Mooks
Mooks
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- Mooks
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Pretty sure many people never knew about this to begin with…
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2756706#Comment_2756706
They answered that. The cpu can't handle the game and there is nothing else they can do.
Did they answer this directly? Donyou have a source?
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I don’t think Executioner is really a stealthy killer though he might have some addons that suggest so.
but in their current states I would still recommend Executioner. Though Ghostface is confirmed to get some changes soon(tm).
for Perks I think Ghostface is the better choice, at least Thrilling Tremors and I am all Ears are great (and I am all Ears is great for Executioner). Furtive Chase is getting a change in the next midchapter update, haven’t really read into it though.
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I think this should count as a bug but DH hit validation is messy either way and I think there are also some adjustments in the upcoming Midchapter update..
so I would create a bug report tbh (if there is not currently one, if so then upvote the existing one)
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2756670#Comment_2756670
Because Feng needs all the Skins.
I… uhm..
yeah. She does get them all I guess. 😓
now I see how Adam is the least likely candidate.
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Why Feng??
Adam makes the most sense as they are part of the same chapter.
but the whole thing doesn’t make any sense either way. Rin is not related to Sadako and any changes she might receive are very likely not related to the Ringu killer…
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@antgnstea said:
Just don't do it. There is absolutely no benefit right now linking accounts.
But if you linked it already never ever try to unlink them. Just a friendly warning.
i got all the advent calendar rewards twice because I linked my Steam and Epic accounts. Wdym there is no benefit? Also if there is ever a problem with one platform you can access your account with all purchases and progress from another platform.
and with the friendly warning you could also just state the fact that after unlinking the unlinked account will lose any progress gained while it was linked. It’s not a secret.
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In my experience these don’t happen that often.
it’s definitely not reportable as the game is not exactly held hostage. As with the bleed out/egc the match will eventually end…
if something like this happens to me I just tab out of the game and watch a video or stream until it’s over. Usually the killer loses interest if they don’t see you reacting in-game.
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There is a spam filter for people with less than 100 or so comments. Meaning that if you edit your comment/thread it will be held back until approved by a mod.
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@Afius said:
Where can I find what was discussed in the Q&A?
It will be streamed this Thursday:
@Mooks said:
https://twitter.com/deadbybhvr/status/1483106918201765895?s=21
The Q&A section is closed and questions and answers are already settled.
So… from what I have seen we will see the usual stuff, most of the questions have been around in previous Q&As and are pretty much already answered or it is definitely going to be a ‚soon‘/‚can’t give an answer to that atm‘… I feel like the community wants them to get questions they can’t answer to then complain about them not answering…
anyways.. are you looking forward to the stream or a particular question?
i guess I will again skip this one and wait for the summary ;)
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2755368#Comment_2755368
Could be an idea for the next Q&A to also release a FAQ with the answers so you can say questions in the FAQ won't be in the Q&A
Yes please, something like this. And just delete any questions that still get posted as well as duplicates instead of closing them. I got so tired of going through the questions seeing all those Cross Progress, Dead Hard nerf and MMR questions.
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@Lat0 said:
Twitter is garbage
Some comments on here are also garbage. 🤷♂️
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Everyone does it already.
but the feedback is still kinda necessary if you actually want things acknowledged/changed.
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@dugman said:
I like the Q & As, I tend to forget when they’re on though. 🤷♂️ But there’s usually some interesting tid bit in them, even if most of the answers are along the lines of “maybe” or “soon (tm)”.
I like them as well. And I think there usually are a few questions that are interesting and don’t seem like they are already answered.
but I guess this time there doesn’t seem to be much that interest me and I am kinda tired of the community that complains about their answers but doesn’t try to ask/upvote meaningful questions in the first place..
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@jesterkind said:
If it is a license, the one that would make me most happy would probably be Alien- go for a combination of movie and game, give us Ellen Ripley as a survivor but the Sevastapol as a map instead of [insert the ship's name in the movie, I haven't actually seen it]. It's probably less likely due to licensing, but all the other licenses I'd want would be far too small to justify being an anniversary reveal.
Though man, I would very much respect their announcement being "ok we're doing a paragraph with John Constantine as a survivor", that'd be a big dick move.
