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Mooks

Mooks

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Mooks
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  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072714#Comment_4072714

    Just point at the Gen. it’ll tell the bot to do it. You can command it.

    this works often but not always, as this bot was already trying to repair the gen. maybe i pointed at the wrong spot of the gen though? 🤷‍♂️

    The commands can be helpful with healing/repairing priorities for sure!

  • Maybe some of the survs also avoid it by going into lockers! And others may just not know about it

  • Bots can go either way, i recently had one that came to a gen but REFUSED to work on it on the free spot and just idled next to me until i switched to the free spot (having to walk around the bot) in hopes for them to be productive and then they just ran away. 🫠


    but yeah i don’t see the benefit of having no replacement whatsoever?

  • its funny because this post/this question alone gets many downvotes… but what could those even mean? It’s a valid question that doesnt really get answered elsewhere, and obviously people use the downvote for other reasons than to disagree - not sure how you can determine on other posts if that user disagrees with the post/comment, or with some part of it or just doesnt like the user that posted it, or just trolling..

  • iirc they have stated it is planned for an Update in the near Future? So i don’t remember where they stated it.


    imo it is needed. People will be dodging other bc of certain perks, sure. But this is better than those people actively throwing a Match because they don’t like you using the perk!

    AND the gathered data could be used to rework those perks

  • it depends if they are just thrown in random trials or if they are selected.

    I could see the Entity putting a survivor with arachnophobia against a spider Killer multiple times. Also putting people that know each other (either liking/loving like the Lyra twins or even hating/averse like Elodie and Felix) for additional emotions to feed upon. Also Killer-Survivor pairings like Lee Yun-Jin and Trickster, or Oni and his father.

    Also maybe setting up a survivor multiple times so they expect them again to then break the pattern.


    All depending on how much emotion to leach without draining the last hope too quickly.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065273#Comment_4065273

    Ah - yep. Okay. Fair enough. A blight did 1,2,3 my butt back to lobby even with decisive.

    yeah and I guess a random ‚saved‘ you quickly after getting hooked.

    Fun times.

  • i think this happens as well when you get tunneled out too quickly.

  • there seems to be a reoccurring bug with these exclamation marks, currently its also on the inbox news where it reappears after each Match/reload.

    I don’t have it on the rift pass but it could be a bug as well. You can try to look at the lore entries - thats where it lingered for me the last time and I found it a bit hidden..

  • okay.

    But have you seen the message about the new chapter?

  • @Senaxu said:

    An in-game report is helpful because it gives support an extra anchor to find the exact match faster, but it shouldn’t be treated like a hard requirement. If you open a ticket and provide the relevant IDs/details, they can still locate the match (from a technical POV ofc); the in-game report just makes that lookup easier.

    On the replay point, people massively underestimate the scope. A proper replay system isn’t just “watch the match back” like a video, it’s storage, retention rules, tooling, and a way to reproduce what happened in a reliable way. That’s expensive, and I can see why they’re reluctant.

    But also: a replay system shouldn’t be the prerequisite for catching obvious cheaters. Basic server-side sanity checks would prevent a lot of the blatant stuff from ever happening in the first place. Right now it feels like the burden is on players to record, trim and upload which is backwards for a PvP game.

    AI triage for tickets is fine if it helps routing, but it doesn’t replace the one thing that consistently forces action: a clear ticket with clean video evidence.

    I know they could do that. Can only repeat what I have been told and they said that in-game Report was required. Have they stated something else later maybe?

    As to the sanity checks, i guess These could also detect false positives, especially considering the amount of bugs, glitches and so-called-techs..

    I would be at least okay with the reporting when it stil worked like it used to. But as i said, have uploaded multiple clips that just got literally ignored.. plus Switch Players cant even use their own recording

  • @Senaxu said:

    Yeah, fair point from Wezqu: the in-game report is mostly useful as a breadcrumb so support can locate the exact match faster once you open a ticket.


