MusicNerd_TC
MusicNerd_TC
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1646770#Comment_1646770
Yup. Just like all those awful Dwight or Nea mains. Maining someone just unlocks something primal inside. Tribal and aggressive. Soon, individual thought disappears into the ether and you find yourself saying things like "Camping is a legit strategy".
All survivors are the same, what is wrong with maining one of them? I am quite a humourless dimwit, so I don't know if this is sarcasm or not, please tell me if it is.
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@Tactless_Ninja said:
Don't main anyone. Mains are awful people and highly biased. Work on P3'ing everyone gradually. That's what I've been doing and the variety keeps me engaged.
So, playing a killer more than other killers makes you awful and highly biased? Damn.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1646637#Comment_1646637
Pyramid Head is the high skill ceiling and Ghost Face is the lower skill ceiling. Sorry, I should have been clearer.
I think ghostface has a higher skill cap, because of all the crazy stalking angles he has, and how he has to set up a good place to stalk.
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@NuclearBurrito said:
DS and BT are the only perks that are outright super OP.
Other perks may be a little stronger than they should be, but not nearly to the same extend as those 2, at most some perks become super strong through synergies.
Anyways, a handful of other Survivor perks also need changing for non-balance reasons. In particular OoO immediately comes to mind. The issue isn't so much it's direct power but that the dynamic it enforces is super unfun, especially in a SWF. As such OoO should be sidegraded to fix this issue.
The other Survivor perks are mostly ok. Adrenaline, Sprint Burst, ect I wouldn't want to be directly nerfed, either indirect through exhaustion perks or sidegrade changes.
What's wrong with BT? DS and OoO are the only OP survivor perks imo.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1646690#Comment_1646690
No it is a dev said it and the community backlash of pop is going to get the perk changed.
Can you link me where the dev said that?
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Oh yeah, and exhausted survivors should breathe louder as a downside.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1646626#Comment_1646626
Nerf ds and spirit and we coolio. Nurse is fine buddy sorry to tell you. Arent you the same guy who points out that I msin claudette as an argument point?
I mean, nurse is stronger than DS, but I understand why you hate him. All I want is his ads spam nerfed.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1646614#Comment_1646614
I 100% agree that crutch hard is well a crutch. The fact is to keep things consistent would you really give an exhaustion perk like tokens to use? How would you nerf it? Yes its play A to outplay(e, or x ps4/pc) but like just like strong killer perks nothing wrong with strong survivor perks
I don't know how I would nerf it, in fact, it probably doesn't need a nerf, I just despise it, and it's my least favourite perk to play against in the game along with noed and bamboozle.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1646574#Comment_1646574
I agree with all of these except dead hard. I dont know how to nerf that and also it's still just an exhaustion perk sprint burst is better.
I just hate how dead hard is designed. Oh, the killer outplayed and mindgamed you? Dead hard for distance, it's ok. I think it's the biggest crutch survivor perk out there, and I hate it.
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After that, keys, blood amber add-on, OoO, and dead hard.
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Because they are weird.
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@Lunairtic said:
https://forum.deadbydaylight.com/en/discussion/comment/1646473#Comment_1646473
Then I guess you shouldnt have a problem with slugging them then.
Woosh.
Ah yes, slugging when I don't know where everyone else is, that's all a detriment to my gameplay, and slugging is boring for both sides, not to mention, they might have the small pp build of DS and unbreakable.
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@Lunairtic said:
https://forum.deadbydaylight.com/en/discussion/comment/1646441#Comment_1646441
I dont use DS so I dont care. I like the deterent to a killer to not tunnel if there is an obsession of course. There isnt any reason to nerf it though. I was waiting for a substantial arguement but you still havent provided anything other than "DS bad, me cant tunnel with DS >:("
Looks like what I said in my comment went right over your head, woosh!
I'm fine with the ability to stop the killer from tunneling, but if it's an anti-tunnel perk, it shouldn't punish me for not tunneling.
Tell me how this is tunneling.
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@Lunairtic said:
https://forum.deadbydaylight.com/en/discussion/comment/1646253#Comment_1646253
How is DS an issue? Stop. Tunneling. Wow you completely countered the perk by simply chasing someone else. So hard.
Alright, then you should be fine with it deactivating when someone else gets hooked, when a survivor touches a gen, or when the survivor fully healed.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1643979#Comment_1643979
@Almo Not responding to this is basically the same as admitting you know there's nothing you can say to justify this.
