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MonsterInMyMind

MonsterInMyMind

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MonsterInMyMind
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  • @DrDeepwound said:

    Trapper should start with all his traps, this isnt 2016 anymore, lots of things have sped up since then, and not in the killers favor.

    To disagree is to wear survivor goggles too long.

    I would be totally okay if they just gave him 3 traps at base and called it a day that's completely fine with me but the fact they keep trying to buff other area's that are not the prime concern with trapper and then someone brings it up and they kinda push it off the table its like how come we continue to ignore the elephant in the room ya know?

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1307291#Comment_1307291

    Don't forget that the devs are trying to change how the early game works.Depending on how they do that it could make setup killers like hag and trapper much stronger.

    I heard scotts idea was brought up but i actually didnt hear it during the stream granted i was very hyped etc but the room for abuse for set up killers like trapper in his idea is they can just run straight to him to deny him that time to set up sadly.

  • @Quol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1307284#Comment_1307284

    That was during the rift where Trapper was a requirement, I'm not saying he isn't popular (especially since he is a non dlc killer) but I am saying his popularity at that time was inflated.

    That being said his kill count is still among the higher end so despite his power being a lot simpler it's still effective.

    I understand that he has a decent kill rate i main trapper but that still does not excuse the fact that they quote for quote said he would be to op with all his traps but they come out with a killer who is insanely buffed again not saying hes op but hes insanely good and will most likely be top tier if played correctly but ignore trapper and wraith who are kinda like the forgotten ones granted they gave trapper a reset option cool not really a buff just something he should have had.


    Point being there's a trend with these reworks from freddy all the way up until pyramid head they want these killers to shake up the game okay cool im down with that but where is the slight buff to trapper giving him something to compensate for all the time he has to waste running to corners to pick a trap up.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1307284#Comment_1307284

    I wish the data was filtered by taking out the outliers.

    I agree but this is what we have to work with sadly :/

  • @ALostPuppy said:

    I think he should start with 3 traps by default, do away with the bag add-ons entirely (or change their effects, maybe affect the pick-up speed of traps I'm not sure). This is basically all I'd change with Trapper tbh. You could give him more but honestly it wouldn't mean much, he still has the most counterable ability in the game and no amount of buffs is really gonna change that.

    I actually agree to your point 3 traps is a fair buff but i still feel it ignores the core issue which is compared to hag trapper has to set up a lot slower due to traps being scattered all over the map and the fact most maps put traps in area's where survivors are not making you have to go waste time picking it up.

  • @Angelicus23 said:

    Well u guys forget that there are stats telling trapper is the most deadly killer

    That's actually false. Trapper is the most popular character to play but kill rate wise the last stats they released freddy is actually the strongest killer based on the stats we have.

    which can be found here. Again im not saying trapper is weak im simply making an observation into how come they said it was be super unfair for him to have what would make him a very good killer but pyramid can have all that makes him insanely strong.

    Untitled.png


  • @Kongtwenty12 said:

    well you see. There is this marketing strategy mostly used by mobas where new characters are made super powerful so that people buy it then after a bit nerf it to where it shoul have started.

    Im aware of how it works but even still freddy also has a lot going for him so does doc they didnt even nerf those two killers but yet trapper would be "op" having all traps by default like where is the love at.

  • @matchmakingworksfine said:

    Well I mean trapper isnt exactly meant to be a powerful killer. Hes pretty much the beginning killer and is obviously meant for earlier ranks so it makes sense hes not powerful. Pyramid head is coming into the game 4 years in so it makes sense for him to be alot more powerful. Wraith and trapper we're added in very early into development so it makes sense for them to not exactly be the most powerful.

    So was billy your point? it still does not excuse the face of the game which 99% of newer players play not even to mention it does not excuse the developers thinking him having all traps being to strong but yet looking at pyramid head i mean dudes got everything going for him not saying its bad im just saying it makes no sense to give him all this but to leave trapper and wraith like they are.

  • I mean with all do respect you are giving the bm the power you so desperately dont want it to have by making a forums post about how it got to you.


    Tbagging would have no meaning if the community didnt give it one who cares the ones who tbag lower end killers are the same ones that cry spirit is op or freddy is unfun but yet they tbag the lower end killers but get upset when its a higher tier killer basically just dont give in and dont let it bother you.

