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Mooks

Mooks

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Mooks
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  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938485#Comment_3938485

    If chase music were made much quieter, and sound occlusion were removed from the game, do you honestly think survivors and killers would benefit equally from those changes?

    no, I am not the one that asked for equal treatment in an asymmetrical game either.

    I would welcome these changes for the Killer side, I just think it’s Not really fair to always bring up ‚us vs them‘ for any topic. The terror Radius I just a very specific Feature for the surv side

  • @TimberGoingDown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938479#Comment_3938479

    That's different and you know it. They can't cater to blind people because it's a visual medium.

    However, catering to a phobia is a stylistic choice. Plenty of people are terrified of clowns, yet we have a clown killer. Plenty of people puke when other people do, yet we still have Plague. Why are we making exceptions for people who are scared of spiders?

    ‚we‘ don’t make exceptions for arachnophobia

    I have asked for modes for Emetophobia and coulrophobia for a Long time here on the forums.


    and no, I don’t See how it’s completely different tbh.

    They have the ability to accomodate phobias Like these three mentioned easily. Why do you feel the need to gatekeep these?

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938448#Comment_3938448

    Sound occlusion affects survivors way less than it affects killers, because if a noise is important to survivors, the game makes sure the survivors can hear those noises.

    Did you know Spirit's directional phasing audio used to respect audio occlusion? But people complained that it was unfair they couldn't always hear the audio, so the directional phasing audio was buffed so that it could be easily heard through walls?

    And yes, the terror radius noises are another perfect example, where the audio works perfectly through walls, because it's important for survivors to be able to hear important noises.

    But there are directional, occluded noises that affect survivor players especislly against stealth killers..

    Terror Radius isnt directional so you shouldnt expect it to be treated the same here

  • @TimberGoingDown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938385#Comment_3938385

    If they can't cater to every phobia, then they should cater to none.

    if they cant cater to every every vision or hearing impairment then they should cater to none. Since they cant cater to fully blind bor deaf people i guess we need to say good bye to the already implemented accessibility features.


    who is allowed to making up these rules again?

  • it cant be generalized like that. Some people that are suffering from arachnophobia may not be affected by any depictions on a monitor at all, for some others its just the movements of a spider.

    One way to make it happen would still be to make a neutral cosmetic that would be shown client wider to those that have the optional option turned on. We could get a cool Spider Killer and plenty of cosmetics and wouldnt even notice if someone Else has the option turned on - so not immersion breaking at all.

    Somehow people still have something against this idea 🤷‍♂️

  • Never has been, they just stated its not currently in the plans - which includes the planned chapters up until next anniversary chapter.

    I guess theoretically that Community vote chapter may lead to a Spider still


    @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938437#Comment_3938437

    I just wish the hearing accessibility enhancements would happen on both sides of the game.

    Survivors were given a visual terror radius, but killers still have a sound occlusion system that purposely hides survivor noises when there isn’t any line of sight.

    I have the game volume blasting in my ears, at way too high a volume, but what else am I supposed to do when the chase music is so much louder than survivor breathing/grunts of pain/footstep noises?

    Sound occlusion and purposely loud chase music, is so very anti-accessibility, and it can be considered a bit of a health hazard, because it encourages players to use a volume setting that might be dangerously high.

    Survivors were given a visual terror radius, but killers still have a sound occlusion system that purposely hides survivor noises when there isn’t any line of sight.

    The Sound occlusion also affects survivors and iirc doesnt affect the audio of the terror radius either

  • that sounds interesting.

    May I ask if this also affects other movement keys (A S D), if it also Happens when rebinding forward to another Button, using a controller and if survivors are affected?

  • @I_Cant_Loop said:

    This is so ridiculous if concerns about people with arachnophobia is the real reason for not wanting to create a spider-based killer.

    I fully expect now that BHVR will ensure that they are being sensitive to every possible phobia, which basically means that all game content must now be removed.

