My balance and improvement suggestions

  • When survivors leap over hedges, the killer should not be able to slash them in middle of their animation if the survivor executed a sprint leap, especially when the survivor is already on the other side of the hedge. Currently leaping over hedges and windows feels like suicide when running away from a Killer who is right behind you.
  • Shaman should not be able to spam traps near each other to make a barricade around Hooks with a victim. Also the teleport trap should not force the player camera to point towards the activated trap. Sometimes this forces the camera to stay on one direction when you want to turn other direction to run away.
  • Huntress's song is not very clear whether she is close or far away. I can hear her sing all over the map. Rarely if ever do I hear silence and this throws me off whether I should run or remain fixing engines.
  • Normal Killers except Michel Myers should not be able down Survivors with one strike who are in full health. Now that more killers can down with one hit due to certain state/curse, I can not figure out if I am about to go down with one hit or two, and this messes my game completely, scaring me to not take any risks that would otherwise pay off because I have no information over if the killer will down me with 1 or 2 hits.
  • The exit doors spawn far too near each other, allowing the killer to easily run between the two. If there's only one survivor left with no hatch as an option, it is often the case that the Killer can easily check both exit gates without allowing the Survivor to escape. To make matters worse, there's the timer that favors the Killer. (I know it is a great idea to avoid survivors hiding forever, but this timer also stops Survivors to actually save themselves in many cases where they are the only one left and need to open exit gates that are too close to each other).
  • Items like Keys give no clear instructions how to use them properly. Many items and skills in the game have vage descriptions - especially for new players (I am not - Been playing since the game was released).
  • Survivors should not stutter when landing from a high place to continue running when Killers are able to continue smoothly, this makes no sense in balance perspective, the killers are already fast to begin with.
  • Killers with Hex totem curses currently win tremendous amount of extra time to hunt survivors as survivors are forced to find the totems and cleanse them before they can truly start preparing engines. While this is a fun idea, it is actually quite powerful curse for the Killers to abuse. I never understood the need to have random totems standing around that don't lift the curse but the ones with candles does, what's up with that?


Comments

    • Vaulting? That's latency problem (and hitbox problem)
    • You probably mean Hag? While i can agree these things are annoying, these allow her to stay in high tier (imo)
    • That's because they changed it lately. It's non-directional now.
    • You have information about it. It's called "Exposed" Status effect on the right. (although idk if Oni gives it to you or not)
    • The killer should have the advantage in that situation (assuming you mean 1v1), but i can agree some of these spawns are ridicolous.
    • Wdym exactly...?
    • It does make sense in balance. (daily reminder to use Entity as a discussion point), Entity gives them super powers technically.
    • Not with all hexes, you CAN power through Ruin, you can run Small Game and/or Detective's Hunch to boost your totem finding abilities. Random totems are around because NOED exists the way it does.