MonsterInMyMind
MonsterInMyMind
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I believe this won't be like legacy it wont be timed this will be forever i believe. Keep in mind we don't know yet i could be wrong take my statement with a grain of salt.
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Trapper and Claudette.
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@[Deleted User] said:
It feels like it. I'm consistently getting extremely difficult games on Nurse in the last few days.
Went against very tough teams all day yesterday as killer these guys felt very coordinated.
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https://www.youtube.com/watch?v=Si249J2ngh0
Otz covers this in his video the traps have to be perfect or else people can squeeze by them.
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@gatsby said:
It's just true. Almost all Survivors want to be chased and have a challenging match. Especially at high ranks.
Doing gens and escaping isn't the fun part of this game. It's being pressured and feeling like the match could go either way. Having stressful chases and amazing clutch moments. Survivors might complain a lot, but they really do want good Killers. Not campers, no ed users or babies that don't even resemble a challenge.
Derankers would disagree they dont want to have skill they just want easy games.
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1314882#Comment_1314882
Dude, who tf uses Wake Up?! XD in fact, who uses any of Quintens perks. The only time anyone used Wake Up was when it was bugged and worked on everything. And I'm not sure what games you're getting but at all ranks. The only time some has escaped through gate after hatch close is if they're on opposite sides of the match which is fair.
Yes, the setup for that game was brutal bit he still got 2k, a disconnect and lots of points. The only reason he lost 1 was cause the other disconnected which sucks but that quit survivor gets nothing.
I use wake up? angry pug uses wake up i mean what? Im also red ranks...?
Regardless its abusing a mechanic stop defending it.
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1316181#Comment_1316181
This post right here is all you need to read about Survivor Entitlement.
"No reason NOT to give hatch!"
"Killer played like an ass, it's justified!"
"You slugged me!"
Just standard, whiny, entitled survivor nonsense. Breaking the rules and then blaming the killer for not giving them things.
Yeah sadly behavior is not speaking up on this entitlement from the survivor side that is a little out of control.
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@seyiya said:
Another selfish killer who wants 4k every game
Another selfish survivor who wants free escapes every game logic works both ways friend.
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@TheCursedTitan said:
https://forum.deadbydaylight.com/en/discussion/comment/1316149#Comment_1316149
camping and tunneling are strategies, yea I’m done here, I lost brain cells reading that
lmfao alright have a better day bud its clear you didnt come to debate you came to argue later. 👋
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@Gomolazoli said:
https://forum.deadbydaylight.com/en/discussion/comment/1314872#Comment_1314872
Sluging doesn’t justify using “hach tach” these ######### deserve a ban
Exactly i wouldn't say a ban i actually made a good change idea to how dcing works with hatch i made a post awhile ago about tactical dc's
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@TheCursedTitan said:
https://forum.deadbydaylight.com/en/discussion/comment/1316130#Comment_1316130
Then so should Camping and tunneling, you want dcing to be punished more maybe you should look at the reason why people dc
Camping and tunneling are in game strategies that have down sides dcing to give hatch has no downside that other survivor is rewarded because of someone else's dirty deed.
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@TheCursedTitan said:
https://forum.deadbydaylight.com/en/discussion/comment/1316130#Comment_1316130
Oh so Bc I found hatch I escape right? So because I was on hatch I should’ve escaped right, oh wait no because killers have priority and he closed the hatch while I was on it, all he did was camp all game and used NOED, you guys are gonna sit and complain oh survivors have too much power, when you guys have NOED Devour Franklins Nurses, Pop, what more do you want? You want a perk that gets rid of the hatch all together?
What i want is a game based on fairness and sportsmanship and for those that have been allowed to abuse these mechanics to no longer have the advantage in doing so its called sportsmanship learn it.
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@TheCursedTitan said:
https://forum.deadbydaylight.com/en/discussion/comment/1316122#Comment_1316122
Okay so they DC so the other survivor gets hatch so what? Oh you want 4K too bad deal with it the person who dcs gets a timer ban, de pips and no bloodpoints you might as well get rid of that hatch if your gonna complain about people strategizing how to get someone out
Its not about 4king its about the principal of the game dcing is not allowed and should not be glorified neither should exploits also its really comical when people like yourself can't disprove that point so you attempt to call it a strat again read the rules of the game before you try to debate because when you are not up to date on the rules of the game you set yourself up to get proven wrong.