    If they don’t, it obviously means that they don’t care about accessibility.

    🙄

    It’s no where stated that they haven’t added a Spider Killer because of arachnophobia. Assuming that based on the tweet is already irrational..

    and obviously they cant address every single phobia in existence as phobias can be literally triggered by anything


    Is it really that hard to react rationally about a possible and only optional feature that would make a videogame accessible or let it stay so to some players without affecting anyone else?

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938323#Comment_3938323

    Not unreasonable argument, and I will take this moment to apologise if I came across overly bullheaded.

    I think the main reason why myself and other people object to this thought process is where do you draw the line?

    The problem that comes of accessibility features is they almost always sacrifice immersion for functionality, and in almost all cases, these are abusable for competative advantage... every accessibility change is a near unavoidable compromise in this regard.

    e.g. the Visual Terror Radius is just categorically better for dealing with stealthier killers than not having it. Colour enhancement systems like reshade counter trap killers and allow for effectively aura perks for free. Gamma effects allow players to totally bypass darkening effects, etc, etc.

    As such the inclusion of additional features to combat phobias runs a similar risk... and the problem is the Pandora box this opens.

    For example: -

    • Do you allow people to ban Clown for coulrophobia? Huntress, Nurse, Ghost Face or Trapper for Masklophobia? Billy or Blight for Dysmorphobia? That is abusable to just avoid certain killers.
    • Do you allow people to make the game brighter to counter Nyctophobia? Despite the obvious advantages this brings.
    • Do you allow people to to turn all sharp weapons into blocks for Aichmophobia, making those killers weapon textures larger, blockier and easier to see?
    • Do you allow people to change models, sounds and powers completely such as Plague for Emetophobia or Zoophobia for Pig and her roar?

    You can see how the list goes on, and basically if you facilitate one phobia, the implication is you have to include accessibility for all phobias on demand.

    By implication none of us can say no to any request regarding phobia support, because after all, why would you support accessibility for one phobia, but not others? If someone asks for it, aren't you then duty bound to support it, cause not doing so is favouritism to one type of phobia over another?

    You might say no, of course not, supporting all possible phobias would be ridiculous, but the fact is you then have to have someone define which phobias it's fine to have accessibility for, and which ones it is not, and that seems like a lose/lose no matter what you do.

    As I say, this is a horror game the entire point is to touch on phobias... so of the goal is to make phobias accessible... you basically need options to turn of basically every aspect/element of the game... which just seems a flawed premise at its base.

    Ideally accessibility features wouldnt provide any advantages for people that arent affected by the initial issue. And I can see that argument is reasonable to some degree.
    but people are also exaggerating these, eg i still can hear Most Killer lullabys before I can see the visual indicator (Most easily with Huntress but also others) and I have to think to myself: are the people that rally against this feature sure they are not the target audience here?

    And even then, these features can be fine-tuned, where the advantage would either be negligible or even give a slight disadvantage if it is too much


    I already Said where I draw the line: if the feature is integral to the whole games Identity such as Masks, sharp weapons, blood, nighttime in DbD then an extra mode may be not reasonable. But if the game didnt feature something triggering a phobia sich as arachnophobia for literal a decade and suddenly it gets added but wont affect more than 90 perfekt of matches then why not add a phobia mode which changes the model client-sided to something still Horror themed but just not arachnid - it shouldnt give an advantage (there is already cosmetics that change the killers appearance greatly that are Not considered super advantageous) then what exactly speaks against it?

    Obviously the line has to be drawn somewhere, but the Community/player base should be able to ask for such features without being attacked for it and the devs can consider to implement these (based on requests, available resources, etc) without being attacked for it for either decision.

    Just because they implement one phobia Mode doesnt mean they have to accomodate to all possible phobias just as much as they don’t have to cater to any existing color blind condition just because they have a basic colorblind mode (eg its a Video Game that uses colors and it will never be fully accessible for achromatopsia) - though they still should improve their colorblind settings

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938290#Comment_3938290

    I absolutely agree with you that fear and horror is unique to each individual. In fact I cite that as one of the greatest things about horror as a genre, the fact that it is so personal to you in regards to what you personally fear.