    What’s still wild to me is how manual the whole process is in 2026. If you want a report to actually go anywhere, you’re basically expected to record it, trim it down, upload it, then file a ticket and provide IDs so they can pull the logs. Even when you’re fast, that’s easily 15–20 minutes of work on the player side for one obvious cheater.


    I get that evidence helps with context, but the fact this isn’t getting caught by basic sanity checks is the real issue. If something is outright impossible (speed, cooldowns, etc.), the server should be rejecting it automatically, not relying on players to do editing and paperwork.

    in-game reports not only make it faster for them to Track the match but they outright stated that reports are only even looked at with both in-game reports and additional support ticket with Video evidence will be looked at.


    now, they also have used AI to handle the support tickets to make sure everything is included (eg i got. asked to State the platform that i used and then the AI wasnt able to recognize my answer „PC, Steam“ and in the past months to maybe even a Bit over a year i also noticed that plenty of my clips attached to the reports have also not gotten and views (not sure if maybe something on YouTube changed and what they Count as a view but i also got less notifications on BHVRs Action was taken..



    they have also stated in the past they would need to rewrite the whole game in Unreal to be able to use the feature to save replays.. but I do wonder if its really tha hard to get it done.. and it would probably also be not cheap on server usage and all… plus false reports because of tunneling/no-one-can-play-better-than-mes

  • @sphingidae said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062509#Comment_4062509

    Accidental deletion has already been mentioned in this discussion. It seems to me that this is not a problem if the functionality is implemented correctly? Or am I wrong?

    ‘correctly’ is a very subjective term in this case and there is still not really a good enough reason for removal to justify this, especially when not only free but paid content is affected

  • @sphingidae said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062503#Comment_4062503

    Why not? Due to various restrictions, players are looking for ways to get inaccessible content. But this is beyond the scope of this discussion.

    Maybe I used the wrong word, I'm not very good at English. Do you understand the title of this discussion? What do you think about it?

    Accounts are not transferable - its explicitly stated in their TOS. Content thats not available anymore has (legal) reasons to be not available and why would circumventing that be supported?

    i think hiding Badge/any cosmetic pieces or at least favouring some and only displaying those should have been implemented a Long time ago since there is way too many.

    Deleting/removing from account shoudnt be a thing, there isnt any actual offensive cosmetic pieces and definitley none that anyone has to distance themselves from - and this Feature would inevitably result in some people accidently removing things and wanting them back resulting in higher Support requests which arent worth it at all.

  • @sphingidae said:

    Sometimes you follow the trend and strive to get all the badges to be in the topic. But sometimes trends stop being relevant and going out of dates or their maintainers starting act like world most attitude f**s so you don't wonna be a part of this and want to hide/delete any reminder about this. It would be nice to get such function/settings/opportunity

    which badges are even related to maintainers? Are you talking about some licensed content?

  • It seems to not directly under ‘Holding the Game hostage’ as they cant do this infinitley and its also not griefing as they are not directly targeting you/someone else.

    It may fall under the ‘not participating in intended gameplay’ rule still though its a grey area and probably needs to be judged on individual case. So you can record such a Match, make an in-game report and an additional Player report via their Website where you attach a link to your uploaded video evidence and.. well if they deem it rule Breaking or not we cant say.. you would get an in-game notification if any Action was taken based on your report (though it never explicitly states which of your reports actually is referenced here)

  • yeah, we know. We have seen content creators getting banned - on some cases where it wasnt warranted it was also lifted.

    Though.. we do also get Feedback? It may take some weeks but you do get a Notification in-Game that some action was taken due to your report


    for hacking and stuff like that you do Need to create an additional player report via their website (additionally to mandatory in-game Report so the Match can be tracked). For Chat harrassement/a use that is mit required and only the in-game Report would be enough.


