Frey
Frey
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- Frey
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Give survivors more ways to break LOS and sneak away, then we can talk about removing even more loops. You did this. You're the reason looping has become so necessary.
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@shards said:
Killer used to feel this way for me ... when I was new to playing killer. Now believe me or not I can 3 or 4k at red ranks most of my games and it doesnt stress me. It's a matter of practise - don't give up and take losses as learning or just try to have fun
This is the right answer. OP is just bad.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/926606#Comment_926606
Since we're going in circles worse than a survivor here, allow me to direct you back to my original comment...
"You run the loop until you catch up, then a pallet goes down and they run to the next loop, then the next one, then the next one, then the god loop"
Oh for #########'s sake.
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@MemberBerry said:
Keys, Instaheals, DS, Adrenaline, BNP and toolboxes have no downsides. I rest my case.
wah
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/926586#Comment_926586
Zero options besides abandoning the chase, but we've already established that it means you're agreeing the god loops are a thing. Maybe I'm not explaining this properly. Meat packing plant, lower level, near basement. Perfect square of hallways with no windows or ways out. Just forwards and backwards. Two pallets are in this loop, no way around them, only option is to break them. Like I said, even the survivor running it agreed it was BS.
Just because I main hag, doesn't mean that I don't play all of the other killers quite often. I pick hag when I really need a win, because I have an excellent success rate with her.
"you're agreeing the god loops are a thing"
Yeah okay you're trolling.
"only option is to break them"
THEN ######### BREAK THEM
" no windows or ways out"
No windows? Isn't that... BAD for the survivor trying to loop? If it's literally just pallets then they'll be forced to drop one at some point. Oh my god, this is so stupid. I'm done, I'm ######### done.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/926491#Comment_926491
Then you need to show us a video of that happenning.
Head ons stun is now a radius around your character that stuns the killer if they come in contact with it. (Unless obviouslu it bugged out)
Guess I'll have to try playing with headon later. It basically never works for me.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/926531#Comment_926531
Sure thing chief. Sorry about that.
https://forum.deadbydaylight.com/en/discussion/comment/926559#Comment_926559
Meh, you're no different than bully survivors, just trying to get a rise out of me. No one can catch them when there is zero other option, like three hallways, no windows, and two pallets. I lurk around rank 10 currently and have a decent win rate over purple and red ranks. Problem comes in with players with 3K hours to my 95. I main hag actually, I do VERY well with her, because again you can sneak attack the strong loops.
"Zero options" lmao.
Oh you DO play hag... So how the hell are you getting bamboozled by these so called "god loops"? This has to be a troll, honestly...
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/926409#Comment_926409
Yes, let the butthurt flow through you. I rarely eat pallets, but the strategy of letting them throw it down is a joke on a map that has 20+ pallets. There is no amount of map awareness that's going to help when you get double pallets in a hallway with no windows or loop around. When you say "switch targets" you're acknowledging that god loops exist, because if they didn't, you wouldn't have to switch. You're saying that if the survivor knows the map, the killer has no chance and needs to move to a dumber member of the group.
My rank is irrelevant because I'm not playing inside my ranks, I get nothing but red and purple survivors.
I'm saying "switch targets" because you're clearly too incompetent to catch them, not because so called "god loops" exist. Also keep in mind windows can only be vaulted three times in a chase, they can't use it forever.
"My rank is irrelevant because I'm not playing inside my ranks, I get nothing but red and purple survivors." Ah, so you're a yellow rank far outclassed by the survivors you're matched against. i.e: you're just bad. This explains basically everything.
Watch this and try learn the map tiles and their variations, as these survivors clearly have:
https://www.youtube.com/watch?v=9Jrv7TQYg5UYou could also always just play trapper/hag/freddy and lock down these supposed "god loops"
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/923603#Comment_923603
You physically cannot get grabbed during the animation. You can get grabbed before it tho.
https://forum.deadbydaylight.com/en/discussion/comment/922243#Comment_922243
IF the vacuum didn't stop the possibility of wiggling then yeah sure i wouldn't expect him to place pixelperfect. But you can't.
But I frequently DO get grabbed during or after the animation plays.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/920384#Comment_920384
Coal tower, Rancid abattoir, Auto Haven, Fractured Cowshed, and Badham preschool to name a few.
Coal tower isn't an infinite, my dude. Once the pallet's gone, you're pretty #########. Autohaven, even with the good pallet/window placement, is not an infinite. Killer can easily gain distance if survivor tries to go around back. That confirms it, you're just bad.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/918909#Comment_918909
It's also the fact that killers have hook vaccuum. (which nullfies any wiggle that you could still do till they get to the hook fully)
https://forum.deadbydaylight.com/en/discussion/comment/919002#Comment_919002
be similar to how you can get locker grabbed while using headon, it only triggers once you're FULLY out of the locker
Old facts, buddy.
