Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
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Comments
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Sneak up behind him and poke.
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/2090778#Comment_2090778
The Doc game went just about as well as I imagined it to, and the Clown game was just hard to keep up with gens. The chases were good for me, it's just they did gens pretty quickly with Prove Thyself. Also who knows maybe that Clown gameplay will ascend you into the domain of the gods, if you're willing to play Clown a whole lot.
Yeah, Doc on that map is pretty much a GG.
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I would have a hard time reaching the keyboard.
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There were at least two games with their character models. You cannot find them anymore for obvious reasons.
But I would have to say no to the question.
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Why is David in this conversation?
The Halloween license did not include the likeness of Jamie Lee Curtis. That's why DBD's Laurie Strode doesn't look like the one in the movies.
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@jester20k said:
https://forum.deadbydaylight.com/en/discussion/comment/2090448#Comment_2090448
It does work with his lullaby.
It shouldn't. If it does, its a bug.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/2090591#Comment_2090591
Okay, but we're not playing against bots and realistically not everyone is going to heal you off the hook and not everyone knows to make safe saves and its not always possible to either.
Unsafe saves would mean the killer is close. You would selfcare in this case? No, either the killer tunnels you or chases the unhooker. Either case, run away from that hook.
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No Mercy
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2090591#Comment_2090591
Yes cos a survivor controls what the killer does...
Context
OP wants to heal after being unhooked. Unless you yeet yourself off the hook another survivor should be there to heal you.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/241052/ds-nerf-needs-slight-un-nerf
To me the nerf is just horrible becauss for accessibility reasons I actually changed the drop pallet or vault to m1 from space. Some times I accidentally self heal instead of droping the pallet. And then I lose my ds
Sounds like having those keybindings the same would get you killed. Regardless if you have DS or not.
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I run STBFL on my M1 killers so I always have an obsession.
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The survivor that unhooked you should take responsibility.
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When the Rift closes, everything locked in the Rift is gone. Cosmetics may make their way into the store a year later. Charms are unlock during the rift only.
If you don't care about the Rift and just want to save blood points, you're good leaving them completed and unclaimed.
If you care about stuff in the Rift, you need to claim those challenges before it closes.
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Quiter
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Yeah!
###### Green keys!
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You don't have a choice.
Nea cannot be denied.
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Maybe on the PC version.
If the game version wasn't sync'd between PC and console we could see faster updates. But consoles have certification requirements.
Blizzard is a poor example. If you want to talk about fast patching look at DE. You could expect two or three hotfixes within hours of a major update. (PC version ofc)
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You got a solid end game build.
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@danielmaster87 said:
My problem with Nurse is that I can't outloop her, even for a reasonable amount of time. Of course I'm not supposed to loop a killer for 5 gens, but I can't seem to loop a decent Nurse for half a gen on my best day. So what can I do? Hope that she misblinks by doubling back and being inconsistent with my movement, or hiding which I detest. She doesn't have any REAL counters, unlike every other killer in the game.
Your problem is, you are trying to loop a Nurse. You want as much distance and objects between you and the Nurse at all times. Looping an object gives away your position and the distance between you and the Nurse is very close. Short blinks are harder to dodge because it takes less time to charge and travel. Long blinks takes time to charge and you can see where she is traveling.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2085406#Comment_2085406
It's not new, and often the hit can be fair enough, since the killer can get the hit right before the survivor hits the killer with the pallet.
But no matter what, the killer would normally get stunned, and that's not the case here. And it definitely looks like the hit happens clearly after the pallet should already have stunned the killer.
If pallet stuns weren't broken right now I believe that would still hit. Only difference is the killer didn't get stun.
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@APoipleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/2089918#Comment_2089918
I mean, what category would you make for him then?
Based on how Trickster liked to torture his victims before entering the Fog and how much he giggles while chasing people around now, he certainly seems pretty thrilled with his new job to me.
I just think his enjoyment with killing is on a different wavelength than the other killers.
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They wanted to see what item you found.
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Shouldn't Trickster have his own category?
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Yeah, it's pretty #######.
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Not as broken as Green Keys.