    To get a little philosophical, video games are a medium that allows players to immerse themselves in a world that they otherwise would not be able to experience. Fear is a negative emotion, why would any of us want to experience it? The reason I would argue is because it is such an interesting emotion, uniquely introspective to you as a person, and a very raw to the human experience.

    I had a very intense fear of the dark as a child and well into my teens, more specifically cracked cupboards or dark hallways. The Dredge touches precisely on my childhood fears, and the only reason I'm able to deal with him now is there have been many forms of media that hit this precise fear that I have explored at length.

    I have intense fear still of concepts such as possession or various representations of poltergeists/demons that I cannot put a physical barrier between me and it. I believe it may have grounds in feeling unable to control.

    The common trait of a hero is bravery, and the definition of bravery is "the quality or state of having or showing mental or moral strength to face danger, fear, or difficulty". Bravery is not defined as a person that is not afraid; not caring about danger is stupidity, which is why we have lines such as "there is a fine line between being courageous and being stupid". What makes a character brave is that they experience fear, and yet are willing to face that fear anyway.

    I bring this up, because to come into a game that is predicated precisely on the idea of gathering together and celebrating all icons of horror and fear, and then try to demand features to diminish its horror elements instead of taking steps to manage your own phobias, is at best cowardice, and at worst extreme entitlement.

    My family have several individuals with autism, bipolar disorder, ptsd, etc, and in a lot of cases have phobias associated with them, some of which can be explosive at times. We have a common saying in our home of "that might be a reason that explains your behaviour, but it is not an excuse", and we still hold each other up to the same standards as everyone else. I have my own phobias that I have faced and still face to this day, not limited to DBD, but all aspects of life, and have held me back in numerous ways... but I wouldn't dream of asking for special treatment to remove those hurdles, because doing so would prove that I can't overcome them, that I will forever give into them. Being forced to face them, I have become much better (even if still not good) in those regards.

    This mentality of "my challenges in life, even if they are entirely irrational or of my own making, aren't for me to solve or fight to overcome, they are for everyone else to accomodate", is not an attitude I believe should be celebrated in any way shape or form, and is a attitude that seems to be very prevelant nowadays.

    and then try to demand features to diminish its horror elements instead of taking steps to manage your own phobias, is at best cowardice, and at worst extreme entitlement.

    Demanding and asking for are two very different things.

    It seems like the people against optional Phobia modes are the ones demanding something here - which wouldnt even affect them as no one would be forced to use such an optional Setting and this seems to me more like what entitlement is. Espeically considering they way people are speaking against it (calling it stupid/dumb, having no empathy for other, only Talking about themselves and their own experiences, belittling others, trying to dictate how others should handle their own phobias and media usage)

    you don’t have to ask for special treatment for yourself, no one is saying that you should or trying to Tell you how you handle your mental health, but why do you think you can tell others what they ask for?
    just because this way has worked for you doesnt mean it will work for wvwry affected individual and they may just not be in a mental state to go that way.


    "my challenges in life, even if they are entirely irrational or of my own making, aren't for me to solve or fight to overcome, they are for everyone else to accomodate"

    This isnt happening either. They are asking Game devs for an optional feature. Every other player would not be affected.


    And again, making it a slippery slope, generalizing.. the world can become more welcoming but somehow people try to turn that into something bad when it wouldnt harm anyone Else or affect them negatively

  • @D00M said:

    this is dumb as hell but ya know how this game have spider charms and spiders in toba landing wth are they talking about???

    different people are affected differently. Some arachnophobic people may be affected by these depictions and others can handle these well. As I have read, Most are affected by realistic looking Spiders and especially their movements.