Actually if you do all the generators open a door boom you escape if you find the hatch before the killer does boom you escape if a survivor is slugged you wait that survivors bleed out timer and or camp a door you escape there's ways to escape but since you are trying to glorify dcing to give hatch you are basically saying "Im okay with exploits being in the game as long as they give me the advantage." Which most survivor mains again have that mindset dcing is not a strategy you are borderline a quitter and if you ask me honestly behavior should 100% step up to the plate and punish it more.
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@TheCursedTitan said:
https://forum.deadbydaylight.com/en/discussion/comment/1316116#Comment_1316116
So if someone dcs so their friend can get the hatch how is that broken?
Dcing to give someone hatch is abusing how the hatch works so that the killer has little to no chance to play around it by definition its actually an exploit if you read behaviors rules its an unintended thing that most survivor mains glorify when in reality you are abusing something to get an advantage you otherwise wouldn't have. You can gladly go read the rules for yourself Disconnecting and Exploits are both against the rules.
Also i made a couple posts regarding tactical dc's and how to eliminate them i go more in depth on those posts.
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@TheCursedTitan said:
https://forum.deadbydaylight.com/en/discussion/comment/1314882#Comment_1314882
I’m sorry what broken mechanic?
Hatch a survivor dcing to deny the death timer is abusing the hatch mechanic meaning its broken if someone can abuse it.
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Judging by the wording they are talking about demo as the character but i could be wrong the way its worded can be taken both ways however its honestly how you take it i guess.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1314946#Comment_1314946
I'd argue OP isn't naming and shaming. He is mostly talking about their perks, not about anything else.
With all due respect hes technically not but it is a forum rule regardless the names should be covered which anyone can do with paint.
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@ggezbaby said:
you’re rank 1 complaining about DS?
they DC because you slugged them for the last survivor, which is unpleasant. I’m sure you had a hard game, but it’s still annoying for the opposite side.
you basically got a 3k and almost 24k points so I’d say you did well.
There are valid complaints about ds i can name a couple if you'd like Locker invisibility,Rewards Terrible Play.
Justifying someone dcing because they didnt find something fun is not a valid argument slugging is a valid strategy that has counters if a killer slugs in the end game that other survivor can simply let the one on the ground bleed out it's not that serious also if the killer finds the hatch said survivor can just tempt luck with a door and with wake up almost 80% of the time the door is open before a heartbeat is even heard.
Regardless of points and a 3k what should have been a 4k but a survivor abused a broken mechanic stop justifying it you are basically saying thats acceptable that the survivor did that which if you are you may need to re read the rules of the game feller.
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@GoodBoyKaru said:
1) No money has been stolen. People have willingly purchased products and services from BHVR knowing they're subject to change at any time under the EULA.
2) If you're getting Internet issues that badly that frequently it may be an issue on your end, not BHVRs.
3) On their anniversary stream (read the big pinned comment by @Fibijean) they have indeed confirmed they will continue working on servers to make the experience as smooth as possible. In their words, they have "a long way to go".
4) Under the EULA that you signed up for when starting the game you resigned your right to a refund.
Pretty much this.
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https://www.youtube.com/watch?v=BwSts2s4ba4
You do realize auto aim is in the game right? there are times killers get rewarded when a survivor is completely out of the hit cone.
Before someone tries to say its aim dressing thats complete bs and we both know that come get real the fact a survivor can be standing behind a killer and the killer swings at the opposite direction then you and it magically turns him toward you that's auto aim the devs can continue to claim its not but until they can explain how something like that is happening its either auto aim or a hit cone issue.
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I mean they are basically making ranks useless why should they reward them now that they mean absolutely nothing due to ranking being reworked
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1313731#Comment_1313731
I mean that Friday the 13th is no longer having new content developed for it. Predator is still live competition for Dead By Daylight.
True but even if it were competition its not that big of a concern numbers speak volumes dbd is the king at the moment and its on all platforms i dont think you can really call anything competition to this game at the moment honestly.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1313716#Comment_1313716
He said the same in another Interview (quite long ago, dont know when). So it is basically an open secret that they would like to have Jason in the game.
Yeah i think this time was going the extra mile to extend the invitation more once this is settled.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1313711#Comment_1313711
The important thing to note is that Friday the 13th is basically dead (beyond any maintenance and currently existing player base), so Jason is basically open season. I wouldn't say the same for, say, Predator.
Predator is basically dead as well tbh that game is not taking off like they thought it would but yeah as far as friday the 13th goes it wouldn't be a bad idea for them to license jason out to dbd once this is over i wouldn't be shocked either again money talks.
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@Dead_by_Gadfly said:
Whats he doing there? Seems its just his way of saying "we really want to add him and will try and do so after the legal woes are over."
