MusicNerd_TC
MusicNerd_TC
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I'm down for this as a chapter, it's one of my favourite movies of all time, however V is more if an anti villain.
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@GoodBoyKaru said:
Imma keep em short and sweet.
Yesterday I was playing Pyramid Head. You'd expect survivors to ######### about it because, well, pyramid head, but instead they got really wholesome and called me a really good killer who's really skilled as him and I was like aww my heart <3
Playing with my new friends. You'd expect it to be me bullying newer killers (which technically it is and I feel bad, sometimes) but I've also been told I've taught everyone things, like cool looping strategies (other survivors) or how to shut down those loops (the killer). Plus I've been told that so long as I'm the one who dies the killer's happy, I'm happy because I got a good chase, and everyone's happy it's a win win.
Finally, any time I was playing with Cheers. He could make the game so so so much fun and no matter what happened it was good if he was there. This one time he stream sniped me (so I facecamped him as Bubba), other times I'd be using MOM and set me name to "Cheer's Boyfriend and Bodyguard" and do nothing but tank hits for him all game. This one Nurse ######### hated him so I'd take all the hits I could and activated mettle of man, then he was about to die at the gate so I took a MOM hit and we both escaped. Finally the one time I got off a CJ Tech when playing with him, Laura, and @MusicNerd_TC (also tagging him to make sure he does something with the thread :p).
This game has some toxic awful moments. Remeber the good times.
Yep, that's my favourite dbd game ever.
Me, you, cheers and Laura, we were only missing Nancy who was part of our main squad.
We were on midwich, and since I felt like playing like a dick, I used OoO.
Basically, the game was filled with CJ techs, head on saves, MoM stacks etc. Also, at the end the spirit came into the stream, followed karu and said gg.
It was so much fun, also karu, can you send me the clip of cheers stream sniping you?
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All he needs is rat liver basekit and he's set, he would be much better in the chase if he was given rat liver.
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Eh, slugging is pretty much essential to winning games at high ranks, as you simply don't have enough time to get 12 hooks.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1670005#Comment_1670005
Lets do some math. If 2 people are working on separate gens, 2 gens can be done in 80 seconds. If 2 people work on each gen, that's 2 gens done in 46 seconds. It takes roughly 30 seconds to cross the map. That leaves 16 seconds to search for people working on gens, and if the survivors stealth around, you can't find anyone. It is perfectly plausible for two gens to be done before you find someone. Your sarcasm is flawed and your statement is subjective at best.
You are talking to a wall.
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- Hillbilly, because he zooms.
- Pyramid head is a lot of fun to play as and against for me.
- Nurse is a lot more fun and takes a lot more skill than Freddy.
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@Xyvielia said:
It’s all about the BBq.
99% of players run it.
Understandable if they wanna take a SWF to task, but a top tier player (can’t say red rank anymore) w BBq on Solos makes for a quick n easy 3-4K.
Spirit tend to be some of the most boring matches for survivors, as they’re ALL the same, save for that 1 percentile who can play w/o the ‘que.
BBQ has tons of easy counters.
Hiding your aura behind a gen, lockers, getting inside the radius, etc.
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@Babyyy_Boyy said:
Spirit needs a nerf. Yes, I’ve been around Dead By Daylight for quite a long time so I’m already aware that she already got “nerfed” as in fixing her vaulting animation, no collision hitbox, and prayer beads but... she’s still almost uncounterable if a player has Stridor and at least $15 headphones. It’s literally dumb how Stridor counters Iron will that’s just my opinion. Yes I get it she’s the supposedly “Only viable killer at red ranks” but c’mon. There’s already killers like pyramid head and deathslinger who make the game unfun and I agree now why people in 2020 still want her nerfed.
Stridor should override iron will, stridor is only really used on spirit, but yeah, she needs some adjustments.
Otz had a good change to her. Give her old Freddy glimpses so you can see her for a second during phasing, this would also allow her to mindgame more skillfully.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1670248#Comment_1670248
Yeah good thing youre even rewarded to be scummy as killer. LOL
Hooking the survivor means you're scummy.
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@MadLordJack said:
You're blowing most of these completely out of proportion. Ghostface, for example, doesn't make a giant DING when he goes into stealth or begins to mark a survivor. He doesn't scream at the top of his lungs when he breaks a pallet, searches a locker, or swings his knife. And he doesn't make an enormous boom when someone reveals him.
Lol, imagine if ghostface just screamed when breaking a pallet.
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Favourite to play against.
- Demo.
- Blight.
- Deathslinger.
Favourite to play as.
- Blight.
- deathslinger.
- ghostface.
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I wonder what happened to that game, lmfao.
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Kobes aren't really good, most of the time, when they happen, I'm already winning. I agree, it's annoying though, since it drags out games longer than they should go on.
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Of course he can.
- Green windstorm is basekit now.
- Wraith keeps his movement speed after a dash for 5 seconds.
This gives him good map pressure and an OK tool to chase tool, a very versatile kit.
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I feel like she would be fine if she wasn't so ######### tall, seriously survivors can see her over some loops when she can't even see the survivors.
