MilManson
MilManson
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- MilManson
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No thank you I don't miss the days of Billy zooming across the map getting lucky and then getting an instant mori.
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Too many reasons to note but mostly generator speed, map size and good SWF teams who coordinate so well you can do anything.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/3039677#Comment_3039677
But you cannot rob Myers of his EW3. If he wants to pop it when he has eyes on you then he can. If you want to disarm Trapper's traps then there's precious little he can do about it.
Michael has limited EW3 but that is not an issue if you play effectively. If you have run out of EW3 and most of the survivors are still standing then you've been playing badly. Simple as that.
No one is suggesting I run out of EW3 you except you - A survivor main.
My Myers has been P3'ed for years now.
After sinking 200 games into Trapper in this event he is vastly superior, if a survivor is disarming traps when my traps automatically re-arm then they are wasting time and getting pressured enough that they need to do so.
Especially when I'm running sloppy/coulrophobia and distressing so they cannot heal themselves.
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@Dwight_Fairfield said:
Not even remotely. Trapper is your definition of an M1 killer who can even be robbed of his power if survivors disarm his traps. Myers has small terror radius in tier 2, insta down ability, fast vault speed and huge lunge in tier 3. That alone prevents him from even being a contender for worst killer. Not even taking into account the add ons he has which can boost him even more.
Myers can only use EW3 a limited amount of times whilst a Trapper can do it whenever.
The trapper can also use addons which take a full HP survivor to downed if they escape the trap without even needing to attack and auto-re-arm them.
So he is stronger.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/3039268#Comment_3039268
Not in a million years is that true.
Yes he is, M1 killer that relies on his special ability to get downs, otherwise he's just another Trapper.
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Survivors move to PTB because they can play without DC penalty.
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Wow people crying about tombstone? Have you ever heard of hiding inside a locker when you can confirm he has it? Which forces him to hook or leave you on the floor.
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Destroyed all my flans.
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By avoiding the line of sight, flash lighting her when she tries to blink to burn her and not using vaults and pallets? Easy.
And this was a confident nurse who took this non SWF group to coldwind, used the good perks on her and the best blink range and was on 3 hooks on first gen.
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I won't be using them.
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Dead hard over a trap was broken, good riddance.
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@FreakPrince said:
Any nerf for Nurse is well deserved.
For the players that can't git gud.
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Hook camping is a tactic that's why it hasn't been touched.
Devs even said that...
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/331394/some-changes-to-make-trapper-better
The ability to dead hard over a trap is going, dead hard is getting reworked
I think it’s going to still work belongs they are close enough to the trap when they activate it.
Will need to see it on the PTB.
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Quick we better nerf Thanatophobia because Plague can apply it without even hitting a survivor.
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@BadZilla said:
The trick is to monitor the her first chase of she downs someone quickly then she's good and you lost the game already and of she takes forever to down someone while injured or on chase it means you can win.
Not always, some people get lucky and then for the rest of the game they play bad.
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@Mr_K said:
That's why Bamboozle, Beast of Prey, Brutal Strength, Dissolution, Enduring, Fire Up, Save the Best for Last, and Spirit Fury are so good and over powered because Nurse can't benefit from them.
🤪
Bamboozle on her is actually hilarious if you use the addon where a successful blink attack makes you move at normal speed at the price of not being able to blink though.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/3030813#Comment_3030813
Too big? Are you high? It's one of the smallest maps in the game.
If you look at the pallet-to-loop ratio there are many safe vaults and the generator spread is massive.
It's not a fun map to play as a slow killer when there are safe pallets everywhere and if you mess up there are jungle gyms.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/3030028#Comment_3030028
Nurse requires a different approach to evade. The problem is survivors keep doing stupid things vs her. Like vaulting windows and giving free info to her or throwing pallets down to try and stun her. To beat nurse you keep moving, break los constantly and double back on occasion to gain distance. I had two games against nurse today both moderatly good and i ll tell you the counterplay implemented above bought me the time we needed to win the game. The counterplay requires high skill play and excellent reads not everyone can play nurse this is not freddy or spirit.
