Milo
Milo
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- Milo
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/919406#Comment_919406
Well this is the kind of points a nurse gets after she camps 3 of us. Me from first hook till I die. Glad you buy that ######### the devs sold with the changes they made. I hope this changes your mind since you can see it with your own eyes. And we are talkiing about nurse here aka no pallets to break for points too.
I never said Bloodpoints. I said points. I should've been more clear that i was talking about EMBLEM points.
If she got all of these bloodpoints then that means:
- Her chases were long-ish,
- She hooked everyone a couple of times,
- She was breaking generators or hitting you a lot of times.
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@Fibijean said:
The devs actually do frequent this subsection of the forum, so it's not unlikely the post will get read, but insulting them for no reason probably didn't increase your chances of having your feedback taken seriously.
Back to your actual problem - it sounds like a latency issue. What platform are you playing on?
It's also the fact that killers have hook vaccuum. (which nullfies any wiggle that you could still do till they get to the hook fully)
@Frey said:
PC. I can't imagine it's purely just a latency issue, that would require like 1000ms ping for it to make sense, which would just be unplayable. It's could possibly be similar to how you can get locker grabbed while using headon, it only triggers once you're FULLY out of the locker (which is also bullshit). If the game would just check again at the before or at the start of the animation it would be like "oh, this person's wiggle bar is full, we can't hook them". Latency+extremely poor netcode+generally poor implementation of mechanics.
be similar to how you can get locker grabbed while using headon, it only triggers once you're FULLY out of the locker
Old facts, buddy.
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@Masusder said:
https://forum.deadbydaylight.com/en/discussion/comment/917314#Comment_917314
What do you mean by "impossible to change the achievements themselves"? Can't they just change goal from 2 pips to kill 4 survivors in one trial? It's pretty damn dumb if they're not able to change already implemented achievements or maybe they can and I misunderstood you.
I guess this is kinda revelant?
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/920091#Comment_920091
No, it really isn't. The game was marketed during beta as an every person for themselves game.
You get rewards for saving other survivors, but you get no reward if they actually survive.
Semi-team, They (can) help you to survive in the end by helping you or completing objectives.
You obviously can be An Alone Wolf but most of the time it won't work that well will it.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/671466#Comment_671466
It's not a team game.
It's semi-team game.
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@Soulslayer618 said:
I also love how I ask the general populace in the general discussions tag but the post gets moved to feedback and suggestions where noone will see it or respond
thank you so much for making my post once again 100% pointless -_-
Because it is that, feedback towards BP score events.
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@LordEmrich said:
https://forum.deadbydaylight.com/en/discussion/comment/918304#Comment_918304
Yea I saw that and was like, "Well The Legion finally realized they're as useless as a Survivor so might as well be one." 😂
Wasn't Meg's mask before Legion tho xd
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Maybe you just run out of possible perks you can unlock?
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@LULKEK said:
the devs make duble amaout of hooks so why no old sabo??
Do you want to get slugged even more than before?
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They lose points in the chasing emblem.
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stop listening to survivor mains.
And you complain about ghost face in the same post... alrighty
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@LemeTheMeme said:
https://forum.deadbydaylight.com/en/discussion/112548/infectious-fright
It's weird that perks like thrilling tremors, breakout, and surge have cooldowns, but Infectious doesn't?
Wdym, Breakout doesn't have a cooldown?
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They could do achievements for them if they wanted to. Tomes don't go anywhere.
Although they would add it when the first one released.
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So basically you want proximity voice chat... but only on consoles.
How about no?
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If they ever wanted to change them (for reasons unknown) they should do it the way you proposed, cool ideas.
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I will say what i told last person making 1. suggestion - Even tho i know it's annoying, it's one part of the things that keep her in top tier (imo)
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Sounds like an idea my friend posted a reddit a WHILE back. (it was a rework for NOED tho).
I wouldn't mind a perk like that i guess.
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Now imagine 2 dudes with flashlights shining at you from 2 directions.... Oof
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/907705#Comment_907705
And the laugh. Don't forget about his ahahahhahhaaa after every swing lol
Don't you mean after every single thing he does?!
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@Scrungy said:
https://forum.deadbydaylight.com/en/discussion/comment/900903#Comment_900903
Think about it, you get to one mill and you don’t have enough to fully level a character or something so you would want to grind some more and restart rather than save up and get to whatever amount you want? What is your point defending it? It just makes the game harder to grind I guess...
Im not defending it, i just dont see how it "discourages grinding"...
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3 Gen Strat intensifies
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Why does he need a new weapon?
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@Revansith said:
https://forum.deadbydaylight.com/en/discussion/comment/906239#Comment_906239
I was thinking two but killers may disagree. Two crests +\- might suit
And why not keep it the way its supposed to work? (yet it doesn't because yay) The highest crest (for your suggestion) in SWF is the indicator for the killer game.
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And also why this dude is still in chat after dc?
Because you get thrown into the endgame chat after you manually quit (through games "Quit")
Apperantly he was so petty to just wait to write that.
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SWF teams will not be allowed to have team members more than +/- one crest color.
No ._.
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Good news - you just have to be the one to complete. You can go over to someone who did a gen to 90% and just dink it.
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Double clicking also helps.
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Butt load of points.