    But sure, arachnophobia Mode may also affect these depictions, wouldnt hurt anyone either and may make it more easy for people that enjoy DbD/Horror in general but don’t want to be confronted with their arachnophobia.


    ‚it’s a Horror Game‘ is not an excuse btw, This Game would be ENTIRELY the same without spiders, they are not integral for the actual Game/gameplay.

    There are phobias were a specific Mode wouldnt make sense to implement in DbD but using this slippery Slow Argument is irrational for arachnophobia/emetophobia/coulrophobia as they are only present with specific killers (in case of spiders not even actually present now but it Apparently still Counts as a Horror Game…)

  • @UndeddJester said:

    The words "arachnophobia mode" annoyed me greatly.

    A phobia is defined as a persistent, excessive, and irrational fear of an object, person, animal, activity, or situation.

    As someone who has arachnophobia and worked for years to overcome it, I find the notion of an anti-phobia accessibility option absurb. I started with tiny money spiders and letting them on my hands, and am now able to hold even medium sized spiders unprotected, and can capture even very large spiders under a glass and paper and take them outside without panicking. I still have to control my fear, but that is a skill to develop in itself.

    My mother suffered with incredibly bad arachnophobia, still does, but when she became a teacher had to get it under control so that she could deal with spiders in front of 5 year old without panicking them.

    DBD is a horror game. The reason you play horror games is to experience and face your fear, and I would love to have that new player fear experience I had when I started playing DBD back, and I'm sure many players would. There are things to do with accessibility that do need to be handled, like the visual terror radius for hard of hearing, the sensory overload/epilepsy issues from Clown and Doctor, etc. These things should be handled...

    However when it comes to phobias, asking foŕ accessibility options on them, I'm sorry, is just ridiculous... Emetophobia might have a case because it can make you physically sick... but other phobias is just being silly... are we gonna add options for Hemophobia to remove blood? Nyctophobia to remove darkness? Aichmophobia to remove sharp objects?

    "Accessibility" isn't a word that can be just thrown out and be automatically right. How far exactly into the "irrational fear" accessibility pool do we want to go? Fear is fear. Deal with it or leave.

    everyone has a different journey and they may experience their phobia differently.
    its great you are overcoming yours but that doesnt mean everyone else has to do it the same way and it should definitley not be mandated by a Video game they are playing.

    The reason you play horror games is to experience and face your fear

    thats not true though - I don’t have any kind of phobia and I still play and enjoy horror games. People with a specific phobia (irrational fear) may still enjoy horror media that don’t include their phobia and especially in DbD case arachnophobics may have player the Game for almost 10 years and enjoyed the present horror aspects.


    Emetophobia might have a case because it can make you physically sick... but other phobias is just being silly... 

    Thats not true, other phobias can make people physically sick as well. Are you sure you are actually talking about phobias and not just normal fears…


    are we gonna add options for Hemophobia to remove blood? Nyctophobia to remove darkness? Aichmophobia to remove sharp objects?

    imo this is different as these are themes that are present in the whole Game, not even just every Match but even outside of the matches. As for Stufe Like Coulrophobia, Emetophobia, and potentially Arachnophobia it would only be präsent in some of the matches that in this case survivor players cant control at all. So they are forced to either not play the game at all because they might encounter this theme suddenly even when it wasnt there for years of them playing or they have to close the game (dc/afk/playing blind/deaf) for these matches.

    Though there is an EASY Solution for these problems: phobia mode that changes these visual or audio triggers client sided. It wouldnt affect anyone else, correctly implemented wouldnt give any advantage, and people that want to accustom themselves to their triggers can try and turn it on


    Other games have implemented these without it actually affecting other Players already. It’s really that simple and you don’t need to work yourself up about it.

  • I would love that.

    Maybe it would use up 2 tokens instead of just one if you missed a skillcheck? if just straight up making it affect you is deemed too strong for the devs

  • try to learn the angle when the Killer is in animation eg breaking a pallet, vaulting

    Aim for the head, if you are on Controller, aiming will be Harder. You hear a sound effect as soon as you got the right angle, then hold it.