The ship in the original movie is called Nostromo, and you should definitely watch it.
but i would love to see a combination of movie and game, especially with Amanda Ripley as a Legendary Ellen character. Maybe go full out and make two maps within the same Realm (Nostromo and Sevastopol).
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Yes. Who ever said the opposite?
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Legion is confirmed to get a rework/change/update and is often said by the community to be a weak killer.
though powers are not always meant to do the same thing, otherwise why even have different powers?
Legions power at this point is more or less meant to injure multiple survs and keep them injured/busy for a longer time.
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@Tr1nity said:
Taking a note from Mooks:
https://us.v-cdn.net/6030815/uploads/CON4OY3PHUE0/9fdaa89c-e259-43b3-a5ef-13d632e8bb94.png
https://us.v-cdn.net/6030815/uploads/XOU41WWF3ZA3/f0e2d44d-c5d3-4f44-83b8-be83b6b16676.jpeg
https://us.v-cdn.net/6030815/uploads/EMZTDXI1LZM2/4173e833-9716-4510-88ba-33ebeaaa7393.jpeg
https://us.v-cdn.net/6030815/uploads/WMS7LW61LUQV/1da6c5f9-71d0-4db5-bf60-0fadcf7879cb.jpeg
Japanese Dwarf Flying Squirrels.
They are so cute 🥺
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Baby donkeys sleeping
Cow and doggo cuddling
Lamb sleeping on the most comfortable bed imaginable
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Emergency baby Chinchilla here you go!
will post later more pics
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If you feel like this forum is dragging you down then you should definitely leave.
but I guess you just can’t expect people to react the way you want them to - especially if you are not willing to change yourself for it. I have kinda given up on this as well (not necessarily talking about negativity that I think I receive but overall ignorance etc). Best advice from me would be to try to not focus on negativity and maybe also try to look past it. Maybe you are just interpreting posts as negative when they are just trying to be funny and earn internet points/likes without actually trying to be mean…?
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@Chordyceps said:
Even if we've gotten a good deal of licensed chapters lately, I feel like the anniversary announcement will be for a licensed chapter. The anniversary streams are kinda a perfect opportunity to get the community excited for a new IP being brought into DBD.
IIRC:
2021 Anniversary: Resident Evil
2020 Anniversary: Pyramid Head
2019 Anniversary: Ghostface.
I dont know what the anniversaries before those were because I started playing during curtain call, but going off this pattern, I think it's relatively safe to assume the next anniversary will be liscensed.
Curtain Call was the anniversary chapter iirc. The year before that didn’t have a dedicated anniversary chapter.
and Curtain Call did come with the in-game shop I think.
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I am kinda hoping that it’s gonna be original and thus would come with many great and significant base game changes (that new mechanic that started as early game collapse concept, Mori and hatch incorporated in base game, facecamp nerf, survivor gameplay overhaul to make it not as dull…)
that or Alien. If it’s licensed it should be something big like Alien, Friday the 13th. I don’t think Child’s Play or Candyman would be big enough after RE anniversary and Ring and Hellraiser just joining recently..
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@Chordyceps said:
I like the general idea behind this item, but if it were in the game I would find it absolutely infuritating. I can just imagine a scenario that would get me to rage quit immediately. I'm chasing someone, and it's been a really hard fought chase, they use every tile as efficiently as possible, chain together tiles well, use pallets at just the right time, and I finally get a hit. We go through this process again, and as I think I'm downing them, hit validation+dead hard takes that hit away from me. I potentially have to go through all this again, and as I'm finally about to actually put an end to this chase, I get stunned by seemingly nothing because someone was just watching this whole thing go down and had a voodoo doll. They gain enough distance to make it to a strong pallet and throw it, and I'm back at square on. I would quit the match right then and there.
That’s understandable. But I guess this is more of a base game problem and could kinda play out the same way if instead of using the doll someone bodyblocks and then palletstuns you or something similar. In case of the doll they actually had to ‚waste‘ time for charging..
Hit validation+Dead Hard (or dead hard in general) need adjustments either way and the overall balance of the game as well. All my concepts are kinda trying to focus on more variety in gameplay and not directly trying to find the right balance I think.
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Instead of directly trying to follow them maybe try to take a step back to get a better overview.
if trying to hit them, don’t lunge but make a short basic attack.
