MrDardon
MrDardon
About
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- MrDardon
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Comments
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2622192#Comment_2622192
Scratched mirror is a good addon by itself though
Not on open maps however.
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@Sluzzy said:
Rework him so he is not a Ranged killer! Nothing is more maddening that to go down in a deadzone because he shows up.
His Power is called "Showstopper"
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2633797#Comment_2633797
I meant carried knives, but I agree.
Why though? Old Trickster had to hit 8 times and had 60 knives. It makes just sense to increase it while also increasing laceration.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2631157#Comment_2631157
maybe not the knife increase, but I love everything else!
It's almost needed because you can't decrease laceration while in chase because you have to do it manually in my version.
6 knives with manual laceration decay would be a bit to much.
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If you play against Michael, he might have a Tombstone for you.
No but seriously, I don't understand either. I hoped they'll add that into the map when Autohaven got reworked, but they didn't.
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My personal change:
+
- Blades need to be pulled out by the Survivor manually in order to reduce Laceration (1.25 seconds per blade).
- Main Event can now be held as long as the Trickster wants but the Survivors get an audio notification when it's ready (similar to Oni).
- Blades will now ricochet from the environment once.
- Increased his carrying capacity of Blades back to 60.
Those things would actually give him basekit slowdown, make his Main Event be more versatile and give him a fun tool to play with (ricochet).
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- Blades needed to injure/down Survivors increased back to 8.
Because it's now harder to get rid of Laceration, the Trickster will now need to hit more knives.
Add-on Changes:
Trick Pouch: Increased capactiy back to 10.
Bloody Boa: Increased capacity back to 15.
On Target Single: Increases time to remove blades by 0.25 seconds per blade.
Ripper Brace: Increases time to remove blades by 0.5 seconds per blade.
Trick Blades: Reduced the Add-on's ricochet effect to 1.
Iridescent Photocard: If a Survivor's Laceration is 1 blade away from reaching the maximum, they suffer from the Exposed Status Effect.
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@Beaburd said:
All this time I thought that part of the music was meant to mimic the hectic flapping of an angry flocks wings.
Who knew it was simply Carmina's invitation to her chamber of secrets.
Oh my...
Who knows which secrets she is outliving :]
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@hiken said:
i said it the first time i heard it, so i wanst the only one!!!!!!!!!!
Nice to hear
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@GannTM said:
Interesting.
Yes.
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Birdlady without the birds... WHERE ARE THE BIRDS?
Also, does she scream just as cool?
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I read somehere that Meg looks like any angry ferret now, and I can't stop laughing.
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I mean, for good Blights it wouldn't really matter since they rely on their power to get hits.
A bad Blight would struggle, because their primary chase tactic wouldn't work.
If he were to be 4.4 m/s you'd need to make it where he would be able to rush with 2 Tokens up to 5 (1st wouldn't work cuz he can't attack there).
He probably would get a smaller Terror Radius or probably not if we look at Slinger, but let's say he would get a 24 metre TR, Monitor would reduce it to 16 which combined with his speed could be really dangerous.
Personally, I'd prefer a 4.4 m/s Blight with a buffed power I can use more often rather than being forced to wait 2 seconds for each Rush Token.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2626390#Comment_2626390
Haha I love how the meme is evolving.
I chuckled there as well.
Devs be like: "We heard you didn't like Noed so here is a Perk which lets you do even more bones!"
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It's is Add-ons which got nerfed. Mainly the ones which were used with Franklin's and Hoarder to make solving the LC as hard as possible.
His balance pass will probably come next Mid Chapter.
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@botrax said:
I dont know who would be the best killer but i know hag would be the worst killer imagine a hag that cant tp lol
Or Michael. Scratched Mirror would render almost every other Add-on useless.
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@GannTM said:
People really won’t be satisfied until she’s actually gutted.
No, how dare Killers adjust their gameplay. Survivors need to be able to loop around stuff brainlessly and camp/drop every pallet, combined with the occasional (very skillful) W and E clicking.
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Yeah because increasing the overall volume apparently only makes breathing louder.
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The whole head doesn't really look like in the trailer. It's orange ingame and his eyes look like he hasn't slept for 3 weeks.
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Ngl, when playing with my swf, it's always a quite comedic moment when I grab half a green Medkit after calling that I am gonna get Abdomimal Dressing.
