Milo
Milo
About
- Username
- Milo
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Comments
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@anarchy753 said:
Normalise these stupid achievements by making BOTH sides require ONE pip.
Survivor is brainlessly easy and doesn't require even participating in the match.
Killer is intense, made worse by depending on the AWFUL emblem system which terrorises killers for using their powers as intended. Higher skilled players are already playing against higher skill coordinated players most times without ANY form of stalling and thanks to this awful system, also need a better performance than lower rank players. This relies incredibly highly on survivors making mistakes, not the killer's performance.
Even these out by taking survivor adepts and making them harder by requiring one pip, and reduce the difficulty of killer by requiring one instead of two. They are adept achievements, adept means to have skill or be proficient, not to be an absolute master with perfect gameplay AS WELL AS lucking out on a terrible squad of survivors.
Mod there stated why that can prove difficult
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Was said before, my mind is still set on "meta characters" and people leaving in high ranks because your teammate is running a low tier.
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You can accept daily rituals invidually or click "Collect All" in bottom right.
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Didn't they just fixed it?
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@toxic_clown said:
wait, you think people are JUST NOW saying nerf DS? lol
spirit was broken, DS is a lame crutch perk that that punishes the killer for your mistakes. buffs and nerfs happen. idk what to tell you.
Was literally about to comment this.
People were talking about wanting to nerf (new) DS from basically the time it got buffed to 5 seconds and Enduring got changed so it doesn't affect it.
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You mean double blind, like just blind the killer?
Drop a pallet and when the killer is destroying it blind them.
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@aknitus said:
His blood fury mode is OP.
- There is little room to dodge the superfast lunge.
- The lunge animation is faster than survs dropping pallet.
- Unless a surv is hiding in a locker, he pretty much has nil chances to fight back agnst blood fury. Other killers have powers that survs can at least make an attempt to counter against. Such is not the case with Oni.
- What is ridiculous is that even in Blood Fury mode, Oni can check lockers. Like cmon, you are in blood fury mode, you should straight away break lockers not check them. This is just an observation and only for fyi. Not expecting this to be changed. But this looks damn ridiculous. :D
- Farming blood drops (forgot what they are exactly called) is so easy for Oni. These blood drops also leave a trail behind the survs.
- He can run and walk both in blood fury mode. A smart killer would use that for speed patrolling gens (like all of them). Add devour hope in a secure place and that's it. It is game over, before it even started.
Request you to not defend the killer blindly because you main it. Think on what I have written and then put forward your argument please.
I just see him as Billy.
I haven't decided yet if he's a better or worse Billy tho
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It happenned to be too good on certain maps.
Maybe when they rework those maps and places they might revert it back but i doubt it.
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@Cancan71 said:
Not much to add. If you're in range for like 3 seconds and the survivor escapes then you should be rewarded the same as pallet stunning or blinding the killer while he's carrying someone.
Or that should be added in general and Breakout should mulitply by 100%.
Dunno what should it be named tho.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/893522#Comment_893522
I think they understand where the decision came from, they're just lamenting the fact that it was made at all and asking for it to be reversed.
Ooooh, yeah. Probably that. My understanding is sometimes off.
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@tiamod said:
Nah, Insta-death on hook for final survivor should not be a thing. As killer, it would give me time to find the hatch and break pallets/kick gens for points. And it would give the survivor struggle points. I always thought it was stupid of them for adding the insta death.
There is potentially plenty to do while the final survivor is struggling.
I doubt the killer will face camp every single time. A survivor should be able to use deliverance if they’re the last person left. And they should be able to struggle. It’s actually unfair to them. A lot of killers benefit from that extra time.
They used to kill themselves to spite the killer. They still do if you hook the final two at the same time so you can’t find hatch/break pallets/kick gens/use your power to gain extra BP.
Again. The option should be there and I never felt inconvenienced by it as killer.
And it gives the final survivor at least a final chance to escape. And if nothing else, struggle points with the option to just stop struggling.
