Mooks
Mooks
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- Mooks
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@ZeroTodona said:
https://forum.deadbydaylight.com/en/discussion/comment/2279681#Comment_2279681
I have informed myself and you are behaving like a bigot.
I told you there is a difference between being proud of yourself as a heterosexual and ‚straight pride‘ movement. That’s a fact. How am I being a bigot by telling you that?
also you are still saying the LGBTQ+ community would not support heterosexuality which is also just wrong. There might be some extremists inside the community but those definitely don’t represent the whole community.
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@ZeroTodona said:
https://forum.deadbydaylight.com/en/discussion/comment/2279578#Comment_2279578
I’ve always been here since I started the game last year. Lgb does not support straight pride.
please inform yourself what straight pride actually is. Because you are assuming it is something that it definitely is not.
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Looking at the lore we got for Jill, Leon and Nemesis it’s really not like we are missing anything here :)
it’s probably a feature that might get added later on just like the voices that got added now.
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Are you only having this problem with struggle skillchecks?
How about PH cage skillchecks or Snap out of it?
sounds like a bug if that’s the case..
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Would deformier be cool and warrant that heavy price tag a little bit more..
and I guess in case of Lisa it would make her not as bright and visible and allow more immersive gameplay
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@ZeroTodona said:
https://forum.deadbydaylight.com/en/discussion/comment/2279434#Comment_2279434
I don’t see 3 black and 2 white lines on the gay pride flag. You must be confusing the super straight flag troll with the normal straight pride flag. Plus it is equality by supporting both flag. it’s why they make straight pride with that triangle thing in support of straight allies. The lgb people are just as important as the s people.
you must be confusing something as the rainbow flag does not exclude straight people..
the rainbow flag is not in any way whatsoever meant to say lgb people are more important than straight people.
(Also there is a ‚more inclusive‘ updated version for the pride flag, and the official dbd Twitter Account was asked for it and they wanted to see if they can get it/forward the suggestion for that to the dev team)
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@ZeroTodona said:
https://forum.deadbydaylight.com/en/discussion/comment/2279359#Comment_2279359
I disagree. Plus this is a topic of equality. That symbol does not include straight people. Just like it doesn’t not included all lgb people. It’s a movement. So why can’t we have the straight pride flag too? You know we support lgb also.
The rainbow flag is the LGBTQ+ flag with + including literally every sexuality. There is no explicit exclusion here and that’s not a question of your opinion or if you agree or disagree.
and again, straight pride is about being a direct response to gay or LGBTQ+ pride and not actually about being straight.
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I guess this is pretty subjective and the options don’t really apply.. but I think most survivors I get matched with are as bad as me i regards to looping. And they often seem to be allergic to gens (which is not really skill related, also not saying I am like this..).
when I play killer suddenly everyone knows how to loop and how to fast vault from any angle though…
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It’s not even gay pride but LGBTQ+ and That doesn’t even exclude heterosexuality…
Also please inform yourself what ‚straight pride‘ stands for. It’s not actually to just be proud of being heterosexual but it just arose to be anti-LGBTQ+. I am not saying you can’t be proud of yourself if you are heterosexual. But that’s definitely not what straight pride or hetero pride stands for sadly.
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Yeah I got it. But I am not in red ranks so it might just have been easier just because of that..
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@selflessnea said:
I mean the don't physically alter the character like Lisa, chris,Chris,, etc. So they can't be legendaries.
They could add those as legendary outfits though.
The license holder of L4D seems actually pretty nice to work with as they just got the first licensed tome story. And Bill is free on all platforms.
seems like a missed opportunity to not have at least some legendary survivor cosmetics..
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@DrHg said:
I have DC'ed before to do something urgent,you know because I see dbd as a casual game not competitive one.
You screwed the other 4 players in that case though.
you don’t get a 1 hour penalty just by dc ing once or twice. At 1 hour it’s either you are abusing the system or you have technical issues which are either caused by the game (recent crashes on the new map) or because of your connection.
i at least hoped you would have said it was because of the crashes…
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@DrHg said:
https://forum.deadbydaylight.com/en/discussion/comment/2277173#Comment_2277173
because its boring,i dont want to play a m1 killer against 3 survivors.I play to have fun ya know
uhm. Okay. So you did it purposefully before and that’s why it’s so high?
i get why someone would dc in this specific scenario. And if you just did it once you would have just 5 min penalty.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2277006#Comment_2277006
An accessibility option would be in order. Fairly easy solution and it would have no effect whatsoever on game balance.
@MandyTalk can you kindly forward this suggestion to the team?