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Cross progression does include purchases like DLC and in-game purchases.
which platform account do you want to link with Steam? Only Steam, Stadia and Epic platforms support cross progression currently.
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I still can’t get over these things being so cute
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Haven’t seen it yet but I plan to. Just recently watch the first three movies and wanted to watch 4 again and then 5.
glad to hear it was good :)
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/2750496#Comment_2750496
Also something else that further proves that BHVR and BP is no longer partnering, if you go to Boss Protocol's site and check the tab about their partners, BHVR does not appear on the list.
Thank you for the info 😊
i appreciate it very much! Still would have loved some clarification from BHVR directly though
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/2750468#Comment_2750468
They haven't been vocal about it, only thing we have is Boss Protocol showcasing the new NFT back in november, but considering that as mentioned in my previous post that all prior mentions of DBD and BHVR has been removed from their site and that the new NFT is not the DBD model of Pinhead but an art piece instead made by someone unrelated to BHVR, i think it's safe to say that the backlash caused Boss Protocol to change the NFT because of it. Also the old DBD NFTs has not been posted about or brought up again after the new NFT art piece made it's debut.
that…. Sounds like something BHVR could have mentioned??
also, do you happen to know who created the new art piece/where the actual source is?
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@Smoe said:
No, the whole NFT thing has been over since november, they've replaced the dbd model NFT with an NFT art piece of Pinhead that is completely unrelated to DBD or BHVR.
Apart from the now outdated October FAQ, if you go to boss protocol's site, you'll see that there is no mentions of BHVR or DBD anymore. (Yes, even the %100 licensed from BHVR part is gone)
Also the dbd pinhead model NFTs were never made available for purchase in the first place, the images used for said NFTs was the only thing posted of it on twitter, unlike the new pinhead NFT art piece which you can buy on boss protocol's site now.
has it been somewhere confirmed that the NFTs are unrelated to DbD or BHVR? What is the actual source now?
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What do @GoodBoyKaru ‘s animal pictures fall under? Social Aspect?
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I don’t think that many people actually quit DbD because of MMR.
and while I am not the biggest fan of the implementation (mainly because it’s only influenced by escapes/kills) I like it a lot more than the awful rank/emblem based matchmaking.
the main issue currently is balancing for experienced/higher skilled players though. Not necessarily MMR/matchmaking. MMR just made this issue more consistently observable.
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It is showing playtime. Not completely directly though as you could grade up faster or slower depending on playstyle of course.
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Pinhead in DbD is not directly related to NFTs and you can buy him just like any other killer/chapter.
though the model BHVR created was used to create NFTs and the license holder did give out Chapter codes for buying those NFTs (though you had only a slim chance to actually win the code and it would have been easier and probably cheaper to just buy the chapter directly)
people were/are upset because buying Pinhead in DbD would indirectly support the NFTs as it was part of the contract between BHVR and the license holder. Also it was kinda held secret that NFTs were involved for a while even after the chapter was already released and bought by many. So people were unknowingly (indirectly) supporting NFTs.
also some (maybe all?) of the devs/designers at BHVR were not even aware of the NFT involvement..
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@KingSlay3R2928 said:
https://forum.deadbydaylight.com/en/discussion/comment/2749924#Comment_2749924
1. They didn't really address it
2. While that's partially true, the rapid clicking in this game can and more than likely has triggered an epileptic episode. While I'm not epileptic, I am photosensitive (bright flashlight lights give me headaches and make me feel dizzy) the clicky clicky is annoying to me and usually triggers a migraine that puts me out of commission for the day or night.
Again, I agree it is an issue that should be relatively easily be fixed.
but Mandy did say they are aware of it, and it has been brought up many times.
there might be reasons why they are not saying more now. if they announced they are working on it, people would just expect it in the very next PTB/update and will be mad at the devs if it’s not there. Just see what happens with the Ghostface/Legion changes…
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@KingSlay3R2928 said:
https://forum.deadbydaylight.com/en/discussion/comment/2749913#Comment_2749913
That was such a non response though and it's been 3 months.
They have been slow to address these things overall. But in this case, holiday season was in-between and they probably don’t have any further info they can give out atm.
first you say you just want them to acknowledge the issue and when pointed out they actually did then it’s not enough for you?
also the flashlight clicking isn’t the only thing that might be triggering/causing seizures for people with epilepsy. It is something that affected people should be aware of in video games and they should inform themselves if they are at risk.