Tell me, if i want a 4K and i know the survivor has a chance to unhook, would i just leave the hook?
Also as Soshidow said it was introduced because survivors could waste 2 minutes if they wanted.
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"CHANGES TO EVENT COSMETICS UNLOCK
In the latest Dev Update, we announced our plan to unlock a large list of exclusive cosmetics to all players on PC and console. According to the feedback we received, we decided to review the unlocking process for the following cosmetics:
- Hound (The Huntress – Event Mask)
- Untamed Donkey Jacket (David King – Event Body)
- Pro-Pain Hammer (The Hillbilly – Event Weapon)
- Free Song Bird Slip Dress (Kate Denson – Event Body)
As it was mentioned by many players, these cosmetics were earned during events and were representative of the player's dedication to the game. The way these cosmetics were stored created an issue where a loss of progress was possible, we've since switched to a more secure method of storage for event cosmetics.
At the time of the announcement, last month, we had no way to isolate players who had earned these cosmetics. Since then, we have found a way to isolate the players that have played the event and will be able to restore these four cosmetics on a large scale, only to players that earned them during the events. Keep an eye on the news, this will happen Soon™"
@Peanits said:
RELEASE SCHEDULE
STEAM
Update planned: 11AM ET
DLC planned: 12PM ET
WINDOWS STORE
Update planned: 11AM ET
DLC planned: No ETA
PS4 EU & NA
Update planned: 11AM ET
DLC planned: 12PM ET
XBOX
Update planned: 11AM ET
DLC planned: 12PM ET
SWITCH
Update planned: 11AM ET
DLC planned: 12PM ET
PS4 JAPAN & ASIA
Update planned: 11AM ET
DLC planned: 10PM ET
Content
Lore
https://deadbydaylight.com/en/news/the-oni-lore
https://deadbydaylight.com/en/news/yui-kimura-lore
Available Now through the in-game store
https://us.v-cdn.net/6030815/uploads/009/3GNJ959LYAPX.png
- The Oni - The Demonic Force outfit
- Yui Kimura - The Wild Card outfit
Developer Update
For a brief overview of some of the other changes coming to the game with the 3.4.0 update, check out the November Developer Update below.
https://forum.deadbydaylight.com/en/discussion/103996/developer-update-november-2019
Patch Notes
STEAM
https://forum.deadbydaylight.com/en/discussion/108852/
Windows store
https://forum.deadbydaylight.com/en/discussion/109133/
PS4
https://forum.deadbydaylight.com/en/discussion/108855/
XBOX
https://forum.deadbydaylight.com/en/discussion/108856/
SWITCH™
https://forum.deadbydaylight.com/en/discussion/108946/
Switch™ players will have access to Leatherface in the in-game store on December 3rd release. Attention, DLC is planned to release on a later date. Note that if you unlock Leatherface as a stand alone character in the in-game store, you will not unlock the exclusive cosmetic that is offered with the DLC.
Winter gifting
Holiday gifts for all!
https://deadbydaylight.com/en/news/winter-gifts
CHANGES TO EVENT COSMETICS UNLOCK
In the latest Dev Update, we announced our plan to unlock a large list of exclusive cosmetics to all players on PC and console. According to the feedback we received, we decided to review the unlocking process for the following cosmetics:
- Hound (The Huntress – Event Mask)
- Untamed Donkey Jacket (David King – Event Body)
- Pro-Pain Hammer (The Hillbilly – Event Weapon)
- Free Song Bird Slip Dress (Kate Denson – Event Body)
As it was mentioned by many players, these cosmetics were earned during events and were representative of the player's dedication to the game. The way these cosmetics were stored created an issue where a loss of progress was possible, we've since switched to a more secure method of storage for event cosmetics.
