Mr_K
Mr_K
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- Username
- Mr_K
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Comments
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May I suggest "Getting Over It with Bennett Foddy" as a relaxing alternative?
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Works
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Bold move running no perks. Lets see if it works out for him.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2049495#Comment_2049495
To be fair, the rulebook joke was funny in the Samination video.
but only because it is quite clear he only meant it as a joke.. some people took it way too serious..
Samination got the joke from the community. It was a meme before he started making videos.
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/2049250#Comment_2049250
It sAysS a LOt aBOut oUr SocIETy!!1!!
Seriously though what the hell does it say. It's a joke, my guy, no Killer worth their salt would complain about Self Care.
https://forum.deadbydaylight.com/en/discussion/comment/2049284#Comment_2049284
Also yes I want to see this.
The rulebook spans multiple metas through multiple years.
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Good cliff notes from Vol. 1. 👍
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Well, its better than Wraith and Trapper.
But it is Twitter...
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I figured Shadowborn would cause more motion sickness than the default. As you feel faster with a wider FoV.
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License renewal just means they can continue offering the Halloween DLC.
Unless something was negotiated, things are staying the same.
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Depends if the DLC sales good enough. Not many companies reward failure but maybe BHVR does.
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@TruEternity said:
https://forum.deadbydaylight.com/en/discussion/comment/2045789#Comment_2045789
It’s just the shape of the map, since it’s an I and has two distinct structures at either end of the map (shack and shop). The same concept applies to all maps, Azarov’s was just the map I used.
So let’s take cowshed, then. You hook a survivor by the barn, and start a chase with a survivor at slaughter tree. Then let’s say the other two survivors were at killer shack, one now has to leave and get the save, or the hooked player will lose a hook state. See, works the same, map doesn’t matter at all.
It doesn’t matter what map you’re on, creating pressure doesn’t change. How you position, and how difficult it is to get pressure is what’s affected by map/tile layout.
Making a lot of assumptions. Are you guaranteed a down before the other survivor is unhooked? No. Will they waste time healing or jump on that farm gen? How long did it take you to get that one down to start with? Did they four stack on one gen at the start and finished it before you made it to them?
There's more than just down a survivor and chase another.
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Steam
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Azarov's as a map as well since it has a good layout for this example.
Azarov's is a bad example. You can ignore half the map if you play it right.
Try giving an example for Fractured Cowshed.
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Let your teammate heal you. If the killer comes back you are either healed or have DS.
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The counter play is the hatch that your teammates denied you.
If survivors can leave with a trap on then there would be no point in removing it with 1 gen left.
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The game likes you.
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noed with ba chainsaw that in itself is never understood well
🤔
Billy realize s he can't get me with his chainsaw
😲
Maybe, he sucks with chainsaw and wanted a backup.
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It's more likely how the survivor is playing then what character they are playing as.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2045169#Comment_2045169
If i see players with names like "I'm Sexy and I Noed" or "Hex: Depression" then i'll assume they are PC players 👀
Could be dedicated DBD fans.
🤣
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SWF is a Bogeyman to some and they see it everywhere.
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@ChiSoxFan11 said:
At Red Rank as both Killer and Survivor, I see nothing but PC players (I'm on console). Immediate matches when I'm playing killer, with almost everyone in the lobby being on PC every match. As Survivor, the PC killers far outweigh the console ones. Just my own experience.
How do you know they are PC? The globe icon shows for other console platforms too.
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@Dingo88 said:
As far as I'm concerned rank does not defy how skilled a player is
But a skilled player would assumably be in the red rankings.
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Heresy
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Billy flick back when?
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Cool story
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It's not random.
It's pseudo random 🙃
Really, it random with a rule saying a perk cannot show up twice in a row.
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Yeah, closing the hatch does not count. This achievement was very situational before end game collapse and now its even worse.
Good luck, you'll need it.
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@Dizzy1096 said:
@Mr_K It's not trying to shut down discussion it's trying to shut down all the disingenuous people. All the top players use Dead Hard, they wouldn't use it if it was a bad or useless perk. Also sprint burst being strong doesn't mean that dead hard isn't.
@ShamelessPigMain ok and? I don't think you will find many people saying NOED is perfect in its current state.
Not every top play uses it. I know those who still swear by Sprint Burst over it.
The perk pisses you off, we get it. Step back and take a more objective look at things and leave personal bias out of it.
So far, its no better than survivors saying X OP pls nerf.
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2042879#Comment_2042879
I think the difference is the versatility of Dead Hard. Lithe and Balanced Landing require some kind of pre-planning, and an environmental trigger.