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@KingSlay3R2928 said:
https://forum.deadbydaylight.com/en/discussion/comment/2749901#Comment_2749901
A simple "I know this is an issue" woild be better than nothing at all.
@Mandy said:
Hi, accessibility issues are always something that we're aware of, and this is feedback that I will bring back to the team.
@BastardKing you're not being ignored, I have seen your posts and if you notice on your last one, I did mark it with the BHVR read tag - to show that this was feedback that wasn't being ignored.
Mandy has commented on this very thread though..
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@pinkpowerranger said:
People have more than the right to make a video game without giving any consideration to how it may affect certain conditions or disabilities. Kind of on each individual to make wise decisions about what is a safe activity for them to engage in. Bhvr, don't give into the snowflakes!
People also have the right to ask for accessibility options/settings and video game devs have the right to implement those if they want to.
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@KingSlay3R2928 said:
https://forum.deadbydaylight.com/en/discussion/comment/2749870#Comment_2749870
They shouldn't be quiet about something that affects players like this does.
I agree.
but this is not the first time and it doesn’t make sense to blame it on one single person (who might even agree with you as far as we know, but they can’t do everything they want to..)
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@KingSlay3R2928 said:
@MandyTalk it would be awesome if the so called community manager would actually weigh in on this issue. But nope, still being silent about an actual issue with the game.
For being a community manager or as I've been told a "dev" you certainly don't act like it. This crap is a serious health risk for players with epilepsy. Instead of being silent on it, address the issue like a good community manager should do.
Y'all are worse than Gun Media and illfonic when it comes to listening to the players/community.
I'm sure eventually I will get banned from the forums but this crap is seriously out of hand at this point.
Not Community Manager but Community Co-Ordinator.
and maybe she was instructed to not give any further info out on this (colorblind mode was also very late revealed during the implementation process).
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The news explicitly stated that those new rewards/higher BP will be given out starting next month. So today everyone got the ‚old‘ amount of BPs for ranks.
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I suggest you make a support ticket so they can look into your account and see what’s up…:
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Archives usually start shortly after the live midchapter update. So 2 weeks from now is very likely
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Friday the 13th and Alien are the two big chapters that are fitting imo.
others could be Child’s Play, Candyman, IT…
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2747339#Comment_2747339
Wait.. what were you imagining?
OP didn’t mention its on the back of his head…..
Let’s not talk about this any further.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2747321#Comment_2747321
https://us.v-cdn.net/6030815/uploads/T1U2MMJLT3WX/image.png
This. The little sack on the back of his neck. That wasn't part of his original design though.
He initially looked like this:
Thx.
i hate the sack. But I guess I imagined something worse..
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Pyramid Head‘s what?
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@AnObserver said:
Sounds like Toolboxes and Med-kits with extra steps.
In terms of searching the map for Items you have Chests already. (Maybe make some Generators require a part that is found in a Chest?)
A Perk lineup that adds “Item Scraps” to refill/ acquire Items through non-chest based scavenging does sound cool though.
I am thinking more in the line of having the scavenging and refill/aquire stuff being basegame because… it does sound fun, uses unused parts of maps and goes away from the dull hold M1 survivor style.
Medkits and Toolboxes would be items that while having charges make it so survivors don’t need to acquire the stuff. But yeah the idea is basically those items with extra steps, since healing and repair action are the main actions outside of chases for survivors.
i just like the idea of survivors not immediately sitting on gens and not doing anything else I guess.
@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/223733/second-survivor-objective
Boon totems are secondary objectives for survivors. It gives survivors something they want to do to give themselves an advantage.
Chests use to be a secondary object but they're so worthless now, that no one wants to use them. Especially when 1/4 of items you get out of the chest are worthless now. You set yourself so far behind using chest builds that it's not even worth it anymore.
If you want survivors to have secondary objectives, then have the developers buff chest builds so they're actually useful.
I have made suggestions for new items to make chests more worthwhile and fun to search through.. but I do think the game could use expanded survivor objectives as part of the base game and not perks or something just to make the game feel more fresh and fun.
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Fluffy cows are fluffy