At the time of the announcement, last month, we had no way to isolate players who had earned these cosmetics. Since then, we have found a way to isolate the players that have played the event and will be able to restore these four cosmetics on a large scale, only to players that earned them during the events. Keep an eye on the news, this will happen Soon™
NEW FEATURE
DISCONNECTION PENALTY FEATURE - TESTING
As of Thursday, December 5th, we will be testing a new feature on our Dedicated Server enabled platforms (Steam, Windows Store and Switch™). This feature is designed to penalize players that are disconnecting from matches.
Users who disconnect from matches will be prevented from joining a new match for a predetermined length of time, which increases after each instance of disconnection. Our objective with this feature is to discourage players from quitting games and will serve a double purpose of excluding users who are already in a negative mental state from re-entering matchmaking until they’ve had a chance to cool down.
The system will also apply if one or more players in a group has an active disconnect penalty, preventing the entire group from joining the matchmaking queue until the penalized members have either cleared their penalty or leave the group.
The incremental penalties will decay naturally over time, starting after the most recent matchmaking ban has completed.
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I see the game sadly heading towards its end
Don't worry, this game was supposed to die like 2 years ago? I think, from all these "DBD is dying" posts i forgot.
Delete exit doors?
That would never happen. You're just saying stuff.
I just want to remind you that the community is really fed up with you privileging killer all the time
... what. I hear that survivors are the ones getting favourised?
when I play killer without skill perk, I kill everyone, it has become too easy to play killer, there is no more difficulty.
Can you tell me what rank are you and what killers you play?
And to conclude now on top of that add you penalties for disconnection very convenient for killer who blocks us in a corner for 15 minutes -20 minutes just for the trol and prevent us from playing and if we decide to leave because...
This is like the only situation where the penalty will have a bad effect. (and vice-verse for killer side if survs hide)
Other than that it's gonna be awesome.... when they fix some of the disconnection problems
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Legion's ability, Feral Frenzy, has nothing to do with the lore of the Legion.
(and yes im seriously nitpicking but everything else makes sense)
Does every's killer ability have something to do with their lore?
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The bigger question is: Why can't you take protection hits for exposed survivors.
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You know you're comparing her Hollowed Blight cosmetic with OG cosmetic right?
(Also am i the only one not seeing any diffrences?)
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@Creator said:
Imagine for a second that in real life you were stabbed(God forbid) and you run in circles around the house so as not to bleed and wait for an ambulance🙃
Ah yes, because naturally after getting hit by a chainsaw i would just fall down.
Or someone looking at you could make you feel more defenseless.
We shouldn't take everything in dbd as a potential reality. Cause there's no point. Some stuff is just done for balancing porpouses.
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@Plaquer said:
https://forum.deadbydaylight.com/en/discussion/comment/889873#Comment_889873
I mean, it would delay the game by forcing survivors to break dull totems, and it provides a risk-reward where a survivor might risk leaving a hex totem to help later, but it could be something like devour hope that could punish them later. It just seems like a good way to make totems play a more active role
I seriously doubt that would happen. Leaving hexes is pretty much always a bad idea (except Haunted cause obvious reasons).
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@princeharlequin said:
I don’t run discordance because of the explosion getting in the way of aiming hatchets however I am curious as to what the differences are and why they should be moved?
Each level increases the cooldown between explosions by 2 (8/10/12 seconds at tier 1,2 and 3)
So by upgrading it to tier 3 you're getting less info than at tier 1, cause the explosions happen later.
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I mean, a farming game once in a while can't hurt. But if it would happen repeteadly i would get bored from playing DBD for that day. (or 2)
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Maybe 20 seconds at max rank, 1 minute is just too stronk
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Because the killer would just stand beside you, till you used it. Then hit you down and probably slug for 60 seconds.
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@LULKEK said:
https://forum.deadbydaylight.com/en/discussion/comment/888070#Comment_888070
i dont think abusing expoits is acceptable
If the harvester didn't guarantee basically 3 loops around it (not counting the killer's trick) without even old Balanced Landing then i could agree.