If you're bomb rushing the hook stupidly then yes that will happen
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That's just you being unlucky
(also i heard that charge add-ons are bugged.... soooo)
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Soon™
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/903448#Comment_903448
We'll make it sadly denies, that the healing boost can go over 100%. :(
Doesn't that just affect We'll Make It's bonus tho? So that bonus cant go over 100%?
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You shouldn't lose offerings, they just become unequipped.
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@Shindu said:
https://forum.deadbydaylight.com/en/discussion/comment/903224#Comment_903224
Before nerf it used a lot of abusing space in Haddonfield and in Crotus Prenn main building. And its passive doesn't work only once, it got new passive with stealth landing.
But okay, it's can be a one-off Lithe passive which can't work with exhausted effect.
Okay i should've write it in another way: The passive works only when you're not exhausted.
And yes it got nerfed because of abuse. But on other maps there's like one or two spots that you can BL off.
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Aaaaand remove the Basic Attack probably.
Or only Basic Attack but works for entire map. Something along these lines
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Furthermore pallets started spawning at totally unsafe points where killers can walkaround the pallet in less time that is required for a survivor to vault over it (like the Pallet next to church at Father's Campbell's - Crotus Prenn"
With those pallets you need to be smart. If they respect the pallet by going around you can go around again and probably stun them. (unless they have Enduring then you're screwed)
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@Fibijean said:
This isn't a bug. The protection hit changes were intentional, as was their effect on MoM. You may simply need to adjust your gameplay style. The good news is that protection hits are much more consistent now, so you shouldn't need to go looking for unusual ways to get your MoM stacks anymore.
Althought one cool QoL change that someone told on this forum would be to add Exposed to the list you can get tokens from. (but then we would have to get some sort of indicator they're exposed soooo idk)
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Becauase matchmaking got broke again.
And maybe they're doing "blind the killer" challenge.... all of them. Ya
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Why do you feel like the cap discourages grinding?
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Broken Key: Cannot be found in chests/Always come with an aura reading add-on. Durability increased to 25 seconds from 10 seconds.
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@Prex91 said:
https://forum.deadbydaylight.com/en/discussion/comment/899955#Comment_899955
Again, I think scarred hand+ scarf hag is trash, and that is my personal opinion (I'm an hag main), and in little maps I also prefer other addons. Argument if you want to change my mind, whe are here to discuss and suppose devs read it to have more player feedbacks. Also thinking deep wound is not usless. It may be not strong that's evidence, however I would like it in common addons that remove the one shot chainsaw for example and give more bloodpoints. That addons are trash, make you weaker and give you nothing intresting for gameplay. With deep wound you have to mend 2 times, 1 obligatory to not fall and 1 more if you want to regain full health, so you lose more precious seconds. Also devs said that they will revisit chansaw killers an the other that have no standard number of addons, so that's are only my personal suggestion. What do you suggest instead? Is easy critic but not to suggest. To answer to the other user, snares better then fake pallets are only your personal opinion, only devs now the statistics of what style is more rewardful. Also I continue to suggest a viewfinder instead of 1 shot huntress.
Yeah... im just gonna say that and move on.
Also yes it is very easy to critic you're right. Maybe cause im not that of idea worker. But hey i did do some perks ideas ealier this year if you're interested
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Question: Why did you swap out the blades thing with Deep wound Study?
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It's a power technically. And because of that it won't get any cosmetics to be consistent.
(unless somewhen they change their mind)
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@TheDarkWall said:
Bump
Do you mind stop bumping your own thread that many times?
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@Prex91 said:
https://forum.deadbydaylight.com/en/discussion/comment/898645#Comment_898645
Respect your opinions but disagree. However chainsaw and trapper I mean only the common addons that give you more blood points and remove the trap damage/one shot chainsaw. I continue honestly thinking that these addons are useless garbage. Why play a worst version of your killer for bloodpoints? It is no fun (instead of some builds like save the best for last trapper) and I would like the deep wound addition to that addons because now that devs nerferd it I think that will make that addons more intresting and fun to play, and not unbalanced (balance is the priority, make the game fun and not frustrating), that's it. For mayers tier 1 glass playng it I think he is really to slow (come on, sprint burst and he literally dies, not viable in big maps). Hag with no teleports is like having a worse scouting only version of freddy snares all the match, becoming essentially a no power killer.
Again, These add-ons are mostly used for specific maps (tier 1 glass) or with another specific add-on. (hag's no teleport)
Not useless but you shouldn't run them alone.
And yeah DW might be balanced but its pretty useless.
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Don't diffrent teams work on cosmetic and game health sides?
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Hag's ultra no teleport rare ain't useless. It just requires another one of her add-ons (most likely the Scarred Hand one)
Just because survivors don't like Tier 3 (which is hard to get anyways) doesn't mean it should be changed. Also your suggestion isn't worthy of ultra rare. And Tier 1 glass is the best WHEN used on certain maps. I would argue that tier 2 should get changed.
Freddy's pallets aren't THAT strong. They are good tho won't lie about that.
Chainsaw+Trapper: So you basically mean make them Legion?
Why do you like Deep Wound so much.
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@Hyiuki said:
But what does this have to do with the subject? c:
Literally everything.
By giving survivors skills there will be meta characters. And one part of meta defining stuff is enough.
Also for example if im maining Kate atm but she gets a bad ability that would make me upset because i would be playing "not at my best"
(also for balance purpouses characters would get debuffs too)