on nothing but survivor.
bUt yOu uSe ClAuDeTtE!!!!!!!!!!!
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1647244#Comment_1647244
Nah the survivor community went through the same ######### 2 years ago. Every patch was a nerf after nerf.
Tbh, this game was dominated by survivor mains 2 years ago, I remember going on the steam forums when one of the first survivor nerfs in a while came (exhaustion nerf), and oh my god, did they whine.
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@DrFeelgood said:
https://forum.deadbydaylight.com/en/discussion/comment/1646380#Comment_1646380
god forbid you use those things in your head called "eyes"
I know. Downright logical.
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How is this totem still in the game?
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@HursheySqu1rts said:
https://forum.deadbydaylight.com/en/discussion/178418/most-anticipated-licensed-dbd-chapters
I will support Mary Shaw all the way. I have been posting about her already and thinking of her powers and mori with some add on ideas. They need to put her in for more jump scare moments which this game definitely needs.
I think they can give her a scream mechanic like doctor as well, that would be awesome.
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@timbologna said:
What does ship mean
The act of one wanting/supporting two individuals involved in a sexual relationship.
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Myers with Ja-
Ah yes, shipping killers with normal people is a thing now.
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@Kolonite said:
I see your problem. Just run Fire Up and it should clear itself right up.
Nah, furtive chase is more overpowered.
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@PigMainClaudette said:
If you don't want to farm, you don't have to. Cheap shot or not, a hook is a hook and generally free BP because of it. Pig is surprisingly loved amongst the community, outside of the idiot campers and trap tunnellers.
I've had the problem a lot in the lower ranks where people just DC basically immediately after I show any level of competency as her.
Yeah, pig and demo mains are literally the most wholesome, especially when they use their emotes like these 🐷🐽💖
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@Samyrea said:
Much appreciated to all of you!
https://forum.deadbydaylight.com/en/discussion/comment/1646868#Comment_1646868
60 seconds after being unhooked? So without recently being hooked, then you can't get hit by DS? *surprised face* :O (me is big dumb, large noob, you be big smart, much skillz, ME THANKZ YOU ALL FOR BIG HELPZ!!!)
Welcome to dbd my friend, hope you have a good stay here in the fog and get to know some of us :).
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@SCP_FOR_DBD said:
Wish granted, Jacob is now banned.
https://i.kym-cdn.com/photos/images/original/001/168/682/c2f.jpg
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1646919#Comment_1646919
But the original point being made is that killers just complain about everything, which is always a nice quick and clean way to dismiss killer feedback, because they just cry about everything, right? You shouldn't listen to those guys, they'd even cry about babysitter! You only brought up killers, no mention of noobs or memelords or survivors, in order to dismiss complaints like this.
It's an inevitable point that someone will attempt to make in any thread where someone has a gripe about something like DS.
People should be able to voice their complaints without being summarily dismissed if their complaints aren't total nonsense and they're not brand new.
Yeah, I will try and word my sentences better, I'm a killer main too. I think DS is busted as well, I was just making a joke saying that someone will eventually complain about babysitter.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1646790#Comment_1646790
You run OoO in a swf, click your flashlight at the killer and think DS should be anti-momentum. This is exactly what all the killer mains think of here when they see people asking for killer nerfs but in your case that's actually how you play lol.
Do you actually play killer a lot? I'm curious. If so which ones do you play?
Pretty sure azame is a rank 4 oni main.
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1646914#Comment_1646914
Yes, you seeing an occasional post by a new player or some memelord is the killer community.
Haha survivors will complain about anyyyything!
Exactly, both sides complain about ridiculous things, I've also seen survivors complain about unrelenting, old bubba, old Freddy etc.
I will eventually see your average noob or some memelord make a thread about how babysitter busted.
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1646877#Comment_1646877
"haha killers don't like meta ridiculously powerful perks that means they'll complain about terrible perks too i am using very good logic"
I mean, I have seen an unironic thread about how OP no mither is, and how all 4 survivors should start the trial downed, with a 1 time built in unbreakable, so I know it will happen eventually.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1644558#Comment_1644558
Imagine if bbq and wglf had 12 tokens. Every hook/altruistic action gives a stack, up to a max of 12.
I need dem sweet, succulent triple bloodpoints.😥
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@ZCerebrate said:
https://us.v-cdn.net/6030815/uploads/G5BC1AV27WLL/eyeballs.jpg
You wear that survivor's skin as a mask for Blight. Who is the Cannibal now?
This feng's eyeballs stared back at my soul...
Sometimes you hit a survivor so hard, they orgasm (Jane).
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1646816#Comment_1646816
I know you're trolling but genuinely interested.