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@AhoyWolf said:
Survivor: The pallet saver
- Windows of Opportunity
- Any Means Necessary
- Iron Will
- Open-Handed
Killer: Speeeeed
Play as Blight with the two movement speed addons and probably bring some map offerings.
- Play With Your Food
- Brutal Strength
- Fire Up / Hex: NOED
- Hex: Devour Hope
Edit: Another Survivor build: Ultimate stealth
Probably bring a map offering with places you can jump from.
- Quick and Quiet / Calm Spirit
- Balanced Landing
- Iron Will
- Fixated
Op said non meta perks, and fire up is extremely overpowered and busted, so it doesn't count.
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My favourite build right now, it isn't efficient, but it's so much fun.
Empathy, MoM, breakout, botany knowledge with a medkit.
Whenever I see someone on empathy, I run over to them and bodyblock to get a MoM stack, and with botany and a good medkit, I can heal myself extremely quickly.
When the killer picks the survivor up, I run around him with breakout and tank multiple hits for MoM.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1668219#Comment_1668219
Doctor has a fun chase if you know what youre doing.
How? All it seems he does is spam m2 and stop my from dropping pallets and vaulting windows.
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Thr godfather is overrated.
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@NoObzBoiYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1668219#Comment_1668219
BOOSTED , BOOSTED and BOOSTED
Huh?
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1668373#Comment_1668373
Do you like getting hit by orcas?
Fair enough, lol.
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1668402#Comment_1668402
Now this is what I'm talking about. It rewards killers when playing against Swf. I would actually love to see this implemented into the game and seeing how it would work out.
It's pretty much a win for everyone as well, since swf isn't actually getting nerfed, and solo is getting buffed.
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I think the best way to nerf swf is to not actually nerf swf, because nobody should be punished for playing with friends.
Give us an actual MMR system, so good solo players can win, and a totem counter. Now, we balance the game around how strong swf is, and buff killers accordingly, we should also nerf the perk OoO, so survivors don't get so much free info.
We can also give killers double bloodpoints when playing against swf.
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@Yung_Slug said:
Huntress
Huntress
Huntress
Runner ups are Trapper, Hag (I don't like being paranoid about stepping in traps all game), and Huntress.
Why huntress?
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@LetsPlayTogether said:
Most of this isnt countered in any way by no mither. Dont tell so many obvious lies.
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@LetsPlayTogether said:
It does not make any sense to deactivate on basically every action. Its getting old.
Tell us why then.
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@ClickyClicky said:
Hillbilly - Doesn’t matter how bad he’s doing one mistake from the survivor team and it’s game over. One bad looper on your team and he will generate so much pressure from that.
Legion - Like watching paint dry....except somehow even less interactive
Ghostface - Busted, cheap, and they all camp anyway.
Ghostface is busted? How?
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- Spirit. Uncounterable, my skill as a survivor is worthless, and she basically wins every chase with her brain switched off.
- Legion. Wow, I love holding m1.
- Doctor, because he can find people with the click of a button with an extremely oppressive chase that feels like absolute BS.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1668142#Comment_1668142
One, stealth, 2 double back on scratch marks if chased, 3 learn the difference between her standing still and pasing, 4 iron will is your best friend, even if she has stridor
- Stealth isn't a killer specific counter, it is a tactic used against all killers, besides doc and legion, it also isn't a chase counter, and spirit has a small terror radius.
- If you double back on scratchmarks, she will hear your breathing and footsteps.
- If you're referring to her shards lighting up, you can only see it if you are within a meter of her.
- Having to bring a perk to counter a killer isn't a good counter, because matches don't have a pre determined outcome.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/196790/spirit-with-undying-ruin-unstoppable
TL;DR this "killer main" is complaining about a counterable killer and now is on the bandwagon of complaining about ruin and undying. Move along
Spirit isn't counterable, tell me her counters.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1667332#Comment_1667332
i'm 99.99999999999% sure TheClownIsKing is DudeDelicious
thus DD
Thank God I'm not the only one who thinks this.
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What does DD mean?
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It's just you.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1665286#Comment_1665286
Cant you say the same thing when ruin was changed. Killers quite litterally quit the game. Call this whataboutism but is it the survivors fault slinger has the most uninteractive chase?
"Slinget has the most uninteractive chase".
Spirit has entered the chat.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1666327#Comment_1666327
Dont say various. The only real skill is nurse. An average slinger with average aim can use his zoning to make up for the poor aim. Huntress has generous hitboxes. I guess you could say they take skill. In my opinion it's not the most due to how they have cheesy powers.
I honestly like to chase your survivor as oni. You are exaggerating heavily on how easy survivor is. You don't really earn pop or bbq you kinda just do your objective but ok. Dead hard isn't gonna fix multip mistakes. DS isnt crutch it doesn't help in chase. Unbreakable is doing what it is supposed to do. Counter slugging.
A bad slinger can catch up by just spamming ads, you can be the worst slinget and still catch up.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1666398#Comment_1666398
Funny, because majority of Hillbilly players I versed were "Rev saw in M1 distance or use it to sprint" the entire game.
