MrDardon
MrDardon
About
- Username
- MrDardon
- Joined
- Visits
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Comments
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Well my series is about simping for Chris, does that count as well?
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I think Spirit and Plague would be very fun to play against.
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Just because something exists and is usable doesn't mean it's fair and balanced. There is still much bs which exists in this game for both sides.
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They have to do something. When I play Nemesis and reach Tier 3 I am asking myself: "Why should I even use my power?" and stay M1 for the rest of the match with StBfL.
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Then increase your color saturation.
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Next time a Survivor will dc because they got sacrificed 1 second earlier because of Monstrous Shrine. Fricking broken Perk.
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@GoodBoyKaru said:
Eh it depends on how the games have been going and how badly burnt out I am. If I start off the play session with a couple good games I can easily go for 5, 6 hours. If it starts off badly I'm lucky to make it to 2.
During the first lockdown I was playing, like, upwards of 10-12 hours daily no matter what. Bad times :')
I definitely couldn't go for that long now unless I'm challenging myself but pacing it properly, like "Hey do a 10 hour total play session just take a break every 2 hours"
Reminds me of me. Playing far to long with the occasional break xD.
Sometimes it's so extreme that I go for a walk outside.
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It's still possible but the possibility got heavily nerfed.
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He is pretty much at the same strength level as pre-nerf Freddy. His nerf of speed while placing snares doesn't do much if you place snares optimally, and most of the time you stand still anyways while placing snares at loops.
The nerf of Snares from 8 to 5 does nothing, 5 snares are more than enough to down a Survivor at a loop.
The nerf of Pallets was unnecessary but having 7 is still viable. Most of the time you couldn't even place all 10 and they're worse than snares anyways.
The 30 seconds of sleep immunity after waking up with a clock also does nothing really. I'd call him the same strengh wise as before. People were just mad that he got nerfed but that's with every Killer nerf. People don't play them because of the nerf, then they realize that the nerf did almost nothing and then they'll start playing the Killer again.
Freddy's problem is that he is extremely boring to play as and there are much better options which are also much more fun to play as.
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Plastic Surgery for her face.
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@Marc_go_solo said:
The Pale Rose is the only available ship to go down with!
I was hoping for this kind of comment and I was not disappointed.
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Start with 3 Tokens.
Every time you escape a chase, gain a Token up to a maximum of 3 Tokens.
Effect stays the same.
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It's annoying because I can't level a certain Killer while wanting to play a different Killer while waiting. Queues take longer which means if I level someone I'd have to play this certain Killer.
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HadNofun Field can stay away from me. My friend got it like 4 times yesterday... as Survivor and no offerings.
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@Pilot said:
So, a survivor with a prosthetic limb, for example?
Maybe a naked Survivor with a big pp and a small pp.
I am gonna get jailed, I can feel it.
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@Boss said:
👏Empty👏gaps👏deserve👏BP!
Yes, we need to shout louder. EMPTY GAPS DESERVE BP.
I am shocked they're still empty tbh.
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@Power_Guy said:
Survivors should have limited, replenishing Evil Within.
IE: It can run out (to prevent stalking 1 Survivor), but it slowly refills when not being drained, after a pause.
That would probably be best. Not giving infinite stalk like Ghostface but it slowly regenerating would probably be best. That way you couldn't just stalk 1 Survivor. As long as regeneration takes longer than stalking someone I'd say that would be the best solution.
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The category offerings should get the map offering treatment. Make the green ones brown and disable the 75% and 50% but make them still usable, just remove that junk from my Bloodweb.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2350192#Comment_2350192
Yea most likely plus whole trial was like 5 minutes. Gens and Chases were ending too fast, I never even used my M1 in the trial. Im a Billy main so Im used to Brutal Killer 3Ks or 4Ks but this is the first time that I got the Entity Displeased with a 3K.
Yeah I play him more recently and I get black pips almost every match. Had to laugh because I've gotten a 2 k 2 days ago with a depip but a few matches later a 1k as Nurse with a black pip.
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It annoys me that saving someone from a cage doesn't give WGLF stacks, so that should be added.
Using DH in a chase should grant 500 BP.
Playing with No Mither should grant you 50 % more BP at the end of a match.
Pharmacy should give you an extra score event. "Pharmacy 500 BP"
Getting a Stake Out Token should grant 250 BP
Using a highlighted Window or pallet with Windows of Opportunity should grant 500 BP
Throwing a Pebble while the Killer is nearby should give 250 BP.
Triggering Red Herring should grant 500 BP.
Activating Repressed Alliance should give 500 BP.
