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Mooks

Mooks

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Mooks
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  • @IlliterateGenocide said:

    when was it said they dont like fomo? lmao they clearly do

    FOMO is and/or was always present in this game in some forms and sometimes BHVR decided to change their stance on it (Event exclusive cosmetics for example). its never been clearly one way or the other.
    I think people like to argue that BHVR stated they are against FOMO when they said they don’t want to add P100 rewards or when they made the Event cosmetics free for everyone but they kinda leave out the actual reasons for these decisions.

    Sadly using FOMO with directly purchasable cosmetics is kinda expected in some form or degree in modern live service Games and I don’t remember BHVR ever directly stating that they are against it

  • BHVR/DbD has often backed out of statements they previously made (no Ranged Killer, no Clown as Killer, no real life people as characters, charms staying rift exclusive was also a thing iirc…)

    with this many recolors of ‚complex‘ cosmetics with plenty of Details it’s just a matter of time when they are adding them to the shop. Possibly for Auric cells only so going back on that ‚only licensed cosmetics are auric cell only‘?

    And.. it’s okay if they decide that they want to change something about their game. It’s a live service game and not perfect in its current state and more monetization is bound to happen anyway. At least in this case it will stay bound to optional cosmetics.

  • it depends what kind of weapons and what effects they would have

    I think there is potential to add survvior items that work like ‚weapons‘ without breaking the core Identity of DbD. Something Like a baseball bat, slingshot or even a pistol/gun can work implemented right and not overpowered. Obviously you shouldnt be able to kill the killer or stun them in place for a long time.
    But short stuns and other ways for the survivors are already in the Game (pallets, flashlights, blend grenade, blast mine, Ripleys pallet freeze perk, Head On, DS) and it’s a core Feature for Most slasher movies/chase scenes for the victims to at least try to fight back..

  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930866#Comment_3930866

    I agree with what you said. Being able to see the whole map and its borders isn’t good.

    I wished they would generally do a athmosphere update.

    the borders are making it so much worse yeah. Like.. just flat ground that ends after a few meters? 🙄 very immersive

  • imo the problem isnt that it’s too bright or that it’s day-time but it’s lighting, (missing) fog, Rendering distance and depth of field, which affects all maps. Even if they changed it back to nighttime the atmosphere wouldnt be the same as early day DbD

    I do miss old dark Coldwind and wouldnt mind both day and night version to be available at the same time but the Main Problem is that you can basically see the whole map if it wasnt for direct Line of Sight blockers

  • Lobby times for Killer and the Game Not being Hide-and-Seek anymore are two completely different topics though?

    The majority of the community (both Killer and survivor side) don’t want hide-and-seek to be part of this game…

    And lobby times are as bad because people really like the idea to play killer in a team/duo - next 2v8 iteration wil hopefully introduce working features to reduce Lobby times without making the matches more frustrating for killers

  • @jayoshi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929469#Comment_3929469

    It's not bugged. I went into a 2v8 game as a killer and wanted to test it. So I found someone in a cage and stood in front of them. After a short while, their cage was moved. I can only assume if people are able to camp a caged survivor, it's because another survivor was near by and they were not aware of this.

    just because you couldnt reproduce it doesnt mean it cant be bugged.. bugs can occur under specific circumstances but not under others.

    You just confirmed it isnt buggy every time

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929581#Comment_3929581

    I mean, lets be real here - the Devs should have NEVER brought back 2v8 without the fix they are planning to do for queue times. It was a bad decision.

    And while their fix MIGHT help with queues, it does not really adress the core problem which is the mode being really unappealing for Survivors. And this is not changed when you can play Survivor while queueing for Killer.

    I get that there is plenty of stuff for surv side in 2v8 that needs improvement but I still have very much fun in this mode and dont get all that hate?