  • @ProfoundEnding said:

    https://forum.deadbydaylight.com/en/discussion/comment/1304000#Comment_1304000

    It will likely just be for licensed characters since it changes the character completely.

    There might be some for license but i highly doubt they are going to just limit it to license only.

  • @Taiga said:

    https://forum.deadbydaylight.com/en/discussion/comment/1304000#Comment_1304000

    isn‘t that just for survivors since killers already only have one full body slot?

    It wouldn't make sense to just give survivors legendary skins and ignore the killer side what she meant is you select it and it fills all three cosmetic slots instantly.

  • Most likely yes.

  • @not_Queen said:

    @Some_Dood64 You got me at Carl the Cashier.

    @MonsterInMyMind It is not a new prestige it is locked in legendary outfits. It means that it will instantly equip all part of the outfit if you select one. They are a new category in the store so yes, they will be purchasable outfits.

    Interesting I hope Trapper's outfit makes him look badass then!

  • Im just confused if we have to buy them or not or is this the new prestige they talked about?


    Also they can't do that stuff they could get sued under law for not following license laws so yeah.

  • So since you guys are updating the graphics will you still keep lower end users in mind when doing this like will low end users still be able to play the game?

  • Im sure they will 104% cakes incoming most likely.

  • The new prestige rewards being showcased the art content winners the new perks and the roadmap for the future

  • Nope the developers only ban when there is a clear coordination between the survivor and killer meaning they would have to get the killer to follow them without touching them and sandbag survivors etc.

  • 2pm edt which you can google to your timezone and it will tell you exact time in your own timezone.

  • @HellDescent said:

    Because every update they just add more bugs into the game, most of which are just called "unintended feature" and left alone.

    People get excited for new chapters because without them dbd is stale with new chapters it does bring bugs yes but so does every patch its nothing new but new content is always an exciting thing for the game.

  • @Almo said:

    Thanks, it's true that it feels amazing how far we've come since the release in 2016!

    It's just awesome to know how humble you guys are when it comes to talking about how no one ever expected this game to take off and boom it ended up becoming the king of the genre and ended up having such a dedicated player base!

  • @Fibijean said:

    Someone with bars on their profile picture has been jailed, which is what typically happens the second time you breach forum rules (the first being a warning). If you are jailed, you can't create threads, and I think there might also be a limit on how often you can comment (though I'm not sure about that second one).

    You can find more information about forum rules and consequences for breaking them in this post: https://forum.deadbydaylight.com/en/discussion/87004/forum-rules

    You would be correct you are limited to posts and all of the above you listed.

  • It means they have been jailed take it from someone who has been spanked by the mods its not fun being in jail dont be that guy or gal.

  • @GoodBoyKaru said:

    As much as I complain, it's a good game at its core. I'm glad the devs have stuck by it and I'm glad players keep coming back to keep it alive. I've met so many friends from this game, and I can't wait for the stream today.

    Agreed most of the people who have valid complaints honestly care for the game so im with you on that i have also met so many wonderful people like deepwound through this community and i can't wait to see whats in store for the game!

  • If they are looking into survivor sided maps then someone must have closed their eyes when ormond popped up that map is utter trash for both sides.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299372#Comment_1299372

    I would normally support that, but I just came back from 10 month break from the game, played about two hours, game crashed and I was hit with a 5 minute time ban from the game. If it was 1 hour, man I would be super mad today. As of right now everyday people are being banned from the game due to game crashes, right now the game considers a game crash as a disconnect, so hopefully they address this soon because I never DC but this game does crash sometimes and it sucks to have time bans due to a crash that clearly was not a DC. If it was 1 hour, it would ruin the game for thousands of players who get disconnected, theres even a damn sub forum dedicated to it because its more frequent than people know.

    https://forum.deadbydaylight.com/en/categories/DPP_RankUpdateError

    So the developers recently commented not to long this is actually a hardware issue only select few are getting it so make sure you give them all the information they ask for its a hard beast to pin point and figure out whats going on also nice to see you again deepwound <3

  • @elvangulley said:

    how about if its dowm to the last 2 and theres a dc its an auto down for the last guy. Survivors have been benefiting from dcs for to long its killers time now.

