MusicNerd_TC
MusicNerd_TC
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1656911#Comment_1656911
BT shouldn't be a mending action. It should be a healing one. i.e. if you can't find another survivor to heal you or heal yourself, you go down. As in, old borrowed time but only applied to the survivor just freshly unhooked.
Why?
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/195849/anyone-else-think-med-kits-are-way-overtuned
Can’t say I’ve ever been particularly bothered by medkits.
If I see a squad with 4 med kits I use Doc and run Distressing, Coulrophobia, Overwhelimg, and Unnerving.
How you like healing now huh, survivors?!
Why coulrophobia? There are so much better options for anti-heal.
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@ALostPuppy said:
Iron Will, because Spirit and Deathslinger still exist.
How does iron will effect deathslinger?
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1657683#Comment_1657683
I don't think they were extremely survivor biased in the past. I think they just made lots of mistakes LoL. Also, somethings are easier to fix/tweak than others.
They were, I remember they nerfed old Freddy because survivors were whining, also during the lunar event, they made the most stupid pallet change in the game, but quickly reverted it.
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Yeah, I feel like they are pretty fair right now, they ######### up and were extremely survivor biased in the past, but now they are doing well, and their game is balanced.
Let's not forget this gem.
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I'd also like small game to count totems, in exchange for the trap notifications removed.
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@Kebek said:
Many people can't accept and thus don't like that slinger is supposed to be extremely deadly on close range in most cases, just like nurse. The general hate towards him reminds me of the old days when nurse came out during the infinites meta and everyone hated her because she could negate all of the basic looping and forced completely new playstyle on survivors.
With slinger it's a simmliar case of new playstyle called "get the ######### as far away as you can or you'll die" and most survivors don't really like that. I've seen so many survivors who don't have any idea how to play against deathslinger and make the most obvious mistakes in chase and get downed near instantly.
I hope devs won't nerf/rework him since I enjoy playing against him quite a bit so I would miss to play him and play against him.
Basically this. But, I think his zoning and ads spam should be nerfed, that's it.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1656560#Comment_1656560
Kebek I like you but you are prefacing this as a slinger main. People dont like slinger because of his terrible design. The one interaction you have as survivor is completely negated from average to good slingers. The free zoning by just moving is absolutely ludicrous. What killer can make you lose distance by just existing?
I dont see how this does not seem like a problem for some people. These killers only further push towards genrush stealth meta where killers will moan about how gen speeds are to fast. It Is a double edged sword.
I think he has the grounds to talk about slinger, because he is one of the top 10 slingers on the leaderboards and playerstats.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1656455#Comment_1656455
- stop running your second chance perks and get something that actually tells you if the killer's approaching, be it spinechill, ooo or anything like that. run kindred
- pay attention to your surroundings.
- stealth. seriously, show us your sneaking skills.
- know your gens. genspeed/strategical gen popping IS counterplay against low pressure/mobility killers.
to argue 'but the game rewards chases' is faulty logic: by now there are perks that work against the current 'rewards' (e.g. PWYF) so the statement is outdated
Don't even try to talk to that guy, it's futile, trust me.
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Dat mic doe 👌.
Anyways, I expect this to be fixed before it goes live, but this is behavior so who knows?
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Hi @Sluzzy lol, what do you think of this, since she's "uncounterable" apparently?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1655625#Comment_1655625
You shouldn't assume that a person is automatically toxic for running a perk. Granted some people can be toxic with it but don't make generalization about everyone
I don't think you're toxic for running it, I specified in my post "if you're being toxic with it".
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@xenofon13 said:
For those who don't know yet, there's a code for 100k bps.
Redeem the code happy1001
You're welcome!
Thanks :D.
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No, you're doing most people a favour by facecamping a toxic OoO user. I don't like camping or tunneling, but you should be expecting it if you're going to be an ass with that perk.
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1655559#Comment_1655559
The people who don’t look behind them in chase, run stealth perks, self care, hold w and run in a straight line who don’t type in chat at all.
notnto mention the number of windows store players compared to consoles, idk why you are trying to justify it
I'm trying to justify it, because you don't seem to know that it's the player, not the platform. Solo queue players have always been bad, but for some reason, if they have a globe next to their name, they are bad. Console survivors and PC survivors are literally the same when you play right, there is no disadvantage. Tell me 1 advantage PC survivors have over console survivors, instead of trying to divide the community even more.
Stereotyping is not a good look.
Want to see a console survivor that is probably better than 90% of the survivors overall?
https://www.youtube.com/watch?v=RsZfF5FY9n8 https://www.youtube.com/watch?v=vG7Mhz8-Wzc&t=139sJust some loner trying to make videosBtw, these are from @azame
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1655548#Comment_1655548
Wait what? He thinks karu of all people is bad at PH? Alrigt thanks for the info music nerd I guess I'll stop it there.
Yes, do you know his reason? Because karu goes for skillful shots and doesn't play him "optimally" by zoning with no counterplay.
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1655446#Comment_1655446
I play both sides, when I play huntress and see console players, I know I’m about to have an omega easy game, and vice versa on survivor.