    I have noticed that some of my (hacking/griefing) reports lately got ignored (Clip on YouTube wasnt even watched once) though pretty sure i always got. a notification After chat reports

  • @top500spiderman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060290#Comment_4060290

    If they did i can think of so many things that are in the game right now that wouldnt exist. I like how they at least TRY to balance off feedback thats not biased in nature and makes sense. Theres alot of poplular opinions here that gets backed hard that are flawed and they get ignored. Excellent dev team.

    and you can tell what is biased feedback and what is not? As well as which opinioms are flawed and should rightfully be ignored?

    Or could it be that it just so happens that your personal biased opinion just aligns well with this ‘excellent’ dev team? (Which would be fair enough though should be phrased as such…)

  • @zonkednb said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060313#Comment_4060313

    Bill is one I can hunt down easily because of how loud he is, but I like playing him because - and I don't know if this makes me a bit sadistic - his pain nosies are legitimately funny to me. His voice acting sounds like a regular dude trying to do an 'old guy' voice if you see what i mean.

    As for certain other noises… I can't say I've noticed it myself, but there's a very strong chance it'll become a one of those sitautions wher I can't unhear it now that I'm aware.

    Also is it just me or does Taurie have some of the funniest downed noises out of the cast?

    haven’t really played Taurie that much or seen her often


    but since this is a favourite sounds thread maybe more positivity from my side:

    Alan Wake has damn fantastic voice acting

  • @zonkednb said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060308#Comment_4060308

    In all seriousness which survivor are you talking about?

    Not that I wanna play them I just…

    Yano any excuse will make it sound worse. Please just sate my curiosity.

    as for loud, actually kinda Bill. And Jeff, Michonne, Maggie and others.

    The other group. Well. It’s a direction for all survivors i think, but Rebecca iirc is one of the worse/more obvious ones. But pretty much every especially female survivor has some noises in between where you think… what is happening right now??

    (And just for the record, i know why they are doing it and get why this will stay a thing and not really completely against it)

  • @dbd900bach said:

    If I remember correctly, these tips only appear the first 3 times you face that specific killer. After 3 times, you will stop receiving those tips or spoilers.

    This is a primarily for new players and returning players so that the on-boarding isn't such a rough process.


    Yeah it’s only the first three of even just two times. Though to be fair, if you go out of your way to specifically deactivate hints for beginners, these hints should be disabled as well?

  • @zonkednb said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060301#Comment_4060301

    "too much on the pleasure side"

    You're talking about Bill, right?

    Well i get why you would think that. But nobody can say anything bad about those sexy Daddy sounds, come on now!

  • í kinda had to think about the wind chimes on Yamaoka first thing when reading this title. Also the tanuki on the Yamaoka maps.

    I do love these small atmospheric sounds on the maps

    (Though sound design in this Game in general is great. Well. Not counting certain injured survivor sounds that are either too loud or too much on the pleasure side 🫠)

  • have been asking for this since i have been on these forums, good luck lol

    Seriously though, nothing against the Community Mods here - they can only gather the Feedback and forward it but even if the devs want to do it, they Need approval from the higher ups etc. and history has Shows that accessibility features need a veeeery long time.


    Best chance would be to get their big content creative partners to actually start to talk about these things more often and actually strongly to spread awareness. It kinda worked for Colorblind mode and now customizable aura colors pretty much that way it seems

  • @top500spiderman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060218#Comment_4060218

    No not bans, I just like how they dont care about biased popular opinions. If it doesn't make sense, it doesn't make sense. Alot of forrums fall victim to biased views because its a popular opinion. I feel like this is one of the reasons DBD has lasted for so long.

    they literally listen to the loud and crying crowd all the time especially when it comes to actually needed bigger balance chances that may affect certain playstyles that are popular (regardless of survivor or killer side)…

  • Look into your inbox on the PTB, you get plenty of Auric Cells to spent on PTB for characters and cosmetics to test out.