    At least the cages and number of other survs make the proxy Camping and hard tunneling not as persistent as in 1v4 which is great for the casual crowd

    And lets not forget that the vast majority of players voted for another iteration without changes, so.. doesnt seem like there was a decision the devs could have made that wouldnt be called bad 🤷‍♂️

  • they have stated that this iteration doesnt have any differences compared to the one before (except of course new Killer/map additions) but next iteration will have features with the intention to lower Killer queue times - how exactly thats implemented wasnt revealed but I think they mentioned being able to play surv matches while queuing up for killer(?)

    As there is nothing new this time, the problems are the same as before plus maybe even amplified du to same-y feeling from last time with the same frustrations thus people dropping out quicker.

    Imo it feels also like content creators are riling up their communities against 2v8 - but thats also a general problem with content creators, complaining and hating on new stuff especially when they have been creating content for it for a while is kinda engaging and entertaining for their following and many just follow up on these opinions

  • I had that issue a while ago in DbD - do you have any other Input devices plugged in like a controller?

    in done Comment by Mooks
  • we don’t know, it’s not confirmed for a specific date yet.

  • not all cosmetics from the same rift are being added to the in-game shop at the same time.

    Why they choose some over the others first we don’t know but it will get added at a later date

  • This is why imo P100 shouldnt be the goal for casual players and there shouldnt be a reward for reaching it.

    Having your fav char that high and having invested so much time should be the reward already and you shouldnt be missing out on anything substantial like exclusive cosmetics just because you don’t have the time for this, especially for multiple characters.

  • Post it in the bug section, it seems to be a problem with the Mystery Box

  • most obvious choice, Katherine Warren, is missing. Duh.

  • @LockerLurk said:

    Y'all are keeping track of different gen spawns now?

    yeah, why not?

    Knowing possible gen spawns helps during a match: which gens to focus on/protect etc., if its single/multiple surv gens, some spawns may even help/hinder in chase

  • @BasementDweller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926724#Comment_3926724

    It doesn't seem like it's doing well on steam rn.

    On steamcharts it's sitting at a 34 players (24-hour peak)

    No mention of shutting the game down though, but they are about to have an anniversary update.

    Edit:

    I remember seeing an ad for this game called Carnival Hunt

    https://store.steampowered.com/app/1181550/Carnival_Hunt/#:~:text=Carnival%20Hunt%20is%20a%20asymmetric,players%20play%20as%20the%20Bunnies.

    It's still in the alpha stage, but you can find gameplay on YouTube.

    @bm33 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926724#Comment_3926724

    Illfonic games have small playerbases but after F13 and the original dropping support on Predator Hunting Grounds the devs seem to have changed their outlook by deciding it's OK to have a small player base and keep on supporting/updating the games. Obviously that could change but as of right now that seems to be the way they are treating their games.

    They've been working on Ghostbusters Spirits Unleashed for I think 3 years now, they added a bunch of new maps and ghosts - they just added Boogieman from the cartoon series at the beginning of the year after a community vote. All the DLC for Ghostbusters has been free so it's not like they're making sales outside of the original game purchase. The steam chart numbers are terrible BUT it wasn't on Steam at release, it was on Epic and Steam wasn't added for a year+.

    KK has received a handful of new maps since release. The game does need bit more love from the devs, more classes need to be added. The 1 year anniversary is coming up so will see what they say, they've already announced adding new challenges and cosmetics. Whenever I log in I'm getting into a lobby in at most 3 minutes and it's either a full or half full lobby, I haven't experienced any dead/full bot lobbies. My lobbies are mostly console players.

    Illfonic resuming support on Predator Hunting Grounds was surprising to me but it is part of why I think they changed their outlook on how they are handling games. I don't know much about the game, I played the tutorial when it was free on PS but outside that haven't paid much attention to the playerbase.

    Outlast Trials just celebrated 1 year anniversary. They currently are just PVE but a PVP mode is rumored to be coming to the game. Most the information about the PVP mode is from people looking in the files, right now seems like players will be able to invade trials as an imposter.

    The devs that made the Evil Dead assym are working on a Halloween game but I haven't seen anything about what type of game it'll be.

