MilManson
MilManson
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- MilManson
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Have you ever heard of vaulting when he uses his chainsaw? Literally the biggest bubba counter.
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You don't need an indoor map for good LOS on Nurse, just need to block LOS enough so that when she charges blink you make her charge it longer than she needs to as she predicts where you go next.
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@legacycolt said:
And this is why survivors teabag killers at the exit 🤡
No survivors do that anyway because they think they "Won".
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@SimplyPixelated06 said:
https://forum.deadbydaylight.com/en/discussion/comment/3011795#Comment_3011795
She wont be destroyed, she just needs some balancing. Whether that's adding more cooldown on her blinks, making blink attacks not count towards basic attacks, idk. But she certainly needs her addons majorly adjusted.
She already has a cooldown on blinks, 3 second fatigue on missed hits, extra fatigue for blinking more than once in a row.
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@Raptorrotas said:
Copypaste time lol.
Another day, another thread asking for a nurse nerf. As usual :
- Survivor main will say she is "broken" or "unbalanced"
- We will provide stats and data showing that in fact, she has a BAD winrate comparing to all killers, and is very hard to learn
- Survivor main will argue there is no counterplay
- We will explain to survivor main how to counter a nurse
- Survivor main will argue that despite this counterplay, it's still easy to get 4k with nurse at any elo
- We will ask for winstreak video proof to back up this claim
- Survivor main will ignore this request because unable to do it
Don't forget "ShE IgNoReS EvErY gAmE MeChANiC!!!"111" comments as well.
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It's best to get Bubba out.
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Same old survivor mains who still haven't learned to play complaining about nurse whilst I play high mmr survivors who know where to loop me because my blink gets bugged there and forces a fully charged blink turn into a half a meter blink with a nice long blink recharge cooldown to put the cherry on the top.
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The solo queue has been the same as it's always been since launch, garbage.
Hell even back then DBD devs encouraged you to be selfish and leave the other people on hooks and escape.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/3011436#Comment_3011436
That's the dumbest thing I've heard in a long time. Congrats.
So how come they fired a few killer ones who expressed their frustration with SWF?
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Gidgeon is great as Nurse it helps me improve my prediction game, macmillians suffocation pit however makes me want to just DC if they've got iron will.
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Meanwhile Pinhead on the kill stats is laughing like a Chad with the highest kill rate in the game.
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If they want to make the game horror again they can add more environment-changing perks.
Maybe a perk is that with every hook the trial becomes mistier and eventually it's thick fog.
With every basic hit on a survivor the night becomes darker etc etc.
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@Akumakaji said:
I like it, but I also lament that it loses a lot of his uncanny valley effect, because it got a conventional skull where its head would be, not some deformed, disgusting lump of flesh and bone with the proportions all wrong. The crowned head makes it look more regal and human, but its still very well designed.
For similar reasons I didn't like the head of Amandas rift outfit. The bathrobe and serrated blade were cool, but that head with the interesting reverse beartrap crown had no Pig snout! What a shame :V But you can always use this outfit with her devault heat and even the bloody version, if you P3 her.
So verdict: outfits offer cool "what if" scenarios for the characters in the game, but I also like it, when the core concept isn't turned on its head or lost. Still, free content is free content and its always nice to switch things around a bit, so you dont get bored by your outfit (even though the killer can barely see it for 90% of their time).
The gangrenous set for shards is really nice it makes it look even more creepy because its veins are more visible.
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There are no requirements for killer but it is harder to actually find one because there are 4 survivors looking for them.
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Kate for sure and probably Feng.
They both had bright careers ahead of them and they are young so they've got an entire lifetime to feed the entity.
I think the Entity would be confused with Mikaela.
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You have to not die as a survivor.
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Unfortunately, they didn't factor this into the game when they added MMR.
I believe you get 80% of your highest MMR killer put onto any other killer you play even if you've never played them before.
When I unlocked Dredge in the first game I got smashed, 2 downs 1 hook all thanks to my nurse MMR.
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WASD is natural position for your fingers on a keyboard so it's easy.
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@Sludge said:
Easiest thing to do is show the SWF in lobby so killers can prepare. Offer them a ridiculous amount of BP to accept the "challenge".
But SWFs are a protected class
There's a reason why so many fog whisperers are survivors.
They can lure people into the game and think it's all fun (at the killers expense).
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3011087#Comment_3011087
I read this exact topic an hour ago... word for word.
Me too.
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Nurse because she became destitute and wanted to help people and what she witnessed turned her insane and then she became the Entities slave forced to be in pain whenever she uses her power.
Even as a killer her perk "Nurses Calling" mentions that she wants to help people who are suffering but all she see's now is death.
The Mori also includes her strangling people to death and then she realises what she's done and then strokes the survivor's head and then she switches back to being insane and screeches.
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Weaker than Wraith.
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@AcelynnBen said:
sorry but when we have people dead harding the teabagging like they just did something amazing they just deserve to be tunneled
and honestly SWF is the main problem for tunneling and camping, you see gens flying and ur brain just tells you to camp, one kill is better than nothing
maybe if survivors stopped having so many second chances perks, people would stop tunneling and camping
*just don't expect bubba players to change*
One kill is better than nothing at least it ended one of their groups fun.
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@SlavaRusiji said:
https://forum.deadbydaylight.com/en/discussion/comment/3009418#Comment_3009418
I agree and behaviour didn't do anything to prevent it.