What killers do you consider hard?
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@Folklore said:
https://forum.deadbydaylight.com/en/discussion/comment/1666394#Comment_1666394
I'm opposed to anything that f's over survivors when Killers are already favored lol but go off
Nah, instead of adding anything to the discussion, you just say "leave us alone" or "stop taking stuff away from us", you also think infinites are good for the game for some reason.
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@PigMainClaudette said:
Billy was played for the same reason Spirit is now. They're strong and extremely easy to learn.
The difference was that Billy had an isntant-down base kit that required no real work, compared to killers like Myers and Ghostface.
You have everything except stealth in your power, and it replaces his weapon for too many people.
People "quit" Billy because they couldn't cheese him out with insta-saw or Crack Billy any more. He's fine where he is now.
He isn't "extremely easy to learn", you had to learn a bunch of tactics, like backrevs, curving etc, all hard to pull off.
The only thing he needed was a add-on change, and the only reason overheat should ever exist is to stop camping.
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@Folklore said:
Killers just wanna take everything from us, huh?
As always, you act like you're oppressed and have nothing to add to the discussion.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1666285#Comment_1666285
It doesnt matter what I show you. Your opinion is already biased.
So is yours, lmfao.
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@FlamingkittyUmad said:
https://forum.deadbydaylight.com/en/discussion/comment/1666207#Comment_1666207
The game is not balanced around casual gameplay at all. if you play killer and you're even a centimeter away from an object you're looping around instead of hugging it properly, you could end up getting looped longer than you should have.
When I'm playing killer and I want to make a survivor think they're good at looping so they can escape, I just tap the a or d key every so often and I would never catch up until bloodlust 2
If this game wasn't balanced around casual play, they would balance the game around tourney squads, which is high level play.
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@FlamingkittyUmad said:
https://forum.deadbydaylight.com/en/discussion/comment/1666191#Comment_1666191
pc players have keyboard and mouse and superior hardware, as mentioned in the original comment.
A keyboard and mouse gives the player much more precision over a controller, and better hardware = higher FPS = better reaction time capability
None of that matters in a casual dbd game, this game is balanced around casual players, and isn't a super competitive game, so having slightly faster reaction time doesn't matter, you can still loop well.
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@GoodBoyKaru said:
Okay so I don't like using this but honestly you've earned it. We'll done.
(image credit to @SCP_FOR_DBD)
https://us.v-cdn.net/6030815/uploads/H7IZYXI1Z0YM/received-362064491635817.jpeg
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@Sluzzy said:
I'd say make it like Tinkerer and revert it back to the previous version so that it is truly a decisive strike as it should be.
Tinkerer: Punishes the survivor for doing the objective and rewards the killer for doing absolutely nothing.
Wait, are you telling me you want old DS back? I'd like to see some reasons why.
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Where did you get this information? The only advantage PC survivors have is stretched res and more settings.
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@FlamingkittyUmad said:
https://forum.deadbydaylight.com/en/discussion/comment/1666179#Comment_1666179
it made queue time worse when playing killer, it made queue times way better for survivor but there's no point in playing survivor if half your team mates are useless, and the vast majority of consoles are.
Console players are not equipped for PC metas. The controller is objectively a worse method of input than a keyboard and mouse, and all consoles have lesser hardware when compared to basically any medium end gaming pc.
Where did you get "the vast majority of consoles are", you do realize it's the player, not the platform right?
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@Orion said:
I think revealing Ghostface should have some drawback to him, other than losing his stealth and stalking. I was thinking something like slowing him for one second (say, the Shape's stalking speed at EW I), or the survivor who revealed him has their stalking meter decreased/depleted, or even both.
My reasoning here is that revealing Ghostface is nearly 100% detrimental to survivors, which shouldn't happen in a counter. Sure, he lost his stealth, but he also knows where the survivor who revealed him is and doesn't lose any momentum (literally and figuratively). IMO, there should be some active repercussions for getting revealed.
I would be fine with a slowdown, in exchange for some better recovery time, but having a survivors stalk meter depleted would be too much, since most good players 99 the survivors.
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@FlamingkittyUmad said:
I haven't had any time to do the archives this month, and I'm only on page 4/9. since it's the last day of the event, I decided to put 400 auric cells so I can at least be on tier 9 of the rewards page.
at least, that's what I expected to happen. for some reason, 400 auric cells will only give you 4 rewards, not 4 entire tiers. Not very clear at all.
I was going to skip out on the next rift event anyways (crossplay killed the game; killer queue has never bene longer, and playing survivors is like playing with 2 bots every match) but this makes me not want to spend any more money on another pass.
Crossplay didn't kill the game, it gave everyone better queue times, lmfao.
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Damn, looking through this thread, people have some ######### up views about the world, it's honestly disgusting, that people are defending racist names.
If you're defending having a racist name, please go seek professional help.
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@LowSpecGamersMatter said:
https://forum.deadbydaylight.com/en/discussion/comment/1664187#Comment_1664187
dont u know? its the century of the snowflakes :)
People who say it's the century of snowflakes are probably the same people who get offended over "ok boomer".