@Peanits @not_Queen We deserve a response.
https://forum.deadbydaylight.com/en/discussion/comment/1643994#Comment_1643994
The "here we go" moment started with Almo's post. He walked RIGHT into that trap. They even built the trap themselves. It's kind of like setting a mouse trap and immediately stepping in it.
Dollars to donuts they won't have it in them to respond in a way that doesn't completely dodge the point.
Basically what you said, now that Almo said that, there is absolutely no reason to not nerf DS.
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It's a pretty fair comparison, and what Almo said applies directly to DS, but god, some people really are beating a dead horse.
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Solo isn't a problem, matchmaking's the problem.
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She looks like Karen.
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@Amber351 said:
https://forum.deadbydaylight.com/en/discussion/comment/1646251#Comment_1646251
That's something I would've done had there been any walls to do it with. I was in a pretty safe spot, had the deathslinger not of had the ability to just cheese their way through like 90% of the pallets.
Yeah, midwich is a pretty good map for slinger. I really want more loops where the survivor doesn't have 100% visibility of the killer and vice versa. This seems like a map problem, not a slinger problem.
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@Amber351 said:
https://forum.deadbydaylight.com/en/discussion/comment/1645829#Comment_1645829
I literally just had this problem. I find it unbelievable that, in maps such as the Silent Hill one, like a good chunk of the pallets are rendered absolutely useless because Deathslinger can either ADS you instantly and you get hit, or you drop the pallet, and he will shoot you and then phase his chain through the wall to get to you. There's no counter play to it, damned if you do and damned if you don't. I feel bad for leaving but I can't stand a match where 90% of it will be me getting hit unfairly and having no fun for the sake of others.
If you position yourself right around most loops, he can't reel you around them to hit you, but midwich pallets are pretty unsafe.
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@GoodBoyKaru said:
Don't forget about @SCP_FOR_DBD and @Cornpopers_Evan; they were in it too.
He was truly one of the best people I knew, in fact I know. I love him so much, still, and I miss everything about him. Every single thing.
He was one of the only people who could make survivor genuinely fun, and I didn't even need to voice call for it.
He didn't deserve this. Nobody does. He deserved the best and was shat on by life over and over.
I hope he'll be remembered; in fact no, I'll make sure of it. For as long as I'm on this forum I'll make sure he won't be forgotten.
And if anyone is going through some #########, remember, you're not alone. People can, and will support you. Don't do anything stupid.
Please quote that advice against me if I need it.
Cheers, Dan, you were such an amazing person. Wherever you are, I hope you're happy. I can't wait to see you again.
Thanks for quoting them karu, if you find anymore people, make sure to tag them as well.
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@CashelP14 said:
Pyramid Head isn't dead. The explanation they gave was correct.
As PH here's how you chase a survivor:
- Put your weapon into the ground when they get near a pallet or window.
- If they try to dodge you hit them.
- If they drop the pallet or vault the window you hit them with Punishment of the Damned.
- Repeat previous steps at every tile.
The best part about PH is hitting the Punishment shots. You felt skilled when you hit a shot but the miss cooldown was that bad you never used it. They've now made it more rewarding to use the skilled part of your power and not the unskilled way.
Genuinely think he will be more fun to play/vs. Not saying he'll be stronger by this change but at least your going to have more fun playing as him.
Yeah, but it is so easy to avoid his power, that when you aren't in animation lock, you won't get hits against good survivors. He is frozen in place when attacking, and there is a big red marker for where he is going to shoot. He needs more buffs in compensation for his zoning nerf.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1646023#Comment_1646023
I'm referring to his insta shoot and zoning it isnt designed well. The devs are amatuers.
A good nurse still has a telegraph and can be beat. Fingerguns did it to ayrun who 8sent a bad nurse. Even a good huntress can he outplayed on jungle gym tiles. ######### spirit.
Eh, I think his quickscope is fine, since you can pre drop pallets and break LOS, to counter him, even if it's boring, clown has the same problem, he is counterable, but the counterplay is boring. You can't just say "remove quickscope and make him 115%" that would make him an inferior huntress, and incredibly boring to play. His zoning is BS, but I think his quickscope is fine.
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Slinger is my second main after blight, and I would be overjoyed if they changed his ads spam. Only bad slingers rely on this tactic to win chases, because they aren't confident in their shots.
