MrDardon
MrDardon
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- MrDardon
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Comments
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They aren't op. Syringe can be quite risky to use and a single BNP does almost nothing and can also be wasted entirely, just like syringe.
Look at Old Old BNP or even the second version, that was op as well as the old Syringe and Styptic.
But now they still are decent in strength for being Ultra Rare.
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@Mister_xD said:
for a second i thought you were referring to Pyramid Head there and was slightly confused xD
we need a different synonym for Needle Daddy.
Yeah me too. But I use 4head for Pyramid Head anyways.
Because the 4 looks like his head and it's a good insider.
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@Mandy said:
The information that I have so far, is that the music for the Demo should be unchanged! That's not fully confirmed, but it should all be ok.
Ok thank god. Thanks for answering.
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@Sackboy123 said:
I hope it stays since you pay for that feature too, it's not free content like the map. So maybe a clause might allow it to stay
Technically yes, but anything could happen. I just hope it stays.
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If we lose Myers and PH, I am out.
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Personally, they should just quit making 110% Killers. They all cause some problems and are mostly overwhelmingly oppressive in chase but crap at everything else, or straight up broken (old Legion) or just complete bs like Spirit.
The only exception would be Huntress but for some reason they failed with everyone else.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2427510#Comment_2427510
https://forum.deadbydaylight.com/en/discussion/comment/2427511#Comment_2427511
Good points actually nvm you're right I went full Pepega.
You are such a baboon.
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You said it yourself.
When putting someone in the INJURED state, then it activates.
With Exposed, you put Survivors in the dying state no matter what.
So no, it doesn't work with Exposed.
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What I personally would like:
- A cemetery
- Mine/Cave map (can also be the MacMillan mines with a Miner as Killer, a Survivor from the Mine disaster.)
- A Castle on a mountain.
- Maybe a big grocery store? (with flickering lights, creepy store Music and a some guy with a butcher knife from the meat department.)
some ideas.
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I love it when I use double iri. Myers and people write in post game chat (rip your achievement, F achievement or haha didn't get your achievement) just to reply with: "Look at my achievements."
I already got it on first try back in 2016, but I do play it if I get a Mori Daily as Myers because playing double Iri. Myers is rather unique.
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I ran only Self Preservation for a few matches 2 days ago because a day earlier me and 2 friends played build randomizer and I got Self Preservation 6 times over the course of our session xD.
The day after I played only with this 1 Perk, hoping the curse might vanish.
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Globally the worst:
- Clown
- Trapper
- Legion
Not really in order, but those 3 are probably the worst in general.
My 3 personally weakest Killers:
- Clown (I just throw bottles without thinking, he is just to boring so I don't really care to play efficient with him)
- Twins (Similar to Clown, I just spam Victor and hope it lands, not really caring about playing efficient)
- Freddy (Place a Snare, teleport a bit, gg. Nothing interactive)
It's not really that I am bad with them because I don't know how to play them, it's just that I don't care in playing them effieciently.
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@Bluerry said:
https://forum.deadbydaylight.com/en/discussion/comment/2412226#Comment_2412226
ı'm tired of hearing this can't you see that with SC one person heal time is equal to two persons this is not making sense 2 injured people yes takes 32 secs to heal if we are talking about two person then it is 64 secs with SC or you are wasting your perk slot and not using SC healing with your teammate ı just can't understnad what makes you guys think like that.Are you gusy thinking you are capable of getting chased for 2 person chase time so you can waste that time by just yourself? if yes it really doesn't matter no matter what do you do cuz that match is on your side probably
You guys keeping do the math like they are equal but they are not in math it looks like this X=32 and also 2x=32 so x is not equal 2x but you know what yeah 32 is still equal to 32 consider the X don't consider the time if you are thinking about its math they are not equal
btw don't thing it is personal or like ı am insulting to you ı am just really curious
You have either 2 people not doing anything for 16 seconds, or 1 person not doing anything for 32 seconds. It's the same.
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😒 yes, Midwich!
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And then there are people like me who like to drop MacMillan or Azarov, fair maps. And the occasional Midwich because it's my favourite map.
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Using SC or being healed is wasting as much time equally.
32 seconds alone with SC
Or 16 seconds on 2 persons, resulting in 32 seconds of wasted time because 2 aren't doing anything productive for 16 seconds.