    If you are talking about flashlight saves, you need to time it, starting the blind as soon as the surv is on the shoulder during the animation, it will need practise to Hit these consistently and killers will try to about it by looking to a wall or anticipating you

  • @Crowman said:

    I would rather BHVR not make a spider killer, because I'm 100% certain it'll just be disappointing.

    We already know BHVR's engine is not designed to handle flying creatures and they fake it by having the killer walk, but let their model float off the ground.

    So I can't imagine they can actually get real wall climbing which is something I'm sure people would want if they added a spider killer.

    Likely it'll end up being some kind of projectile killer with maybe a tunnel system to quickly get around the map and people will complain it's some Huntress x Xenomorph hybrid.

    based on this logic we shouldnt get any killers anymore at all though. People are always complaining that new killer is just killers xy

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938058#Comment_3938058

    do all 6 limbs move? i don't go against many xeno's much less the queen also there was a statement about not adding more zombies for 2v8

    pretty sure they do move why else would they need bones for animations. Though regardless, this isnt the limitation you think it is

  • Accessibility features in videogames are always selective.. and they didnt specify this was only related tonarachnophobia

  • @OnryosTapeRentals said:

    Outside of having a suitable content rating, developers are not responsible for managing people's triggers.

    At some point, people need to take responsibility for their own wellbeing and realise that going into a peanut butter factory when you have a legume allergy is a bad idea.

    Yeah, but asking for some completely optional, only visually adapting clientside feature for something that hasnt been in the first 9-10 years in a literal videogame should be okay to do. Apparently this thing isnt that integral for the Game to begin with and the devs can decide on their own if they want to get resources into this or not.

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938049#Comment_3938049

    you can't. i'm pretty sure looking at it would kill your frame rate with all the legs moving which is why i think bhvr didn't have one yet

    Xenomorph Queen got 6 limbs and a tail, Nemesis with 2 zombies works in 2v8.. they should be able to make this work..

  • @Lixadonna said:

    I don't have Twitter. What does a spider have to do with accessibility? Arachnophobia Mode?

    yeah, as i mentioned in my post.

    There is plenty of games that have implemented it which works great btw, these include other horror games, even online multiplayer ones, some games specifically about spiders as well

  • @BlackRabies said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938043#Comment_3938043

    Simple, Spiders have always been nightmare fuel for people. Real question is how to get a spider killer to work in DBD.

    waaay to many options tbh.

    I guess wall crawling is off the table bc they said they tried it before and just couldnt make it work though

    Still got shooting webs, trapping, poison, web for detection/fast movement, ghoul like swinging, jumping/lunging forward, using the Front legs to Pierce, stealth etc.

    Design wise they have the option to make it a slender spider or human/spider hybrid as the jorogumo would be or as we have Seen in one of the tome illustrations

  • there is not really any alternative thats worthwhile and they got way too many way too popular licenses so I don’t think it’s going anywhere anytime soon.

  • it’s their automatic Spam detection so this can happen with new accounts (under 100 comments or something) that make several posts/comments/edits and such in a short span of time.

    Obviously it shouldnt take weeks for an approval. I guess in that case you can directly message one of the mods here on the forums.

    Though you have been able to make this post so i guess it’s not actually every time you make a post?

  • @imabakedpot8o said:

    It does fix it, though, as when I play solo queue, most issues can be resolved if someone calls out that they're being camped or tunnelled. Then, everyone can focus on generators or taking hits or whatever they need to do. Calling out pain res, calling out the trade with the deli, etc., would all be resolved through communication.

    If you don't have a microphone in 2025, that's an issue for the player, not a reason why voice chat shouldn't be allowed in general, making everyone else's games harder than they need to be. I would take voice chat over unnecessary buffs that are just gonna make the killer play even more sweaty or refuse to hook because Surv has so many basekit precautions to tunnelling and camping any day.

