Mooks
Mooks
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- Mooks
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2769376#Comment_2769376
because you’re getting mad at OP for complaining about it? It shouldn’t take me dumbing it down for you to understand yelling at someone for complaining also = telling them they shouldn’t complain
Just because I don’t agree with OP I am getting mad at them? I never yelled at all. I started my comment with ‚Eh‘ which is pretty much the opposite of yelling. And in the same comment I also stated I don’t think the current implementation of MMR is great.
OP made a weak argument here. That’s my opinion. Where is your problem here? It seems like you want to shut me down and not the other way around.
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It’s mainly about mobility and being able to pressure gens.
good example is Freddy. He has great map control as he can easily teleport to any gen. Other examples are Blight, Spirit, Nurse, Hillbilly, Demo.
on the other side you have killers that are very bad in it, eg Ghostface, Myers, Pig. They can’t traverse the map.
then you have those in between, Wraith can move pretty fast while cloaked, but once he is there, he is just an M1 killer without the ‚control‘ part of ‚map control‘. Ranged killers can also have great map control but it heavily depends on the map and other factors.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2768872#Comment_2768872
It’s actually a pretty great argument because this scenario happens very frequently especially when you’re playing with peopleso far below your skill level. Not to mention it encourages you to be a toxic POS just to raise in MMR
But it’s still only one single match where you still outplayed your opponent and your score won’t be going down significantly.
if this actually happens frequently, maybe you are not that good after all of you always die in that scenario? (But it’s really not happening that often, and if it happens the MMR matchmaking was obviously pairing you incorrectly due to waiting times or something else - which they already said is happening often and they want to adjust that)
but nice that you accused me of something but still don’t even try to explain where i said people shouldn’t complain about it?
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Current wiggle is really not fun at all. As someone already mentioned, with skill checks they actually need to pay attention to the game, which is something good. Why would I play a game to then just mash buttons and not pay attention?
though I see that the implementation especially with the great skillchecks is kinda flawed and it’s actually pretty fast which almost goes into button mashing as well… but mashing ADAD or circling your stick (which isn’t really clear, some inexperienced players will throw them from left to right!) is worse and doesn’t add anything but inaccessibility to the game.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2768725#Comment_2768725
You’re justifying their decision by saying it isn’t something we as the community should rightfully complain about 💀
I definitely did not do that. At all. I actually stated that I think the current implementation of mmr isn’t great.
i merely said that this kind of example/one match experience thread is not a good argument against the system.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2767166#Comment_2767166
i don’t get people who just blindly agree with the devs. I agree with them on a lot of their decisions but come on dude really? This is by far the worst they’ve ever made and you’re gonna sit here and justify it?
Where did i justify anything directly here? I just said that it’s bad that the community desperately tries to find something to cry about (instead of criticizing something that actually needs to be criticized)
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@Sonzaishinai said:
The sad truth is that it's the community that's out of touch with the game.
And in some extreme cases out of touch with reality.
The way a lot of people misinterpreted the hockey analogy really makes me embarresed to be part of this community
yeah. This.
the devs might not do everything correct or great but the community is always desperate to find something to cry about it’s not funny anymore..
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Not part of the DbD Team and not confirming or denying anything.. but solely basing anything off those shown stats doesn’t work. E.g. Nurse has the lowest killrate but we all know she is the strongest killer if played right.
though Trickster often gets thefeedback of being unfun to play as and against so some changes might still come. But definitely not in the near future (Legion and Ghostface are the next ones to get changes and we don’t even know when..)
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@Big_Tony said:
Did they address the DDoS/IP leaking issue from November that was never fixed?
no sadly not. But I don’t remember there being a highly upvoted question about it either.
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Eh. It’s only one match that won’t influence your score greatly.
if you are so skilled you won’t die every match.
and no, I don’t think the current implementation of MMR is great. But this is not a good example to prove that.
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There are too few Demo doggos around
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I think it’s pretty much confirmed it’s on the very next Tuesday.
