Mooks
Mooks
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Well.. there are many players (people in general) that are so miserable that they get enjoyment out of making other people miserable. Often they disguise it but sometimes they are very blatant about it (like your example with Holding the game hostage)
Sadly currently the Game enables This behaviour though the devs have stated they will implement features that will make it harder to accomplish (or not at all without hacking) - eg losing collision when being idle for some time.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3931560#Comment_3931560
If cosmetic, which is something that doesnt change the gameplay at all, is so important to these people, then yes, they should look for a different game. Gameplay is not the most important aspect to these people.
so.. you admit there isnt any actual argument for your case then?
What if these people are happy with DbD gameplay wise and it would just make them a bit more happy if this cosmetic was available? They wont drop the Game just because cosmetics arent available but they would use more in-Game currency if it was..?
Btw I doubt anyone would look for another game just because some random forum user tells them to -
@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3931511#Comment_3931511
I guess they should look for a different game if that is so important
Why should they look for a different Game? It’s not even gameplay related..
We are talking about optional cosmetical items that can easily be added to the existing in-Game shop and I haven’t seen one actual reasonable reason to not add them there?
edit: LMAO 3 downvotes already but no one can bring a reasonable argument outside of ‚other Games do it top‘ and ‚I like it when people who want something don’t get it‘?? 😂 -
thanks for the code
Though can anyone Shortly explain to me what Blood Party Friday Openrec actually .. is?
Quick Google search revealed mostly these DbD cosmetics/Code and some japanese Sites and I am very lazy
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With that when you hit someone you just look left at the portraits and see oh shes second hook, i should maybe not kill her now and go for others
be honest, do you think thats what the majority of killer Players would do? I think more players would use this information to secure the kill - and we already see many content creators and players that say they want to tunnel one out (no judgement here, i do it too and it is often the smart way to Play the Game)
though I also think that those Players that really want to tunnel will remember who they have hooked and don’t need this hook count anyway so I am more neutral to this idea, could at least be tested I guess -
as stated already, only kills and escapes change your MMR though hatch escapes don’t count at all.
Survivors share the same MMr as they are only skins with Minor variations in sounds and visibility of the skin which is being neglected.
Killers have their individual scoring though you don’t start at Zero with a new killer but I think an average Score out of the Killer Scores where you have experience.
BHVR have also announced that their MMR System will be overhauled in the Game Health Updates This year! So it’s Not supposed to stay only kill/escape based but we don’t have more details yet -
we cant predict what your potential audience would prefer.
But in general, it’s more important how you play and how entertaining you are than the actual win/lose outcome.
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@zumer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3931501#Comment_3931501
However, this makes the gameplay as boring as possible. Neither the survivors nor the killers should see each other. This is contrary to common sense.
the argument is that playing hide-and-seek is boring and direct chases/player vs player interaction is more interesting
(edit: Not my opinion, I would welcome more Horror, and hide-and-seek gameplay while still denying full hiding without and interactions/objective progression) -
@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3931469#Comment_3931469
But why should they be different then?
Because new players and people that couldnt get it for whatever reason during the time the cosmetics where available would be happy to have other chances/purchase pption and players use currency for it which benefits the game development
so what are the arguments against it besides ‚the other ones don’t do it‘ - which doesnt seem reasonable to me at all -
as Killer, the three Matches I Player were fun but.. queue times are not worth it at this point.
Surv is more fun that General 1v4 with atrocious matchmaking where teammates don’t do anything which weighs way more when its 4 compared to 8 where Most are at least doing something
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This Game isnt a pure horror game and hasnt been for most of its existence.
The Community (Both Killer and survivor side) actively asks for the gameplay to be less Horror and be more action based, and everyone is complaining about stealth only for survivors.
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@Rudjohns said:
Newer players are newer players., period. Is there any other online game out there that has been on for over 10 years that a new player can get literally anything the game was providing since day 1? Dead By Daylight should be forced to do that? If this new player is not happy then they should think twice before playing it. If this is so importante they should make a research before buying the game.
But why?
Would it actually be detrimental to anyone if DbD didnt follow what all the other online games do? Should DbD be forced to do it like all the other online games?
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@IlliterateGenocide said:
when was it said they dont like fomo? lmao they clearly do
FOMO is and/or was always present in this game in some forms and sometimes BHVR decided to change their stance on it (Event exclusive cosmetics for example). its never been clearly one way or the other.
I think people like to argue that BHVR stated they are against FOMO when they said they don’t want to add P100 rewards or when they made the Event cosmetics free for everyone but they kinda leave out the actual reasons for these decisions.