    I don't know what other assym horrors are around/in the works. I noticed alot tend to be steam/pc only with no plans for a console release so I don't bother keeping up once I see that.

    thanks a lot both of you, very informative

    Yeah the Carnival one was what I was thinking of I guess.

    And the Ghostbuster I heard about too but I was never too much into that franchise so didnt look any further

  • image.jpeg

    (I mean.. I am shocked at how long it lasted)


    are there others that are still active? What about that Killer Klowns one? Also werent there some announced projects that were supposed to be out by now?

  • we don’t know for sure.

    There is a possibility that BHVR and the current license holder find an agreement and bring him back - this is what happened with the Stranger Things conent that was also unavailable for some time. But at this point Pinhead may be gone for good, the license holder did change from the one that made the initial agreement with BHVR and the new one might just be not interested at all

  • @Laurie268 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925949#Comment_3925949

    I feel like everyone is taking that tweet too literally…. when they say that Frank is an unique being, they mean that you should see him as something more than just a simple skin for the trapper (even though he is just that). It does not mean that they have plans to add him as a killer

    I have friends with autism that also tend to take some things too literally so I can understand why some people thought we were getting a new killer

    Eh. I still believe at that point of time they actually did not plan to make the Champion Frank Stone not a Trapper skin but an original Killer.
    I get that plans can and will change and they never directly promised an original killer so in that sense I am okay with it.


    But if they actually already planned to have him a legendary then no, it’s not me taking this too literally but it is them misleading. We will probably never know for sure which one is right anyways but I will give them the benefit of the doubt

  • IMG_8916.jpeg

    adding this here as well. It doesnt seem Like je was meant to be a skin for Trapper (legendary or not, it is still just a Skin)

    He had plenty more going for him. The Camera as as Killer specific item for survivors, invisibility (visible through cam), getting slowed down by the cam, some form of teleportation (which is already used in plenty of killer and will be used in different forms again)

    One thing I do not remember from the game is him using traps, especially in the Champion form. Frank Stone as a human does make kinda sense as a Trapper Skin as he doesnt really have any identifying powers but just using very specific tools and weapons for his victims - so it’s not really transferable into DbD and Trapper still fits - and we got his mask as a Trapper Skin already.

  • @Choaron said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925949#Comment_3925949

    I get that it's a funny screenshot but technically speaking it still stands true. Frank is Frank. Hence him being a legendary skin.

    yeah I get that. But it’s still a direct response to him ending up as a Skin for Trapper, which is now the case (legendary or not)

    And I don’t mean to be funny either. This is meant as criticism.

  • I know what you did last Summer

    IMG_8918.jpeg IMG_8919.jpeg IMG_8920.jpeg IMG_8921.jpeg

    Fisherman as the Killer

    Helen as survivor (yes, i know she would be more likely a legendary for Julie)

    Harbour map, or Island Resort from second part


    they are even doing a new movie right now, with both Main chars from the First 2 movies

  • @SoGo said:

    It's unfortunate, but the game did tank HARD.

    They probably decided that the game wasn't worth implementing as a full license because of that.

    they should still have left it at that then imo. We already have the Frank Stone mask for Trapper. Making his Champion Look just a Skin as well is unnecessary (and shouldnt sell too well either at 15 $ when he is rather unpopular)

    A unique Killer/chapter would still introduce a new Killer Power and be of interest for more players than just some CoFS fans

  • IMG_8916.jpeg

    this didnt age too well 🫠


    they set up an interesting Killer with unique power, possibly with the camera incorporated for survivors..

    And I wouldnt have expected 4 unique survivors coming all with different perks but at least one or two..

  • and all of them toxic

    invite me to play SWF

    so you make this post to tell us that you are toxic when you play survivor/in swf.. good job!


    but well, no, not every survivor player in swf is toxic, please don’t make generalisations based on your behaviour.

    The Ghoul was too oppressive and needed some nerfs, and even now he is still very strong. And both sides are constantly getting nerfs and buffs..

    Please stop thinking in this ‚us vs them‘ way, it wont solve any problems and you will not be able to make constructive criticism that way.