How do you know they're console players? They could be windows players as well.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1654644#Comment_1654644
The cooldown on his ranged attack doesn't need buffing further, it's his clunkiness that now needs to be addressed. Honestly I'd be all for him being even slower when cancelling his power as long as he had full sensitivity and camera movement. If console players could set the send to however high they want, and pc players get full mouse support I'd like him a lot more, there would be a lot more to learn about him. But right now you're still limited to the same turn speed and it's boring and unintuitive as hell when you're using a mouse or even a high sensitivity on a controller because you can't even turn the camera at your normal speed like that either.
On top of that, I think he needs the big old red light on the ground that the survivor can see before he shoots removed, because a survivor will always dodge that thing.
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@Hoodied said:
Yes I am aware that console doesn’t get PTB therefore I shouldn’t be covering this...but I am a Pyramid Head/Blight main wanting this game to be healthy, these recent changes to Pyramid Head however are interesting.
Pyramid Head’s ranged attack (I believe) was as long as the normal hit cooldown (correct me if I am wrong), with that changing it makes his ranged attack actually stronger, allowing him to zone survivors better than before.
I am fine with the new cooldown change, I was confused between his bait cooldown (starting to activate RoJ) and him releasing his RoJ (ending RoJ without attacking with JotD)
Overall this patch did buff Pyramid Head, allowing his ranged attack to recover faster at the cost of a weaker baiting tool is nice.
I am aware that this is a PTB, so the numbers can change, later today I will make a post for this update, I have alot planned for posting that I really need to get out to everyone
I feel like the cooldown needs to be longer, in exchange for full mouse control, and a faster POD to compensate, because you can still zone brainlessly.
On a side note, welcome back to the forums :D.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1654952#Comment_1654952
This is a strawman argument and you reaching at everything you can can. I never said I counterplay that's easy, or super clear or whatever you are trying to say. I want counterplay where my input/skill matters. I thought I made that clear. Or maybe you dont have any argument to say so this is your last resort.
Nobody wants bot killers. Survivors just want a chance to win a chase.
Azame, don't bother arguing with that guy, trust me, he thinks karu is a bad PH because he doesn't mindlessly zone.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1654937#Comment_1654937
Blah blah blah
No point arguing with someone that demands all killer powers have clear and defined counterplay.
Replace killers with bots already because their skill shouldn't matter and it should always be the survivors fault 100% for getting hit.
It is the single, most boring and frustrating argument in this forum.
THERE IS A REASON PEOPLE DONT USE PYRAMIDHEADS ATTACK IN THE OPEN because it isn't up to him if the survivor gets hit by it. This is what clear and defined counterplay causes.
You want Deathslinger to slow to 90% when aiming with a longer aim time and 2 to 3 second cooldown so you can jiggle about and force the teeny tiny hitbox to miss through your "skill" of swiveling a stick. Or be slowed for so long that you reach the safety net every time with no opposition.
We get it.
Every killer should at least give you some feedback, and take skill to play, like a nurse, Billy, or blight.
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@GoodBoyKaru said:
So since I main Pyramid Head I'm allowed to complain about his lose/lose and how I'm really really glad he got changed to be a lot more skill and prediction based?
Thanks man! :D
You have been given a valid opinion by a complete stranger on the internet.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1655452#Comment_1655452
If I remember right remember me was nerfed because of EGC. BBQ and the killer meta perks are still the same but tinkerer had a huuge buff.
Meanwhile, DS was nerfed 3-5 times, self-care nerfed, balanced landing nerfed heavy, leader, etc...several others and that's only mentioning perks.
Yeah, but you said "no meta killer perks were nerfed" which is false, because a lot of them have.
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1655452#Comment_1655452
Pop got nerf to 45 second and ruin got nerf by a change and thanaphobia too.
It doesn't matter if the nerf is small, it's still a nerf, making Sluzzys' comment false.
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@Folklore said:
Nope. It needs to be buffed, not nerfed.
Noice b8 m8 0/8
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Definitely gonna run it, I never have to deal with the stupid crutch known as "dead hard" ever again.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1655402#Comment_1655402
What ?? Survivors have always been nerfed every year. No meta killer perks have been nerfed. Tinkerer just had a HUUUUGE buff. It's absurd now on a fast killer.
"No meta killer perks have been nerfed".
Hmm, remember me, pop, hangmans trick, gearhead etc, weren't those perks nerfed? But oh, none of them were nerfed.
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1655225#Comment_1655225
considering 90% of the console gamers I get are complete deadweight, its not "unnecessary hate."
Ah yes, because it happened to you it's completely justified to hate a different platform.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1655225#Comment_1655225
Its a sad fact that console survivors are even worse than PC survivors, even though PC survivors were already as useless as a broken key.
Where did you find the data to back up this "fact". Seems like you're spreading misinformation and propaganda as always.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1654017#Comment_1654017
How?
They know exactly when mind gaming, and what type of mind game is being attempted.
Moonwalking.
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- Solo is removed from the game, only SWF allowed.
- Object becomes basekit.
- The devs bring old legion and all his exploits back.
- Spirit can now see survivors while phasing.
- Clown nerfed.
- Legion has infinite feral frenzy, and can't get fatigue as well on old legion.
