MonsterInMyMind
MonsterInMyMind
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- MonsterInMyMind
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Comments
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Just run iron will vs spirit.
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If i can play trapper against solid teams and win then i disagree with you completely maybe it's not killers that aren't viable maybe its you no disrespect.
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Because i have fallen in love with the game regardless of how it has some imperfections its still the only one of its kind and because of that it keeps me coming back but don't get it twisted i have my breaks from the game but i always find my way back.
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@Peanits said:
The hill bug is known and will be fixed in the next update.
As far as crossplay goes, you are free to disable it if you choose. We are not trying to force crossplay on you; there's an option in the settings to opt-out.
Literally this couldn't have said it any better.
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Oh id be down for something like that as long as there are no legendary skins the whole idea of those in my opinion is dumb i like mix matching.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1539158#Comment_1539158
Isn't that the Deathgarden helmet?
Well, regardless if it is or not, it does match very nicely with the bloody theme.
Well done!
It is indeed the deathgarden helmet.
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Since i only play trapper here is my trapper outfit.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1538494#Comment_1538494
You hear glass breaking though, which is similar to clowns (you see kate and hear a glass break), so I was thinking maybe we're seeing a survivor being affected by something, and not the killer.
That is a good point but its also possible the killer is maybe powering up by drinking the glass and then breaking the glass its very possible both ways but what i find odd is the hair in it would be funny though if the killer threw bottles at survivors and turned them hairy xD
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1538477#Comment_1538477
Festering makes me think of some sort of infection or bug kind of thing.
It's possible but at 12 seconds that looks a lot like a dogs head.
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Its gotta be a warewolf pay attention to the head at this time stamp it resembles a dog like face and you can kinda see dog like ears i could be stretching but my theory is its a warewolf
https://youtu.be/1-o42q7yjA4?t=12 -
Its been said before and i guess it will continue to be said the reason why the developers don't give you a direct answer to what happens is due to the fact they don't want people being harassed on either side there's a reason why its confidential and why the developers want it that way.
Before someone brings up but but but league does it well keep in mind league does not have a 3rd party website that the game is running through where people can comment on your profile or even dm you this is why its confidential.
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I don't wanna be that guy but the second they fix it randomly banning people it'll be back that's all the information we have at the moment.
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/1534971#Comment_1534971
The one problem i have is the optimization difference between console and pc players.
Yeah i can understand that complaint but i wouldn't be to quick to grab your pitchforks just yet im sure behavior is gonna do an optimization patch soon they did promise it and now that crossplay is out thats a shared issue so im sure its gonna jump in priority.
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Its INSANELY good killer queues are instant by far one of the best things behavior has added i gotta say i didn't expect it to be this good for queues props to the devs also mmr is off so its being based on the emblem system so far im getting red to purples as a red rank so its working pretty well.
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For me its been actually good im getting people of my rank so its going good so far. Also MMR is off we don't know if its gonna come back its been removed for now.
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@Deathslinger said:
I’m scared to play against pc 😱
Other then pc having more experience you shouldn't fear them not everyone of them is god tier take it from a pc player you'll be fine have confidence.
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@FGC_HELP said:
https://forum.deadbydaylight.com/en/discussion/181939/bravo-devs-you-guys-actually-did-it
Agreed, I've noticed since they "disabled" the matchmaking system games have been loading very fast
I feel its mostly due to crossplay being added today but yeah man queues feel super nice now i hope this stays it seems its gonna be a huge help to queues in the long run.
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Id 100% buy both.
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The developers got heat for releasing a rushed system thats why period.
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@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1529683#Comment_1529683
I got it for free when they swapped to f2p.
You guys paid for a Meg and Trapper mask?
Yes it was apart of the bonus but due to the game dying they did a free week most people didn't take advantage of it either way they're exclusive now so it is what it is and in my honest opinion it should stay that way. People had more then enough chances to get them and some just didn't some people just don't learn to take advantage of something free.
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Deathgarden died due to failed Marketing no we don't need to be worried it was a project that was doomed to fail from the start. The only good thing that came out of it tbh was the cosmetics for dbd lets be real thats the only reason most bought it.
