MilManson
MilManson
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- MilManson
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Comments
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/330706/the-best-thing-to-do-with-flans
Way ahead of you, I've been doing this on all my killers whenever they still had room for prestiges despite having countless anniversary offerings stacked on them. I remember doing the same with Pyramid Head during his own anniversary year. Over 100 cakes simply offered to the void to deny all these greedy survivors.
Doing gods work, don't give the tormentors anything extra it's like paying to be bored.
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@Gylfie said:
https://forum.deadbydaylight.com/en/discussion/330706/the-best-thing-to-do-with-flans
Is there a reason you are super salty in every post I read from you? 😅 Just enjoy the game, my guy.
I'm not salty?
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And this is why I just prestige and destroy the flans as killer.
If they only gave me extra BP I'd use them.
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@HexPleaseLetMeSpeak said:
Am I lost? This literally affected no one but you...
I'm losing nothing.
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Insidious sometimes works in tall loops that the survivor can't see over, stand still for a few seconds and then backwards swing and they don't have time to dodge sometimes.
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Are people really claiming Nurse is OP by justifying a streamer who de-ranks himself on a 200+ win spree? XDDD
A certain streamer did like 143 wins in a row with Pig that doesn't mean a thing. lol
You can do AFK wraith for a dozen games to lower your average MMR down to potato level and then go back to your main killer and get a pretty low MMR game but not as low as the wraith though as 80% of your main MMR is spread to another killler.
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Buff Nurse by giving her this chase music often more often.
That's the music which made me terrified of Nurse when I first joined DBD in 2017.
https://www.youtube.com/watch?v=rUakzJtf6S8 -
Who gives a crap what Otz says.
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@Bonquiqui414 said:
I don’t know how they would nerf her without making her useless but here’s my idea
•No more range add ons, she doesn’t need them at all base kit nerf is extremely strong
• blinks need to be more punishing if whiffed, increase base fatigue from 2 seconds to 3 seconds
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Basekit is extremely strong LOL.
Ever played high MMR? Good luck on a map bigger than Midwich with the tiniest blink range, survivors know when you aren't playing range addons as well when they just hold pure W because that's how you beat basekit nurse.
On a good tile you can make her blink bug and it makes basekit nurse suffer even harder.
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You get punished because you disconnected, if you DC each day you reset the timer.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3018149#Comment_3018149
Bro, I play nurse, u can be as unpredictable as u want I only need one blink to fix it.
the skill ceiling for nurse is indeed high, but dont come here and say u cant find an unpredictable surv just by blinking one more time. They can go to anyplace that can obstruct ur view and one blink later u counter that.
cmon I dont even main her and I know that
ofc you play nurse, lets see some footage then?
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@ihateboons said:
https://forum.deadbydaylight.com/en/discussion/comment/3016380#Comment_3016380
Dead Hard was created specifically to counter Nurse being able to avoid all chase mechanics.
No, it wasn't LOL.
Is that the new survivor camp excuse?
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3016390#Comment_3016390
U do realise u can just blink through whatever is obstructing ur view right?
I play nurse too, don’t lie to these people lol u gotta run far and fast and with things behind u to slightly delay her perception of where u are. But with good game sense the nurse always find u and in no time
She can blink through it but she doesn't home on to you like a missile, only if you run in a straight line like an idiot.
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Why is there even a masquerade event in the entities realm?
Did it not realise it's a fun thing?
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The best counter is a line of sight and unpredictability.
Don't run in pure straight lines and dip in and out of cover and if there's no cover doing simple yo-yo's is sometimes enough to make her screw her blinks up.
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@TheMidnightRidr said:
It’s a video game, not an office job. Loyalty and dedication don’t need to be rewarded. Just be happy we get something at all.
Ah the race to the bottom mentality.
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@pharos said:
I've been playing against Top nurse players for a long time.