- Gens now take 200 more seconds to complete.
- Old DS is back.
- Old MoM is back.
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@stvnhthr said:
https://forum.deadbydaylight.com/en/discussion/comment/1651024#Comment_1651024
who?
It ain't Jake. I would love to see a little more ethnic diversity. I think we have the white guy category covered.
It is Jake, and we have a ton of diversity in dbd.
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@Heartbound said:
Well friend. Let me walk you through the day of a doctor main.
He's sitting down in his chair, ready to play some dead by daylight. Probably just finished watching three hours of stand up comedy. He sees the doctor, hears that loving laugh, and gets into queue.
That didn't take long, which is a shame because he was trying out so many of the doctor's cosmetics! Today he's wearing a suit, using a baseball bat and has absolutely no skin on his head this time. Because Doctor.
Now, where to find the survivors? Doctor doesn't need any game sense. He just pulses his magic circle and he's found someone!
Hooray! Now to begin the chase!
The survivor wants to throw down pallets and vault windows, but you're a doctor main. You know when to perfectly time your shocks. Sometimes Tier 3 Madness blocks the survivor for you! You never have to deal with pallet drops or loops or anything. The only skill you need is timing your shock correctly.
Wow, that was fun! No loops, always know where survivors are. Just press M2 at the right time and it's practically a single player game!
...through every laugh you realize the cold, hard reality. Every match is exactly the same. There's no PvP. You realize why nobody really plays Hag either, despite Hag and Doctor both being strong killers. Once you learn to time your shocks correctly, you realize there is no game. No counterplay, but now you're stuck.
You never learned how to find survivors and you never learned how to deal with loops. Your power did that for you. You can't play any other killer, or really even play Dead by Daylight at all. You're stuck playing Doctor, forever.
At least his laugh is good right?
This has to be the best reason I've seen for why people like me hate doctor, well ######### done man claps.
This is the exact reason why I stopped playing doc, hag and spirit.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1653345#Comment_1653345
They added back alot of infinites but used breakable walls to justify them.
I know, and I hate it, especially since they brung back the god window on top of ironworks.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1653340#Comment_1653340
Good I was just about to show you. Also I dont know coal tower was fairly balanced kinda sucks they are changing fine maps.
Yeah, and breakable walls are ######### stupid, they massacred coal tower.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1653326#Comment_1653326
I cant just find a screen shot of a wall. I seen it in gameplay. Also the walls are longer and easier to loop/hold angles. I'll see what I can do.
It's good, I found it on a otz stream. Why did they have to change coal tower? It was balanced, lol.
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Can you give me a screenshot? I'd like to see.
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@PigMainClaudette said:
I put down Hag for the most oppressive, because Spirit is only oppressive in a chase and everyone is going to vote for her.
I foresee that all the strong killer bandwagoners are going to jump straight onto Hag, as a few videos and a small number of games are going to be required to get used to her power unlike Nurse who requires months of dedication. Also, her sheer ability to hook-camp via proxy is just ridiculous. Place 3-5 traps at their feet and wonder why people complain about you!
People can complain all they want, but my frustrations are experienced a lot and especially by newer killers.
Her ability isn't that hard to use, I say that as someone who mained hag before her rework. People really over exaggerate how much skill she takes in my opinion..
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No, I hate them. There are literally infinites on new badham, but since the breakable wall is there, it stops becoming an infinite, so the devs think it's ok. Not to mention, there are way too many on the map, and some of them are unnecessary.
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@Aven_Fallen said:
I went for Trapper and Freddy.
Trapper mostly because he is THE Killer in DBD, the most iconic one, the first one... I dont think he is too weak, but they can improve his Kit. (Weakest is Clown, but they are working on him already)
Most Oppressive was Freddy, simply because I wish you would need more than 2 Braincells to play him. And IMO he got too much when they reworked him, most Killers either have high mobility or a strong Chase Power, he got both.
Freddy may be braindead, but I don't see how his rework was "too much" killers should have versatile kits like Freddy, and I think every killer should be buffed to his level. Do you know why everyone thinks Billy is balanced? Because he has a versatile kit, that is fair for both sides.
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Damn, dat 1% really gonna make a difference doe 😳 👌
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Why don't you 99 the gates?
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We should make camaraderie base-kit, with adjustments for it to be a anti-camp perk
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"We've listened to your feedback, and we are now making torso-less Myers, he doesn't have a shirt on!"
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They should be given out to everyone for free, because they did the same for other event cosmetics.
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We already have one.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/194883/survivors-dc-like-no-tomorrow
Or something needs to be done about the WHY. But of course thats no option. LOL
Are you really suggesting to remove/nerf/change the ability to M1? Since OP is getting DCs just because they are injuring someone.
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/1649818#Comment_1649818
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
Stop comparing moris and keys. They're not equals. As a survivor, you could just Blendette-in-a-bush your way through the entire match and still get a free escape at the end if you have a key. A mori at least requires the killer to do something.
Except they both give you free and easy wins, moris are actually slightly stronger than keys. They are comparable.
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How would doctor make edgy rock? Sounds like wraith should be in that tier instead.