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2277006#Comment_2277006
That’s a really good suggestion actually. A sensible accessibility option that doesn’t leave itself open to cheating by those that don’t necessarily need such a change.
Additionally give the clicking sound of flashlights also a toggle option, so it’s not triggering anymore. Something more muffled.
but I actually think they are working on stuff like that. They just started to implement accessibility options after all with colorblind and struggle skillchecks and it didn’t seem like they would stop with these.
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Name and pictured do also count for Lisa, Cybil and Jonathan (at least it was the case in the PTB)
but those didn’t get their own voices, but Claire and Chris did!
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Why would you DC though?
and did you dc before or how did you get such a high penalty?
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@Jaffycake said:
https://forum.deadbydaylight.com/en/discussion/comment/2277006#Comment_2277006
No because there is a kind of ramp up so i know it is coming and i can squint a bit. But the blast mine is instant.
Ah alright. Well… one ‚solution‘ could be closing your eyes everything you kick a gen.. but I understand that that is also pretty annoying.
and as I said, there are people having trouble with the Flash generally so it would still make sense to give some form of accessibility option here.
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/2276988#Comment_2276988
https://forum.deadbydaylight.com/en/discussion/comment/2276959#Comment_2276959
https://forum.deadbydaylight.com/en/discussion/comment/2276949#Comment_2276949
Its possible to stretch things out though. I doubt capcom told them "NO! ONLY FIVE SENTENCES!"
That’s just your assumption though.
my assumption would be that Capcom had to approve the backstory (as well as every other content) after they initially agreed on what to do. So they probably had way more to say in this and chose to let this get into the game as it is now.
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so you don’t have trouble with Flashlights, Flashbangs or firecrackers?
Seems like it would make more sense to give an accessibility option to change the blinding effect as there are also people with epilepsy that have trouble with it. Maybe make a toggle setting to make it completely black instead of the light?
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Yeah, sorry but just calling them lazy over everything just doesn’t work.
its Capcom in this case. And we know the story writers at BHVR like to write longer and longer back storys..
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It’s probably just a bug for Nemesis.
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Both Better Together and Repressed Alliance need reworks tbh.
Both are pretty much useless and Blast mine is now just a better version of both in one perk..
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2276668#Comment_2276668
I'm genuinly shocked they went with the RE3 skirt/tube top over the Shoulderpads/Beret outfit. Thats way mor iconic.
It kinda makes sense as they wanted the Jill that was chased by Nemesis I guess? And I am personally quite happy it’s this outfit :)
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2276633#Comment_2276633
Oh, well thats just her remake design. I'm fairly certian even her original outfit in the remake only changed the clothes. Though I didn't put much time into it as the remake sucked ass
She still has different outfits from other games. RE 1 and RE 5 come to mind. I don’t know if she is in later titles as I haven’t seen/played those.
i actually expect at least her original outfit from RE 1 to come later on!
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@gibblywibblywoo said:
She's had exactly 2 hairstyles across most of the games and one was only in an ending boss fight. Ponytail is iconic for Claire
@ShinobuSK said:
Can we get a pictures of her hairstyle from RE games you want? I honestly remember only this one
OP already stated multiple times he meant Jill and just made a mistake on the title
@Zacharry100 i think you can edit the title to avoid further confusion
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@Soulslayer618 said:
https://forum.deadbydaylight.com/en/discussion/comment/2276507#Comment_2276507
completing the tutorials give a total 200k BP and a charm that looks like a bloodpoint and is separate
Ive already made a post about it but if you do the tutorials itll remove all items perks cosmetics and stuff so youll have to reapply all of them for all characters
Ah alright, thanks for the info.
i just assumed you get those two charms for the different tutorial roles.. well. Guess these are two charm many of us won’t get :)
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@Zacharry100 said:
My mistake I meant Jill valentine from resident evil 5
Ah well, that makes sense :)
chances are we will get additional cosmetics in the future. We just got new outfits for Nancy and Steve, the chapter was released over a year ago.
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i thought that were the rewards for completing the tutorials? Or do you get different charms then?
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But… which one?
i have only seen her with this hairstyle tbh
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@yonowi1885 said:
https://forum.deadbydaylight.com/en/discussion/comment/2276453#Comment_2276453
So it's terrifying that Capcom agreed with this abomination...
Yeah it is.. if it’s not a bug.
and even more terrifying that Konami approved Cybils face…
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@yonowi1885 said:
Maybe we should report this to Capcom, I'm not sure they agree with what they did to their Claire.