    PTB and Normal Build are two separate enities, PTB as mentioned is just a copied state of your DbD Account from a specific Date (this snapshot is usually taken a few weeks/days before the PTB but Not directly stated when) so anything you do on PTB stays there including purchases and the other way around after that snapshot was taken

  • @top500spiderman said:

    Thats one thing i love about the dbd forrums the community managers and devs dont care about favorites.

    that couldnt be any further from the truth though🙃🤷‍♂️

  • @Phantom_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059464#Comment_4059464

    Yes, that was the name, thank youu ^-^

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059731#Comment_4059731

    Lowkey curious as to what happened 👀 I took a long break way from DBD and here.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059566#Comment_4059566

    Nope, one of my favourite persons on here. Hope you're doing well gamer!

    Lowkey curious as to what happened 👀 I took a long break way from DBD and here.

    i have been away for some time as well so don’t have any details on Forum stuff and discussing bans is gonna get me banned anyway but there have been some debates about forum moderation, some mods left for various reasons, there have been some questionable bans (with the ban system being super weird but thats not new…).

    As for the game itself, also nothing new i think just that balance, QoL and Quality Assurance seems always to be too slow/not up to the Standard you would expect with the game being arguably very successful and that not since yesterday.. (though the general direction is great.. but why are customizable colors just now implemented? Cross hair locked behind an addon? Just two current examples)

  • @bm33 said:

    100% agree with your list so not going to repeat all the names.

    You, @THE_Crazy_Hyena should definitely be on there.

    I'm too lazy to tag each one or put where they belong so tippy2k2, Tragic Solitude, Orion, Mooks, C3Tooth, TheGannMan, JPLongstreet.

    I feel like I'm forgetting people. 😬

    @Phantom_ said:

    For legendary I'd say @Mooks they have always been helping others from what I've seen whenever I've been on here.

    There was also one person who always shared their artwork (mostly of Spirit), they should be on here as well, but I can't for the life of me remember their name.

    Aww thanks, tbh i expected to be completely forgotten on here by now…

    These forums used to be so fun but there are so many glaring issues with them and BHVR/DbD itself that i kinda drifted away from trying to help out or giving constructive feedback 😅


    one forum member i haven’t seen mentioned and definitley deserves a spot is @KateMain86 , iykyk

  • @kosaba11 said:

    Honestly, this is good thing. Frankly, phobia modes should only be included in non-horror games. I saw so many people on Twitter demanding an arachnophobia mode because of that, now proven fake, leak of a jurogumo yokai being added - but that's frankly stupid for a horror game. Everything is a phobia, and every killer represents one phobia or another, so adding a mode just for that phobia would be like only accommodating one form of color blindness. It'd simply be babying one set of people while telling everyone else they have to just deal with it.

    would be like only accommodating one form of color blindness

    so.. since the current colorblind mode isnt actually helpful for all kind of colorblindness conditions they should remove it as well?

  • Well they also said they haven’t planned a Spider Killer at all.

    And they used to say they will not add a Clown as Killer because Coulrophobia is pretty common.

    So… This is pretty much telling is nothing at all.


    though it is funny how it’s now a horror Game but when it comes to actual gameplay of atmospheric lighting etc. it’s not important that it’s a Horror game..

  • aaaaand I missed them 😭

    Just wanted to start the streams and I am too late. Thats disappointing.. as i am pretty sure just a few days ago while i forgot about these i did Check on Twitch as i felt like i forgot about some Drops and they werent listen there

    Oh well.

  • @camping_site said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944120#Comment_3944120

    i think something is down with reporting system. Reported 2 obvious hackers through ps5, no response within a week. But yeah- subtle speed hacks, wallhacks are every 3-4 game. Also, I live close to Russia, so it’s consequential.

    I do get resonses on my reports, though mostly to tell me they have more than normal tickets and thats why its taking time


    i also often only start recording after seeing the obvious and after that nothing more in my line of sight so 🫠

  • yeah. Same here. More survs doing it in my already lesser played killer matches but also some obvious (and dumb) Killer ones..