Fast Track should multiply the great Skill checks. For example 9 Tokens x 300 BP = 2.700 BP for 1 great skill check.
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That's rather a Billy problem. He gets little to no chaser because of his Chainsaw. The game ended probably to fast while you constantly one shotted, giving you bronze in chaser and 1 off from a black pip.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2349426#Comment_2349426
Erhm, people used to complain about looping all the time :/
They used to because they didn't know how to counter it. Now most loops are fair and people get better at mindgaming. I don't find optimal looping annoying but rather skillful and I respect good loopers... rather than W holders.
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Optimal looping isn't complained about because it's still fun. Chasing around stuff, mindgaming the opponent etc.
Doing gens fast, holding W, tunneling, camping, slugging. Those are optimal but boring so people complain about it.
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I asked for legendary skin pfp's. One day later they added Chris and Claire (probably because those 2 are the most popular). But they'll add the others probably too. The others don't have their own voice lines while Chris and Claire do have own voices.
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If we're at it we could add one for Chris as well.
Seperate skins for legendary skins pls.
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@FFirebrandd said:
Haven't you noticed that the Dev's have been generally heavily modifying any Power that doesn't have Ammo or a Cooldown or Charges that need to come back or anything and not releasing any more? In my opinion, it's been obvious that the Devs have decided they don't want Killers who can use their power 24/7. So... that's why Billy got the overheat mechanic. Because previous to the rework, Billy could just... constantly use his chainsaw.
Billy's Addons needed changes because, well Insta Saw was a bit problematic. They decided to give him stealth options since... well idk what else they'd give him to replace the perks to modify his numbers. The odd yell probably got added so the Survivors could have at least a little warning if he starts the chainsaw near them with Apex Muffler while already undetectable.
Wraith can still spam his power and I don't think they're planning on changing it.
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@Johnny_XMan said:
People had a problem with Billy’s basekit meanwhile we have a killer who is about to down you with 12 mini knives. 👀
Or a Killer when pressing M2, any kind of feedback on the Killers power from Survivor PoV is removed.
But yeah, giving Billy an unneeded mechanic seems okay.
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Drift King is still possible.
Insta Saw was busted.
Crack Billy or rather "Omega Billy" is Billy but with a buffed power in every single way possible.
His overheat is annoying but not really noticeable if you play him normally. But in that case they might as well remove it. He doesn't need the overheat and it only limits Engraving Billy's who mastered curving (which shouldn't be punished but rather rewarded).
Had a Billy last match who curved decently well. 2 of us escaped but he was still good with Billy. He just gets overshadowed by the brainless Bubba and yeah.. choosing Bubba over Billy is obvious, why play the high risk Killer if you can get the same result with a low risk high reward Killer?
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@Northener1907 said:
If they do this, people will not buy Oni or Blight. Money talks.
Both can be bought with shards.
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I'd love that. Similar to the Minecraft statistics.
How often did you use x Perks?
How often did you play x Killer
How many deaths/escapes etc.
Would be cool to have and while we're at it..... give us a search bar for perks already!!
There are many things which would be cool. Imagine a replay function where you can watch every Players point of view after the match including yourself.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2343018#Comment_2343018
it'll be interesting to see how moris get changed considering they're worthless.
Well they said they'll add some Mori elements into the Killers basekit, but what excactly, we do not know.
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@Luciferr_2nd said:
Nevermind i found one
https://us.v-cdn.net/6030815/uploads/JHCM5CHUX3UC/screenshot-20210707-172325.jpg
#########
You're breaking my heart, you're going down a path I can't follow.
You silly one, it's pronounced NECK!
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I just hope my P3 Chris can get a bloody outfit as well one day 😔
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I find Killer more relaxing than solo.
Unless I am playing Nurse, fighting 5 trillion bugs and 4 Survivors isn't really relaxing either.
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I love playing Billy, I do decent with Billy and I even started using my 2016 build again (more or less) because I used to be a Billy Main back in the day. Using Shadowborn, Enduring, Whispers, Deerstalker.
Same with Myers. For now I'll play those 2 with my 2016 builds.
I don't know why but playing Billy again gives me nostalgia and brings me back to 2016.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2341359#Comment_2341359
I think you’re getting confused with STBFL. Dying Light deactivates upon the Obsession dying.
Or do you mean if the perk reactivates from DS or Nemesis?
Reactivating. Dying Light deactivates but keeps the Tokens. If a new Obsession is created, Dying Light reactivates with the Tokens it had before it deactivated.
Furtive should work like that as well but instead it deactivated AND loses it's Tokens.
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It should be like Dying Light where the Perk just deactivates but keeps the Tokens.
