Simple Key nerf that should be added together with 5.0.0 or 5.0.1 in my opinion

"Keys with no charges left can no longer be used to open the Hatch."

Very simple, fixes the one problem that the 5.0.0 Franklin's Demise rework has.


Edit: By 5.0.1, I mean the bugfix patch that usually comes after a big update/chapter release.

Comments

  • Honestly if they did this then I'd have no issue with the Franklin's nerf since it'd still be a counter to keys.

  • They will not do that. Because that will be nerfing survivors.

  • @Northener1907 said:

    They will not do that. Because that will be nerfing survivors.

    You're right, they haven't nerfed survivors in so long! Except for

    • Franklins now being devastating against Medkits instead of Keys.
    • Giving Soul Guard a cooldown so survivor's can't be completely invincible.
    • Removed the on-command aspect of OoO
    • Reworked DS
    • Nerfed the reworked DS
    • Halved the benefit from Great skill checks
    • Buffing Mangled
    • And several other smaller perk / killer related nerfs / buffs that're bad for survivor.
  • Great and seemingly easy way to at least make keys more tolerable. Also make the hatch open time depended on the charges of the key while opening it

  • @Awkward_Fiend said:

    https://forum.deadbydaylight.com/en/discussion/comment/2273989#Comment_2273989

    You're right, they haven't nerfed survivors in so long! Except for

    • Franklins now being devastating against Medkits instead of Keys.
    • Giving Soul Guard a cooldown so survivor's can't be completely invincible.
    • Removed the on-command aspect of OoO
    • Reworked DS
    • Nerfed the reworked DS
    • Halved the benefit from Great skill checks
    • Buffing Mangled
    • And several other smaller perk / killer related nerfs / buffs that're bad for survivor.

    we get it changing things that clearly need changes are bad for the trout population