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@LordTohes said:
I don't understand your answers I don't see anyone disconnected, in the video the 3 survivors escaped in the game and the killer lost a pip
Basically the server booted everyone pretty much disconnect is the wrong word but the server basically kicks everyone its a semi rare thing thats happening ive had it myself and several streamers have had it happen its something on their end.
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Actually yes they can but they probably won't for some reason the games are ending earlier i was told its being looked into whether thats true or not im sure its on priority because yeah same thing happened to me downed a guy hooked him boom game ended they thought i dced until they found out the game just disconnected us all.
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I don't think keys need to be removed i think they need to be revisited
- Only one person should be able to escape through the hatch with one once the hatch is closed either by the killer or by the time limit it should remain locked after that.
- They shouldn't spawn in chests period.
Past that i don't think they need anymore changes.
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As others have stated people would dodge also in no way are the developers ever going to find a sweet spots for SWF's its not possible you can't balance around comms they will always have some sort of advantage with that being said people give swf's to much praise not all of them are even that good sure there's like a 1% team that is insanely good but ive only faced one since the mmr came out and i still killed two. People just find something to blame a loss on instead of paying attention to what they likely did wrong its seriously over hyped a lot.
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@Quake said:
Solo queue was already considered frustrating at times,but this is beyond ridiculous.
I am constantly been grouped with people new to the game.Sure,running a rank 10-20 killer for 3-4 gen's time is fun,but having new players hiding in corners all game is not.
I am totally not convinced that this new MMR is for more balanced games.It actually stinks.
QoL tip for new players: While performing any action,hold LMB and press escape,let go of LMB and press escape again and the action continues without having to hold it.Pretty convenient in dying state or for opening boxes.
Just stay focused for skill checks while repairing etc.
And any minute now a hotfix for the escape tech is coming nice lmao.
All jokes aside mmr is just weird right now a big rumor is that the system only predicted who was gonna win and didn't actually keep track of peoples mmr during the test.
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As a trapper main i really am not a fan of this idea it adds more rng to his kit he already has MORE then enough rng best possible solution would be giving him an extra trap by default also they need to address the trap hitboxes literally are dog ######### and then adding a downside to disarming like maybe
1.) Your aura is revealed.
2.) Disarm takes longer then 1 second.
Honestly both wouldn't hurt him. He'd honestly be viable after that tbh.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1519360#Comment_1519360
What do you expect people to do when the devs release a broken system that pretty much made the game unplayable for a lot of people?
Honestly i wouldn't give them attention they are clearly looking for a reaction ignore them they don't want to bring something to the conversation they only seek to divert the attention to them.
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@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1519363#Comment_1519363
I don't watch, I don't care about streamers opinions.
Then why comment something that's not even contributing to the conversation... Yikes from me dog.
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@Veen said:
The community when the devs dosen't do anything :
https://us.v-cdn.net/6030815/uploads/RLXU6UQK8P5Q/image.png
The community when the devs tries something new :
I mean did you even watch the video not at all was he acting that way he was actually bringing up things that could be wrong with the system if anything he is giving valid feedback literally watch the video before commenting lmao.
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@Sinister0208 said:
He called it from the beginning, Devs keep ignoring their players and we get this mess.
100% Scotts a pretty smart guy he called it like a lot of your hardcore vets did.
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@Biggs said:
Yep once again another idiotic decision from balance team .. This game with mmr is a disaster choice.. But what we know we are just players with a few thousands of hours right
Yeah Scott made a good point pointing out just like dedicated servers its not something that's gonna progress dead by daylight the right direction.
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Just stop playing him once behavior see's his playrate is basically dead they'll revert.
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I have the same issue restart your game boom problem solved. Whenever it does that just restart. For some reason sometimes the server locations go bonkers because there's not enough people on one server so it sometimes will put random people on a server usually restarting helps me.
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I wouldn't be against the idea however i also think the best course of action for a buff for him is just to have an extra trap by default
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1515759#Comment_1515759
https://forum.deadbydaylight.com/en/discussion/comment/1515765#Comment_1515765
Look, I know we all want "fair games," somewhat quickly, with decent PING right??? But if the Devs would just admit, "hey we can't figure this out so we're just going to do totally random matchmaking, basically first come first serve," I would respect that honesty a whole lot more than this rubbish they've been trying to push.