For example, you're being chased, you drop out of a window and use balanced landing. Lithe, you're being chased, you jump a window and sprint off.
With Dead Hard it's a shorter distance sure but if you use that distance to make a safe pallet or window then the distance is irrelevant as everyone knows once you make a safe pallet or window in DBD you can easily chain into other tiles as the killer will be forced to break the pallet.
Secondly, the versatility takes out the mindgames. Take the killer shack or L-wall,T-wall for example. This is something that happens regularly to me. Last night as an example I look like I'm going to chase a survivor around the T wall, I backpeddle instead, the survivor catches this late and changes direction running around to the L wall window. They do not have enough distance now to make it there safely without being hit. They tap E and now they have just enough distance to make it safely. This is what makes Dead Hard so frustrating to play against because it operates as an "undo mistake" button. Lithe and Balanced Landing can not be used in this way.
Lastly you have all the killer powers it destroys. Lithe and balanced create distance but thats it. Dead Hard avoids nurse blinks, blight rushes, huntress hatchets, deathslingers harpoon, pyramids POTD, trappers traps, and against all the killers with no anti-loop you just use it for distance to reach a pallet/window and loop them.
It's too strong and too versatile for the little requirement it has which is 1) be injured and 2) press a button.
Anyone who tries to downplay its strength either doesn't understand the game or they're lying. 99% of rank 1 & 2 survivors I see use this perk. Not the carried survivors, but the genuine good survivors. That right there says how strong it is. People wouldn't use it at the highest level if it wasn't extremely powerful.
Anyone who tries to downplay its strength either doesn't understand the game or they're lying.
Saying such a thing is trying to shut down discussion. Sprint Burst has more value due to being able to avoid a chase entirely. To make unsafe gens safe. It's how you use a perk to what gives it strength.
Also, why are we against strong perks? Must everything be mediocre, weak, or useless? Dead Hard is strong, yes. But it is not unfair.
Thats coming from a Nurse main who despises the perk.
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My attempts at this has failed more than succeed.
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I woud say its normal. The real tryhards usually show up more days after rank reset.
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What were your teammates doing during this?
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Decisive Strike: has major issues, but at least it was originally purposed to punish tunneling and encourage fun gameplay.
Excuse me, what? No, the original DS was not a anti-tunnel perk. It was the quintessential get out of jail free perk ever introduced into this game, then and now. Dead Hard has nothing on it.
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You gain more distance at the start of a chase with Sprint Burst.
You gain a lot of distance with Lithe in a chase.
You gain a short distance with Dead Hard in a chase. A distance good survivors think about in a chase and would act differently without it.
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We know the grind can be hard.
Not everyone has the time to play everyday.
We understand.
That is why we allow levels to be unlocked with cells. For those who want the premium experience but don't have the time to play.
Just $1 per level 😈
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I sure a lot of people are just devastated they can't play the new killer.
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So they can nerf them a few years later?
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It amuses me that this is presented as a massive revelation.
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These supposive S tier killers are the ones I see the less of.
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I don't understand this mindset. BHVR is under no obligation to offer killers and survivors to be purchased with play time. Yet they do. (More than likely to make money on skins, but still.)
This is not a game you play for 10 or 30 hrs. You will invest hundreds if not thousands of hours in a game like this. Thats more than enough time to unlock the majority of all killers and survivors for free.
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I don't get why they think the outcome would be better.
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I'm tired of seeing Nurse and Spirit, play something else!
Plays Bubba
######### is with all the Leatherfaces at rank 1?
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Doesn't sound like they are consistent if the last chapter came a week later than expected. Maybe this is the new normal.
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https://youtu.be/XOWpvdV1EDk
Whatsup
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Updates are package deals.
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@Shroompy said:
I don't understand why this is becoming such a big deal now, this has been a thing for a VERY long time. But I'm assuming some streamer said it and now the parrots have come out to spread the word.
Ofc, thats how it all starts.
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Kind of a pointless thread. No one remembers "Billy flick back when"?
Devs will patch it out once they figure out how. There's already a limit on the turn radius but is being bypassed by a high dpi that the game can't handle.
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So... looping the map?
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I say its probably longer because there's a brief pause after the strikes. But I don't play much Oni to be definitive.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2040583#Comment_2040583
problem is if a pip was a win people estimations of how good a killer is would be based on that I don't see many S teir legion tier lists if you get me
I don't. You have to do better than just fast chases.
The win condition is based on the emblem system. If you want something better then ask for that. But the game has a defined win condition.