    Personally i think my idea solves the problem a lot better it benefits both sides and promotes a healthy end game.

  • Its very likely it will be a new skin line and maybe a charm if i had to guess tbh. Im still very excited and i kinda hope they go into more detail tmw.

  • @Poweas you liked the original idea im interested to see what you think of this change to it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298600#Comment_1298600

    Isn't the Player-ID static tho? Even if its hidden now, the damage was already done?!

    That would be a question for behavior not for me i have no clue the impact it has.

  • @YUI16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298561#Comment_1298561

    I have stability net (50-60 ms). Too bad I can't read ping killer.

    Yeah you're good my dude senzu pointed it out i was just making sure it was not you using a vpn but as senzu pointed out this only happens off killers so this is most likely a vpn doctor.

  • @finitethrills said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298586#Comment_1298586

    Not sure how related this is, but I know there was a brief phase where folks would catch a streamers player Id on stream in the options screen and use that to send them from PC into the Switch queue or Xbox, etc.

    Yep it is related thats why they covered peoples player ID but the script kiddies found this loophole in the backed where they can find streamers based on survivor usernames to locate the server and ddos it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298586#Comment_1298586

    Yeah I doubt it aswell because it runs over the Steam API, but honestly i don't want to find out the hard way. Enrypted Data Transfer nonetheless should be self-evident

    Yeah i agree steam API is usually very protected so it would be hard for the script kiddies to bypass it but none the less protection measures are welcomed.

  • @[Deleted User] said:

    Implement Enrypted Data Transfer ASAP. There is a Ingame Currency that can be obtained with Real Money. The Fact that Dedicated Servers have been in this vulnerable state for more then half a year is concerning. This is not about streamers or QoL Improvments. Its a simple Security Measure that should be self-evident

    I dont believe the script kiddies can get peoples information but they are able to do a lot of evil with the servers like ddos certain streamers etc which we have already seen.

  • I did my bad i edited it there i realized after i was on the wrong post LMFAO

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298561#Comment_1298561

    It's usually the killers using VPNs when this stuff happens.

    Ah yeah i figured it was a vpn of some sort.

  • @Seanzu said:

    I guess someone got hold of some tool to join lobbies as killer, and is using it as some sort of "whitehat" attempt at encouraging the devs to fix the game.

    They could just report how they're doing it but I suspect they're probably just using it and not the ones the developed the bypass.

    It's a backend in the servers im assuming but yeah i dont think they are doing it to make the devs fix anything as most of them are joining streamer lobbies and spamming racial things.

  • That is not bots some script kiddies have found a way into the backend and are using it to abuse streamers etc basically behavior is aware and im sure the server company is aware as to when and how it will be fixed im not sure but with all the fog whisperers being abused by it and streamers in general i imagine this is a huge issue to behavior.

  • So the developers actually announced that they are going to work on servers also the question i will ask you is are you using a vpn because it looked like either you or that doctor is lagging.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298350#Comment_1298350

    Tried that with no improvement. It just keeps getting stuck at "Connecting to Servers."

    Id try contacting support https://support.deadbydaylight.com/hc/en-us

  • try verifying your files and see if the problem persists.

  • @MrCookie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298300#Comment_1298300

    Pretty sure anyone including you and me could fix this bug in a year by ASKING around or GOOGLING or TAKING a closer look at the audio code.😅 It doesn't make any sense why this takes so long. And don't tell me sound related code is more complex than gameplay code that they have no problem fixing.

    Hey my guy since you seem to think you can fix audio files so quickly you can gladly apply and show the veteran sound guy how its done since you believe its so easy you should have no problem fixing it for him even though he's done this for a hot minute what might seem easy in your brain can shock you to a new extreme when it comes to reality audio files are a risky thing to touch but since you know how to fix them you would have no problem doing the sound designers job for him. Point being unless you know what you are talking about or have an idea of how sound files work its best not to say you could do it because we both know the answer is you wouldn't be able to ingame code and audio files are two different beasts both present challenges instead of trying to tell the developers how to do their job you could gladly learn how to do it so you can gain a better understanding of the process involved.