    Though I only noticed that for the past few weeks

  • @MikeyMyers666 said:

    I believe the legal issues have been resolved. There was a release from the "Jason Universe" of a new image of Jason. The Crystal Lake series on Peacock is moving forward, and they said they will be brining Jason to various mediums, including gaming. So perhaps more good news is on the horizon.

    additionally, talks/negotiations and then design/concept phases etc couldnt really only start once the legal issues wäre resolved, so it was just not possible yet

    Core said in a recent Interview that next years anniversary would be ‚massive‘ - and license-wise, with Alien and Fnaf being added already I would argue that F13th is THE one that would be warranted to be called massive.. but then again vorhing confirmed and it might be massive in a completely different sense

  • because Grading isnt used for matchmaking at all and kinda just rewards you with BP for the Grade at the end of the month (13th). It’s supposed to only measure time played while still kinda rewards playing ‚well‘

  • @vol4r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940145#Comment_3940145

    It doesn't require you to slug. It just require you to play a little bit more. I am more of a survivior player and yet I am fine with such quests

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940195#Comment_3940195

    Killer queue times are result of surviviors not haiving fun in the game. I myself don't play nearly as much as I was before the Kaneki release. Games against him are miserable and not fun and it drains out the will to play. That's case for me, my friends and I Believe it's not just us.

    Also surviviors experience in chaos shuffle is immidiate tunnel to the person who got hooked first. Who wants to play that?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940306#Comment_3940306

    I totally agree, we should be awarded more.

    It doesn't require you to slug. It just require you to play a little bit more. I am more of a survivior player and yet I am fine with such quests

    Thats way I wrote „*kinda* requires you to […] and/or […] slug“

    Yeah it doesnt directly need to be done that way, but it’s done quicker that way especially for those of us that don’t have the time/Energy to Play Killer as often

  • @vol4r said:

    Can we normalize harder challenge completion? I want harder survivior quests too.

    75 hit challenge is fine.

    But this isnt really hard, is it?

    It’s just tedious, requires multiple matches, kinda requires to play M1 killers and/or unfun (for Both sides) playstyles like slugging.

  • while I am also often annoyed how this community complains (instead of giving constructive criticism) i think getting emotional over frustrating elements in a game that people care about is pretty normal and understandable.

    I would still dran the line when it gets toxic and outright destructive, bashing/insulting the devs personally or ‚the other side‘ (often Killer vs survivor)

    On the other hand… it very much seems like you reach the devs WAY easier with this attitude so.. 🤷‍♂️

  • @Lexilogo said:

    I'm personally not too invested in picking out specific entities because there's so many, and when BHVR have done stuff like this in the past their interpretation has always been on the looser side. Oni and Spirit take very clear inspirations but they're still a bit different than their typical archetypes.

    My personal guess is that it'll be inspired by Chinese folklore though. That's what BHVR were probably originally planning to make with Doctor, until the playerbase voted for the unexpected direction that lead to Doctor. The only other option that was on that poll I know of is Heibai Wuchang, which could be cool for another try at the idea of controlling two Killers. I wonder if anyone else knows the other folklore options that were suggested back then?

    there was a community vote for a Killer?!?!

  • it didnt look that much better imo, but at least the next Update will bring Gamma setting which should help in-Game.

    I only played one Match as surv and don’t have a direct comparison as the last time I played on Switch was a longer time ago. I guess it was a bit more stable though.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938843#Comment_3938843

    You can't play dbd on Switch 2.

    https://media.nintendo.com/switch-2/pdf-compatibility_issues_EN_05272025.pdf

    I played it already today before writing my comment.

  • what do you mean, not compatible?

    You can play the Switch version on the Switch 2, and I would assume since it’s better Hardware the performance will be better (minus the fact this Game isnt optimized for consoles or Switch to begin with..)

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938779#Comment_3938779

    I'll have to take your word on that as I wasn't part of the DBD community back then, but the same logic applies. If BHVR had stuck with the argument that we can't have clowns because of Coulrophobia, we likely wouldn't have the Clown, despite the Evil Clown being a classic horror tope in the genre.l.