Old facts? I still routinely get locker grabbed using headon.
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mmmmmmmm killer salt
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/919080#Comment_919080
Uh huh. Lets see, ruin usually goes down in seconds due to broken survivor spawns. You run the loop until you catch up, then a pallet goes down and they run to the next loop, then the next one, then the next one, then the god loop. After that, you finally down them, and all of that work can be destroyed by an overpowered flashlight, but even if you get the hook off, it's one of 12 required and you're probably staring at 2 gens left. Then you're expected to leave the area and not camp, because that's "toxic" killer behavior.
Rinse and repeat for your second hook, but now the gates are powered, so you hook someone and try to guard them, but borrowed time allows them to escape, and even if you do manage to down them again, they probably have decisive as well.
You didn't even safety pip, and the survivors trash talk you for camping. When you point out how weak killer is, it's "welcome to killer":
Honestly at this point, I'm convinced that BHVR is the entity and they thrive on the suffering of their customers.
There's really no nice way of saying this: get good.
What are these "god loops" you're on about lmao. You need to learn the map tiles and how to run common loops. Painreliever has some good videos showing how to run some of them, and killer specific guides. Monto and Ortzdarva are really good educational streamers to learn from, watching them has improved my killer play a ton.
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@SlimyTaco said:
https://forum.deadbydaylight.com/en/discussion/comment/919082#Comment_919082
This is when you learn, if you got this far without, then you yourself are lacking. Not the grading itself. Either you a hatch only solo or you have good qualities for survivor, bank on it.
If I'm "lacking" then shouldn't the "grading" reflect that? I mean, I'm not getting from diamond to grandmaster in Overwatch with my current skillset, so why should I be ranked so high in this game when it clearly doesn't reflect my actual skill level?
As for hatch... I am actually ######### incapable of finding hatch. I have no idea where to look for it and only ever find it once in a blue moon out of sheer dumb luck.
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@SlimyTaco said:
https://forum.deadbydaylight.com/en/discussion/comment/919071#Comment_919071
If you are not having trouble pippin in red ranks, you belong. That's how they work. Learn better pathing and mindgaming, and only focus in these.
I only escape about 1 in 4 games though. I should have to "learn better pathing and mindgaming" BEFORE I get to this level, most people I play with are so obviously better than me we shouldn't be in the same rank.
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Honestly it just sounds like you need to learn how to run loops effectively. Unless there is a huge skill gap between the survivor and killer, no loop is safe forever, you should eventually catch up to them. If you don't, then frankly you're just bad. I've accepted this myself and am trying to get better, you should too.
And gen times are fine, run ruin/thanat and gen regression perks, and patrol them, or get a good 3 gen going.
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@CashelP14 said:
I dislike the fact that they made this change while there still are bad survivors at red ranks. I personally think they should have did one more normal rank reset, while also making the conditions to get to red ranks harder.
So by the next time I'm reset back to rank 5 I'll know I'm with actual good players
They just need to make it significantly harder to rank up. I'm one of those "bad survivors" at red ranks. I don't want to be here. I can't loop properly and make lots of dumb mistakes leading to losses, but I still pip. Short of actually throwing there's no real way for me to depip.
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@ABannedCat said:
Frustrating situation, we all go through it as some point.
Though, this post raises an actual concern. Survivors being able to blind you way outside of your field of view. How many times have I littterally hugged the wall, and still got blinded, even though I saw nothing but the wall and my weapon.
For every instance of this there are ten more of me draining the entire ######### battery and not getting the save. The game just isn't made well.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/916865#Comment_916865
Absolutely, because they were trying flashlight saves too. Oh, the game after that, everyone was running a flashlight, so I used franklins to screw their day up., The point here is there are too many tools for survivors to be bullies, which is idiotic in a horror game. Then there's the fact that a level 10 should NOT, under ANY CIRCUMSTANCES be going against red ranks. Someone like me is only going to take so much BS before dealing it back out.
Flashlight saves? HOW DARE THEY PLAY THE GAME. And decent person would just let you 4k. Why on earth would they want to use any tools at their disposal to save their fellow teammates? Preposterous.
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PC. I can't imagine it's purely just a latency issue, that would require like 1000ms ping for it to make sense, which would just be unplayable. It's could possibly be similar to how you can get locker grabbed while using headon, it only triggers once you're FULLY out of the locker (which is also bullshit). If the game would just check again at the before or at the start of the animation it would be like "oh, this person's wiggle bar is full, we can't hook them". Latency+extremely poor netcode+generally poor implementation of mechanics.