Pretty sure anything licensed from Capcom had to be approved by them kn order to bring it into the game..
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I guess this counts as a (visual) bug and can be reported as such here: https://forum.deadbydaylight.com/en/categories/bugs
(make sure it’s not already reported though, if it is upvote that report and maybe add more info in the thread)
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It was asked in one of the dev Q&A streams late last year I think.
the answer was that this is actually not as simple to implement than you would think. (Which also means they have at least looked into it)
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I really hope those eyes are a bug… the mouth also looks a little bit off.. duckface-y. But I think that would be tolerable if the eyes were okay
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Pretty sure I have already seen an offering in my second match yesterday (at least my swf friend said it was used…)
Maybe they have disabled the appearance in the bloodweb while the map itself is still disabled due to causing crashes? That or just unlucky RNG. I had the same with Mary’s letter for the Silent Hill map. Didn’t the that offering for a while
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Sometimes the numbers of those kind of achievements update a little later on. I had that at happen on many of those achievements, got pretty salty and saw a few minutes later that it just hadn’t updated yet..
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@VioletCrimes said:
https://forum.deadbydaylight.com/en/discussion/comment/2274988#Comment_2274988
I see the Plague all the time. That’s why I’m already over the puking.
I think she was along with Demo one of the least played killers in the official statistics. But I guess since it’s her tome she gets played more often than before.. but the tome will be over soon..
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It’s not like the intention was for it to be super scary…
it is kinda fitting and is distinct enough from Plagues infection. Also Plague is way too rare as is so it’s not like it feels overused
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Great and seemingly easy way to at least make keys more tolerable. Also make the hatch open time depended on the charges of the key while opening it
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Actually it would be nice if that was a general feature that decreases the chances to get sent to the same map in a row if there are no map offerings in play of course.
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@BaLueWolfie said:
Still no word on their Anniveresary stream, on social media, and now the RE chapter is out and still no word. It would be nice if they at least said there was a delay or ANYTHING after saying it was gonna be a thing.
Yeah. Completely agreed. At least some mention of what is going on with this would be nice..
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@miketheratguy said:
I haven't bought the DLC yet. Can someone explain to me what happened?
Jill and Leon alternate outfits were each 3 unlinked cosmetics but were changed to being linked.
jills head cosmetic was literally the same as the default one. Leon Head has slightly different hairstyle.
now people assume they only made them linked to better sell the head cosmetics and get more money. Personally I think it was just a mistake as there have been before with Leatherfaces cosmetic..
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At this point.. console optimization.
and plenty of perk reworks, I am tired of the Meta.
also skillchecks for wiggle (probably as option) instead of button mashing.
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@Purgatorian said:
I had a bot claudette working on a gen with me with a flashlight, the killer came and she started clicking it at him to get chased lol. So realistic :p
Wait, seriously?
I have not tried the tutorial yet but this seems fun :) I was scared about the bot ability’s after my Nemesis matches. Some zombies just want to get punched my Nemesis I guess
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I feel like he is at least way better to control than PH on controller. I had plenty of fun and actually hit survivors outside of locked animations :)
so for me personally he seems pretty strong as he fits my playstyle pretty good.
but I am not really looking at it from a pro point of view..
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Second was a huntress. (Edit: first was an AFK huntress. Third was a huntress again.)
i guess about half were Nemesis and half were different.
then I played Nemesis for 5 matches (and 1 adept. Yay)
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I guess all the people that complained left the game as they said they would?
i only said I find them too stiff but I actually don’t really notice anymore. But the idle position of the survivors is still unnatural and doesn’t look too good..
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2273609#Comment_2273609
Link to the source?
This better be a mistake, because this is very disgusting practice otherwise.
In this thread, but it got edited to ‚possible bug‘ after I read it, so no confirmation.
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@Man_of_triangles said:
https://forum.deadbydaylight.com/en/discussion/comment/2273609#Comment_2273609
What is a bug? The linking of the outfits or the head being identical? Because the head SHOULD be identical - it just shouldn't be a buyable option at all. It should be a two-piece set
The head.. it shouldn’t be identical.. but I guess maybe that was due to it being buggy that it was individually purchasable…
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@Man_of_triangles said:
In RE3 remake, the hair doesn't change and the outfit is just an outfit, meaning it should have been a 2-piece outfit in DbD. I guess BHVR wanted the money for 3 pieces so they cloned Jill's head and slapped a price-tag on it. And now they've stealth-linked the outfits so you can't just buy the two pieces that are actually different, reducing customization options and lowering the quality of the game.
A mod confirmed in another thread that this is indeed a bug.