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Correct
You need to pay tribute to the Bubba mafia before facecamping.
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The three I can think of don't have TTV in their name. They are on Twitch though.
π¬
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Current highest kill rate is Trickster.
Followed by Clown and Trapper.
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Slug them all.
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@Schlute6969 said:
Yeah just report it as bug! You should also know that your save the best for last stacks were going up even though the obsession left and was not in game which is also a bug!
- When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.
π§
I don't see escape in there.
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BHVR'd
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Darker? I think its way easier to see with survivor.
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All bugs are features at this point.
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Coming to? No, always has been.
New players are just that, new. They don't know the maps, where survivors are, or how to chase. They take the route thats easy for them and that happens to be an injured survivor they were able to get before.
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@katoptris said:
The one thing I like about her is the fact she can blink into the basement.
Remember when she could blink on top of the shack?
Good times. π
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God Clowns are intolerable.
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If you put less than 20 traps around the hook, you cannot call yourself a Hag main.
π
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@SammiieK1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/2087417#Comment_2087417
But closing the whole hatch after taking them there, to make them look the Good guy then just generally doing that to be a prick that's just cringey gameplay. Honestly any killer has make a survivor feel mocked or look stupid to make them feel good about themselves they don't deserve those DC blood points.
Yeah it is a dick move. But thats the type of person who would enjoy making a survivor DC.
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Few times.
Survivors need to pull their collective heads out of their ass and start running it again.
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Killer is probably happy they DC'd going by the gifting hatch just to close it.
DCs don't count against emblems anymore.
DCs give the killer points.
Survivor now has to wait out the DC penalty.
Having a hard time finding the scenario where the killer would take offence.
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Instead of insta down, it should give you mori ability.
π
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@Shymare_11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2085857#Comment_2085857
The carved horse (or whatever itβs called) addon for nurse that normally only decreases the fatigue penalty for MISSED blink attacks, however, right now it also affects successful blink attacks as well.
Ah ok
Looks like it takes half a second off the penalty (1s). Not a big issue, there are better addons they could be running. Besides, a bigger bug that needs to be fixed is where she can look up during fatigue.
I doubt the Devs even know about it.
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What bug?
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@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/2085107#Comment_2085107
Hehe Nurse gameplay. I love to see it. Obviously very experienced even 3 years ago so you've definitely been playing her a LONG time. On top of that confident enough to not feel the need to run any slowdown or even add-ons for that matter. I usually just run double recharge since it almost gives the feeling of old base Nurse back. The one salty dude in the comments of your old video is gold as well. Back when everyone hated playing against her and wanted more killer diversity in red ranks. Oh how times have changed.
I don't suppose you'd mind taking a look at your console brethren's Nurse main gameplay? Would greatly appreciate it.
This one is my most recent one that isn't total rainbow ranks. It's like 7 months old but still relevant enough.
And for some comparison this one is from nearly 2 years ago.
Console Nurse can be quite difficult. Controller plus limited FPS. π°
I can see the growth between two years ago and your more recent video. Your blinks and predictions are very good. It does seems difficult to hit survivors that get close to you though. I can barely see them half the time in the video. One reason why it's much harder on console than PC I would assume.
It's some good Nurse play, I like that you are avoiding a lot of pitfalls and bad habits I see other Nurse main make. ποΈ
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2083780#Comment_2083780
They were hit through the pallet instead of the killer getting stunned how it should have been. That has nothing to do with the survivor getting greedy.
This seems to be a new bug with pallets.
Getting hit through a pallet is new? There's a delay between the killer and the server and the survivor and the server. The killer's hit went through the same time the survivor threw the pallet. Both event are registered. I could make the case the pallet shouldn't of been thrown after downing a survivor.
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Could of been worse.
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https://youtu.be/nVID4vrYTjM
Not my best game but most recent one I uploaded. The recharge system takes away a lot from her chases. Having to float around waiting for blinks to come back.
Here's one from about three years ago for contrast.
https://youtu.be/9nWYTKdgRFY -
My 1st match was an infinite loading screen.
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BHVR'd
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We had one. It was called Leave Match and it didn't work out.