The most efficient way of healing us using a Med Kit (16 seconds wasted time while also being alone) or using SC/BK (24 seconds of wasted time alone).
Self Care doesn't make any difference to normal healing, it's a myth.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2406695#Comment_2406695
Really?! You don’t see it?!
M&A causes survivors HEAPS of confusion on Doc in conjunction with either Calm, Discipline, or both.
How is that nerfing himself?
Unless you’re referring to Static Blast, in which case I (and any pro Doc player in the right mind) will wait till I’m actually in a chase to use it so that I’m 100% guaranteed to tier up madness for at least 1 survivor, if not more, because of the sudden jump in TR which doesn’t give anyone else enough time to try and reach a locker.
In fact M&A and Calm add ons on Doc can cause enough confusion with the TR that it actually turns him into a stealth killer, whether survivors do or do not hear a TR.
I use the Blast when I try to find someone quick. If I am in chase then what's the point of using it except hitting someone with Madness?
And like I said, I don't consider Add-ons in this really, just basekit + 3 teachables. Add-ons change a Killer and certain Perks help in that regard.
But I also don't play him that much. I was just always thinking you use Static to find Survivors and Monitor reduces the range of your Static, making it worse.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2406695#Comment_2406695
Doctor has add ons that decrease terror radius when static blast is on cooldown can be used with monitor and abuse for sorta stealth doc
Yeah, but it doesn't work well with his basekit. I always look at 3 teachables + basekit power.
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May I ask. What's the point of Monitor and Abuse on Doctor? Except nerfing yourself.
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I think it was around 33 as Trapper with the same build.
Thrilling, Pop, Agitation and basically anything as 4th Perk. The first 3 work best with my playstyle.
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Probably Hit'n run Wraith. Basically Wraith since you almost always play hit'n run with him.
Have to try that actually, thank you.
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At least we could have Lady Dimitrescu then.
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Friendship with Executioner ended, now Blight is my best friend.
Noo. I still like PP Head, I just don't play him that much anymore.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2402412#Comment_2402412
And how does a killer get good map pressure if they're not good in chases?
Good point. But howelse do we consider them different.
Mobility vs. Chase then?
Blight for example has a decent chase and godly mobility, therefore being 4v1.
Pyramid Head has godly anti loop but sucks at mobility, therefore being 1v1.
Should've said map mobility then.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/270475/trickster-1v1-complete-bs
Where did all you new survivors come from thinking that you can 1v1 killers? Fun fact....all killers are 1v1. Theres no such thing as a 1v4 killer. You can only chase and down 1 person at a time, the one exception being leatherface and all of you have to be standing on top of each other.
1v1 = good in chase
1v4 = good in map pressure
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2402221#Comment_2402221
wait what. mobile gets 2x bp and shards? why only mobile?
Because reasons I guess. Their devs are seperate than our. It's not the first time they get some nice stuff while we don't.
But can't really complain, we've had half a month of BP multipliers during the event and now we have double BP, it's not like we get absolutely nothing.
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At least we get double bp and shards when playing as Pig or Ta.... oh wait, that's mobile.
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This is just old Trickster, which I personally found better than the current version. If I were the one to change him I'd do 3 things:
- Revert all the changes he got in this Mid-Chapter.
- Remove recoil (it's just unnecessary and annoying and even worse on console)
- Blades need to be pulled out manually to reduce laceration (2 seconds per blade which would be 14 seconds when you are hit by 7 blades)
We'd have old Trickster with 2. and 3., which would probably make him decent. 3. should give him some map pressure which he lacks in and 2. should just make him feel better to play as.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2398047#Comment_2398047
Now you're complaining about... yellow toolboxes?
Nurse is not add-on dependent at all. She is still the best killer in the game, and she can still absolutely crush any survivor team that's not a deathsquad.
Yeah I don't understand the yellow toolbox complain either. If he complained about brown ones, I'd understand. They're fricking op.
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@DelsKibara said:
"the problem has literally shifted from affecting survivors big time to affecting killers big time."
This.
I've never been a fan of Survivors getting hit that feels unfair either, but throwing it to the other side to deal with it is not a good design fix. And anyone who thinks that "Killers deserve this, because Survivors has been experiencing this for years."
Go outside and touch the grass.