They could have prevented it by removing the ability to see profiles and also removing the ingame chat.
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@HectorBrando said:
3 gens gone without a single hook sounds like a git gud issue but hey dont worry, be petty, go ruin someone else game, Im sure youll learn from your mistakes and your gameplay will improve drastically while you stare for 2 minutes at some random dude, youll become a better player in no time with this training method.
If I wanted to 4k I'd be playing Nurse, I actually wanted to try playing an underused killer and you know actually try to have fun? Survivos don't seem to like that but then they cry when they meet a facecamping Bubba or a good Nurse.
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Fun game, unfortunately, she got hatch.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3010874#Comment_3010874
I've had my internet shut down for hours after I didn't play correctly according to a player in DBD.
if that isn't a celestial sized ego then idk what is
Hilarious.
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It's cold wind, every loop is safe.
Anyway don't know why I'm explaining it, I've ruined 4 games so far and that gives me satisfaction.
Especially when they stand there looking at you because they know they can't save their friend.
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@BrokenSouI said:
Im sorry friendo. That is partially on you too. If you're not getting a down before 3 gens. What killer/builds are you using ?
It doesn't matter what perks I was using when the first chase has EVERY pallet available to use at the start of the trial.
And it's Freddy not Nurse.
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I was thinking oh maybe it will be a fun Freddy game, 5 flans lets go.
Next minute 3 gens gone in less than 2 mins of the game starting.
Yeah time to go afk because clearly the survivors just want to play generator simulator and time to get Bubba out/stop using flans and make their games miserable.
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@Veinslay said:
It's just how the game is designed man. Any survivor with more than 2 brain cells knows to just split up on gens and it's ez clap. Don't run Tinkerer, it will stress you out lol
Wasn't even using tinkerer lost two gens in the first chase because it's coldwind and corn prevents you from acquiring someone early if they aren't stupid.
As soon as I got the second wounded a third gen popped so just went afk and opened gate and went afk again.
They got nothing from the match.
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Report it as a bug it seems like one.
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I don’t think it’s smart at all it’s just human emotions manifested into a weird creature.
Think Myers he’s Evil in human form, just like how Dredge is basically bad thoughts manifested and you can’t kill either of them.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3009460#Comment_3009460
You’re missing the point….. the reason there are only two is because this game is broken. The game is linear and shallow; most killers don’t have the tools to end chases fast enough. Even Nurse, who can end chases in 15-20 seconds, still often runs out of time because of how fast gens go.
And if she doesn’t use range addons if she gets taken to a map with multiple floors or a large map she doesn’t get much pressure.
I play nurse with no addons for like twenty games to warm up and getting red forest mothers dwelling, swamp and artists map is absolute pain, you need like a dozen blinks just to get to the middle.
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And if Nurse gets nerfed BHVR might as well kiss their killer players goodbye because once they nerf Blight there won’t be a single good killer left.
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Survivors want to bully killers and you can’t bully a nurse with her head screwed on so they want her nerfed.
Their idea of a perfect killer is trapper, no chase pressure and pure M1.
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Just pointing out the truth.
4v1 is a hive mentality.
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We all know now after all these years the developers rush to nerf killers in order to benefit survivors.
Freddy - Nerfed to the ground within a week.
Deathslinger - Nerfed after about a few months because they got caught out with Freddy being nerfed to the ground.
Then all the various small nerfs killer have endured.
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@Shooby said:
https://forum.deadbydaylight.com/en/discussion/comment/3009412#Comment_3009412
That's your opinion. Balance changes all the same. Can't say they don't make changes then disparage the ones they do. Quite hypocritical.
That's not an opinion the steam charts back then showed it. LOL.
But sure let's keep putting survivors on a podium and feeding killer players breadcrumbs that will keep em playing right?
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Survivors created it now they can sleep in it.
They created this environment.
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The new skin is really unnerving, can't grasp what it is though which does it for me.
I think it's the long neck combined with the human skull.
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There isn't proof because she doesn't have the killer with the best kill rate.
That's Cenobite.
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Just had a TTV get really toxic after he took me to a huge map and then proceeded to get facecamped with his bully buddies with headon, flashlights etc.
Felt really good watching his vod after of him having a bigger tantrum than Bubba.
Thanks for the points!
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@xBlitzAce1989x said:
Insidious Bubba is always fun to play. I love adding the Broken and Drop item effects to his chainsaw too.
Yep! They lose their item if they DC and lose their item if they don't!
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Yawn, another ####post about how nurse supposedly ignores everything.
Here's a hint, she does not.
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Survivors at high MMR must be having a power trip with all the second chance perks and doing all generators within three minutes then.
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Sprint burst will never be meta again because unlike when the game was released exhaustion no longer regenerates whilst sprinting.
Survivors won’t be walking around the map for the entire game just to be able to get some sprint burst usage.
Lithe, Balanced Landing and Overcome will probably become meta. Like the former were in the good old days.
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@Zozzy said:
Nothing feels better than a TWITCH swf disconnecting because they held W (in a straight and predictable line) and then ran out of ideas.
Pretty much or they get hit on a pallet throw because they think they can loop normally and then they vault and get downed during the animation and say “How did that hit me?!” Then DC.
Anything that animation locks you vs nurse when she’s got direct line of sight of you is bad.