What he is doing is basically shooting his shot and letting it be known that behavior has a huge interest in jason thats a good sign meaning its a license they are really looking to obtain.
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@Fibijean said:
They've been saying for years that they'd love to have Jason in the game. It's just a matter of waiting until it's practically and/or legally an option.
Yeah i just posted as some people think just because he has his own game it'll never happen was just posting showing the open invitation was put out there.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1309017#Comment_1309017
"a survivor can follow him around and disarm his traps making them useless until he takes time to reset them"
If you let a survivor follow you constantly while they are disabling traps, which take twice as long as placing them, without being able to catch them, that is your fault.
I think you took that out of context basically a survivor can indeed follow a killer as you can see a killer from a pretty good distance also trapper is huge you can see him bend over from very far the survivor wouldn't have to be right up on him to see him placing traps with that being said that does not change the point made in that post survivors can deny his power with perks and by disarming a trap even with all his traps he wouldn't be op. Also keep in mind survive with friends exist.
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The one thing i looked forward to was more in depth about the new prestige rewards they talked about i thought the anniversary would have been a prime time to comment but i guess not but also to be fair they are at home so there's not a lot they could have got done within that time frame thats one reason why we never got an actual roadmap like last year.
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@BubbaMainBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1309085#Comment_1309085
i was joking, calms those titties bruh
Ah its hard to tell sometimes not saying you in general but i have seen some wild things in the past someone actually used that earlier in the thread if im correct which is why i kinda flipped the logic around it was not to be rude or mean was simply to show how that logic could be used the other way around my bad for not catching the joke again you'd be shocked how many people can be serious.
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@BubbaMainBoi said:
https://forum.deadbydaylight.com/en/discussion/155811/how-come-pyramid-head-can-have-all-he-has
cause it's pyramid head and no one likes trapper
So just because its a license and because a handful of people dont like trapper that makes it okay i mean in that case there's people who dont like leatherface therefore he shouldn't be touched again logic works both ways.
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@OutcastEric said:
https://forum.deadbydaylight.com/en/discussion/comment/1306040#Comment_1306040
https://forum.deadbydaylight.com/en/discussion/155811/how-come-pyramid-head-can-have-all-he-has
maybe trapper will be the first killer to have legendary abilities like survivors get legendary characters. After you P3 him maybe you can upgrade him to be an all around better character
lmao if only.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1308875#Comment_1308875
But that is the thing, if trapper didnt require time to go out of his way to pick up traps, he'd be insanely strong. It might be boring and/or tedious, and he isnt the most fun killer to try new builds on, but lets be realistic here. Even before trappers traps were indestructible, trapper was incredibly strong. The only downside was that instead of 8 traps, you probably worked with 4-5 traps instead, because the far away traps were probably being destroyed before you could even get there.
The only way I could see trapper being changed where his traps are fairly close to access/retrievable from lockers, is by massively increasing the chances of getting out of the trap. Like, bumping it up from 25% to at least 75% without an animation forcing the survivor to stand still for a second. Traps being faster to destroy and once they are destroyed, the trapper would need to get a new one from a locker. Which, while making trapper less repetative, does change is appeal too. I want a killer that takes some strategy to play, while I also want a killer that is semi-brainless during chases(which, sadly, too many killers are at the moment). And I also would love a glass cannon killer that is incredibly strong in a 1v1 with 0 map pressure. Which dont exist nowadays, because some killers(coughcoughbillyandhuntresscoughcough) who have insane 1v1 are also given a ton of map pressure capabilities.
If you think giving him all his traps is to strong you are sadly mistaken a survivor can follow him around and disarm his traps making them useless until he takes time to reset them the idea he would be stronger then say billy or nurse is completely false while his power on paper is strong its different in game i highly doubt trapper would be this unstoppable killer seeing as how you can still disarm a trap and still trap tech i mean seriously think about it not much would really change about trapper other then the fact he wouldn't have to run to a corner to pick a trap up.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/155811/how-come-pyramid-head-can-have-all-he-has
It's because they're not great at consistently maintaining and vigilantly looking after game health.
I wouldn't say they're horrible but i would say the fact trapper and wraith keep getting ignored and pushed under the rug is very sad wraith being worse then trapper but still these two need a indepth relook on what they can do to make them a tad stronger while not breaking them.
