Milo
Milo
About
- Username
- Milo
- Joined
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Comments
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My problems:
- Not enough fragments to get to tier 70
- you must switch between killer and survivor challenges (you cannot have 2 of them active at the same time)
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/951748#Comment_951748
Not true..just the powers that use other weapons or tools
Some characters would be p2w.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/951748#Comment_951748
Or you could just not give traps cosmetics. Problem solved.
Then it becomes a case of: "Oh, so THAT killer can have a power cosmetic but THIS one can't? Wow, sure BHVR"
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Then all powers would have to get cosmetics. Which could make it p2w.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/946786#Comment_946786
No the item goes back to the White Ward survivor no matter what this way. Easy enough to code.
Still that feels VERY specific.
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For the question: Even if they knew, they wouldn't tell us until said chapter was released.
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I mean, Oni can freely hug these walls and has a pretty decent cooldown when canelling it.
I don't think its necessery.
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No a here's why: https://www.youtube.com/watch?v=wmDn_aZcdtM
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Ah yes, the video you shouldn't watch when parents are home without headphones
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@Waffleyumboy said:
All bad. Other posts have handled these perks much better. Vigil is confusing, wake up is jank, and pharmacy was fine as it was.
...Why is this Wake Up jank?
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Entity is basically everything.
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I Fast Forward when it shows the logos and stuff so i usually dont evven hear it
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My only problem - they can get deny by dc'ers.
The only problem, otherwise i did do it you just have to keep trying
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@Waffleyumboy said:
We're allowed to stop people from putting their opinions?
Apperantly so?
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Aka: The other best perk for solos!
This gives a lot of info.
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You don't need to do a save, you just need to blind them when they have the survivor on the shoulder. (so even during the picking up animation)
Atleast it worked for me that way
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@rickyray101 said:
But yet it's okay for killers to run Hex Ruin with Iron Maiden, Barbeque and Chilli, and nurses calling but yet we're supposed to just take it. It's no wonder more and more people quit playing this stupid game. I've played killer plenty of times and I don't need to play dirty or tunnel and camp to pip up in rank. Freddy Kruger is way op now that they buffed him but that's a whole other topic.
... You're complaining about Iron Maiden?
But when killer uses a hex perk that becomes a part of their objective. Hex's aura gets revealed the same way generators and exit gates do so the killer can protect them.
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@LemeTheMeme said:
Or maybe Piercing hatchets? Make it so it doesn't stop on collision with survivors? But obvi not through walls.
Wouldn't that be too weak for an iridescent? How many times (if your hatches could go through survivors) did you have a situation where you could hit 2 survivors?
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When they fix game crashes and etc. then they'll probably turn it back on. Or after doing tests.
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Making AI for a game like this would be hard.
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@Aven_Fallen said:
How often did you try the challenge? Two times?
I had no problem with DCs at all. In fact, Survivors dont DC as often as Killers are claiming they would do.
My only problem is, the last survivor escapes or dies ._.
Tried it 6 times will try more tomorrow
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No.
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That could be a thing.
Although i would want them to polish some stuff first.
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@Smichaels82 said:
https://forum.deadbydaylight.com/en/discussion/comment/937324#Comment_937324
I see what you're saying but honestly - I'm okay with saying, "Goodbye" to SWF groups then.
If you decide to stop playing DBD because SWF is not an option - then it was never really a game meant for you.
My opinion.
Thanks!
People would do what they did when SWF wasn't a thing.
Que over and over to play with friends. And if that would be impossible then they probably would play less. Or at all.
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They are just avoiding coliision. For some reason the survivor on hook loses it for a brief second when a survivor grabs them
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Too strong, would get nerfed immeditely.
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Get all the perks on all characters if you haven't already.
Gain a lot of add-ons for these characters.
P3 some of them if you want!
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I agree BUT maybe it should only work when a person is downed?
So there isn't that much aura clutter.
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Daily reminder you just have to dink the gens.
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And then increase the crows on maps in general and its perfecto
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- Broken hitboxes work for both sides
- Playing against Huntress is "who is greedier/has bigger brain"
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"I don't even know why I still play this game - I don't know what fun I get out of it. Maybe it's time to start looking for a new game."
a) you're burned out
b) you just don't find the game fun anymore, that happens
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@Walker_of_the_fog_96 said:
@Doddle28 And what about all those people who have lost their legacy for all this time? they just won't get them back?
It would be good if we all had the legacy prestige, not exclusivity.
everyone who currently has it might complain,maybe a reward for their devotion? It doesn't change the balance of the game, it doesn't affect the game at all, so why not? ;)
Legacy should never come back. They should only give it back to players who lost it because of x reason.
There could be a "exclusive" thing for Devotion like a charm or something tho.
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TL:DR Matchmaking is super broken
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@LordEmrich said:
https://forum.deadbydaylight.com/en/discussion/comment/933660#Comment_933660
There's also Identity V which is literally Dead by Daylight Mobile except the Survivors are unique and every Killer has a unique game mechanic. Also you don't have to be bad to have the Survivors win in that little time. They can all bring in toolboxes and focus the gens hard.
https://forum.deadbydaylight.com/en/discussion/comment/933560#Comment_933560
I assume you were aiming that at me. I don't know when I'm playing against a group nor do I care. The only time I bring in a Mori is when I've been playing for a couple of hours and I want to play one more but don't feel like it being a 20 minute game. So the Ebony Mori comes in and we're out in 10 or less.
Identity V - Ciphers are nothing and Killers have to camp. Ah Yes.