    The fact we don't have an accessibility option doesn't prove that it's not viable to include accessibility options… but the fact BHVR went and did it without one after voicing those concerns does kinda indicate that having to include accessibility options for phobias is something that poses a problem for character development and design...

    So I'd say my point still stands... why go to the effort to try to make an Arachnid killer, if you have to strip back and limit the concepts and ideas around it for being too spider like? Even if that isn't the direct reason BHVR doesn't want to do an arachnid killer, it's certainly a factor that would also sway their position if they are likely to take flack for not including an "arachnophobia accessibility" option.... which let's face it... they absolutely would.

    it still boils down to assumptions and miscommunications and people getting worked up over these instead of actually looking at it rationally and constructivley

  • @TimberGoingDown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938489#Comment_3938489

    Because it's a horror game and a spider killer would be freaking cool. That's why.

    there is horror games without spiders that work just fine. There is non-horror games with Spiders that work just fine.

    The Horror Genre isnt defined by having Common phobias in the media (even though there is a big overlap.

    ‚it’s a horror Game‘ is not an argument at all.


    It would be freaking cool. I would love a Spider Killer as well.

    There is literally no excuse for actively wanting no (arachno)phobia mode outside of development issues/respources needed - which doesnt seem to be a factor for this Community when it’s about other things than accessibility features.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938460#Comment_3938460

    We've already argued about this already, so I won't dredge those talking points up regarding phobias...

    However a strong consideration for why people are against that idea is that it basically means arachnophobia sufferers basically gate keep such content, and is likely why we got the announcement saying it'll never happen... I myself as someone who has had arachnophobia get so annoyed by it, because a Spider killer would be a great killer to touch on my fears, which is something I would love to have back in DBD.

    How are they gate keeping? Well think about it as if you were a developer. To actually create a Spider killer with an arachnophobia accessibility option, you have to go through all the work of creating said killer as you do for any other... which as we all know is not an insignificant undertaking.

    However now you also have to dedicate time and resources to researching arachnophobia, all the different variations and trigger, and then build various handlers on top of your killer to mitigate those issues. There isn't some handy widely available plugin or feature you can just slot into your game engine like you can for color blindness, you need to do the work yourself in the design of the killer. Likely you have to compromise several areas of your killers design, given that to accomodate arachnophobia you have to effectively make it 'less spidery'... which itself begs the question why are you even doing a Spider killer in the first place?

    You then have to do extensive testing to ensure it complies with the accessibility requirements, and then you can finally ship your killer...

    That is a lot of additional work to put into a killer... and time is money... any sensible business person would simply say "we're just not gonna bother doing a Spider killer, and will do something else instead".

    Sure Monster Hunter did it, they literally turned the spiders into blobs... and sure these are OK in the context of monster hunter, but this would just be plain stupid in DBD.

    https://youtu.be/Xq2jZRGabYU?si=IHEDt_oWajAzHIt7

    So basically this industry shift to "arachnophobia accessibility" in gaming basically means none of us can have spiders, cause it's a waste of time trying to implement them along with implementing a passable replacement for the feature.

    but we already have precedent that this gate keeping is not even happening with the Clown.

    The devs have stated they wouldnt add a Clown killer because Coulrophobia is so widespread but then they went back on their word and still added the Clown without any further consideration.

    Now we have the Twitter statement that handles both a potential Spider killer as well as accessibility features and I get why people may get confused and draw a direct connection - but its been confirmed these two statements are indeed separate from one another and its not a direct causal relation at all..

  • @Yggleif said:

    People have the phobia for different reasons it's not a catch all. For me I absolutely hate the mouths and hairy spiders so pics were actually tough to get through (no hate btw I understand you're just trying to find a solution) so I wouldn't love it if any of those were added to the game.