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I did a Self Preservation Meme season before. I'll do it again.. fight me.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2620929#Comment_2620929
Thats true, a shade would be cool
I mean, Shape is close enough to Shade. Also, Michael is kinda shy.. just like a Shade.
I'll let it count.
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Cut the grass
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2620720#Comment_2620720
i mean according to the phasmaphobia ghost hunting journals spirits are dead :0
Also BHVR, revenants when?
We have spirit, oni (and demon) and a wraith
And we also have a normal Ghost
face -
She is.
And even more fun because I can catJam at her music while chasing.
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It's not intended. When Oni was on PTB he was able to do 180's regurarely and normally.
Once he hit release shortly after they cappped his turn rate to 90°, even then it was overpowered in the devs eyes then nerfed it to 45°, after many complaints they buffed it back to 90°
So the intended turn is 90°, everything above is a mechanical exploit.
Edit: This is per side, you can turn 90° left and 90° right, but getting more than 90° on each side should not be possible, but it is.
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It should be one time use, harder to find and takes longer to snuff.
Maybe buff the effects since it's only one time use (per Survivor) to make it on par with Hex Perks.
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Survivor: Dead Hard, Kindred, Borrowed Time, Wglf or..
Dead Hard, Kindred, WoO, Built to Last with a Med Kit
Pyramid Head:
- Whispers
- I'm all Ears
- Monitor and Abuse
- Stbfl (experimenting if it's worth it or not)
Slinger:
- Monitor and Abuse
- Whispers
- Starstruck
- Agitation
Michael:
- Monitor and Abuse
- Whispers
- Enduring
- Bamboozle
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Helga
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I'm gonna stick a big paper up onto my room with the Perks real names.
- Inner Strength
- Better Together
- Fixated
- Camaraderie
- Second Wind
- Babysitter
- Surge
- Cruel Limits
- Mindbreaker
I ain't gonna use made up names otherwise I'd be called Daniel...
Oh wait.
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@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2617248#Comment_2617248
That's always been something I've been wanting. Maybe after disturbing a crow you gain a token, then it goes on a short cooldown. After getting a certain amount of tokens (maybe 8 in tier 3?) you gain 15% haste for a couple seconds. The numbers might need to be played with to be fun and fair, but you get the idea.
I mean, movement speed perks are tricky , that's why PwyF is so.. meh. They can be quite oppressive.
But I don't've any specific ideas, just the general idea of having another crow related Perk.
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Since there are many crows in all the teasers and trailers maybe we'll get another crow related Perk.
Spies is kinda underwhelming with the short range.
So maybe a Perk which buffs the Killer temporarely if a crow gets disturbed?
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2616805#Comment_2616805
Thrill is Dead the Devs buried it with all other killer perks they nerfed into the ground.
Yeah because Blood Favour and Retribution got totally nerfed this patch.
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I remember having those daylies like "Chainsaw 15 Survivors" and then you got like 90k or 100k Bloodpoints. Surely they couldn't be done in one match back then, but the rewards payed off at least.
Or there was one "Open 5 Exit Gates" and it gave you 120k BP. I miss those daylies.
Now we have those challenges which give you 15k if you do 15 gens, which is stupid because if you look at it, 60k is the max you can get out of 1 challenge, and you also have to wait for weeks to get those 60k because those only exist at Level 4 of a Tome.
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Use Marvin's Blood.
No, but seriously, the difference between having the Add-on and not having it is drastic. In my opinion, they should burn a part of it into Nemesis's basekit and nerf the Add-on because reaching Tier 3 without it can take a pretty long time and I don't think there is a faster way of getting it without using the Add-on.. unfortunately.
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@sizzlingmario4 said:
It’s 9% of 115%, or 104.65%.
Generally, movement speeds are multiplicative based off a killer’s base speed, but if there are multiple modifiers then it will add those together first, then apply that value as a combined multiplier.
Example: NOED and 3 stacks of PWYF: 4% + 15% = 19%, then 115 * 1.19 = 136.85% or 110 * 1.19 = 130.9%.
Additionally, Haste generally does not stack for survivors (though a speed boost from being hit does). This means for example you can’t stack Hope and Blood Pact (you would be faster than some killers if it did stack). This limitation does not apply to killers.
I wish the game would confirm this. I tried to check the wiki and it also says "multiplicative" but I am not really a wiki truster in the first place because it's not game official.