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I will say never say never mcote joked about adding tony hawk to the game which is still possible seeing as how both parties have to come to terms before anything can be done but point being there probably wouldn't be a killer but a survivor from ghostbusters i wouldn't say never this license opened up the doors to a lot of options.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1308870#Comment_1308870
Well I mean for sure it might looks now overpowered, but sooner or later survivors will adapt and the killer will be propably somewhere on high mid tier. Btw didn't they said that they're gonna look at the older characters in the game? 🤔
It's not about looking op its about how much they are giving current characters freddy doc perfect examples also trapper was already "reworked" as he got a addon pass meaning they probably wont look into him for a long time again he could use adjustments.
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I mean why would i feel guilty? I bought the game meaning i can do whatever i want within the rules of the game i put the time in leveling all my characters for the perks i wanted and lastly i look out for number one which is myself i will play however i want to have fun if people don't like that they can gladly go play minecraft as dbd might not be for them.
and lastly this is how my mindset is when it comes to peoples opinion on my gameplay just being brutally honest.
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@SpaceCoconut said:
Millions of dollars plus royalties to pay for a single license.... and you want cosmetics for those expensive licenses for free?
:)
Nope.
Pretty much this that's not how licenses work you cant just give cosmetics for free the license holders want money and cosmetics and the dlc give them exactly that.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/155811/how-come-pyramid-head-can-have-all-he-has
As a player who plays trapper a lot, I do kinda agree with you that the traps spawn too far apart. But survivors dont always look where they go. Using both Trapper bags where I start with 4 traps and spawn next to a 5th one. I can easily get my first kill before survivors get 1 hook. Because they all come flocking to the places that I trapped.
The window trap at the killer shack, how cliche it is, catches 90% of survivors by surprise. Like, they think I spend the first 30 seconds of the match picking my nose or something. Nah, while those guys were doing their first 1-2 gens, I trapped a 3-gen, the killer shack and have some spare traps leftover just in case I need to secure the basement.
The average kills I get as a trapper are higher than any other killer, simply because even when its incredibly obvious there is a trap in the hallway, they cant get past it. So they are forced to eat a hit, dead hard, or fall in the trap and get picked up. Let alone that its insanely easy to get STBFL on trapper.
Again the point is not how good someone is with trapper i 4k pretty consistently with him also STBFL is insanely strong on him but that still does not excuse how outdated running to a corner to pick a trap up is.
Being good at a killer is accepting the downsides they have and adjusting your playstyle around them but even then it still does not excuse how trappers issues are still a very big eye sore again running to the corner to pick a trap up is outdated and needs adjusting.
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@Ihatelife said:
Well the devs are big fans of Silent Hill franchise, so they wanted the pyramid head to be very elaborated. I love this killer personally <3
Im not hating on the killer im simply giving an open opinion that while pyramid head is cool and all how come he gets all this powerful stuff then you look at trapper and wraith and they are still pretty much the same as when they were introduced small things here and there but nothing major.
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@Tactless_Ninja said:
A fully set up trapper snowballs hard. That's why he isn't buffed.
That's the issue you are not going to be able to set up fully every time that is an over used argument that dodges the actual issue with trapper and completely shuts down any point for conversation to address the real issue with him. A Trapper is as strong as the survivors allow him to be at high ranks he's very hard to play unless you sweat your butt off he may be strong at low ranks but just saying oh he can snowball is not a valid reason why he shouldn't be buffed in that case leatherface can snowball so therefore he does not need a rework see how shady that logic is.
Again thats coming from a rank 1 trapper main with almost 4k hours on him.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1306040#Comment_1306040
He's the face of the game. He's the ryu.
He doesn't need to be top tier, but above average would be nice...you know?
https://forum.deadbydaylight.com/en/discussion/comment/1306141#Comment_1306141
As a trapper main, that happens maybe once in like, 30 games. It's just not reliable. Even if people are stepping on traps left and right they could easily just escape them before you captalize on it.
What happens more often is that you start hearing boom, boom, boom. And you now need to pick your traps and set up again, because they found them.
TL;DR: theory =/= practice
https://forum.deadbydaylight.com/en/discussion/comment/1306275#Comment_1306275
I don't see how that applies... people step on freddies snares right? It works basically the same. It's not hard to accomplish.
And muscle memory is just relearned. Not a big deal.
https://forum.deadbydaylight.com/en/discussion/comment/1306278#Comment_1306278
That is the case. Power creep exists in every game that gets frequent updates.
Think of how simple the earlier powers are compared to the newer ones.
Traps set up traps, wraith goes almost invisible, billy charges a chainsaw and sprints, nurse teleports forward, huntress throw hatches... etc
Compared to let's say plague. You puke on people to make them sick, or on objects that will make people sick when interacted with, when someone is fully sick they are broken. To heal they must use fountains, the fountains get corrupted and interacting with a corrupted fountain gives you a puke that doesn't make people sick but hurt them for 60 seconds.