The new tome will start on Wednesday (accidentally revealed by an official Twitter account) and that needs the new update
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2764866#Comment_2764866
I didn't say Steam. I said Xbox for PC.
To clarify: Xbox for PC is an app made by Xbox/Microsoft. When you make an Xbox Live account the same account works for both. If a game is made for both PC and Xbox they put the PC version in the Xbox for PC app. For most games if it's offered on both Xbox for console and Xbox for PC you can play and save your progress between the 2. Xbox calls these "play anywhere" games and they are one of the biggest selling points for Xbox, Xbox Live, and Xbox Game Pass. Microsoft has said numerous times they want ALL games to be play anywhere games.
When it comes to DbD it obviously has both an Xbox and PC version. You can play the PC version using an Xbox Live account through the Xbox app. It's even available for free through Game Pass. However, unlike most games BHVR does not allow you to save progress between the 2. There is absolutely no reason to block cross-progression in regards to a single Xbox Live account.
Okay, haven’t seen the XBox PC. Yeah this seems strange but I guess it would still need some kind of implementation on BHVRs side that they are not willing to take because they already have the BHVR account based cross progression and rather want to see XBox joining that? 🤷♂️
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Not sure, but why not just test it? It’s one match and you can easily check right after (though keep in mind sometimes it takes a little time until the achievement count will get updated)
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You can buy the auric cell packs without any limits. But if you buy those for more money, they come with more bonus auric cells.
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If you never see killers doing this then you are intentionally looking away.
it‘s a problem on both sides - well it’s not even exclusive to DbD but any online PvP game.
you may see it more on the survivor side because per match there are 4 together against 1 killer, so generally more to see and they are in a group against one.
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@Exxodus21 said:
There is absolutely no reason, none whatsoever that cross-progression can't be implemented between Xbox for console and Xbox for PC. Microsoft and BHVR would only gain money from that arrangement. The lack of cross-progression must be a BHVR issue.
How would Microsoft gain money if people switch from XBox to Steam and never look back?
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2762760#Comment_2762760
An answer that consists of "it'll come eventually probably" even though bhvr is well past when it was initially projected isn't a particularly solid answer imo. Other games have done this before why is bhvr having so many problems?
It’s the money. Obviously. Sony and Microsoft would lose out on money if cross progress would be enabled. They are aware that people mostly want to switch to pc because of performance issues etc.
And they won’t say it nor are they allowed to say it when negotiations are still on-going.
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Just change the grades to the characters profile pic and put in the grade in another way, eg as @Predated has suggested! It would still be there for whatever reason people like to see it but the more important info would be more visible (who is who, currently you can see that when you enter the settings menu..)
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Which console are you currently on? You can upgrade from PS4 version to PS5.
otherwise, they have said they know it’s wanted by the community but it’s not entirely in their hands. They try to get it for all consoles but can’t promise anything at the moment.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2763315#Comment_2763315
what
https://forum.deadbydaylight.com/en/discussion/comment/2763340#Comment_2763340
essentially what theyre saying is their question was mistranslated for the qna. what they actually meant i dont think google is specific enough to translate correctly, because it starts talking about giving trapper a ladder
Wdym, Trapper deserves a ladder to get up at points where you normally only fall down, easy map traversal on Midwich, Meatplant, Haddonfield etc.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2762700#Comment_2762700
No mither base kit?
Eh. that part of the community would even complain about this.
No slugging anymore possible and survivors getting almost free IW?? Devs are so biased.
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@ShinobuSK said:
I like the buff but not all of those icons should make it into game imo, gens healing totems are cool. Even being camped could be in.
But chase and exit gates are a no from me
Chase should definitely be in. It’s already in for the obsession.
Getting camped is something that’s debatable though, as they may even introduce something against facecamping..
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2762693#Comment_2762693
Ruin, Pop, Corrupt will become basekit because BHVR never said they are not going to make this perks basekit.
*facepalm*
Ssshhh we only complain about hypothetical survivor buffs.
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I love them
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You know what?
they also didn’t say they won’t make other perks basekit, they only really ruled out DS! Maybe old MoM will become basekit, Dead Hard? Unbreakable?