That's what they tend to do. Shift the problem onto the other side, basically fixing nothing in the process.
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Monstrous Shrine: (rework)
While in the basement, you can teleport to any generator within 4 seconds.
Effect has a cooldown of 70/65/60 seconds.
And maybe keep the debuff stuff as well or something. But that main part would be my suggestion.
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@Northener1907 said:
Yes it has same time with hooks. And cages stronger than hooks. When you hook survivor, BT will work on them. DS will active. Exhaustion perk time will res. But cages are ignoring all of this.
It pisses me off that you don't get WGLF tokens on cages even though it says "safe cage rescue".
At least that could work, since uncaging is riskier than unhooking.
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1. Nurse
2. Spirit
3. Blight
or
1. Nurse
2. Alchemist Ring Blight
3. Spirit
So no, even his strongest Add-on can't compete with Nurse. She ignores everything while Blight doesn't. AR Blight comes close to Nurse but not higher than her.
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I've had this suggestion for quite a while.
Double the BP gain for all actions. For example:
- breaking pallets: 200 BP (now 100 bp)
- Stunning the Killer: 2000 BP (now 1000 bp)
And increase the cap from 32k to 64k. That way you'd get double BP every match without making Token based Perks like BBQ basekit.
And also add more score events for Survivors, or make it that every action rewards other Survivors as well (not the full amount but a bit)
Simple and quick change.
Interesting name by the way.
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I feel like I am lactose intolerant, because.. I need to visit my toilet quite often after consuming milk, but I am not sure. I drink quite a lot of it, maybe that's why.
Eating yoghurt etc. isn't a problem at all.
I also like (dunkeles Weißbier) dark white beer (makes sense I know but I don't know how it's called in english) . I drink one every evening, cracking cold ones you know.
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Jak 2 and Jak 3. As a child I did the first 3 or 4 missions and then I got stuck, I couldn't get any further.
Now I destroy the games like a champ.
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If it's pretty much immediately after getting hooked I expect the Killer to be there.
If it's like 20 - 30 seconds later it probably means that no one is saving.
Doesn't matter to me, I use Kindred for my own sake and sanity.
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Trick...... tricked ya huh?
My choice would probably be:
1. Wraith
2. Huntress
3. Demo (really underrated Killer)
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2393158#Comment_2393158
I like more fun gimmicky m1 killers who can be oppressive in a chase or be territorial with trap sets or the likes
Demogorgon. He can be played defensively (3 genning with his portals) and patrol 1 certain area and you can also play him offensively by ignoring the portals and focusing on Shred and only use portals when you need to.
Personally, I play him offensively since I dislike defensive playstyles. Trapper and Hag I despise most of the time. Shred can be really devestating in a chase when mastered.
Stbfl makes him even stronger. Shred your Obsession and M1 non Obsessions for easy stacks.
Edit: Let me write you a poem.
DemoPls Nurse outdated DemoPls Spirit overrated DemoPls Long have we waited DemoPls Demo activated DemoPls.
That alone makes him worth maining.
Sincerely,
Not a Demo Main
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What's your preference? Do you like chasing Killers, or rather stealthy Ambush Killer or rather strategic territorial setup Killers?
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Wraith would be a strong, consistent and non buggy choice.
Before RE I would've said Blight, but Blight is so extremely buggy right now that even me as a Blight Main dropped him for now. He is strong and extremely fun, but that gets overshadowed by all the sliding and other bugs he's gotten.
For now I'd say Wraith. His super lunge is fun to use and it's extremely dangerous when mastered. His speed zooming around the map is really fun as well and he doesn't suffer from any major bugs... YET.
I use Lethal Pursuer for one of my Perks, it really helps. If you want my personal favourite build, it's:
1. Lethal Pursuer
2. Corrupt Intervention
3. Hex: Haunted Ground
4. Barbecue and Chili
Lethal P. + Haunted can give you an potential down really early on. If someone spawns on a HG Totem, you'll see them with LP. Get nearby, wait till the Totem pops, down them.
Corrupt helps to make them stumble across the Totems easier and BBQ can actually be replaced. I just like the info and the BP. Instead of BBQ you could use:
A Nurses Calling
Make your Choice
Devour Hope (risky with Corrupt)
Pop (if you want more gen defence)
Stbfl (good on M1 Killer and can be crushing on a stealth Killer like Wraith)
Rancor (Obsession doesn't see your Aura when you are cloaked)
You can try anything, but the first 3 Perks are really decent on him.