They play and only play nurse for 3000H and more. The average survivor player is their toy ( Dev should look at those Top Nurse stream on Twitch)
Now there is a bug related lag in the server,they can hit u with a large hit box or hit u before their blink animation showing.
Look at the pictures, the status icon on the left shows that I'm down before he hits the ground
https://us.v-cdn.net/6030815/uploads/VMGR2JUH5ZDG/1.jpg
https://us.v-cdn.net/6030815/uploads/EPWJ1HSI7CPH/2.jpg
https://us.v-cdn.net/6030815/uploads/QF0OIZ7HGVO7/3.jpg
Wouldn't it be too ill-considered to save this stuff for the next big update?
I don't know what you're insinuating, your internet isn't good enough or your PC? If the re-stain is there that's where the Nurse currently is and your system isn't updating quick enough.
I don't think I've ever seen that.
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@Ayamir said:
https://forum.deadbydaylight.com/en/discussion/comment/3015339#Comment_3015339
Get better at the game as you love to always say to people asking for Nurse nerfs,she is broken in the right hands if myself a Oni main is better than you on your own killer then it's must be a skill issue.
Well I don't even know if you main Nurse but boy you sure like defending her on every nerf Nurse thread.
Add-ons are banned in tournaments for a reason beceause Nurse is already oppressive when playing against the Nurse it's a matter of where you go down not when you go down that's why comp corner is a thing.
You follow me like a bad smell, sure I need to get better at high MMR, nothing to do with map design surely?
I get downs on average 20-30 seconds into the game depending on the map, hook two people and in that time two gens will pop.
Do the maths, 2 hooks per 2 gens, by the time you can blink to the other side of the map they've already coordinated and repaired the ones you just left.
You're just the average survivor main who wants to be coddled instead of getting better.
I wish I could ignore/block people on this forum, you would be one of them, like a deranged ex-partner stalking.
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When I play Nemesis I always get red forest and the zombies spend 90% of the game walking into objects stuck and the other 10% inside the exit gate with my addon.
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Top nurses get trashed by good survivors and that's with them even restricting perks in these tournaments for survivors.
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Reading comprehension isn't your thing I take it.
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"Time to nerf nurse"
Meanwhile, there's me on Coldwind Cowsheds at high MMR getting trashed with four hooks whilst using the base kit with no addons because there's no blink distance and too long fatigue on-chain blinks forcing me to run the best addons.
Because there's too much distance to cover and generators fly like no tomorrow.
And no it isn't a git gud issue it's a map design issue.
Sure, let's nerf her, not.
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Funny you could say that, Trapper, Wraith, Pig are basically useless cosmetics then?
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@Annso_x said:
https://forum.deadbydaylight.com/en/discussion/comment/3015088#Comment_3015088
Ah yes, let's make survivor perks utterly useless because they're simply not good enough. How unfair for a perk to be valuable against some killers, while being basically useless against the majority of them if you know how to turn your camera.
Also i literally only run spine chill for vault builds if you truly care, but BHVR killed that too so it doesn't really matter anyway.
Spine Chill wasn't designed for vaulting it was meant to be a perk for newer players like premonition to have some knowledge for when the killer is near and give them time to run.
Experienced players just use it to avoid chases and abuse the vault speed.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/3015111#Comment_3015111
No, spine chill users don't want to be chased, they avoid chases entire match, so why should they then get a vault speed increase when you finally catch them?
Devs did good with that.
Pretty much, play mirror Myers and when you stalk the moment they see it light up they've run miles and you see it happening with the aura reading.
They bolt before you are even close enough to see them.
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Hell even us nurses get wrecked in high MMR, against a good SWF which is pretty much every game you have to sweat so much that your buttocks start to fuse with your gaming chair to stand a chance.
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Bubba doesn't ignore endurance, the chainsaw triggers it and then he needs to hit them again so you still have time to dead hard out of jail free because that will give another endurance and a speed boost and you'll have the distance.
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Maybe you'll have to get good and pay attention to your surroundings now and not have a free light which tells you that you might be in danger in a few seconds.