  • since when is this bugged?


    also you can report it in the respective forum section (or upvote it if already reported by someone else): https://forums.bhvr.com/dead-by-daylight/categories/bugs

  • it depends on the license holder and possibly also on the current ressourcen that BHVR has.

    Also imo in Pigs and Fnafs case, the locations are very iconic (at least the bathroom for saw but also also the eastereggs and also the pizzeria in Fnafs case but I don’t actually know anything about that franchise) while there might be possible location like the Toy Factory (?) it is not that iconic to the franchise

  • @Pulsar said:

    So they are fixing backfill right?

    😐


    yeaaah. Sure.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924384#Comment_3924384

    And I don't need to worry about people killing themselves like a crybaby because they didn't like my perks.

    Win win, my friend.

    hate to be the one to tell you, but those folks will just use other excuses then.

  • very weird as they stated themselves that Frank Stone will be a separate character from the Trapper.
    I guess the game wasnt as successful as they hoped and then didnt plan to use too many resources for a chapter that might not be too popular..

  • have they stated that the list is sorted by priority??

  • yay, never again playing with No Mither teammates or other obstacles (as if I would pay enough attention in the lobby to notice)


    Seriously, i hope this will lead to perk adjustments down the line as some perks are mostly used for trolling or are just detrimental for your team and will get dodged more often

  • @SoGo said:

    I don't get who thought of making the colors anti-accesible, but they certainly don't know anyone colorblind.

    not true, one of the Community Managers is colorblind and was directly involved with the implementation of the colorblind settings.

    Thing is, there is not just one single ‚colorblind‘ condition and people are affected differently.


    @I_Cant_Loop said:

    Here’s another one: the visual terror radius that was for “accessibility” but ended up being a massive buff for survivors that every single survivor player uses now, including myself. Killer players never got anything similar.

    it’s not a buff, it’s literally only a visual indicator something that was Audio only before. I still have situations where I hear the lullaby of a Killer before the visual indicator shows up.
    there is also plenty of players that have it turned off (I have seen content creators and teammates I viewed after dying/escaping with it turned off)

    Killers also didnt got anything similar as there isnt anything similar to terror Radius/lullaby. Well. Maybe the Killer Instinct. But you don’t want to hear how thats implemented..


    @Wiccamanplays said:

    It would be so nice if the colours of auras, scratch marks and other effects could be edited. It would be so much easier as a colourblind person to be able to adjust them away from a shade that I find really hard to distinguish.

    YEAH

    This would be a good approach to make the game more accessible.

  • I wouldnt expect the Game to suddenly drastically change their complete gameplay.

    I get you though, i would love the Game to Focus more on the horror aspect - darker, hide&seek, sirvicors actually trying the avoid the Killer or escape a chase instead of seeking the attention and try to waste the killers time as much as possible.

    But this is what made DbD this popular and the community want it to be more action focused, it sells easier to a broader audience and i think it makes it easier to create content like this. And it’s a very hard to design an engaging asym multiplayer Game with mostly hide&seek and less playerxplayer interactions


    also while it seems silly that old wooden pallets and ordinary flashlight hurt the killers I think it’s important to note that there are lore reasons for this and it’s just hindering the Killer a bit, not actually defeating them. Also it is just a videogame and there need to be some elements for the survivors to not be downed within 5 seconds after being found

  • It’s the other community contest winner, right?

    So probably it will come with the next rift. BHVR Night have needed just more time to developer the community skins and/or didnt want to put too many community skins in a Single rift as they would take spots away for the themed skins

    in Sable Skin Comment by Mooks
  • Dailys and challenges for reworked completely, and the current dailys are way easier done than the old ones and this provide less BP. But they now also give some rift fragments and there is other missions available where you get rewards.

    The amount might also change in future updates based on feedback and if the devs feel that BP gain in general can be higher.

    As for the colors… well i think one reason was so that yellow rarity and event(orange) rarity can be more easily distinguished. Though it might also be some standardization - Apparently fortnite uses the similar colors for their rarity tiers(?). But I agree it’s way too confusing to just introduce it like that

  • cant say for your specific case but yeah, there have been instances reported where hackers crash the Game for others in the match. But it could also be a Server issue or connection loss somewhere in between, so cant say for sure.

