Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
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Comments
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So its just to be stabby stabby with zero benefit in a chase?
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I have play a lot Legion to pre-rework times without addons and without addons, you were only able to stab a guy 2-3 times. That were back then not enough to down someone.
Why you want it back then? Explain the benefits.
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Its not the perk's effect but the fact it's a Hex.
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Chapter 19 added 33.8 million bp to the grind.
Chapter 20 will add 34.7 million.
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To be a new player again.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2084242#Comment_2084242
Hooks have basically been changed to be like PH cages. You now need to wait much longer to die even if you try to miss the skillchecks since just missing 1 doesnt kill you it just speeds it up a bit.
Hmmm, ok
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What are they doing about hook suicides?
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@Xzan said:
Play killer.
Play Bubba
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@Raz_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2083780#Comment_2083780
this wasnt a late drop. just watch the video and look at the swing animation how late he swung. if that is a normal hit then dbd is in a bad direction i can tell you that.
I did watch. Maybe you could slow it down to 0.25 speed and watch again.
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BT, DS, SB, IW
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Some people can never be satisfied.
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Tunneling meta?
DS didn't change in that department, survivors did. If survivors continued running 4 DS every match, nothing would of changed.
Its been 7 minutes since you posted this so I'm assuming you already uninstalled. ☠
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No, DS should not be dependent on other survivors being hooked. Killers are capable of downing and hooking multiple people.
A killer can be carrying a survivor to the hook you just got farmed off of and now your DS is gone.
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@Raz_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2080609#Comment_2080609
excuse me what? you say playing optimal needs be punshied by getting a undeserved hit? killer community in a nutshell
They waited at the pallet and was late in throwing it. They got greedy.
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Why does it have a cooldown?
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I have 75/100 on my achievement progress.
So twice.
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########
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It can be both.
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@rabldong said:
https://forum.deadbydaylight.com/en/discussion/comment/2081835#Comment_2081835
I mean even if it's called "insta add-ons" it wasn't really an instant saw lol do you even know what instant saw was before tinkerer nerf? IMO carburetor + engraving was stronger. Even with these addons he is easily counter-able.
Obviously the billy in the montage wasn't interested in getting kills and was trying to have fun by playing fancy curves. But I wouldn't say he is a good billy but he isn't bad
I played this game for a long time.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2081846#Comment_2081846
That doesn't surprise me, considering that they were added together with the infamous Patch 1.9.2
😨
Oh that patch.
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😬
Must
resist
temptation
🤯
Ok better now.
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Difficulty ratings in general are worthless. A pointless addition no one asked for.
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@rabldong said:
https://forum.deadbydaylight.com/en/discussion/comment/2081805#Comment_2081805
I'd consider tier ranking useless except for spirit, nurse, and blight since they have no counter plays. The tiers for killers who have counter plays like billy, hag, huntress and so forth can change depend on who are playing against them.
You stated before his rework. Insta saw, speed addons, and he's stronger now?
A survivor montage of bad billys won't prove anything. You can find videos on survivors juking Nurses.
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The number 2 killer was considered trash?!
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Once they say something the forum will light up.
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Maybe the one unhooking can tap the gen for you.
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It's not fun being bamboozled.
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That's sad
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@ShamelessPigMain said:
3 gen hostage Doc is a pretty old occurrence, back when his terror radius gave passive madness buildup it was infuriating. The most important thing to do when you see a doctor is prevent a 3 gen.
Yeah, but OP says the Doc forced a three gen from the start.
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We can relate with only this statement.
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tl;dr
So, I went to q in as killer
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Sorry the game doesn't fit your narrow definition of winning and competition.
I guess the game was designed for killers and survivors to get along to escape. We've been playing wrong this whole time. Entity Displeased was the goal all along.
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Sounds like it didn't pay off for him.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2081250#Comment_2081250
It's speedrunning site is competitive. Which is a dedicated third party group. The game itself is not competitive, which is my point.
The community is what makes a game competitive.
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Does it work correctly with other games?
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I've seen videos of survivors spawning in the killer shack with the killer.
It was a long time ago.
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Just 100 cells per remaining level.
😈
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Be cool if you could stream it.
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Your analog sticks neutral position is off. Restart the system.
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The issue is what happens when the license doesn't get renewed.
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Don't worry, dedicated servers will fix it.
🤧
Best you can do is report it.
At least the game isn't f2p but they probably run cracked copies anyways.
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The red pill is bitter.
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Sounds like a justified stabbing.
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You just need to choose between playing Trickster and winning.
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Why would someone with a power complex suddenly switch to pacifism?
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Mario 64 is competitive.
Anything can be made competitive. Even if that wasn't the design.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2081099#Comment_2081099
Actually the problem is theres not enough anti camp measures so that survivors can get all the gens done before losing 2 to facecamp then maybe a 3rd to noed but noed definitely makes the situation worse. A bubba should not have enough time to facecamp 2 people to death before all 5 gens get done THEN still hit a 3rd with noed.
Does chase time not factor into it? Or is it that survivors act more like moths to a flame when someone gets camped?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2081066#Comment_2081066
Doesnt make my statement wrong though bubbas will do this because they KNOW its impossible for survivors to avoid noed and get all the gens done in time before in some situations looking at the math 2 people actually die by facecamp. Facecamp 2 people then hit the 3rd with noed when the gens are done. Its partially noeds fault because you can avoid the saw far more than a m1. I would know i actually use the build on my bubba when im just bored. 3ks all around.
Myers with 99% T2 ready to go. Is the problem here Bubba or NOED?
The issue with NOED is that survivors believe they won at 5 gens. The end game is to taunt the killer within sprinting distance of an open door. NOED removes this.
Camping Bubbas at a hook? Come up with a better example. I've seen this NOED OP bs since it was infinite duration not a Hex perk state. They bitched when it was on a two minute timer. Nothing will satisfy them untill the insta down part is removed. Then they will come after Devour. Because 3 tokens is too easy to get.
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2081056#Comment_2081056
I think more so that most survivors are bothered by NOED due to feeling cheated since they have no way of knowing how many totems are left. And because it seems like the killer is rewarded with a 1-shot perk for failing to protect the generators. Much like how most killer mains feel DS just rewards survivors for failing a chase.
Give them a totem counter and they will still complain just as much.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2081056#Comment_2081056
And the facecamping bubba with noed situation where its mathematically impossible for survivors to get all totems and gens done before a survivor dies by facecamp guaranteeing a 2k for no effort?
You mean a bubba with a built in insta down that can double tap BT and you are complaining about NOED?