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Ah this makes more sense. Also i would drop OoO, You're asking yourself to be the target even more >.>
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Just out of curiosity - what rank are you currently?
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The DLC usually drops in 2/3 hours from this post, we'll just have to wait and see till then.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/884719#Comment_884719
Still, from a UX perspective if nothing else, it really ought to be clarified.
On side note, i still want them to add his other levels in this info page.
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- Vaulting? That's latency problem (and hitbox problem)
- You probably mean Hag? While i can agree these things are annoying, these allow her to stay in high tier (imo)
- That's because they changed it lately. It's non-directional now.
- You have information about it. It's called "Exposed" Status effect on the right. (although idk if Oni gives it to you or not)
- The killer should have the advantage in that situation (assuming you mean 1v1), but i can agree some of these spawns are ridicolous.
- Wdym exactly...?
- It does make sense in balance. (daily reminder to use Entity as a discussion point), Entity gives them super powers technically.
- Not with all hexes, you CAN power through Ruin, you can run Small Game and/or Detective's Hunch to boost your totem finding abilities. Random totems are around because NOED exists the way it does.
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WIth new syringe - You can heal yourself atleast once with a yellow medkit (and twice with add-ons) and if you want you can make this faster with speed affecting add-ons.
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6 meters is his basic Terror Radius. Status effect =/= Base TR.
From in-game perspective it doesn't make any sense but logic wise it does.
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@Peanits said:
Yep, we know. Liberator was the first node of level 3, creating a bottleneck where everyone was fighting for unhooks. Because of where it's placed and due to the fact that it's "competitive" (i.e. only one person can get an unhook), we want people to get through that challenge sooner rather than later.
Ah, okay that explanation makes sense.
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/882169#Comment_882169
I think it might have actually been a thing during the Victory Cube, where it showed the survivor face in each circle that filled up.
Either way I like your idea :P
Yep, in before emblem system it showed the character's face with the circle bar around them.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/881702#Comment_881702
Yes, but again, those are different because they can't be bought at any time, only during the Halloween season (which this year is running rather long because of the serum being connected to the Rift).
I'm not saying it's a bad idea, just that perhaps there's a reason for it not being that way, because the Rift cosmetics are not and have never been exclusive, unlike all the other examples that have been brought up.
I was like 90% sure you could get hallowed at any time, sorry if i was wrong.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/881644#Comment_881644
I'm not sure what you mean about the same being said of the event cosmetics. They have the ultra-rare background because, at the time of their release, they were planned to be exclusive and therefore ultra-rare. The devs just changed their mind when it came to exclusives. The Rift cosmetics were never intended to be exclusive to the Rift.
Also, when you say you want them to be a different colour in the store, do you mean the outfits themselves or just the background on the icons?
Probably the backround.
Also don't last year hallowed blight cosmetics still have that yellow-ish backround even tho they can be bought at any time?
This would just help say which cosmetics were in the rift
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And also what characters do you enjoy?
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Does any other game give you rewards past their max battle pass rank?
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@Kwanghyun said:
Wanna try some cheeky breeky jumscare nurse standing inside the exit all game with noed and rancor and I’m wondering does insidius makes me immune to OoO and the completelly unnecessary downside of rancor.
Legit had this happen yesterday, i was laughing my ass off
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This is animation blocking.
The same way you cannot kick a generator if a survivor is working on it. (and vice-verse)
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Good news: BL is getting changed so it's not that opressive, and if we look at the roadmap we might get a map rework after this chapter!
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Balanced landing is fine as it is, sure it's strong on badham and haddonfield. But most other maps it is almost useless. Most other maps have only one or so "good" place to use BL.
That's why it got changed. It was either changing BL or changing the maps (which they're planning to do anyways, maybe we'll see it buffed when it happens who knows)
On a side note, with the butchering of medkits, and even the further butchering, from 8 seconds, to 16 seconds. MoM should be restored to it's original setting.
... Wdym Butchering? Did i miss something?
