Are values ingame additive or multiplicative?

For a simple example.. Judith's Tombstone.

Is it 115 % - 9 % in Tier 3 which would be 106 % movement speed.

Or is it 9 % of 115 %, which would be 104.65 % movement speed.

This is a small difference but there are examples where additive vs. multiplicative would make a huge difference.

Does anyone have an idea whichever it is?

Comments

  • It’s 9% of 115%, or 104.65%.

    Generally, movement speeds are multiplicative based off a killer’s base speed, but if there are multiple modifiers then it will add those together first, then apply that value as a combined multiplier.

    Example: NOED and 3 stacks of PWYF: 4% + 15% = 19%, then 115 * 1.19 = 136.85% or 110 * 1.19 = 130.9%.

    Additionally, Haste generally does not stack for survivors (though a speed boost from being hit does). This means for example you can’t stack Hope and Blood Pact (you would be faster than some killers if it did stack). This limitation does not apply to killers.

  • @sizzlingmario4 said:

    It’s 9% of 115%, or 104.65%.

    Generally, movement speeds are multiplicative based off a killer’s base speed, but if there are multiple modifiers then it will add those together first, then apply that value as a combined multiplier.

    Example: NOED and 3 stacks of PWYF: 4% + 15% = 19%, then 115 * 1.19 = 136.85% or 110 * 1.19 = 130.9%.

    Additionally, Haste generally does not stack for survivors (though a speed boost from being hit does). This means for example you can’t stack Hope and Blood Pact (you would be faster than some killers if it did stack). This limitation does not apply to killers.

    I wish the game would confirm this. I tried to check the wiki and it also says "multiplicative" but I am not really a wiki truster in the first place because it's not game official.

  • McLean once confirmed that positive modifiers are additive, whereas negative ones are multiplicative. That's the general rule of Dead by Daylight's coding apparently.

    As far as I can tell, the wiki did its calculations on the movement speed page that way too.