    I don't see any reason for a game not to have communications, especially when they're so adamant on having the game be team-based. Every other game has comms, I don't understand what makes DBD so special not to have them. They want to meet industry standards and not have comms? crazy to me honestly lmao.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3935908#Comment_3935908

    i wouldnt be against voice comms as optional feature but…

    language barrier - outside of US servers not everyone speaks English… and having to explain this is already mindblowing to me when i already mentioned language barrier in the previous post

    moderation - they cant even save (flagged) matches but yeah this shouldnt be an issue and they should be able to save and moderate it, still would require resources

    and it shouldnt be used as an excuse to balance the game for cooperative swf comms - this would just make the game even harder and more frustrating for casual soloq.

    if you want to only play with voice comms you are free to use discord or whatev

    also.. BHVR has stated they dont view this game from surv side as solely teambased. you are very much able to play for your own survival and there are plenty of perks for this as well. this is not meant to be a purely competitive game and never was said to be one…

  • @imabakedpot8o said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3935574#Comment_3935574

    Comms would fix solo Q without the need for any major buffs, I reckon. Like actual comms, not just info buttons like "killer is chasing me".

    People who disagree because of toxicity etc. can always turn VC off if they're that bothered. I think voice chat would make solo Q feel more refreshing and make collaborating in-game through teamwork (what the devs are aiming to balance the game towards) a more viable option.

    I don't understand how they want survivors to work together with only 2 emotes. It has been stated they want survivors to work as a team to escape rather than only thinking of themselves. Voice chat genuinely feels like the only real way to really "fix" solo Q, in my opinion.

    Voice comms wouldnt fix this. Top many people would opt out, use comms for toxicity, some don’t have a microphone, then there is Language barriers in Most regions, etc.

    sure, some matches would be more coordinated but the problem would still exist in general and comms would introduce even more Problems plus need further moderation from devs/Support and we all know that the current reporting/support isnt at its best either

  • something worth mentioning/adding to the OP I think is that 1v4 isnt just frustrating because of Killer players - Not all of them are playing super toxic/sweaty/wahtev but sometimes it’s frustrating because of your teammates - either doing literally nothing, actively or passively helping the Killer, bring overly selfish when its not beneficial for them and just detrimental for the team.
    you cant really force anyone to play in a certain way obviously but the game is designed in a way that makes these playstyles way too rewarding over fun/casual playstyles. It promotes toxicity and certain content creators do too. Though the devs also introduce more and more features against this (anti extreme hiding) even if not perfectly implemented right now

  • @Daniel_Silva04 said:

    "Oh my god, the killer is doing his objetive! He's toxic, I won't play until BHV does something!"

    pretty sure Killer players in 2v8 are also doing their objective and thats not what OP is referring to..

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3935301#Comment_3935301

    Still no excuse to put on sale something that you are giving for free at the same time

    Yeah.. because they don’t need an excuse for that at all?

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3935187#Comment_3935187

    Sure, but a player willingly to spend real money on a cosmetic when they can just get for free? I don't think so. If someone spends money and want to spend money on DBD they can log in at least once a week for sure. If not, they would buy with iri shards

    you really don’t understand that other people may live differently..?

    Iri Shards only accumulate enough if you play enough - some people that play this game may not be able to every day/every week due to life circumstances (work, family, really just time away from your gaming system…)..


    I am not saying these are a majority of people and it probably wouldnt make that much of a difference in this specific case.. but theoretically it isnt that unlikely

  • @Senaxu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3935184#Comment_3935184

    How long does it take to find a lobby?

    As far as I know: only players who also have it disabled can match with you. Even if everyone is on the same platform, if their Crossplay is on, you won’t be placed together.

    So technically it’s there. Functionally? Almost useless.

    Thats not what This topic is about though.

    With that logic they also disabled the function to play killer at all while this 2v8 is going on


    @Ivantxugp_ said:

    They did not disable it, they disable the option to turn it off.