Oh im with you on that id have more respect from the developers if they just admitted hey the system is not working correctly like i wouldn't even be upset about it id be like cool so how to we fix this or are we gonna have to play for months for it to auto fix but sadly i feel they are scared of backlash.
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@Pawcelot said:
I suspect a lot of people, me included, would feel happier about the game if it felt like the BHVR listened to their community.
I Agree and Disagree with that statement at the same time.
While i agree they should listen more which its possible they are listening take into account behavior has bosses who care only about one thing for the game money so of course they are being told what to do and how to do it keep that in mind.
What i disagree with about that statement i don't believe the developers should listen to every single complaint keep in mind "NOED OP" "ADRENALINE OP" Posts like that exist on these forums and honestly a lot of them are just people who got very unlucky.
Point being i want the developers to listen but also take what they see with a grain of salt feedback should be taken seriously when it actually brings a point to the table but if its your typical WAH I DIED KILLER OP post then yeah their feedback is usually just wasting peoples time trying to get a reaction.
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Honestly i feel the developers are just straight up either
A.) Scared to admit this system didn't track our progress over the past months as lets be honest it 100% didn't
B.) They are sitting back hoping for a miracle and that the system can somehow pull it back and start working correctly.
It could be both at this point.
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@mistar_z said:
maps are pretty rare but OoO now that... one is something that survivors magically have in their loadout whenever i have to play trapper but not when i play other killers.
That was due to an outside program survivors could use that told them who the killer was but that has since been patched out so you shouldn't see that to much.
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I don't dodge them but i do bring a green mori everytime i see a map and guess who's the first to die right off hook the map person period.
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@Fellek said:
https://forum.deadbydaylight.com/en/discussion/comment/1515730#Comment_1515730
Yeah. Ik how ppl get banned for working with the killer, the part I'm worried about is "holding the game hostage"
I even said to her/him this (Screenshot)
Holding the game hostage is a slippery slope however if i was told correctly in order for a killer to get in trouble for doing that you'd have to straight up body block someone.
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Nothing will be done behavior has rules that have to be broken in order for you to be banned which can be found here
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
As long as you are not breaking any of these rules you won't be banned also for future reference letting one survivor go won't get you in trouble its if the survivor is working with you selling out their team mates the whole match etc now that will get you into trouble.
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Its just gonna lead to deranking being a heavy problem again the developers don't learn from the previous mistakes of the last system let them reap what they sow they'll start to understand once the forums light up about deranking and how unfun the games are and how long queues are it's gonna happen.
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@Stormhaven13 said:
A post from a mod I saw said the data they gathered wasn't as good as they hoped, so most players are still effectively at 0.
Yikes imagine right running the system in the background and it didn't even gather data LMFAO
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/179297/so-about-your-mmr-post-devs
I don't believe it was capturing our gameplay stats. It was just trying to predict if we'll win or not so when they did launch it, it would be able to tell who is skilled and who is not before putting us in a bracket after awhile. If it WAS, well, they dropped the ball on this but I doubt that's the case. I honestly think its gathering stats now.
I think your right on that tbh it just doesn't make sense how this is happening.
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I feel you PC player here with almost 4k hours in the game and im getting people with barely 13 hours in the game despite me just hulk smashing them every game
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@Daniel101773 said:
https://forum.deadbydaylight.com/en/discussion/comment/1510424#Comment_1510424
If that’s been proven and said by the devs then sure, fine. But in the meantime people who SHOULD be getting punished and bans are NOT, and freely able to ruin others games (both killers and their survivor teammates)
I understand that its frustrating but its out of our hands if the system is messing up and doing that they have no choice but to fix it like i said most likely in a couple day it'll be back up.
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@danielmaster87 said:
Yep. There's been tons of DCs lately. They put in a DC punishment and then turn it off. ######### are they doing?
The system is randomly banning people for days on end with no reason that's why its turned off they are fixing it.
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Yes it seems the system is still banning people randomly for no actual reason.
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Bro you have to understand WHEN people are being banned for no reason and its banning them for days of course they are gonna have to turn it off to fix it relax it'll be back in a couple days.