  • Im not defending them i just understand how it works if you believe in your mind that its so easy to fix behavior has open job applications go and apply and then come back here once you have seen the process of fixing audio files we would all love to hear how fast it took you to fix them :P

  • @MrCookie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298269#Comment_1298269

    Seriously? You think a year is not enough time to fix one bug? Especially when the game is 4 years old and the team is probably experienced now?

    Again im assuming you dont understand how sensitive audio files are and how touching one thing can lead to hundreds of other issues the last time this happened it took 6 months and that was due to how serious the issue was they pretty much had to drop a lot to focus on it how things are right now it's no where near as bad as the 2018 incident which was actually game breaking but i can tell you it's a priority that's for sure they could have already fixed it but ran into another issue for all we know bhvr is very secretive as of late to whats going on behind the scenes but im sure there is a handful of people trying to fix it if not more.

  • @MrCookie said:

    It's suprising that this bug has been around for a long time and devs just don't give a damn. (IT'S BEEN OVER A YEAR) Is it really that hard to fix? Especially when new killers get like every 3 months.

    If you took the time and read my comment it is not easy to fix touching sound files can lead to even bigger issues which take even longer to fix i imagine they are still trying to find what is conflicting and or causing the issue it can take some time considering how many sound files there probably are.

  • @PayneKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298221#Comment_1298221

    only with an addon. Why should I adapt to this bug??Btw , its only not this, sometimes survivor can run you on the title and there is no sound too, I think "ok, iron will" but when I'm looking on their perks I see 0 iron wills, and I can see this bug while I'm playing survivor, literally no moans. I want to be able to mindgame them, but I can't because this bug. It can be compared to the fact that the killer would not have a red glow in a chase without huntress perk. And one more thing, this bug completely counters the stridor, you can't hear their moans.

    I dont believe this bug effect's stridor i could be wrong on that i know stridor was bugged im not sure if it is still bugged or not i dont play spirit anyway point being the reason you have to adapt to this bug is because it's how the game works when things like this happen you have to learn to play around them and again what you just mentioned is exactly how the old sound bug was except it was way worse and when i say way worse i mean way worse right now i can still hear grass move back then you couldn't hear anything a survivor could follow you around and you couldn't even hear them right behind you.


    The reason im saying try to adapt is because it's what players like myself had to endure and i for one still believe it made me a better killer i got better at seeing survivors in a far distance(Keep in mind this was also in thick fog) i got better at watching for visual queues and honestly it made me a better killer player bugs like this happen there's no way to prevent them but you can be ready for when they happen and learn how to focus on visual queues over the normal audio ones.

  • @PayneKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1298189#Comment_1298189

    not trying to be salty, but do I really need to run a perk to prevent the game bug? Sounds like "run iron will to counter the spirit". I mean, deer stalker is 10/10 perk on killers like oni, nurse, billy... But what if I'm playing doctor for example, I don't need deer stalker on him, so it would be just 1 perk slot wasted.

    I mean with doctor survivors scream on the ground if im correct also you have his illusions that appear which give you a good indication of location.


    Also take it from someone who was around when things like this happen you have to adapt its all you can do i can tell you right now i have no issue finding slugs and its mostly due to i adapted to when there is no sound this is nothing new to me those 6 months with no sound in my opinion made me a better killer i learned to use visual queues more to locate survivors like crows flying etc.


    Also the thing about trapper is there really is no set build to him you can play him how you want to play him and thats really with any killer deerstalker is not a bad perk if you combine something with it like knock out for example and as far as stridor goes its good on any killer if you struggle to hear sound.

  • @Booper_Of_Snoot said:

    I still have like 70 gruesome's on my ghostface

    Same i have a bunch on my hag left.

  • Judging by the time in the game you have provided you are new to how sound bugs work so ill inform you i have played since 2018 meaning i was around for the dreaded 6 months with literally no sound at all and back when stridor or deerstalker was actually a needed perk point being sound bugs are very hard to pin point and once you pin point it you can fix it and then break other things perfect example the killers heartbeat which actually got jacked up from them trying to fix the no sound issue for killer.


    I Imagine this is likely a priority bug but its not as easy as you believe it is this will take time in the mean time deerstalker is not a terrible perk if you are having trouble finding slugs.

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