You are in no position to argue a nurse nerf when you look at what they did to slinger,wraith and billy. It was bang out of order and the counterplay was there for those killers to begin with. Behaviour should fix the killers they messed up before further damaging there original rooster. Even if they buffed every killer and it resulted in a buff for nurse what a mere 4-2% of matches would be against her. Are we going to ban swf for the same reasons hell no. The percentage and gameplay both swf and nurse offers is important for satisfying key niches of the game.
As for solos i m so sick of saying this but again give solos a ping system and baseline methods to communicate. Perks should not be used to band aid a lack of in game chat. Put swfs and solo on a level ppayign field a ping system is relatively easy to implement there is no excuse.
Pretty much, Nurse games are super fun when I play survivor it's super satisfying when you play Nurse yourself and you apply the counter-tactics to when you play survivor and they work like if it's on RPD you can run into a second-floor room which is tiny and then she literally can't short blink and if she long blinks she's going to either go through the floor or into three rooms miles away from where you are.
And then you can sit there all smug as you enter a locker and she's walking around looking for you because if she tried to blink she might miss your scratch marks but obviously you're in a locker so she's lost the mind game because she thinks you're just walking around.
Then you get the potato survivors (Nerf-Callers) who just try to evade her like a M1 killer then die and then hit social media.
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Let's remove survivor mid/fast vaults while we're at it.
It's oppressive that survivors can fast vault against M1 killers.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3030824#Comment_3030824
Eh. They're just trolling at this point.
Pretty much.
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3028515#Comment_3028515
Well let's be completely transparent. None of the killer perks other than maybe pain res are actually OP. They just think that the way to change what perks killer use, is to hard nerf gen perks and instead... buff other gen perks? When really all they had to do was just buff perks in general and leave the current meta perks as is.
Pain Resonance is a 15% regression and a loud notification, if this is on the other side of the map survivors can do 15% progress back on that generator again easily, it's only really used to be combined with dead mans.
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@legacycolt said:
Nurse isn’t holding back perk creations because bhvr does strong perks anyway without testing how broken they’d be on the nurse. The best example is the hex retribution, hex undying, hex haunted grounds and hex ruin/ hex devour hope combo or should I mention the scourge hook floods of rage + Make your choice combo? Or Starstruck on nurse?
AT LEAST her blinks need to be changed to special attacks and her range add ons need nerfs too.
OR she gets an entire rework. Which is the better option imo.
Btw ignore all the nurse mains that answered first. Nurse mains will try to defend their op toy, no matter what.
I wouldn't expect anything less from you at this point, same copy and paste message in every Nurse thread.
Yet still no effort to learning to play against her.
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He turns quicker if you start turning as you charge the sprint.
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Good, it's a crap map.
Too big and too many pallets.
Good luck playing Hag on there or Trickster, wouldn't mind if it's killswitch for ever.
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I enjoy it.
I enjoy farming salt.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3025124#Comment_3025124
Oh please. Nurse players use starstruck because it's busted on her. I've seen every Nurse I go against use the same busted build over and over... even when it's clear we were solo players. There's nothing else to it.
w/e
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On every game there’s players who specialise a specific character and become extremely strong.
That doesn’t mean it’s overpowered, good Meepo players trash people on Dota 2, you don’t balance stuff based on the best players.
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Of course you do. 🙄
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Not really I enjoy humiliating them.
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Because of the healing meta.
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Lmao it's strong because potato survivors like to do some stupid plays like body blocking her, or flashlighting which is what the perk was designed to counter.
If you was doing generators star struck wouldn't be an issue.
I don't think I've lost many times to a star struck nurse before.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3024603#Comment_3024603
Well, fun was the last word I used in that comment. Balanced was first. Both are important factors in any video game though; don’t you agree?
I will keep spelling it out for you and others:
- Slowest base movement speed of all killers - the only to actually move slower than a running survivor
- Gives clear audio and visual cues of all she is doing
- Fatigue after every blink (longer for a missed attack)
- Blink charge time
- Blink recharge time
- Heavily punished for miscalculating a blink
- Fairly add-on dependent (particularly for inexperienced Nurse players)
Don't try explaining it to them, they go against Nurse and want to do the same tactics they can use against every weak M1 killer.