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@bjorksnas said:
Simple as it gets Ill just jump into it (S-F Tiers)
Addons will be from least useful to most useful
Placebo Tablet, Meme addon only use is if you are new to slow down the speed a little bit so you have more time to process, F Tier to experienced players
Chipped Monocle, Training wheels addon, more useful to experienced players than compound seven but not by much, other addons give stronger effects or bonuses, E Tier
Compound Seven, Training wheels addon, helps locate survivors but can leave more experienced players a little dizzy due to the automatic camera spin, E Tier
Foxglove, Improves recovery time if you let the dash automatically time out after its 3 second duration, Swinging after a lethal rush has a stronger effect then this addon alone making it near useless, E Tier
Canker Thorn, Increases recovery time if dash ends automatically without slamming, Swinging has around the same effect as this addon but combined with foxglove running out automatically is slightly faster, D Tier
Pustula Dust, Increasing slam duration from 1.25 to 2 seconds is only good for mindgames and learning but otherwise makes it longer to cancel power while using less charges, D Tier
Rose Tonic, Increased slam duration to 2.25 seconds, even better for mindgames but even worse for canceling power, D Tier
Summoning Stone, The effect of holding up pallets within 12 meters for 6 seconds is quite useless in most situations, Especially when the survivors injured speedburst carries them 12 meters in 2 seconds very niche in use but might come in clutch every now and then, D Tier
Adrenaline vial, Provides a new playstyle with no turning so aiming chain slams and attacking becomes all you are capable of, Its a interesting play style but leaves much to be desired, The 2 extra chains and faster recovery speed can make it faster than base play, C Tier
Plague Bile, Turn rate on blight is a decent addon because it usually gives you a hit or two against unprepared players but takes some getting used to, while there are better addons for its rarity its not bad, C Tier
Vigos Journal, undetectable while rushing is a extremely strong effect but can still be heard by players paying attention to their sound and surroundings, Easy B Tier
Umbra Salts, Turn rate but stronger then its predecessor, scores more extra hits against unwary survivors, takes even more getting used to to master but can provide great benefit, B Tier
Blighted Rat, 4% increased movement speed per token chained is a strong effect as long as the player can control the speed it can allow them to get otherwise impossible hits, B Tier
Soul Chemical, Like compound 21 but slightly worse, the information is still helpful nonetheless, B Tier
Compound 33, The hindered effect is ok but the ability to break pallets and walls in 1.5 seconds is extremely strong in chase to keep you right at their heels, when used properly it makes Blight very strong in chase, A Tier
Blighted Crow, 6% increased speed per chain, even more impossible hits made possible and even higher skill ceiling to control it, can easily carry matches with the increased utility movement speed provides, A Tier
Compound 21, after its nerf its effect is more balanced but is still strong due to the detection and can make tracking survivors extremely easy, S Tier before the nerf, High A Tier after
Shredded Notes, Improves token recovery speed from 2 - 1.67 seconds per token and reduces token total by 1, This is one of his best addons by making power cooldown 6.66 seconds max down from 10 seconds at the cost of 1 token and addon slot, roughly allowing you to use his power 33% faster in all situations, A Tier
Iridescent Blight Tag, This effect is very strong especially when paired with shredded notes, attempting an insta down every 6.6 seconds is a extremely strong effect but the requiring to use the final charge takes some getting used to, Even using it once or twice a game more than makes up for the investment and any more is just broken, A tier - S tier depending on skill level and map
Alchemists Ring, Recharging Charges and increases recovery speed (not listed ingame) to 1.5 from 2 seconds per charge are both ridiculously strong effects and can make a great blight down at the speed of nurse, S Tier
And thats my thoughts for right now on blights addons, If you have any thoughts on items being weaker/stronger share them below or just discuss what you agree/disagree with
I wish I was better at using blighted crow. The problem I have with it, is that you can't be too fast, or you can't really control yourself. I might practice using it, since it seems pretty great when you're good with it.
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*Golf clap*. I want DS to be basekit, but with some changes, to make it exclusively anti-tunnel, and strong at what it's doing, while nerfing the 60 seconds of immortality part. DS can be used 3 times, the 60 second timer does not go down while slugged, or chased (we need to fix cheesing chase mechanics though). In exchange, the perk is disabled when another survivor is hooked, when touching a gen, or when fully healed.
