Mr_K
Mr_K
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- Mr_K
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Comments
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2081039#Comment_2081039
That's hardly true.
Especially with perks like Blood Warden, Remember Me, Rancor, and now No Way Out. Endgame hardly means the end of the game. There's still lots of time to die.
Statement is true. Doesn't mean survivors are correct.
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It's only controversial because survivors think they won when the last gen pops.
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I would wait for MMR and my rank to be reset to 20.
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Salt is toxic to slugs
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It's quite easy actually. You find a Spirit and crouch repetitively.
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Survivors are survivors no matter the character.
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I like how confirmation of the issue from a Dev immediately validates the first comment in the very next post.
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Survivor was punished for being greedy.
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Agree
They should remove hook suicide.
🙃
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Survivors are just throwing a tantrum. By not running the perk it somehow tells the Devs they over nerfed it.
DS still funtions the same as it did before if the killer is tunneling. It will come back into high usage.
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Just need to look at the comments during the last time DS was nerfed.
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@theboyitachi said:
https://forum.deadbydaylight.com/en/discussion/comment/2069512#Comment_2069512
honestly i disagree i’m not sure if it was apart of ptb or not but the unhooking part seems excessive i 100% think it was unneeded and excessive but we’ll see what’s to come i guess
I was just stating what it is currently. If you fake unhook I believe you still keep DS. It's only when you fully unhook them.
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@Ketrab2703 said:
They could tie Kills to text that is on top of the scoreboard (as it is with survivor- Escaped/Sacrificed/Dead)
0k - Entity Displeased
1k - Entity Displeased (or make a new text like "Gentle Killer")
2k - Brutal Killer
3k - Ruthless Killer
4k - Mercilles Killer
And then there would be your normal emblem screen showing you how much pips you got for your rank.
This can be done without asking Sony for permission - BHVR would just change in game trigger for achievement , not achievement itself
I cannot remember what the other statement was (maybe one repeated) but that was the original way. The result screen was based off how many died/escaped and ranking was based off bloodpoints earned. The two systems merged with the victory cube.
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I feel your pain.
But it's easier to complain about slugging.
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By evidence of this very forum, its the same as always. Just people think their complants carry more water after the DS nerf.
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Also to point out the 2 pip threshold goes up with rank. So being rank 15 is easier in scoring and survivor skill than red ranks.
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@HommeBizarre said:
https://us.v-cdn.net/6030815/uploads/RH34PPHZF47P/image.png
RIght now, I want to cry
Ouch, and trying with red rank thresholds to boot.
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Last time DS was nerf there was a dry spell of its use and a lot of bitching. You need to give these kinds of things time.
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Yes, wait for a hotfix or be a M1 Trickster.
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Are we taking preconceived reasons or ones killers actually gave?
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Is for Trickster. His knives don't count towards it. As for other killers, I haven't had any issues.
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If you select Trickster and press Ready you are playing the game wrong.
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You don't even have to lunge at the pallet. Sometimes the pallet won't stun you at all.
Also has nothing to do with Enduring. This bug happens to me without the perk equiped.
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Not a Blight main but this is known to be unintended and the players that use it know it's unintended.
It's the same for the Nurse looking up during fatigue. A bug that was fixed years ago but has resurfaced.
These need to be fixed or you face BHVR nerfing your main because too many exploited a bug.
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@LexTalionis said:
Back in the day, killer adept was a simple 4K.
Because of how mori worked back then, it was changed to merciless. (mori could be done right off hook and be done)
Since the changes to the pip system, it is now quite difficult to get merciless (esp at red ranks).
Additionally, mori now are only after 2nd hook.
Please, BHVR, revert the achievements for adept killer to a simple 4K, just like survivors simply have to escape. Let's see some actual balance please.
Your not going back far enough if your talking 4k and it wasn't due to the mori change. (Mori's didn't require hook states back then)
It has always been merciless. Just the definition of merciless has been changed over and over. 4k was considered merciless, then the victory cube came out, and now the emblem system. Survivor's condition was always to escape, while killers get the shaft due to a changing definition.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2066453#Comment_2066453
Sole survivor: Trash tier
OoO: Nobody likes this perk it’s unhealthy garbage
FTP: Niche healing perk overshadowed by other options
Blood pact: Worse bond, aftercare, empathy
Wedding ring: Only on key so sure fire way to get tunneled
Apparently DS is trash too. So trade trash for trash.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2064047#Comment_2064047
In the short time I used it all it means if if I'm healed after a unhook I may just not heal my teammate if I'm in a discord with them. It dosent change how the perks used it just makes it less successful because your still encouraged to bobyblock the killer to get some value rather than get no value at all. It's the worst way they could have changed it.