Sadly using FOMO with directly purchasable cosmetics is kinda expected in some form or degree in modern live service Games and I don’t remember BHVR ever directly stating that they are against it -
BHVR/DbD has often backed out of statements they previously made (no Ranged Killer, no Clown as Killer, no real life people as characters, charms staying rift exclusive was also a thing iirc…)
with this many recolors of ‚complex‘ cosmetics with plenty of Details it’s just a matter of time when they are adding them to the shop. Possibly for Auric cells only so going back on that ‚only licensed cosmetics are auric cell only‘?
And.. it’s okay if they decide that they want to change something about their game. It’s a live service game and not perfect in its current state and more monetization is bound to happen anyway. At least in this case it will stay bound to optional cosmetics.
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it depends what kind of weapons and what effects they would have
I think there is potential to add survvior items that work like ‚weapons‘ without breaking the core Identity of DbD. Something Like a baseball bat, slingshot or even a pistol/gun can work implemented right and not overpowered. Obviously you shouldnt be able to kill the killer or stun them in place for a long time.
But short stuns and other ways for the survivors are already in the Game (pallets, flashlights, blend grenade, blast mine, Ripleys pallet freeze perk, Head On, DS) and it’s a core Feature for Most slasher movies/chase scenes for the victims to at least try to fight back.. -
@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930866#Comment_3930866
I agree with what you said. Being able to see the whole map and its borders isn’t good.
I wished they would generally do a athmosphere update.
the borders are making it so much worse yeah. Like.. just flat ground that ends after a few meters? 🙄 very immersive
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imo the problem isnt that it’s too bright or that it’s day-time but it’s lighting, (missing) fog, Rendering distance and depth of field, which affects all maps. Even if they changed it back to nighttime the atmosphere wouldnt be the same as early day DbD
I do miss old dark Coldwind and wouldnt mind both day and night version to be available at the same time but the Main Problem is that you can basically see the whole map if it wasnt for direct Line of Sight blockers
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Lobby times for Killer and the Game Not being Hide-and-Seek anymore are two completely different topics though?
The majority of the community (both Killer and survivor side) don’t want hide-and-seek to be part of this game…
And lobby times are as bad because people really like the idea to play killer in a team/duo - next 2v8 iteration wil hopefully introduce working features to reduce Lobby times without making the matches more frustrating for killers
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@jayoshi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929469#Comment_3929469
It's not bugged. I went into a 2v8 game as a killer and wanted to test it. So I found someone in a cage and stood in front of them. After a short while, their cage was moved. I can only assume if people are able to camp a caged survivor, it's because another survivor was near by and they were not aware of this.
just because you couldnt reproduce it doesnt mean it cant be bugged.. bugs can occur under specific circumstances but not under others.
You just confirmed it isnt buggy every time
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929581#Comment_3929581
I mean, lets be real here - the Devs should have NEVER brought back 2v8 without the fix they are planning to do for queue times. It was a bad decision.
And while their fix MIGHT help with queues, it does not really adress the core problem which is the mode being really unappealing for Survivors. And this is not changed when you can play Survivor while queueing for Killer.
I get that there is plenty of stuff for surv side in 2v8 that needs improvement but I still have very much fun in this mode and dont get all that hate?
At least the cages and number of other survs make the proxy Camping and hard tunneling not as persistent as in 1v4 which is great for the casual crowd
And lets not forget that the vast majority of players voted for another iteration without changes, so.. doesnt seem like there was a decision the devs could have made that wouldnt be called bad 🤷♂️
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they have stated that this iteration doesnt have any differences compared to the one before (except of course new Killer/map additions) but next iteration will have features with the intention to lower Killer queue times - how exactly thats implemented wasnt revealed but I think they mentioned being able to play surv matches while queuing up for killer(?)
As there is nothing new this time, the problems are the same as before plus maybe even amplified du to same-y feeling from last time with the same frustrations thus people dropping out quicker.
Imo it feels also like content creators are riling up their communities against 2v8 - but thats also a general problem with content creators, complaining and hating on new stuff especially when they have been creating content for it for a while is kinda engaging and entertaining for their following and many just follow up on these opinions
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we don’t know, it’s not confirmed for a specific date yet.
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not all cosmetics from the same rift are being added to the in-game shop at the same time.
Why they choose some over the others first we don’t know but it will get added at a later date
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This is why imo P100 shouldnt be the goal for casual players and there shouldnt be a reward for reaching it.
Having your fav char that high and having invested so much time should be the reward already and you shouldnt be missing out on anything substantial like exclusive cosmetics just because you don’t have the time for this, especially for multiple characters.
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Post it in the bug section, it seems to be a problem with the Mystery Box
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most obvious choice, Katherine Warren, is missing. Duh.
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@LockerLurk said:
Y'all are keeping track of different gen spawns now?
yeah, why not?
Knowing possible gen spawns helps during a match: which gens to focus on/protect etc., if its single/multiple surv gens, some spawns may even help/hinder in chase
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@BasementDweller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926724#Comment_3926724
It doesn't seem like it's doing well on steam rn.