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@BigBrainMegMain said:
I find the Devs complete silence on the DS replies to be.....
Quite amusing, if not offensive as well.
Oh, how the turntables have turned.
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@azame Why did you vote "revert back to old DS" LOL! I'm pretty sure the oldest version of DS didn't even have the wiggling requirement for non obsessions, it was just easy get out of jail free cards for everyone, still wiggle DS was bullshit as well.
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Hey, look on the bright side, at least you have stridor 1...
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1644763#Comment_1644763
I'll give it a watch. Really enjoy her visually too. I adore smaller killers.
Check out michi as well, both amazing hag mains. Space coconut has the most traps set and triggered in dbd overall, and michi is up there as well. They are both on youtube, and @SpaceCoconut is on twitch and even our forums here as well.
https://www.youtube.com/watch?v=AX5AGQiNKg0&t=1800s https://www.youtube.com/watch?v=lDAnbiINJ1A&t=786sI used to main hag back in 2018 before her rework up until recently when I stopped playing her, even I learned some stuff from these guids.
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@ClickyClicky said:
The only good thing about this is if survivors are forced to heal against Legion they will complain more than ever and finally get that sloppy mess of a killer gutted completely and reworked, since we know full well the developers give them whatever they want.
Legion was already gutted multiple times, for good reason. He needs significant buffs or a rework to make him stronger.
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@ClickyClicky said:
I appreciate your opinion.
The increased delay is nice, removes that BS zoning by doing nothing. However that is quite the knock against his viability. They tried to balance it out by reducing his cooldown but that doesn't feel like enough. Perhaps they could increase the speed of his wave a small bit and maybe better turning to compensate.
This comes across as someone who disliked how Pyramid was played but understood why he was played that way. Because POTD itself isn't a very good attack, addressing the cooldown only does nothing.
Sadly the balance team have made their intentions crystal clear no matter how they sugar coat it. It's a nerf to appease people that were unhappy (survivors).
This is what all the reasonable players have been saying. His zoning is annoying and BS, it needed to be changed, but he also needs a faster shockwave, or his punishment needed to be easier to hit to compensate.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1644536#Comment_1644536
I complained because there's another aura reading perk and now it is tied to slowing the game down. Killers depending on such perks to win means they are not winning, the perks are winning the game for them. If killrates are very high, which I can guarantee they are, then these kind of perks need nerfing. It's also too oppressive on fast killers.
A fast killer with an aura read is going to be oppressive to play against, guarding a totem all game and that's exactly what is going to happen. Will they nerf it, I'm already hoping so. If the hag can still cross the map is 45 secs then it isn't a nerf at all. It just means she can't stop and get a drink on the way.
I actually played killer when the game first came out when kills was actually no easy feat, so you might want to stop there. I remember when all four had sprint burst that replenished mid-chase, self-care was faster, insta-heals, insta-gens, and before DS was ever nerfed (3 times btw). Borrowed time protected the unhooker. Jungle gyms all had two pallets each and they were all vacuums. And maps had several jungle gyms. Every building had an infinite window. You killers have no idea how easy you have it now.
What is wrong with I'm all ears though? I've heard you complain about it.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1644639#Comment_1644639
2 p3 claudettes and a cowboy jake. If cosmetics could tell a story...
This is why moris exist. All my games are bad too, 5-10 mins for a queue and then its gonna be a combination of map offerings, keys or Ooo.
What is wrong with cowboy Jake?
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He posted the same thread twice. N8 B8 M8 0/8
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@Folklore said:
https://forum.deadbydaylight.com/en/discussion/comment/1640044#Comment_1640044
Is it crack? Is that what you smoke? You smoke crack?
Ad hominem 🙄
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I do think the cruel limits buff was terrible though, increasing the range by 8 meters doesn't make it much better.
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I want healing a survivor to give you a token as well, I need them 4 stacks, give them to me!
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1644544#Comment_1644544
I'm less concerned about rank (right now, I'm squarely where I belong). It's more that the people I'm facing are far more skilled, coordinated and often of a way higher rank than myself.
It's very difficult to have fun or learn the game when it's stomp after stomp after stomp - and yes, people mocking you after they do it really does get under your skin after a while.
Which killer do you main? Just curious, since you should try a new killer, I remember getting some advice around 4 months ago from @BigBrainMegMain to try a different killer, and I did, and it was so much fun. You should also practice your mindgames, and learn how to run certain tiles, and mindgame them to outplay your opponent.