    That's what I'm complaining about, I would love not to play with crossplayers since the hacking issue has been over the top lately.

    At least on my game is not possible to turn it off.

    I just turned it off on my Switch and have Seen streamers disable it the last week as well.


    which platform are you trying this on? Have you restarted your console, can you post a Short clip to confirm it’s not working from the Main menu (that would help for devs to recreate the issue!)

    This is not intentional by the devs and might be a bug

    in Hackers Comment by Mooks
  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3934895#Comment_3934895

    Login rewards: log in at least once a week for 3 weeks

    Sale: Lasts 6 days

    I don't think so

    you don’t think there is any Players out there that might be unable to login during specific times/ie the next two weeks?

    @KhrisCo said:

    I'm really confused why they only gave the body, and not the entire outfit.

    I also got a random Dwight torso.

    they are giving away the other pieces the next two weeks, gotta login during the specific time Frame to get the other pieces

  • @Gh0st2317 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/446596/hackers

    Wait, they disabled Crossplay? Since when? I think if you go to the main menu where you can select to be Killer or Survivor, it should allow you to switch.

    They didnt disable it and it’s working as you descrived as it has been since its introduction.

    in Hackers Comment by Mooks
  • I guess not everyone will be able to get the Login rewards but they still might be interested in the skin?

    But it can also ‚trick‘ people into buying it when they didnt pay attention for that giveaway..

  • I read this so often that I actually have to roll my eyes on this (and other popular) „am I the only one…“ statements

    As to me, i used to view them on the same level as both were created in interesting ways both aesthetically as well as gameplay wise

    Nowadays and tbh for some time already the original content feels lacking, the Killer Powers seem to be hated by the community more often than not and especially on survivor designs it feels to one sided. Always very attractive young successful people that appeal to the mainstream. I enjoyed the everyday-people take more. Also, Shift away from interesting lore like Pariahs towards.. everyone is connected to Mikaela somehow and likes Horror (BUT we also didnt get Julian yet?!?) I don’t hate these charakters but I feel Like they could be more interesting.

  • @Flopkween said:

    Did they talk about the anniversary event and what they going to do?

    yeah, they went over it, explained what is coming back from previous masquerade Events and whats changed and that it’s the final masquerade Event and there will be something completely different next year

  • only had it running in the background but haven’t they at least verbally described Springtraps powers, revealed several new cosmetics both for Fnaf and Anniversary as well have revealed details for this years event among other new Information that wasnt in the PAX stream?

    Doesnt seem like genuine constructive feedback..

    Like.. yeah, gameplay footage was missing and would have been great but wouldnt it suffice to actually state that as feedback?

  • it should definitley not close on it’s own after some time 😅

    I just asked because apparently you get set back at the end of the queue if you open a new request on the same topic

    But since they wer closed apparently someone must have manually closed them? So you should try to reopen it and ask for clarifications

    So.. i cant really help you here.

  • @DerGeselle said:

    Too bad, even after 7 days, there's been no response from support. What do I do now?

    Can someone tell me what the point of support is if it doesn't help? Why doesn't support contact me to find a solution?

    cant tell you way they are not responding, I have opened plenty of requests and have always gotten an answer.


    have you sent only that one request or After that more?

  • @Adam_Francis_Main said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933239#Comment_3933239

    If you say so. You mentioned my whole post reads of burnout and i dont like DBD but it's entirely true. DBD is not new player friendly.

    yeah I do agree that it’s not newcomer friendly.

    but you also directly state that the game isnt fun..


    So i can give you your ‚if you say so‘ right back..

  • Many long-term players are video game addicts who refuse to quit because of money spent, the game isnt fun and the game isnt what non DBD players see on tiktoks and stuff.