On steamcharts it's sitting at a 34 players (24-hour peak)
No mention of shutting the game down though, but they are about to have an anniversary update.
Edit:
I remember seeing an ad for this game called Carnival Hunt
It's still in the alpha stage, but you can find gameplay on YouTube.
@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926724#Comment_3926724
Illfonic games have small playerbases but after F13 and the original dropping support on Predator Hunting Grounds the devs seem to have changed their outlook by deciding it's OK to have a small player base and keep on supporting/updating the games. Obviously that could change but as of right now that seems to be the way they are treating their games.
They've been working on Ghostbusters Spirits Unleashed for I think 3 years now, they added a bunch of new maps and ghosts - they just added Boogieman from the cartoon series at the beginning of the year after a community vote. All the DLC for Ghostbusters has been free so it's not like they're making sales outside of the original game purchase. The steam chart numbers are terrible BUT it wasn't on Steam at release, it was on Epic and Steam wasn't added for a year+.
KK has received a handful of new maps since release. The game does need bit more love from the devs, more classes need to be added. The 1 year anniversary is coming up so will see what they say, they've already announced adding new challenges and cosmetics. Whenever I log in I'm getting into a lobby in at most 3 minutes and it's either a full or half full lobby, I haven't experienced any dead/full bot lobbies. My lobbies are mostly console players.
Illfonic resuming support on Predator Hunting Grounds was surprising to me but it is part of why I think they changed their outlook on how they are handling games. I don't know much about the game, I played the tutorial when it was free on PS but outside that haven't paid much attention to the playerbase.
Outlast Trials just celebrated 1 year anniversary. They currently are just PVE but a PVP mode is rumored to be coming to the game. Most the information about the PVP mode is from people looking in the files, right now seems like players will be able to invade trials as an imposter.
The devs that made the Evil Dead assym are working on a Halloween game but I haven't seen anything about what type of game it'll be.
I don't know what other assym horrors are around/in the works. I noticed alot tend to be steam/pc only with no plans for a console release so I don't bother keeping up once I see that.
thanks a lot both of you, very informative
Yeah the Carnival one was what I was thinking of I guess.
And the Ghostbuster I heard about too but I was never too much into that franchise so didnt look any further
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(I mean.. I am shocked at how long it lasted)
are there others that are still active? What about that Killer Klowns one? Also werent there some announced projects that were supposed to be out by now?
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we don’t know for sure.
There is a possibility that BHVR and the current license holder find an agreement and bring him back - this is what happened with the Stranger Things conent that was also unavailable for some time. But at this point Pinhead may be gone for good, the license holder did change from the one that made the initial agreement with BHVR and the new one might just be not interested at all
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@Laurie268 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925949#Comment_3925949
I feel like everyone is taking that tweet too literally…. when they say that Frank is an unique being, they mean that you should see him as something more than just a simple skin for the trapper (even though he is just that). It does not mean that they have plans to add him as a killer
I have friends with autism that also tend to take some things too literally so I can understand why some people thought we were getting a new killer
Eh. I still believe at that point of time they actually did not plan to make the Champion Frank Stone not a Trapper skin but an original Killer.
I get that plans can and will change and they never directly promised an original killer so in that sense I am okay with it.
But if they actually already planned to have him a legendary then no, it’s not me taking this too literally but it is them misleading. We will probably never know for sure which one is right anyways but I will give them the benefit of the doubt -
adding this here as well. It doesnt seem Like je was meant to be a skin for Trapper (legendary or not, it is still just a Skin)
He had plenty more going for him. The Camera as as Killer specific item for survivors, invisibility (visible through cam), getting slowed down by the cam, some form of teleportation (which is already used in plenty of killer and will be used in different forms again)
One thing I do not remember from the game is him using traps, especially in the Champion form. Frank Stone as a human does make kinda sense as a Trapper Skin as he doesnt really have any identifying powers but just using very specific tools and weapons for his victims - so it’s not really transferable into DbD and Trapper still fits - and we got his mask as a Trapper Skin already.
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@Choaron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925949#Comment_3925949
I get that it's a funny screenshot but technically speaking it still stands true. Frank is Frank. Hence him being a legendary skin.
yeah I get that. But it’s still a direct response to him ending up as a Skin for Trapper, which is now the case (legendary or not)
And I don’t mean to be funny either. This is meant as criticism.
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I know what you did last Summer
Fisherman as the Killer
Helen as survivor (yes, i know she would be more likely a legendary for Julie)
Harbour map, or Island Resort from second part
they are even doing a new movie right now, with both Main chars from the First 2 movies -
adding this here as well..
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@SoGo said:
It's unfortunate, but the game did tank HARD.