DS locker abuse, still works
DS unbreakable, still works
These are the only issues I have with DS they havent fix em. Now it's just less useful if I q by my self
DS locker abuse, still works
DS unbreakable, still works
And this is why these two are not issues. If unbreakable activates, it's because you slugged them. If they jump in a locker, it's because you chased them. The purpose of the perk is anti-tunnel correct? Guess what you are doing in these two situations.
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Survivors are making it sound like no other perk makes an obsession.
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If you weren't playing the worst killer, I'd say ez four slug.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2064389#Comment_2064389
TBH as a survivor he is kinda aids to paly against. He is absolutely ######### but he has 0 counterplay
How is he ######### then? The counter play seems to be hold W and run around objects and buildings.
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You see, its not recoil.
The Trickster is just getting excited and bending back.
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You're higher off the ground so your perspective will make it seem slower.
Like how shadowborn makes you feel faster.
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About to say, why are you giving up an easy pip, but you are the one playing killer.
So.....
😐
I'll just be on my way.
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Trickster is the killer's No Mither.
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@RoachesDelight said:
https://forum.deadbydaylight.com/en/discussion/comment/2064218#Comment_2064218
Well yes they kind of do so you're wrong on that one and why is anime even brought up? Well because I know a couple of people who are big into anime and wanted to buy trickster because they enjoyed the trailer so much. Idk if you've seen the trailer but if you haven't go give it a look and you'll be able to answer your own mind boggling question.
People who buy into the trailer were going to buy him anyways. That trailer came out hours after he was released and weeks after PTB. People already knew what they were getting.
K-pop is just how people here are criticizing the chapter. The killers game play has nothing to do with the genre. Only the mentions of it in lore. It would be like BHVR is cartering to cowboys for creating Deathslinger. If the killer was top tier no one would give a ######### that he's a Korean singer. It's just an excuse to pile on more criticism towards the chapter.
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No one was stopping you but yourself.
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Main Event should be activated like Oni's power.
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No, k-pop and anime fans don't give a #########. (Why is anime even brought up?)
The money grab is in the cosmetics which cost much more than a single DLC.
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Increasing gen time won't change anything.
Adept Trickster won't come until MMR and we get reset to rank 20 2 pip requirements.
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Isn't there separate volume settings for ingame and menu?
I agree it is louder than normal menu sounds. I do mute my headphones when leveling. But there's a lot wrong with audio in the menus. One example being Huntress breathing. She's breathing like she just ran a marathon and it's causing me anxiety listening to it.
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Summary of first two paragraphs: Killers would tunnel even if they feared DS.
So nothing has changed. No, not really. What has changed is survivors with DS not placing themselves between the killer and their next target. Why killers "feared" DS is because survivors would flaunt their immunity in the killers face and forced them to slug or get stun.
Killers who tunneled before will tunnel now. The playstyle won't change because the DS perk didn't change in a way to affect it. What did change was how survivors use DS.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2063342#Comment_2063342
People was using old ds because he was punish killers because for tunnel. But now noone using this perk because everyone know it is not good perk anymore. You can use this one time. And if you use this perk you cant do anything for minute if you dont wanna lose advantage. So DS is waste of slot now. And people are not using this perk anymore. And killers knows that. And now killers tunnelling harder.
Define tunneling for me.
Then explain to me how old DS punished it differently than new DS.
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Equip DS
When unhooked, let the survivor heal you.
If the killer comes back you have DS. You have two health states if they don't.
It's not useless now unless you want to say it was useless before.
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Nothing has changed. If you run DS now and get tunneled, it is the same as before when tunneled. Nothing you do in chase cancels the effect.
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It feels off because coming out of cloak is much slower than before. It takes longer for his speed to ramp up. As long as you wait a bit longer after uncloaking, the lunge is the same.
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more like a 1000
it seems to normal out after a minute or so
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2060981#Comment_2060981
Spirit has passive phasing which hides her red light occassionally.
Does the red light flash? I believe it's only the model.
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/2060981#Comment_2060981
Trickster is slower while using his Power, and said Power gives him next to no benefit most of the time. Spirit and Nurse (with iri addon for Nurse) are both, on average, faster than Trickster with his power.
And if the Trickster only uses M1 as well?
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Without their power, what's the difference between Spirit and Trickster?