I guess it would be unbreakable, but UB / DS are often paired in arguments together and would one be "op" without the other, I'm curious.
Also, I'm going to come back to my reply from earlier in the near future, because mark my words, killers will find a way to complain about babysitter one day.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1646844#Comment_1646844
Oh yes, I remember that well. Very busted mechanic. You only had to wiggle what 40%? So if you weren't right on a hook when downed, a single bodyblock hit meant you got to use the perk. Wasn't fair one bit and had zero counter.
AND you had no way of knowing they had it if they weren't obsession. Weird times.
It wasn't even 40, it was like 30, god how did I even play this game?
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1645430#Comment_1645430
God I remember that. If I played killer every game I had to put up with DS and dribble to avoid getting hit by it, wasting a ton of time. Meanwhile as survivor, I never run it until long after it's rework and even then only use it in periods where I feel killer tunnel like crazy (and even then avoid using it) and honestly? I remember how bad tunneling was back then. DS is definitely stronger now, but it also has much more counterplay.
Also, remember the BS that was wiggle DS? Bodyblocking was legitimately busted back then, because you couldn't even dribble to avoid wiggle DS.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1646827#Comment_1646827
So do you think that a killer actually stops tunneling because they see an obsession in the match? Do you actually believe that works? Red rank survivors would like to tell you otherwise.
It is fair when you consider that killers have 0 downside on Camping/Tunneling and how freely they can do that. Adjust those mechanics and I’ll gladly talk about adjusting DS. As it is right now smart killers can get around the DS timer and still play scummy.
So yeah, that’s where I find it’s fairness. In the fact that those two mechanics are still till this day very meta.
Yeah, sure, I'm fine with making DS basekit, with some tweaks. Make it a multiple time use perk, the timer doesn't go down in a chase or when slugged. However, it should be disabled when fully healed, when touching a gen, or when someone else is hooked.
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Probably some coomers and turbo virgins who think sex is funny, because "Haha, orgasm go eeeh".
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1645395#Comment_1645395
Isnt it funny how we (survivors) ‘punish’ Camping/Tunneling by bringing a perk, while killers have these built in mechanics virtually in every match and yet the fallacy that this one perk is “omg so powerful” when killers upon killers don’t even see this perk hardly in every match?
It is merely anti momentum in every aspect, even when the killer came back to tunnel you because they STILL tunnel after the stun.
I can guarantee you that at least half of these people will say “it’s a strat” because they caught someone by playing this way, but I guess because I decided to bring a perk which through very specific strategy you manage to pull a stun, it suddenly becomes a “cheesy” mechanic. As if standing still in one place or ignoring every survivor, and focusing on that same one isn’t.
This is why I don’t even take “fix DS” type threads anymore.
Even if DS was anti-momentum, which it isn't, how is that fair?
A perk shouldn't just be able to do that with barely any input from the other side, remember the disaster that was old DS and MoM?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1646816#Comment_1646816
I know you're trolling but genuinely interested.
I guess it would be unbreakable, but UB / DS are often paired in arguments together and would one be "op" without the other, I'm curious.
Eh, I think unbreakable is too situational, and is only OP at the highest level of play, which is tournament level.
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@Seanzu said:
I just want them to nuke DS so I can see what killer complain about next, I'm genuinely interested.
Babysitter.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1646797#Comment_1646797
Neither is having to pay to not be deleted in 2 seconds. The anti momentum justified it as it had a second usage: offensive. If you remove that you might as well make DS basekit and make the new DS something completely different.
Getting deleted in 2 minutes, is tunneling, and DS is an anti-tunnel perk. Getting deleted in 2 minutes isn't ok, and I'm fine with DS becoming basekit, as long as it's tweaked to buff its anti-tunnel, and nerf its 60 seconds of immortality.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1646768#Comment_1646768
Thank you that's why with anti momentum it was the excuse for having to buy/use it for anti tunnel even though it should be basekit and not locked behind a pay wall.
Anti momentum perks are not ok, a perk shouldn't just do that, this new DS is 100% anti-tunnel, old DS was anti-momentum.
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Even the plague is praising the holy BBQ. EDIT: Also, nice name humanbeing1704, made me laugh :D.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1646725#Comment_1646725
More like shes fine because you arent facing experienced nurses every game. If you were you’d be screaming for nerfs.
Yeah, but how often do you see experienced nurses? This is like saying nerf SWF, because of tournament squads.
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@OrangeJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1646720#Comment_1646720
GF has no anti-loop (no red light don't count), no mobility and his power can be revealed and has a cooldown. I agree with the other two though.
Ghostface doesn't have antiloop, because he ends chases before they even begin.