Maybe they even buff the basekit versions of perks, in BTs case giving the unhooked person endurance for the rest of the trial!
We should definitely cry out and complain about that as well!
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They already explained that some of their ideas of the Early game collapse will be reused within other concepts.
not everything was scrapped about it.
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The answer is: you should not expect it at this point. They have been very clear about that. They are trying to get it but can’t confirm if they ever will get it done. It’s not entirely in their hands.
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@Ricardo170373 said:
https://forum.deadbydaylight.com/en/discussion/comment/2761142#Comment_2761142
Why do you ask for us vote for most popular question if you dont answer it? my question is literally top 15 https://forum.deadbydaylight.com/en/discussion/304658/any-chance-for-new-maps-for-old-killers#latest and i watched that live for that, and, nothing, but "felix shirtless when" oooohh hell yeah, we can talk about that. Boring
It’s been kinda answered on another question. They don’t need to answer the same question multiple times in the same stream after all..
here a quote from GBK‘s thread
"Have you ever considered revisiting a Chapter?"
A lot of people would like to see a map for the All-Kill chapter. Not a super definitive answer, but it's the usual 'not been ruled out, not confirmed- depends on what we can do in the future'. If they have the bandwith for it, absolutely.
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Thanks for doing these Karu!
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2760214#Comment_2760214
We used to do that, then we get accused of cherry picking the questions.
We take the most upvoted questions, some of them we can not answer with a specific answer for sure because it's not things that we can discuss yet - we do clearly state in the QA section though that we probably won't be able to answer things on upcoming things.
Could you do a combined approach of most upvoted and ‚cherry picking‘ from the remaining questions though?
like, have a threshold of upvotes so the x highest voted question do get answered but then also take the questions that didn’t get much votes but you yourselves (devs, community team etc) find interesting and worthy to get an answer and also feature some of those?
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@FearlessHunter said:
I remember a while back they did the infamous stream where they explained how MMR works and instead of answering important questions they just answered ones like "when are we getting shirtless Felix?" and "will dance emotes come to dbd?"
I'm pretty sure they only answered like 3 decent questions in the entire stream. So not expecting anything useful out of the Q&A
Those were the highest upvoted questions though. i kept track of the forum and twitter questions. The only questions actually left out that were highly upvoted were those regarding cheaters/hackers. And even if they answered those I am sure the community (including myself) wouldn’t be satisfied with their answer anyways.
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Definitely not for all.
Maybe for some where it makes sense (Freddy, though we don’t even have the original…)
if we ever get Candyman, he needs voicelines
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2759289#Comment_2759289
if this happens i really hope she'll look like how she looks when she dies in sh1
Legendary skins should definitely get Hand made bloody outfits!
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Yeah I suggested this as well. They actually did test something similar with survs getting more bloody the further a match progresses (that was in a PTB, or am I misremembering?), but it got scrapped.
would definitely be cool for legendary, especially Lisa I imagine would look great
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@Rivyn said:
Didn't they say last year, with the map tweaks, they weren't going to touch Mother's Dwelling, as it had a 'balanced' ratio of kills/escapes?
Realm Beyond is mostly focused on visual/graphical update.
and I guess breakable walls -.-
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Wait, have they ever traded graphical map updates that far before we actually see it? Iirc it’s always been teased the week before PTB…
i guess the Regional Twitter accounts may have accidentally posted it though?
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@RDQ_TheRedFox said:
https://forum.deadbydaylight.com/en/discussion/comment/2757574#Comment_2757574
Right, the Clown! I'm glad you like the ideas, and I do realize how OP end-game haste can get especially if combined with the 4% haste you can get from NoED. I'm not sure what other effects could work in place there since there aren't very many positive ones, and the few that exist are primarily against the idea of what a competitive spirit is.
CS could be absolutely redefined to have a token limiter with 1% per token and the tokens are what change with each tier, that being 3/4/5 tokens.
Could probably although implement it so it does not stack with other haste effects!