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@FranzDerPalme said:
https://forum.deadbydaylight.com/en/discussion/comment/2611843#Comment_2611843
Sure you lose you're tier 3, but the surv team loses a viable m8 that can safe another surv, or do gens or pretty much anything.
That's why the longer stalk requirement is there. Don't feed Michael free stalk and he'll take a long time to get Tier 3. Also the point you mentioned doesn't make to much sense, otherwise Judith's Tombsttone would be even more overpowered since you can kill 2 or 3 people during those 60 seconds, and Judith's Tombstone is regarded as the "more balanced" Add-on out of the 2.
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Judith's Tombstone is an actual viable Add-on now. 200 % more Evil to charge is a fair deal. You can stay EW 3 after killing someone but with the drawback of being a 4.2 m/s Killer during EW 3.
Tombstone Piece needs it's stalk requirent increased from 150 % to 200 % as well. The loss of EW 3 after a kill is fair as it's also a more common Add-on.
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It's better anyways. No need for The Hour of the
BWitch. -
WoO is pretty good, but I really like the new Built to Last, till now I only used it with Medkits, I'll see how it feels with other stuff.
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All that Michael needs is an appearance update.
Update his mask to look more like the 1978 mask and make him skinnier and shorter. Michael wasn't a buffed giant in Halloween 1978 like he appears in dbd.
Haddonfield needs an update and it will get one. I just hope the map will become darker to feel more like a cold Halloween night.
Regarding Laurie.. yeah, I'd like her to look like Jamie Lee Curtis but that probably won't happen.
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@Kebek said:
Imo both stayed relative strong killers even with the terrible changes but if I had to pick one it'd be deathslinger.
Billy got a cooldown which mainly limits how often he can use his power but the other then that, the power is unchanged. He mainly lost his charge addons
Slinger on the other hand, can't do tight around corners shots as well as before, tiny holes shots not at all, is far more clunky and less responsive, even the most oblivious surivors now get notification to "wiggle now and hope he misses" and to top it off has 32m TR while beiing 110% no mobility killer with several other cooldowns on his power.
Even with all that, his chase is still really strong so he can survive it but honestly, who would bother getting good with him when you can chose from higher tier killers who are about as good in chase if not better and have mobility powers or other stuff.
You now have to pre-scope around corners similar to Huntress, which feels more satisfying than quick scoping on a long wall but it's more predictable and it's kinda of a guess as well. It annoys me that they just straight up nerfed him and didn't do anything to compensate. And the things they did buff are quite unnoticeable or just irrelevant (faster ADS movement speed and faster recovery after breaking a chain)
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I liked 2018, and I like Kills as well... at least some parts of it. Some other parts not so much. I really thought that this movie would be better than 2018 but it's kinda worse in my opinion.
But like some people mentioned, it's probably a filler movie, preparing for the final "Halloween Ends", which is kinda disappointing, they could've made Kills unique in it's own way but it truly feels like a forced continuation to 2018. At least it had some cool kills.
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In Halloween 1978, Laurie stabbed him into his left eye with a hanger. From there he became blind on one eye.
I like how they visualized his blind eye a few times in Halloween 2018.
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Maybe once when Halloween ends.
So maybe next year.
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I've never had an issue before while using AD. A brown or green medkit with AD won't heal you since you need 16 chargesf for 1 heal, AD makes it where you only have 8 charges on a brown or green medkit, giving you half a heal.
I usually combine it with Bandages so I still get 1 heal out of it and I never had an issue with that.
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I already stopped playing. For now it's 2 weeks and it might be longer.
But the thing which pisses me off is MMR, making Killer games extremely unfun, nerfing one of my favourite Killers who is Deathslinger and I wasn't surprised seeing the changes go live.. ignoring all the feedback again. Solo Survivor is still unfun and you still get potato teammates which basically means I can't enjoy either side which means I have to stop playing or just play SWF, but my friends aren't online 24/7, neither am I so I just stopped at that point. And I don't feel the slightest urge to return.. for now.
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Like I heard in a video once.
How to have fun playing dbd.
Step 1: Uninstall dbd and play something else.
Step 2: Realize how good of an idea it was.
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@Zozzy said:
How long is a piece of string?
Always to short.
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@TeabaggingGhostface said:
How many pebbles does it take to make the myers give up?
6 TIMES... shoo.. I mean.. THROW 6 TIMES!!
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I am thirsty right now. I should drink some water.
Remember to stay hydrated guys.