    I can only answer for me but I think for me to be okay with a spider killer they would have to do that one thing some designs do where the mandibles are horizontal and are sort of like ant mouths and make the body more uuuhhh what's the word? chitinous? Where it looks like there's an exoskeleton or some sort of shell. Like the entity legs don't effect me at all. Also for examples I don't find Duke's Dear Freyja from Dark Souls 2 so bad or Lala Barina from monster hunter wilds all that bad even though it moves very weird. Nurubians from Warcraft are usually fine too so I suppose any spider centaur ish design would probably be fine. Meanwhile designs that triggered tf out of me were things like frostbite spiders in Skyrim and Aragog in Harry Potter.

    Again this is just for me, I'm sure another arachnophobe could come along and say they disagree with me completely but this is an approximation of what I could personally deal with and what I couldn't. I'm not completely against a spider killer as I think that idea lends itself to a trap style killer which we need more of and I know many want it I just don't want it to be a design that runs me off the game and I do think that's very attainable.

    One last thought is I don't know how the pro spider people feel about the idea of something like human form Eliza from LoL where the killer is human but has spider powers? That I'd be 100% fine with I feel.

    One last thought is I don't know how the pro spider people feel about the idea of something like human form Eliza from LoL where the killer is human but has spider powers? That I'd be 100% fine with I feel.

    I can obviously only speak for myself but I feel Like I have seen it often expressed by others: I would really want a full on (monstrous) non-humanoid spider. It’s why I am not really that disappointed with the rumours about the Jorogumo turning out false - it means we still have the chance for an actual spider instead of a Woman with spider-features

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938492#Comment_3938492

    I can agree with this. While I feel survivor side has been more accommodated in regards to hearing issues (big part of why I play majority survivor,) there are still multiple issue on their side as well. Accessibility especially shouldn't be an us vs them topic, its not about pulling each other down as much as it is making sure everyone is taken care of.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938454#Comment_3938454

    Regarding phobias, the issue is in psychosomatic responses, which often come hand in hand with many phobias. Its not as much about fear as your body literally tricking you into believing involuntary sensations. There's a very big difference between even deep psychological horror and physically getting ill, or even true Fight/Flight/Freeze/Fawn responses. Few people who advocate for further phobias being excluded from the game think that the ones already there should be ignored, in fact they could (and should) be fixed the same as other accessibility issues.

    Since it is too late as they are already in the game, accommodations would have to involve removing/swapping assets in a voluntary (specifically end user focused) censorship fashion (A setting to force the clown to use an appearance that does not represent a clown specifically, muting vomiting/giving it disassociated visual representation with an unnatural appearance like rainbow vomit, etc.) If you add another common phobia to the mix just because the other mistakes were made in the past, you're putting preference and/or spite before accessibility. There is far more feedback about how phobias do/have affect(ed) players in the community, so we have more data on the subject than we did when Clown was released. Obviously its mostly anecdotal feedback, but people have voiced their difficulties on these topics compared to before they were implemented.

    The most important thing that a lot of people need to understand about how a lot of these issues affect players isn't about fear specifically, its about everything that comes with it turning it into a disproportionately negative experience, as opposed to being a "thrill" with no direct consequence. One of the most important aspects of appreciating horror is that it is always in a safe environment, thats why even cortisol can be welcomed in the right circumstances. Thats something that people should always be able to expect from their games, and a complaint that shouldn't really be ignored.

    thank you so much for this explanation! People have a hard time distinguishing between a phobia and being just afraid of something specifically and i think you worded it very well (better than I ever could).

  • @Malkhrim said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938460#Comment_3938460

    I'm fine with that option, but considering how long it usually takes for acessibility options to be implemented in this game (I mean, we are getting brightness settings NOW, 9 years after the game's release), can we imagine how long that would take? Would the devs even WANT to make an entire new feature only for the release of one killer? Or would they just decide to do a completely different killer instead because that would be too much extra work?

    THAT is a good Point

    I would assume they would at least use that Feature for Clown and possibly Plague

  • easy and a lot of people are affected.

    Makes sense to implement such a feature as the playerbase may be bigger, certain streamers may be able to Play (and promote) the game, it doesnt harm anyone, …

    I still don’t see the big reasons against it tbh

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