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- Does he keep his Killer instinct?
- How long does his DW last?
- Did you think about some add-on changes with this? (like Frank's mixtape for example)
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This shouldn't happen.
You should always check if you actually lost a pip after the match. It could always be just a visual gltich on the endgame menu.
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@SecondSelf said:
I would like to try to convince BHVR not to give exclusives back for free. First of all if you are going to make exclusive items free it is an all or nothing deal, either bring back all exclusives or none. I looked at the exclusive items you are bringing back and it doesn't include Nea's "HYPE" shirt and I looked to see if it was being sold on Ebay, and it was for 2.5k. Apparently one of the reasons you are bringing back exclusives are because they are being sold for crazy amounts of money, So you have to bring back Nea's "HYPE" shirt if you do this. Also Legacy will most likely be sold for money on Ebay and other websites as well, and in the case of Console fairness it was impossible to get Legacy because the opportunity ended before Console DBD came out so if you do this Legacy needs to come back as well. You can't just keep some exclusives exclusive or else that won't fix the issue those that weren't left out will still be sold for ridiculous amounts of money on Ebay and other websites. So Legacy, Bloodletting, All of it needs to come back. All or Nothing.
One other thing I would like to point out is that it is just a very scummy thing to do, like in the case of Deathgarden, people paid for the game only for you to make it free, now there are some people who say it was their choice to spend the money but if you said "Deathgarden: Bloodharvest is gonna be free later!" No one would actually buy it, also the meg cosmetic would need to be given to the console players as well because PC can get it for free while Console players can't.
... Do you even know why they made it Deathgarden free?
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/108417/suggestions-self-pickup
I think unbreakable should be more than once, but the basekit should stay the same.
But that would make No Mither even worse!
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/107727/perk-idea-keep-it-moving
It's not a bad idea but it should be built in NOT a perk. Stats show a 4 man SWF has a 50% survival rate--perfectly balanced, as all things should be.
So all the devs need to do is buff solos with built in help like this until solos reach 50% survival rate and the game will be balanced.
Although i could agree some perks should be built-in, I doubt that will happen.
Other than that it seems like a pretty good idea for a perk. But it loses A LOT of its power when you're not the obsession. I would just work with these numbers (and make infinite, 128 meters instead because BHVR said so)
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Some challenges are changing people's behavior, and they might be making bad decisions which other players will suffer for. But, that isn't anything resulting from the tomes
Escape a trial using Spine Chill without getting downed once. Obviously they will feel discouraged to continue playing that game if they fail to do the challenge.
and rather than blaming it on facecamping, they're blaming it on the tomes.
People still complain about facecamping idk what you're about.
Honestly, I think the varying behavior is a change of scenery and isn't necessarily a bad thing to see things deviate from the norm for a while.
But anyways, please think long and hard about considering any concerns about things being too challenging. These challenges are very doable! Some people want more rewards. Maybe more rewards? Who doesn't love more stuff? But isn't that what the tomes are giving us?! I mean, when will people learn to stop wanting more and instead learn to be happy for what they have, or are being given! Just please think twice before you go and make the game easier.
Okay listen - people are upset because
a) The challenges are very time consuming and feel in some cases impossible to do in solos
b) don't increase in rewards THAT MUCH (from level 1 to 2 i think it was only 10k bp more? And no increase in rift fragmens which is the main concern)
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or the heartbeat, or the killer approaching or anything else.
Once, i got killed because of the sacrifice sound and the killer just going my direction...
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@Alice_pbg said:
Yeah...no.
Exhaustion was created specifically because all these perks were on a cooldown and they were way too powerfull
The OP is talking about removing the exhaustion and making the stagger the only thing Balanced landing gives... if im understanding correctly
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/866017#Comment_866017
You're correct, I misread it and thought it said when the killer was within 16m of the hook. My mistake!
To be fair, survivor being near the hooked survivor kinda forces the killer to stay near right?