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Making it Tokenbased would be bad since everyone would run it. There would then be 1 guy with 4 Tokens, 1 with 1 and the game says f*** y** to the rest.
Mabye decreasing the healing time down to 5/6/7 seconds would be decent. But the Perk now is decent still.
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Basekit Tombstone Piece but without the extra stalk requirement.
Make it where you can kill healthy, injured and dying Survivors.
Now you got an extremely unfun but S Tier Killer.
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No space. My build is Flashbang/WGLF/BT/Inner Strength.
Also, I don't really like stealth Perks.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2339741#Comment_2339741
Btw you forgot as Disadvantage for Flashbang, that you can't really use any item other than toolbox.
Oh yeah I forgot that one. I exclusively run Inner or Self Care because of it.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2339662#Comment_2339662
From point of killer, Blast mine is way more punishing. Flashbang is really hard to use for save, so that's rare. Anyone cas use Blast mine. Flashbang is usually just blind, Blast mine is actually stun. I have lost a lot of Pops because of it.
Yeah but let's say you hook a Survivor, Pop activates. You go to a gen, have 25 seconds left on Pop and get Blast Mined, now you can still use Pop.
I've got many Flashbang saves actually and escaped a lot of chases with it. People need to learn how to use it.
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Blast Mine is just a worse Flashbang.
Blast Mine has many disadvantages compared to Flashbang.
- Doesn't work if the Killer has Ruin.
- Only works on gens, can't be activated anywhere.
- Does nothing if the Killer has Pop and recently hooked a Survivor. If it disabled Pop, it would be great.
Pros:
- Longer blind and stun than Flashbang, can give you a ton of distance.
- A bit unpredictable, unless you play Jill.
Flashbang on the other hand:
Disadvantages:
- Short blind and deafen duration, you must react quick while the Killer is blind and deaf.
- Predictable after the first blind. Must work around more to get future blinds.
Pros:
- Works even better if the Killer has Ruin since regressing gens means that you have more repairs to get more Flashbangs.
- Works anywhere at any time.
- Helps in chases to end chases if thrown wisely.
- Can be used to save Survivors.
- Fun factor 1000.
I'll prefer Flashbang over Blast Mine any day.
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Remove the overheat and change some of the more pointless Add-ons. Personally, I don't even have a problem with current Billy, I love playing him but I understand the people who do have problems with him. He doesn't need the overheat, he just needed Add-on changes.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2339144#Comment_2339144
I did not know. Can i use them after event?
They should be usable even after the event. I am waiting for a lobby as Pyramid Head right now, with a 4th anniversary cake since he doesn't have the 5th one, so my guess would be yes, they will be usable even after the event.
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Because having 5 cakes offered and then getting a Killer who camps/tunnels/slugs the whole team isn't really interesting. I did offer them gladly but after getting a few bad matches against *bad word* Killers I will now gladly save them for when the event ends and there are less Killers which means better and nicer Killers.
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Great.
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I'd say it's more her Add-ons (again) which make her unfun to play against. Her basekit is fine, you get a 3 second window where you can break Line of sight. (Personally I would've just increased her fatigue instead)
Equip double recharge or modern day Omega Blink (Kavangha's Last Breath + Fragile Wheeze) combined with Ruin/Undying/Tinkerer/BBQ then I understand the complaints.
She is extremely powerful and doesn't need those Perks, but people go overboard again because it's possible to use them on Nurse. You know, Ruin/Undying/Tinkerer on let's say Clown is okay. It's annoying but it's not oppressive. Put that build on Nurse with her strongest Add-ons and she becomes as frustrating to play against as old Omega Blink Nurse or 3, 4 or 5 blink Nurse.
I play her without Add-ons and with the most basic and harmless build you could give her, and she is still powerful. I use Shadowborn/BBQ/Corrupt and 4th Perk is usually something different everytime but I'd use I'm all Ears. Not everyone thinks like that, they just equip the best possible build OR they slug everyone into 1 hook death with Infectious.
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Now I could take Shadowborn off since I don't play that long with it, but ask me in 2 months and I'd say Shadowborn.
On Survivor I don't rely on any Perks so I could play with any. But Flashbang has a place in my heart right now because of how fun this Perk is. It's not exactly game breaking or op but it's decent and it's extremely fun. Playing without it would feel pretty dull.
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Twins. Everybody complains about Huntress hitboxes but Viktor's hitbox literally has the size of a fridge. It's impossible to dodge a pounce. Crouching after dropping a pallet doesn't work because he'll hit you even tough there is a 0.5 metre gap between you and Viktor, but it doesn't matter it still hits you.