They probably decided that the game wasn't worth implementing as a full license because of that.
they should still have left it at that then imo. We already have the Frank Stone mask for Trapper. Making his Champion Look just a Skin as well is unnecessary (and shouldnt sell too well either at 15 $ when he is rather unpopular)
A unique Killer/chapter would still introduce a new Killer Power and be of interest for more players than just some CoFS fans
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this didnt age too well 🫠
they set up an interesting Killer with unique power, possibly with the camera incorporated for survivors..And I wouldnt have expected 4 unique survivors coming all with different perks but at least one or two..
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and all of them toxic
invite me to play SWF
so you make this post to tell us that you are toxic when you play survivor/in swf.. good job!
but well, no, not every survivor player in swf is toxic, please don’t make generalisations based on your behaviour.The Ghoul was too oppressive and needed some nerfs, and even now he is still very strong. And both sides are constantly getting nerfs and buffs..
Please stop thinking in this ‚us vs them‘ way, it wont solve any problems and you will not be able to make constructive criticism that way.
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since when is this bugged?
also you can report it in the respective forum section (or upvote it if already reported by someone else): -
it depends on the license holder and possibly also on the current ressourcen that BHVR has.
Also imo in Pigs and Fnafs case, the locations are very iconic (at least the bathroom for saw but also also the eastereggs and also the pizzeria in Fnafs case but I don’t actually know anything about that franchise) while there might be possible location like the Toy Factory (?) it is not that iconic to the franchise
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924384#Comment_3924384
And I don't need to worry about people killing themselves like a crybaby because they didn't like my perks.
Win win, my friend.
hate to be the one to tell you, but those folks will just use other excuses then.
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very weird as they stated themselves that Frank Stone will be a separate character from the Trapper.
I guess the game wasnt as successful as they hoped and then didnt plan to use too many resources for a chapter that might not be too popular.. -
have they stated that the list is sorted by priority??
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yay, never again playing with No Mither teammates or other obstacles (as if I would pay enough attention in the lobby to notice)
Seriously, i hope this will lead to perk adjustments down the line as some perks are mostly used for trolling or are just detrimental for your team and will get dodged more often -
@SoGo said:
I don't get who thought of making the colors anti-accesible, but they certainly don't know anyone colorblind.
not true, one of the Community Managers is colorblind and was directly involved with the implementation of the colorblind settings.
Thing is, there is not just one single ‚colorblind‘ condition and people are affected differently.
@I_Cant_Loop said:
Here’s another one: the visual terror radius that was for “accessibility” but ended up being a massive buff for survivors that every single survivor player uses now, including myself. Killer players never got anything similar.
it’s not a buff, it’s literally only a visual indicator something that was Audio only before. I still have situations where I hear the lullaby of a Killer before the visual indicator shows up.
there is also plenty of players that have it turned off (I have seen content creators and teammates I viewed after dying/escaping with it turned off)Killers also didnt got anything similar as there isnt anything similar to terror Radius/lullaby. Well. Maybe the Killer Instinct. But you don’t want to hear how thats implemented..
@Wiccamanplays said:
It would be so nice if the colours of auras, scratch marks and other effects could be edited. It would be so much easier as a colourblind person to be able to adjust them away from a shade that I find really hard to distinguish.
YEAH
This would be a good approach to make the game more accessible.
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I wouldnt expect the Game to suddenly drastically change their complete gameplay.
I get you though, i would love the Game to Focus more on the horror aspect - darker, hide&seek, sirvicors actually trying the avoid the Killer or escape a chase instead of seeking the attention and try to waste the killers time as much as possible.
But this is what made DbD this popular and the community want it to be more action focused, it sells easier to a broader audience and i think it makes it easier to create content like this. And it’s a very hard to design an engaging asym multiplayer Game with mostly hide&seek and less playerxplayer interactions
also while it seems silly that old wooden pallets and ordinary flashlight hurt the killers I think it’s important to note that there are lore reasons for this and it’s just hindering the Killer a bit, not actually defeating them. Also it is just a videogame and there need to be some elements for the survivors to not be downed within 5 seconds after being found -
It’s the other community contest winner, right?
So probably it will come with the next rift. BHVR Night have needed just more time to developer the community skins and/or didnt want to put too many community skins in a Single rift as they would take spots away for the themed skins
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Dailys and challenges for reworked completely, and the current dailys are way easier done than the old ones and this provide less BP. But they now also give some rift fragments and there is other missions available where you get rewards.
The amount might also change in future updates based on feedback and if the devs feel that BP gain in general can be higher.
As for the colors… well i think one reason was so that yellow rarity and event(orange) rarity can be more easily distinguished. Though it might also be some standardization - Apparently fortnite uses the similar colors for their rarity tiers(?). But I agree it’s way too confusing to just introduce it like that