    Tbh your whole post reads like you personally don’t like DbD or are currently just burnt out and need a break

    Yes, the Game has many aspects that can feel frustrating and plenty of them are caused by toxicity - but it’s not only one side thats suffering here. And the devs improving one side doesnt mean they are biased, there is constantly coming buffs, nerfs, changes, additions to both sides; and the playerbase cant even be directly divided by these two sides as many do play both sides to some extent.

  • Plague to have an alternative to Legion 😈


    personally I guess I would like play Dracula, Demogorgon or Pyramid Head.

    Xenomorph still needs improvements to make it more enjoyable from a casual player before being added

  • I hoped there would be more to the Extreme Hiding/not contributing to the match. It’s definitley a good first step but survivors just hiding and moving around isnt addressed this way and being Held hostage in one Place will still be frustrating as AFK crows do need some time to spawn.


    as for Self-Unhooking, at this Point, just rework the whole system: no Self unhook attempts, guaranteed conditional self unhook with Wicked, Deliverance, rework Slippery Meat to also give guaranteed unhook under a different condition. And (just as a test as this would be a major change) instead of going into next stage, you unhook yourself at the end of a phase. Probably Not during EGC obviously.
    rework Luck completely (Items in chest, if that Self unhook After the whole Phase makes it, luck could decrease the time)

  • These I would genuinely expect for the Hall of Fame of Horror:

    Friday 13th (duh though Licensing)

    Hannibal (agreed with OP here, though probably to Show or Book Version even though i did like Hopkins portrayal it wouldnt fit too much with the Games chase mechanics)

    The Blair Witch (have her model be ominous/obscurred like Dredges void maybe? Just a general shape)

    I Know What You Did Last Summer (there is gonna be new Movie even with the old cast thats still alive - Helen as the survivor still because we need SMG and her Chase scene is PEAK slasher Movies)

    Final Destination (probably surv only though even though Death as a shapeless/invisible Killer that uses the environment Sounds Great it would be waaaay too much)

    Jaws (also surv only maybe a map?)

    Terminator (First Movie is still horror to some degree and we are way past that kinda gatekeeping anyways, it fits)

    Until Dawn (Wendigo, Sam, Lodge with basement/Part of the mines)

    IT (obviously, though King is assumedly against it?)

    The Last of Us

    The Walking Dead (Pretty much confirmed at this Point though I would hope its not the Surv only chapter but with Killer (Beta/Alpha/Negan/Governour with zombies))

    Candyman (though without actual Voice Over from the legend himself I guess it wouldnt be right… missed opporunity when there was a Chance really)

  • I couldnt find an explicit official statement though its also never mentioned that it doesnt count from 2v8 matches - it’s stated that any successful healing action in trial counts and 2v8 matches are just as much trial as normal 1v4 ones

    So yeah you can very much assume that healing in 2v8 counts!

  • they are often useless in 2v8 because they don’t hide auras and in 2v8 the killer sees surv auras like.. half of the whole match - especially when initiating a chase.

    Otherwise i think they are pretty good, not working always but require a bit of skill in timing and evading and luck

  • no. I mean everyone. Especially fellow survivor players that accuse others of only hiding, wasting time, not taking chase, tanking hits.

    It obviously depends on situation and there is many were the above hurt the Team but it’s gotten to a Point were plenty of survivor players attack others if they decide to do these when it’s actually completely okay to do.

  • no there shouldnt be any issues

    PTB is Steam-only and any Progress or purchases will not be transferred to your normal Account. PTB will just used a copied state of your normal account with your progress and stuff.

  • it really depends.. usually there is at least some automated respond within a few (5-ish?) business days to let you know that your Message isnt forgotten when the number of requests is unususlly high.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3931575#Comment_3931575

    There is argument

    FOMO

    Don't wanna lose cosmetics? Play the game

    but we are talking about players that are not able to play at the given time, so fomo wasnt applyable for them for whatever reason

    And it’s Not even an argument because thats still doesnt answer why the cosmetic cant be purchasable later (for a higher price than just playing during Event/rift)

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