Here's a video on how to run the generic tiles.
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Hey man, don't get too worked up over this game, I used to be in your exact position where I cared about rank, t-bagging and fast gens.Try different killers, try wacky builds, or play normally, and most importantly have fun!
Here's a thread I made asking for help from 2 months ago, and there is some great advice there, remember it's just a game :)
https://forum.deadbydaylight.com/en/discussion/173487/community-help-me-please/p1
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That song is an actual banger.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1643385#Comment_1643385
If its anti tunnel then why does it have a skill check?
It was never solely anti tunnel and it still isnt. It has way to many effects to be solely anti tunnel. Also these same devs said in the patch notes using it outside of tunneling was smart.
Azame, I like you but the "IT ISN'T ANTI TUNNEL" isn't exactly right. It is 100% meant for anti-tunnel, and don't bring up that peanits post, people here have evidence of developers like mclean saying it is meant for anti-tunnel. Even if it was anti-momentum, how is that fair, because perks that stop a killers momentum, just for simply existing with barely any input from the other side shouldn't exist, just like the hell that was old DS and MoM. If it wasn't anti-tunnel, it wouldn't activate if you were unhooked recently.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1642911#Comment_1642911
Guess you have good luck but because of how prevalent tunneling/slugging are, DS/UB became meta. You can deny it and say it doesnt happen to you which is fair sense it doesnt happen to every one. It is very consistent. If it wasn't consistent these perks would not be meta.
Exactly, people want D strikes anti-tunnel buffed even more, and its 60 seconds of immortality nerfed.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1644034#Comment_1644034
https://forum.deadbydaylight.com/en/discussion/comment/1644035#Comment_1644035
lol noted.
Sounds about right to me XD
Yeah, I get so infuriated when people defend DS by saying it isn't anti tunnel, I'm glad Scott addressed these points, because god damn, those arguments are flawed.
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@Almo said:
You underestimate the power of the failed check not alerting the Killer of where you are.
People also underestimate how good this perk is for experienced survivors as well, because of the more silent repair noises. Most good killers know the exact range of generator noises, and technician really throws them off, unless the killers has surveillance or something like that.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1643995#Comment_1643995
I'm at work, hook a coconut up.
Basically what he's talking about is the "BUT DS ISN'T ANTI TUNNEL, BECAUSE PEANITS SAYS IT IS" argument. Scott explains how it 100% is an anti-tunnel perk, because if it wasn't, it wouldn't activate if a survivor was recently unhooked (he also says he has screenshots of other devs like Mclean saying it was intended for anti-tunnel). He also explains how, even if DS was anti momentum, it wouldn't be fair at all, because perks that stop a killers momentum, just for simply existing with barely any input from the other side shouldn't exist (he brings up old MoM as an example).
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Everyone needs to see 10:55 on this video, literally everyone.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1643937#Comment_1643937
I dont think that the Depip Squad is any relevant. Like, you have 4 really, really, really good Survivors in an SWF, but this is almost not gonna happen - as you said, it is extremely rare. But still it is brought up all of the time.
I mean, we can also bring up godlike Killers and balance the game around them. But Joe Average Forum Killer would not like it if their side gets balanced around the Top of the Top.
Oh yeah, gen times shouldn't be nerfed because of an extremely rare depip squad. I'm just saying it does exist, but it's very very rare. I don't like how these forums keep telling everyone how doing gens while someone is being chased is gen rushing.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1642261#Comment_1642261
Gen Rush does not exist. Except you mean that someone like this Youtuber who chases the first person for 3 minutes while the first Gen gets done in 2 minutes.
I think the term "Genrushing" is just parotting. People hear it from Streamers and apply it to their own games. What? They chased someone for 5 Gens? No, they are not bad or dont know when to drop a Chase, the Survivors must be Genrushing!
You will know that good Killer Streamers dont even use this term.
I think gen rushing does exist, but it's extremely and I mean extremely rare. Doing gens fast, or while someone is being chased isn't genrushing, but have you ever heard of a depip squad? You won't be matched with these teams often, maybe once ever 50 games. These players are in a swf will intentionally let their team mates die on hook in order to do gens, not even being altruistic at all. They all bring toolboxes with BNP as well.
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I'm a fan of the change, but I'd like to see more buffs to his ranged attack to make it easier to hit, and I'd like to see him get better turning as well.