Especially with how it used to completely counter stealth killers and stealth builds.
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@Aven_Fallen said:
Increasing Gen Speeds without increasing the Hook Timer just made camping more viable.
A full hook is two minutes, ten seconds longer on generators won't make camping more viable.
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I went against a streamer yesterday and I had sloppy, coulrophobia and he stood there healing for like TWO minutes when I watched the VOD.
Why use self-care anyway? It's less time-consuming to find another survivor and get healed, it's always been a selfish perk.
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I don't see killer mains complaining?
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The original Iron Will at perk levels 1 and 2 used to only reduce your sounds whilst you stood still, that's what they should have reverted it to.
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Jolts change is amazing, finally my poor Demo can stop being punished.
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@Sluzzy said:
3 seconds is nothing for most killers. Very disappointed again with BHVR.
It will actually be more rewarding to tunnel than before with the longer gen repair times.
An extra ten seconds is nothing.
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Finally you can use a stealth killer/stealth build without being screwed over constantly.
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Because No Mither turns you into hook fodder.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3014622#Comment_3014622
I’m okay with it not activating after the gates are powered but the reduced stun duration was not necessary.
This is why I said;
"The duration nerf may be a bit harsh but I wouldn't mind it if DS could activate more than once in a trial if the game detects you are being hard tunnelled, like hooked, unhooked, hooked again and then unhooked so hook farmers don't screw you over.".
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Finally, if you have DS active you shouldn't have a free open the gate and then down immunity inside it, if you had time to touch the exit switch you weren't being tunnelled anyway.
The duration nerf may be a bit harsh but I wouldn't mind it if DS could activate more than once in a trial if the game detects you are being hard tunneled, like hooked, unhooked, hooked again and then unhooked so hook farmers don't screw you over.
Nurse main btw. <---
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Blight is the hardest for technical skill but Nurse is the hardest for mind games.
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I only like the game for when I'm warming up on Huntress or Nurse other than that I think it's pure survivor sided.
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As soon as you touch the exit switch you should have DS removed and the same goes with crawling inside the exit gate zone.
If you aren't being tunneled you wouldn't be able to open the gate.
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@Ripley said:
I think the default skin is more disturbing. Looks like male genitalia.
Can't unsee it now, thanks. lol
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/329549/all-killers-should-be-able-to-crouch
I absolutely support this. This is the freshest, must undeniable take I have ever seen. Lets see who dislikes it and why!
Edit: Nurse shouldn't crouch, she should just pull her legs up under her skirt, reverse crouching. And Demo should straight up go on all 4s and twerk.
Why did the image of nurse doing that make me lmao.
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@Gamall said:
Bloodlust mechanic is quite enough
Blood lust takes too long to kick in for slow killers and often you can "lose" the chase even though you are still chasing them.
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She could have been good but it feels like when the developers came up with her the Dredge was already being thought up and they kinda had to restrict what they could do with her so they could give it all to Dredge instead.
There should have also been wells around the map that she can teleport to as well for example.
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Don't you love it when survivor mains tell people how to play killer not the fact that 50% of the maps are crap for basically 60% of killers?
"Git gud on hag bra" Yeah let's get taken to the red forest and get absolutely annihilated, there's a reason why you don't even see Hag in 1 in 10 games anymore.
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@[Deleted User] said:
I kinda wish killers got a temporary speed boost after a pallet break. At least the m1 killers.
Oh god, that would make my Myers zoomy boy.
Play with your Food
Coup De Grace
Fire Up
Brutal.
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@brokedownpalace said:
You can play faster killers if you find that you're not good enough to play as the slower ones.
And that old survivor chestnut, sure it's nothing to do with the fact that Trapper on Red Forest Mothers Dwelling is a user issue right?
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"Oppressive" that old survivor chestnut.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/3011537#Comment_3011537
Complete rework where her teleport won't go through walls, that's it.
So you basically admit you want another killer to become a useless M1 killer.