When they die they just make a forum post.
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He's got the highest kill rate in the game.
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Only his ability has a higher skill ceiling, I've gotten quite effective on him now in loops, turn the dredge husk to the direction you want the survivor to run and force them to run into it and then teleport to it and hit them.
It's quite relaxing after having sweat MMR games on Nurse.
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I've started playing Trapper again and had so many people forgetting how to play against him and getting caught in traps and being instantly downed once they escape the trap due to the addon.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/3025158#Comment_3025158
Toxic Swfs deserve to be treated the same way.
Im not toxic and my friends aren’t either. Our games are just gonna be easier because we’re doing gens and we all know how to run killers.
Then you are fine, it's when I get people being intentionally toxic when I go anti-fun mode.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/3025147#Comment_3025147
Theyre gonna play against more swf groups in the future and I’m here for it.
When I realise it's a toxic SWF I make it my sole objective to make their game miserable and I'm sure a lot more killers are the same way.
The last SWF I played last night had between 0 - 9k scores with 4 flans because all they wanted to do was body block, click and teabag.
Solo survivors get more leniancy.
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Scared of the backlash and rightly so, they have a proven track record when it comes to gutting killers and buffing survivors in the same patch.
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Michaela and Meg especially if they do the cute slow walk, don't have iron will and they move their heads around in front of me.
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See ya.
Don't let the door hit ya on the way out, don't see why you need to announce this on a forum.
And the reason why Nurses are mostly running Starstruck is because of survivors at high MMR swarming the hook when you go to hook someone so it punishes survivors by doing it.
Especially when 3 people swarm a hook to body block you, as soon as that star struck hits them they start slamming generators and avoid terror radius.
If you was doing a gen you wouldn't get hit by starstruck or not lurking around trying to troll the killer with clicky flashlights.
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Everyone gets the micro lag now even killers.
Dead hard still ignores hits and hatchets.
Circle of Healing is still an extra perk for three survivors and allowing everyone to heal on the other side of the map whilst they do generators on the other.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3024251#Comment_3024251
In that case you probably wouldn't see any map offerings being played besides Azarov's and Midwich, giving favour to either side in terms of map offerings would be a bad idea.
I’d never take myself to Azerovs I absolutely HATE that map, Midwich I love though.
When ever I play Trickster I always get Forsaken Boneyard or the huge auto haven map it’s annoying as hell.
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@[Deleted User] said:
Your loss. Seriously. You're overwhelmed with spite to where you're not even respecting your own blood point gains.
Flans mean nothing to me, I've already got Dredge back to level 50 and have like 78 flans already on him.
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If nurse could only blink to line of sight she would be useless.
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If I notice survivors start flocking around me when I play more lenient and farm but if they seem aggressive and smash gens I just kill.
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Killers should have offerings as they are like dungeons and dragons dungeon master.
They should be setting the atmosphere of the trials.
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How can you farm when survivors are taking 4 flans and doing everything possible to AVOID contact with the killer.
My games are ending within 3 minutes and you can never see them so it ends up with me just tunneling one guy down because the others are enjoying the gen simulator.
Fun goes bothways.
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@Brokenbones said:
Anyone else's central complaint about Nurse is the (feeling) of a lack of agency?
I'm in no way saying there's nothing you can do vs a Nurse (there is, kinda) but a lot of the time it certainly feels that way. Sometimes when I outplay a nurse I don't feel like I had anything to do with it and the mistake was all on them.
Hopefully that makes sense.
If you make her miss a blink it's 50/50 she's got the stress to win the mind games whilst you make her guess and miss the blinks.
Personally, I find it super satisfying when I make a Nurse blink through another room/floor and then get a massive distance on her.
If it's the second-floor computer room in RPD as soon as she activates her blink for example just run towards her and she can't short blink or she will teleport through the floor lol and she can't hold onto the blink or she will go through like three walls.