New stuff, gets more to work with.
The thing with billy(and huntress) is that their simple power happened to be incredibly effective for the meta of the game. Billy chainsaw is supposed to be used to down people, but them someone went "hey, I can easily patrol gens with this" and that was it.
https://forum.deadbydaylight.com/en/discussion/comment/1307348#Comment_1307348
As a trapper main, setting up traps around the hook like that, would just be a madsive waste of time and easily avoided by someone paying attention when going to the hook. Which most do when facing trapper.
It's like expecting people to run to the hook as hag... they won't if they know who they are facing.
And someone using kindred would absolutely destroy it. And that is a pretty common perk nowadays.
Trapper still has the most counterable power in the game. There's no way he would suddenly become op if he started with all of his traps.
From one trapper main to another i agree with a lot of what you said.
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License likely didnt approve of it gotta keep in mind they had to pay for this stuff just saying.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1307392#Comment_1307392
They should just makes his traps spawn more closer to the middle of the map or make him able to get them from lockers,but the first idea would be much easier to implement.
I think someone brought that up and they said you can't limit spawn points or something like idk i believe the point was its a risky thing to do.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1307417#Comment_1307417
No doubt this happens. Both are sad and stupid. At least when a killer tries to be toxic though, there are 3 other people who can help you. It feels very different when there's 4 people bullying you.
@OP I just had someone try and be toxic chase god but failed and got downed within a minute. If you're gonna be toxic, at least git gud enough to back it up like yikes.
Oh i understand i was just simply saying you can't just say its only one side doing it both do it was the point its ptb people oddly take ptb serious and sweat it just happens reason why i avoid ptb lmao.
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I mean this could be said for killers as well i dont play the ptb but when i did i cant tell you how many facecamping leatherface's and a bunch of other things i saw.
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@pseudechis said:
I have to admit with trapper I almost don't like running into a survivor early, that lucky I found you straight away hit and down would be great on any other killer but sometimes on trapper I think "Shite I'm not even set up yet"
I don't know if he needs all traps but maybe more than one, bags are basically the only addon I use for him.
Exactly it's bad when you dread seeing someone to early. Also it's equally as bad when you have to bring the same addons because without them hes a lot weaker.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1307363#Comment_1307363
Well,that is the kind of decision making you have to do as trapper though.
But i agree that Hag is stronger than trapper
Again i get that but the point being is there's times where you have to run far away from gens to a corner just to pick a trap up which again goes back to the fact trapper needs something else for him even if its just 3 by default that would be better then nothing.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/155811/how-come-pyramid-head-can-have-all-he-has
I'm pretty sure it's the way it is because the devs got more experienced on what a good killer needs.The last couple Chapters are prove of that.
Trapper really isn't a terrible killer,he just needs a few buff to be more competitive.
I don't understand though why the devs didn't give him something like 2 traps at base already.
I agree 100%
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1307339#Comment_1307339
I agree, I worded my post poorly. 3 traps would be a compromise and better than 0, that sounds better. TBH I don't play Trapper but do play Hag and if she didn't start with traps I wouldn't play her, you lose way too much time setting up.
The only way you can really play trapper atm is bring a trapper bag and trap a problem window pallet etc and then look for a chase down someone hook and then set traps the issue with that is you have to choose between setting up vs pressuring gens which in my honest opinion hag just out does trapper at that.
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@Huff said:
I don't care how weak Trapper is right now, I don't think it will ever be a good idea for him to start with all of his traps with no other changes. I would only be okay with something like that if he had like maybe 4 traps by default that he could place around an area, and had to bring bag addons to increase that amount. Do you know how annoying it would be to have a Trapper start with like 7+ traps, and then maybe use one of them during a chase and then by the time he gets his first down, he starts putting like 6 traps around the hook? I would not want to deal with something like that. That would be way more annoying than I think Pyramid Head ever will be.
Not saying Trapper doesn't need a buff, but perhaps just increase his base traps by maybe just 1 or even a couple to start out with. I think it's not exactly the worst thing that he has to pick up traps in general even if I agree having to pick up all of them is kind of stupid. I just think the current amount of traps he has just all being available in his hand at the start of the game would make for some of the most annoying unhooking attempts possible. Even worse than going against Hag.
to which i agree the whole starting with all traps is just kinda joking on the fact they think thats to strong but pyramid head is like top tier if played correctly.