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@Cornpopers_Evan said:
https://media.giphy.com/media/R0qnwQiBg5ioM/giphy.gif
Hopefully this hasn't been posted yet, have some bunnies! :>
It hasn’t. And even if not, there is nothing wrong with reposting such cuteness!
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2758016#Comment_2758016
If I don't get more advance viewings I will force you to watch musicals
I don’t have more atm 😢
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Once they are safe and sound at home with me. Probably next weekend? But no promises yet.
Meanwhile, have these three cuddling chinchillas
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Alien: Isolation is a great single player Horror game!
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What are you talking about?
It is always time to nerf the Pig.
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I can’t believe Demo would do such a thing. Doesn’t Demo care for Hopper anymore??
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@RDQ_TheRedFox said:
"Shatter Dash" for Power 2
"Ice Spear" for Power 1
Hindered is a good idea for both Shatter Dash paths and Ice Spears. I believe both Ice Spears and Shatter Dash should inflinct a secondary effect called "Freezing" which is unique to the Ice Queen, similar to Madness or Sleep Penalty. Freezing should then not deplete when walking, slowly deplete when running, slowly rise when standing still, and rapidly deplete if interacting with a "Campfire" that spawns in similarly to Pools of Devotion, Jigsaw Boxes, Alarm Clocks, etc.
Next, some perks to match up with this fun concept, since you've left them blank and I love coming up with ideas.
Perk 1] Winter's Embrace
Hitting a Survivor with your Basic Attack inflicts a 10% Hindered status effect for 5/10/15 seconds to the Survivor. Whenever a Survivor is Hindered, they gain 1/2/3% more Hindered per second until no longer Hindered.
Perk 2] Competitive Spirit
For each Generator completed, Competitive Spirit gains a token up to a maximum of 5. For each token, you are given a stackable 2/3/4% Haste status effect up to a maximum of 10/15/20%.
Perk 3] Shattering Swing
Hitting a Survivor with your Basic Attack inflicts them with the Incapacitated status effect for the next 12/14/16 seconds.
Please let me know what you think of all of these.
I love all of this!
the names are great, especially „Shatter Dash“ and „Winter‘s Embrace“. Also love the fact you incorporated the chars background in your ideas, like „Competitive Spirit“.
On the power description I actually had to look if I hadn’t described the Freezing status like this, you definitely described what I had I mind there! And way better than I could (just going over my OP because of typos…again)
For Hindered I guess both powers inflicting it directly would make her power too similar to the Clown?
i like your perk ideas as well, nothing too strong or complicated but they have their usages and combo potential! CS may need some adjustments on the numbers, as 20% haste combined with Noed might get nasty(?)
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They explicitly state that they won’t respond to player report tickets if they have all the info needed and will only contact you if they need further input from you….
i did. get a response from my ticket, though that was 1-2 months ago and it took very long. Mandy confirmed here that they experience high amount of ticket income and that it’s expected to take that long..
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2756930#Comment_2756930
Really? i remember it because they started with "it isn't as simple as adding graphics options" and then went on to talk about how the cpu is the bottleneck, not the gpu.
Now i am tempted to search for it if it wasn't so late.
I guess I remember that Argumentation as well but not regarding 60 fps on consoles but specifically as response to the suggestion of adding advanced graphic settings for consoles? Should have been in one of the more recent Q&As I think…
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@antgnstea said:
https://forum.deadbydaylight.com/en/discussion/comment/2756584#Comment_2756584
Thanks I've seen the warnings. Although it makes no sense to lose your progress just because you unlinked it, I accepted it. But while I unlink there was an error and I lost all my progression, like all time purchases level everything you can think of. So no thanks, even I knew I would get triple calendar rewards I would never link ever again.
Question is… why even unlink in the first place?
also there have been incidents of people losing all their progress (and receiving millions of BP as compensation) without it being related to the BHVR account. And I at least hope that they have a better account save structure for their BHVR account to minimize the chance of that happening (but I guess we can’t really be sure either way)