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@CashelP14 said:
I've got 780 cakes. I'll use them probably only when I'm in a 3 man/4 man swf or playing killer.
Sorry to any survivors with me but I know if I wait till I'm in a swf then I know:
- They'll also bring cakes
- They'll be good enough that I'll get good value for my offering
- My friends get points
So yea sorry randoms lol
Excactly my point. Why get camped or left to die on hook and also reward those people with double bp. I keep them for swf just for that reason as well.
If I'd get matched with people of my skill level when playing solo, that'd be a different story. But giving those immersed Clauds or headless runaround chicken Survivors any extra BP is a big no no from my side.
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I am not using them on solo. Teammates let me die on hook, Killers camp and tunnel the living **** out of me. I keep them for swf where I am usually guaranteed a lot of BP or for the double bp weekend.
On Killer I usually use them always, unless I get a few sweaty matches in a row then I go on selfish mode and use Puddings.
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I liked the old Iron Will Tier 2.
Basically what it did, you lost grunts of pain while standing still. I would change Iron Will to do something like that.
Iron Will:
- You don't leave Blood Trails while injured.
- While standing still, press the Active Ability button to remove your grunts of pain for 15/20/25 seconds.
- This effect has a cooldown of 60 seconds.
So basically it can come in clutch if you manage to break LoS to the Killer. Since he can't follow your Blood because IW removes it you could try and hide, stand still and activate Iron Will. Now you don't leave Blood and don't emit sounds which could give you a possible get away.
The most bs part about Iron Will is that it drastically hinders the Killers chase ability because they can't hear you at all. With that change, Survivors risk getting downed because they have to stand still to activate it and it shouldn't work indefinitely anymore, giving Killers a chance to hear your grunts of pain at some point.
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Well we are usually 3 and sometimes the occasional 4th guy.
- Me: Just playing as always, usually spawning beside a gen... boom Corrupt Intervention.
- Britney Fanboy: Usually found first, gets chased for eternity and uses Adrenaline in almost every match because it helps him A LOT. Gets easily salty which is kinda annoying. According to him, every Killer and Killer Perk is op.
- Literal Meg Main: Has 1.400 hours, still goes down instantly and runs around the map really confused. Rip Shack pallet. ALWAYS spawns beside Britney Fanboy. Gets tunneled often but still refuses to use DS.
- Part time colleague: Talking 24/7 during a match. Decent at looping. Always tells me where the Killer is because stretched res.
- Retired 4th swf member: BP is everything.
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@Bwsted said:
As a rule of thumb, white auras are unaffected by blindness status effect. Cages fall into that category.
I think it's just Killer Powers which don't get shown. Rookie Spirit gens are also white and I am be pretty sure that Blindness hides those Auras.
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Corrupt, Barbecue, Shadowborn.
I use those 3 Perks on almost every single Killer even though I don't need them. I could play without Shadowborn and instead pick something else, BBQ was mainly for points but since I don't really need to much points anymore I could technically dip it. And Corrupt on Killers like Blight and Billy is quite unnecessary but I still use it for consistency.
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Blight now always rushes backwards.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2384027#Comment_2384027
Awh! I'm so sorry, I was just joking!
I'm sorry for worrying you! Thank you for your concern
It's okay, wasn't sure. But might as well ask, doesn't cost me anything. I am quite empathetic.
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Everything overheat related is the best (Junkyard Air Filter, Punctured Muffler, Pighouse Gloves)
Lopro Chains is a very fun Add-on.
The Engravings can be fun but require a bit of knowledge, throwing it on a new Billy Player is not a good idea.
Mothers Helpers basically give you old Spark Plug for 30 seconds after being stunned, it's decent.
Apex Muffler + Iri. Brick can be fun as well but it doesn't add to much onto Billy's basekit.
The Drift Add-ons (Father's Boots + Spiked Boots) can be very fun. Be aware of bumping, since Spiked Boots have it's unecessary downside of increasing your stun when bumping.
He has quite a few good ones, but the anti overheat Add-ons are his best ones. Throw on Junkyard Air Filter + Punctured Muffler and you basically got old basekit Billy back since you will practically never overheat.