As for OP. Moris and keys are in that weird balance cycle where one little thing can make them bad, really bad.
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Yes, maps will be looked into similiarly done as with Springwood.
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Ash is the most unique survivor and im fine with him being that unique.
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Do you mean Last Year?
I wouldn't mind if they skip one Chapter to improve some stuff. But i do doubt that will happen.
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@SKILLS_HD_LOL11 said:
https://forum.deadbydaylight.com/en/discussion/comment/932077#Comment_932077
Uhm no because it’s only activates in struggle phase and it’s easy to tell because when Ure bar stops it gets a red aura around it
They mean that it would activate (stop the timer) immeditely after the killer hooks them (because they're still in the radius)
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Kates biker skin.
I like Dwelfs hat and shirt, pants not so much. Meg's shirt is cool looking. Huntress meh imo has better skins
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/929833#Comment_929833
Even with a build like that, you almost need bad teammates to get this one. It already took me like 15 matches to get the one with 3 gens.
Reminder: You can always dink gens. I don't think you need to do 400%.
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@Frey said:
https://forum.deadbydaylight.com/en/discussion/comment/923757#Comment_923757
But I frequently DO get grabbed during or after the animation plays.
Then you need to show us a video of that happenning.
Head ons stun is now a radius around your character that stuns the killer if they come in contact with it. (Unless obviouslu it bugged out)
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/925395#Comment_925395
They did warn us when they changed the Level III challenges that a consequence of making them easier would be that we would have to grind additional games beyond the challenges to complete the Rift.
If the challenges they made aren't enough, then they could just as easily add more, or add another level to the Tome. If they find that the number was inadequate this time, I expect adding more challenges is exactly what they will do for the next one.
The question is: how many games they thought would be ideal to just play the game to get it to max
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Oh yeah, those Autodidact numbers are a bit too high.
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@Fibijean said:
I'm sorry you're having a hard time with it - although that sounds more like a matchmaking/queue time problem than an Archives problem. Unfortunately, that's something the devs can only do so much to fix, and messing with the Archives certainly isn't the answer since such a change would affect everyone and not everyone is having the same problems that you are.
I assume from what you're saying that you already bought the pass. It sounds harsh, I know, but I'm telling you now you're not going to get a refund just because you regret your purchase. The Rift is distinct from battlepass systems in most other games in that the premium track doesn't contain any kind of xp or progress boosters, so there is no disadvantage whatsoever to buying the pass further down the line instead of straight away. If you weren't going to be happy unless you completed the whole track, that would have been the smart financial decision - wait to see if you could complete the whole track before investing money in it.
You still have 20-ish days left of the Rift. You'll probably get to at least tier 40 and maybe tier 50 in that time if you continue at your current rate. That will get you more than half of the cosmetic rewards (so over $100 worth), all the putrid serum for the Halloween cosmetics, and most of the auric cells you originally invested back. Even if you don't get to finish the pass, that's still a pretty good deal for $10.
While i can agree that refund is a nono, they should make a "last stretch" kind of thing. Give some tiers for completing some challenges outside of tomes.
Because i do play the game pretty regurarly and almost finished all 3 levels yet im only tier 40.
So unless im counting it wrong there's no way i'll be able to reach tier 70 unless i only play dbd daily for 3+ hours atleast.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/923757#Comment_923757
You sure about the Head On? I wouldn't call it grab if you pull him out of the locker. A grab is an interrupt, the locker pull not. If he talks about head on interrupts this is something different. I haven't seen it though, just pressing the space bar and still being pulled cuz nope.
And to the hook thing: still, THERE IS NO VACUUM! Make the hook turn towards the killer like it does when survivors unhook. Does that look better for you guys? There is a second thread popped up named "Remove hook vacuum"! Guys!
I dont give a damn about how it looks. Im talking about the wiggle progress stopping because killer is sliding to the spot. Which is not okay
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@Frey said:
https://forum.deadbydaylight.com/en/discussion/comment/921550#Comment_921550
Old facts? I still routinely get locker grabbed using headon.
You physically cannot get grabbed during the animation. You can get grabbed before it tho.
@Deadeye said:
There is no hook vacuum. You press space when in range and get the hook. The "vacuum" you might mean is just the positioning in front of the hook. You just need "body contact" with the hook from a certain angle (45° ?) and that's it. You wouldn't expect the killer to place himself pixelperfect in front of the hook, do you?
And I would like to see video proof of the 3 seconds. I'm pretty sure OP is exaggerating. The worst I've seen on servers so far is that I tried to grab someone vaulting on the big machines in cornfield. Could have downed him already before the vault but I wanted the grab. Grab animation started, I got stuck in the animation and suddenly the survivor continued vaulting and it took so long to update that I wasn't even able to swing at the window to get the hit. But that was in total also under a second. Like 0.7 to 0.9
IF the vacuum didn't stop the possibility of wiggling then yeah sure i wouldn't expect him to place pixelperfect. But you can't.
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@Turculetul said:
https://forum.deadbydaylight.com/en/discussion/comment/922033#Comment_922033
why you came here with toxicity ? i say that friendly, not to nerf or buff a side or not having the game and pretending to get it free... why this community need to be toxic...
If you think that calling someone childish is "toxic" and not only "rude" then i don't know what to tell you.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/921550#Comment_921550
I assumed that at first, but 3 seconds seems like an awfully long time, even taking hook vaccuum into account.
Maybe both then? Hook Vaccuum+Not so good connection