    Did you just get a 14 min timeout directly or have you been disconnected more often and the time got higher eaxh time?

  • After grabbing the survivor, there is a very short period of time where you get the prompt to Click the attack Button again, if you time it right, you get a perfectly timed Point scoring and I think your cooldown is shorter after that (or your enraged mode stays slightly longer)

    It’s not available on every grab attack - i think only when you are in enraged mode and grabbing a not-marked surv. It’s not very well described in-game and I feel like its not really consistent, but it is Most of the time possible to get a few scores in a match

  • don’t think there is an official statement yet but yeah, it’s very likely it’s coming with the next rift, it’s also not the only contest winner missing. They have doubled the winners and probably don’t want to overload one rift with too many community made stuff

  • if you have both Games linked to your BHVR Account and not gotten the rewards then I would ask their support

    https://support.deadbydaylight.com/hc/en-us/requests/new

  • are you sure you were not checking before the update?

    I haven’t paid attention but the Daily Update time Night have shifted from before. I at least got new dailys on the second day.

    And yeah as far as I am aware you get the rewards automatically after the match

  • one reason I can think of is that keeping them means they have to maintain them. Some challenges can get buggy and need fixing and then there is also challenges that might be tied to perk effects which may be reworked and thus resulting in challenges that cannot be completed anymore.


    also, i though the charms can only be obtained when you complete the levels while the rift/tome is active?? But anyway, they will find their way into the in-game Shop eventually I would assume

  • Just recently watched the first DbD Videos from the YouTuber that introduced me to DbD and..

    I do agree that the aesthetics, lighting, fog, atmosphere were way better..

    But not the survivor movement animations. Those looked chopped and not natural at all


    @Marc_123 said:

    That´s not coming back.

    I remember the new movement was even worse - they half reverted it due to the complaints.

    Same with the old wiggle which felt better imo and the Previous and Next buttons to cycle through your chars. I absolutely hate that they removed this.

    cant believe people want old wiggle back. My fingers wouldnt allow me to play the game anymore. And there was also so much misinfo floating around about timing etc

  • @Mooks said:

    Pretty sure sometimes there are unreleased cosmetics that cause this and you cant get rid of it then.

    Or its actually some single piece (weapon or surv head) that doesnt Show the exclamation mark on the character select view, which is beyond annoying (and probably a bug)

    as a follow up:

    This time I got rid of it After they released the most recent cosmetics (techwear collection) so I guess at least for me it was because of unreleased Items it wasnt possible to get rid of it before

  • Pretty sure sometimes there are unreleased cosmetics that cause this and you cant get rid of it then.

    Or its actually some single piece (weapon or surv head) that doesnt Show the exclamation mark on the character select view, which is beyond annoying (and probably a bug)

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915326#Comment_3915326

    Ok so I think it's got to do with April Fools. Apparently there was an Unknown cosmetic available for 5 iri shards, and the badge seems to resemble it.

    Again, though, I don't recall seeing something mentioned about this anywhere on the channels I follow, and it's gone already.

    I did get that cosmetic when it was available, will Check later if i got the badge with it


    Edit: yeah I got it, and I do not have the Dwight one as mentioned below, but I also have the Adam and Vittorio ones

  • you should make a clip of them cheating, then leave the match, report them in-game and then create an additional player report ticket for BHVR support (link below). You don’t need their gamer tag (even though it is asked in the form) but you need your player id (found in in-game settings). Upload your clip on youtube as unlisted video or somewhere else and attach the link in the description.

    https://support.deadbydaylight.com/hc/en-us/requests/new


    don’t show the clip here or name&shame, it’s against forum rules

  • they are not made with a license holder but with an artist thats not an employee of BHVR and therefore will stay auric cell only (i think they are Part of the ‚Artists of the Fog‘ collection and there are more cosmetics Like this)

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